CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2014_004
id ascaad2014_004
authors Afsari, Kereshmeh; Matthew E. Swarts and T. Russell Gentry
year 2014
title Integrated Generative Technique for Interactive Design of Brickworks
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 49-64
summary Bricks have been used in the construction industry as a building medium for millennia. Distinct patterns of bricks depict the unique aesthetic intentions found in Roman, Gothic and Islamic architecture. In contemporary practice, the use of digital tools in design has enabled methodologies for creating new forms in architecture. CAD and BIM systems provide new opportunities for designers to create parametric objects for building form generation. In masonry design, there exists an inherent contradiction between traditional patterns in brick design, which are formal and prescribed, and the potential for new patterns generated using design scripting. In addition, current tools do not provide interactive techniques for the design of brickwork patterns that can manage constant changes parametrically, to inform and influence design process, by providing design feedback on the constructive and structural aspects of the proposed brick pattern and geometry. This research looks into the parametric techniques that can be applied to create different kinds of patterns on brick walls. It discusses a methodology for an interactive brickwork design within generative techniques. By integrating data between two computational platforms – the first based on image analysis and the second on parametric modeling, we demonstrate a methodology and application that can generate interactive arbitrary patterns and map it to the brick wall in real-time.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2014_002
id ascaad2014_002
authors Burry, Mark
year 2014
title BIM and the Building Site: Assimilating digital fabrication within craft traditions
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 27-36
summary This paper outlines a particular component of very well known project: Antoni Gaudí’s Sagrada Família Basilica in Barcelona (1882– on-going but scheduled for completion in 2026). At the time of writing the realisation of the project has proceeded for 87 years since Gaudí's death (1852-1926). As a building site it has been a living laboratory for the nexus between traditional construction offsite manufacturing and digital fabrication since the computers were first introduced to the project:CAD in 1989 closely followed by CAAD two years later. More remarkably CAD/CAM commenced its significant influence in 1991 with the take-up of sem robotised stone cutting and carving. The subject of this paper is an elevated auditorium space that is one of the relatively few ‘sketchy’ areas that Gaudí bequeathed the successors for the design of his magnum opus.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_233
id ecaade2014_233
authors Evangelos Pantazis and David Gerber
year 2014
title Material Swarm Articulations - New View Reciprocal Frame Canopy
doi https://doi.org/10.52842/conf.ecaade.2014.1.463
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 463-473
summary Material Swarm Articulations, is an experiment in developing a multi-objective optimization system that incorporates bottom up approaches for informing architectural design. The paper presents an initial built project that demonstrates the combination of a structural form finding method, with an agent based design system through the digital fabrication processes. The objective of this research is to develop a workflow combined with material and construction constraints that has the potential to increase performance objectives while enabling geometric complexity and design driven articulation of a traditional tectonic system. The emphasis of the research at this stage is to take advantage of material properties and assembly methods applied to a digital design and simulation workflow that enables emergent patterns to influence the performance of the space.The paper illustrates the research through a prototype of a self standing canopy structure in 1:1 scale. It presents results of the form finding, generative patterning, digital fabrication affordances and sets and agenda for next steps in the use of multi-agent systems for design purposes.
wos WOS:000361384700046
keywords Computational design; agent-based system; digital fabrication; parametric design; reciprocal frames; form finding; multi-objective optimization, multi-agent systems for design
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_100
id ecaade2014_100
authors Jesper Thøger Christensen
year 2014
title The generation of possible space layouts
doi https://doi.org/10.52842/conf.ecaade.2014.1.239
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 239-246
summary The general scope of this paper is to present the development of an approach for the generation of possible space layouts in the early stages of design. The approach sets out to bridge the gap between the free form brainstorming of the sketching designer and the deterministic parametric model of the computational designer. A new responsive design tool is developed; applying physical based modelling techniques to a computational environment. Springs and particles automates the initial placement and sizing of the spaces, and allows continuous user and software interaction. Keeping the design process alive, through springs that connects everything to everything and allows topology to change, opposed to the strict hierarchy and constraints of traditional parametric design. Thus instead of the topology being determined by initial constraints, the layout will be generated by probabilities of spaces to connect. Letting the storyline of potential users give answers to possible space layouts.
wos WOS:000361384700023
keywords Space layout; digital aids to design creativity; design tool development; spatial quality; storyline
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2015_347
id cf2015_347
authors Krakhofer, Stefan
year 2015
title Closing the Loop: From Analysis to Transformation within BIM
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 347-357.
summary The shift from traditional CAD to BIM has created a significant potential to embed optimization processes in many stages of the design. The presented research is situated in the early design stage of inception and concept, focusing on analysis-driven-form-finding during the integrated design approach within a BIM environment. A custom analysis framework, has been developed and linked to a visual programming environment that allows the exchange of data with the parametric components of a BIM environment. The developed workflow and sequential split of functionalities enables a shared design environment for multiple experts and the design-team. The environment is intended to close the loop from analysis to parametric modeling in order to generate and evaluate building designs against performance criteria, with the aim to expedite the design decision process. The prototype has been presented to participants of the Deep-Space Cluster at SmartGeometry 2014.
keywords Algorithmic Design, Parametric Design, Parametric Analysis, Building Information Modeling, Design Automation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2014_011
id ecaade2014_011
authors Marie Davidova
year 2014
title Ray 2:The Material Performance of Solid Wood Based Screen
doi https://doi.org/10.52842/conf.ecaade.2014.2.153
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 153-158
summary The wood - humidity interaction of solid wood has been tested through generations on Norwegian traditional panelling. This concept has been further explored by Michael Hensel and Steffen Reichert with Achim Menges on plywood and laminates in basic research. Plywood or laminates are better programmable but they are less sustainable due to the use of glue. This research focused on predicting the performance of solid wood in tangential section which is applied to humidity-temperature responsive screen for industrial production. With the method Systems Oriented Design, the research evaluated data from material science, forestry, meteorology, biology, chemistry and the production market. Themethod was introduced by Birger Sevaldson in 2007 with the argument that the changes in our globalized world and the need for sustainability demands an increase of the complexity of the design process. (Sevaldson 2013)Several samples has been tested for its environmental interaction. The data has been integrated in parametric models that tested the overall systems. Based on the simulations, the most suitable concept has been prototyped and measured for its performance. This lead to another sampling of the material whose data are the basis for another prototype. Ray 2 is an environmental responsive screen that is airing the structure in dry weather, while closing up when the humidity level is high, not allowing the moisture inside.
wos WOS:000361385100016
keywords Material performance; solid wood; wood - humidity interaction
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id caadria2014_057
id caadria2014_057
authors Nakapan, Walaiporn
year 2014
title Mobile Learning in a History of Art and Architecture Classroom
doi https://doi.org/10.52842/conf.caadria.2014.761
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 761–770
summary This paper presents a pilot project, using mobile devices in a History of Art and Architecture classroom to enhance instructor-student classroom interactions and student learning. At our Faculty of Architecture this particular class has a usual high failure rate (26% F in 2012). It is a compulsory course for architecture students, some of them are required to take this course twice or more before they can graduate. Traditional learning is lecture-based, and students studying toward their tests are often overloaded with information. In June 2013, Rangsit University initiated a new policy to provide tablets to every freshmen; around 7,200 tablets were distributed campus-wide (Samsung Galaxy Note 10.1 with S-pen). Toward the end of the class, the students were asked to complete a questionnaire in order to find out what they think about mobile learning. Typically, students are quite satisfied, and give positive feedback in their comments. The experience gained from this pilot project will be extended to other classes.
keywords Design education; Mobile learning; History of Art and Architecture
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2014_199
id ecaade2014_199
authors Nancy Diniz and Hai-Ning Liang
year 2014
title A Mobile Sensing Kit for Urban Analysis - For more legible, quantifiable intangible and temporary data
doi https://doi.org/10.52842/conf.ecaade.2014.1.063
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 63-70
summary This paper describes the design and testing of a mobile sensing kit for real-timeurban site analysis. It aims to contribute to a discussion on the importance ofsensing-based mapping of urban phenomena following our assertion that current delivery of urban analysis methodologies, with their emphasis on visuo-spatialanalysis only, fail to create maps that reflect the nuanced and layered interrelationships between the people and the physical environmental space they live in. In essence, the paper will bring to light the set up components and deployment of a mobile sensing kit that allows for usually mapped static invisible data (air quality, temperature, humidity) to be mapped as visible data. In other words, we want to explore how real-time geo-referenced data collection can enhance traditional data mapping and visualization methods enabling designers to understand better the urban space.
wos WOS:000361384700005
keywords Environmental data collection; mobile sensing; intangible data collection and visualization; city modeling; site surveying with open hardware; diy electronics
series eCAADe
email
last changed 2022/06/07 07:59

_id cdrf2023_273
id cdrf2023_273
authors Pixin Gong, Xiaoran Huang, Chenyu Huang, Shiliang Wang
year 2023
title Modeling on Outdoor Thermal Comfort in Traditional Residential Neighborhoods in Beijing Based on GAN
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_23
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary With the support of new urban science and technology, the bottom-up and human-centered space quality research has become the key to delicacy urban governance, of which the Universal Thermal Climate Index (UTCI) have a severe influence. However, in the studies of actual UTCI, datasets are mostly obtained from on-site measurement data or simulation data, which is costly and ineffective. So, how to efficiently and rapidly conduct a large-scale and fine-grained outdoor environmental comfort evaluation based on the outdoor environment is the problem to be solved in this study. Compared to the conventional qualitative analysis methods, the rapidly developing algorithm-supported data acquisition and machine learning modelling are more efficient and accurate. Goodfellow proposed Generative Adversarial Nets (GANs) in 2014, which can successfully be applied to image generation with insufficient training data. In this paper, we propose an approach based on a generative adversarial network (GAN) to predict UTCI in traditional blocks. 36000 data samples were obtained from the simulations, to train a pix2pix model based on the TensorFlow framework. After more than 300 thousand iterations, the model gradually converges, where the loss of the function gradually decreases with the increase of the number of iterations. Overall, the model has been able to understand the overall semantic information behind the UTCI graphs to a high degree. Study in this paper deeply integrates the method of data augmentation based on GAN and machine learning modeling, which can be integrated into the workflow of detailed urban design and sustainable construction in the future.
series cdrf
email
last changed 2024/05/29 14:04

_id caadria2020_249
id caadria2020_249
authors Poustinchi, Ebrahim, Fehrenbach, Joshua and Holmes, Tyler
year 2020
title Ro-Puzzle - A robotic proposal for moving architecture
doi https://doi.org/10.52842/conf.caadria.2020.2.433
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 433-442
summary This paper presents a project-based research study called Ro-puzzle-a robotic architectural "puzzle," using robotic solutions to illustrate the possibility of an animated/dynamic architectural composition and configurations in the physical world. Through studying super-comportment (Wiscombe, 2014) in both dynamic and static scenarios, this research proposes a new reading to the traditional robotic task of "pick-and-place", through an intuitive motion design process using a custom-made bridge software, Oriole. By revisiting the notion of robotics in the field of design/architecture, Ro-Puzzle investigates the design possibilities of robotics, not merely as fabrication tools, but possibly as physical extensions of the design software into the physical world of architecture, and as a way to expand the digital design imaginations/possibilities beyond the digital screens. In this manuscript and initially tested at the desktop scale, Ro-Puzzle research investigation demonstrated the possibilities of robots as architectural "components" within the architecture/building. This research shows that through the development of custom software/hardware platforms, it is possible to domesticize robotic technology as an active agent in the design process through physical simulation.
keywords Robotics; Design; Animation; Robotic Architecture; Dynamic Architecture
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2014_176
id ecaade2014_176
authors Sina Mostafavi and Matthew Tanti
year 2014
title Design to fabrication integration and material craftsmanship - A performance driven stone architecture design system based on material, structural and fabrication constraints and criteria
doi https://doi.org/10.52842/conf.ecaade.2014.1.445
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 445-454
summary This paper presents a computational design methodology through describing of a case study on stone building system. In addition to establishing a performance driven form-finding methodology, the objective is to redefine local craftsmanship methods as industrial fabrication techniques in order to introduce the constructability of the design solutions as one of the main performance criteria. Therefore, the focus of the methodology is to facilitate architectural design processes through developing of customized computational design tools and workflows for data integration and concurrent performance evaluation. The research starts with the hypothesis that the technological advancements in digital design and fabrication can lead to re-exploration and improvement of traditional building techniques with local materials. The paper explains different stages of the methodology and the way the chained design to fabrication processes would lead to constructible, structurally possible and optimal design solutions of small scale and simple symmetric design solutions to complex topologies at the scale of larger complex buildings.
wos WOS:000361384700044
keywords Digital materiality ; design information exchange; compression-only stone structure; computer aided craftsmanship ; robotic fabrication
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2014_010
id ascaad2014_010
authors Stevens, James and Ralph Nelson
year 2014
title Digital Vernacular: Practicing architectural making
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 137-147
summary Prior to the Industrial Age, most architecture was created by the master craftsman or within the vernacular trades where “design” and “making” were aligned. The Industrial Age, and most recently the Information Age, shifted the role of the architect away from that of the “master craftsman” to the professional “knowledge worker.” As a result, a divide between design and making in the practice of architecture occurred.  This shift impacted an essential part of the architect’s process by degrading the symbiotic relationship between mind and hand and limiting the immediate design consequences that only making can provide. But recent technological developments have changed the economic model of design and making in architectural practice and re-established this lost connection. Most importantly, it has provided new opportunities for craft, design, and architectural practice to align. The purpose of this paper is to examine these new opportunities and define what constitutes the digital vernacular. The paper will seek to define the digital vernacular by evaluating each of the following variables: materials, knowledge, and tools. Using normative practice as a control, the paper will conduct a comparative analysis of these variables by examining economic viability (cost-to-wage ratios), logistical feasibility (training & facilities), and skillset availability within the domain of architecture (insourced versus outsourced). Using this data, and resulting guidelines, the paper will demonstrate the successes and failures of a practice using the digital vernacular as its primary project delivery methodology. The focus of this research is not to build an inventory of equipment and methods; rather it is to develop a higher understanding of what constitutes vernacular practice within the digital age. Exploring the digital vernacular is not intended to seek new form-making, but to improve and inform understanding of traditional vernacular methods and to enable a new generation of master craftsmen. This clarity is imperative as to ensure the quality of design and making with emerging technologies and help to prevent high-volume, low-quality results.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_079
id ecaade2014_079
authors Taichi Kuma, Moritz Dörstelmann, Marshall Prado and Achim Menges
year 2014
title Integrative Computational Design Methodology for Composite Spacer Fabric Architecture
doi https://doi.org/10.52842/conf.ecaade.2014.2.061
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 61-69
summary Spacer fabrics are 3D warp-knitted fabrics, which have a volumetric structure. Together with the capacity to differentially stretch and contract, these materials allow three dimensional which is specific to spacer fabrics. The authors present a computational design methodology which enables the generation of form based on these material characteristics and local, regional and global material manipulations. Such a process can not only generate functional surface articulations, but also control the forming of spatial textile geometries. As a resin infused composite structure the spacer fabric can serve as architectural construction and building envelope. This new methodology to develop fibrous and textile morphology is contrary to a traditional hierarchical design process, which is based on a linear strategy from design to implementation. The investigation methods are based on analogue material experimentation and integration of the materials behaviour into a computational design process. Such a feedback process can unfold potential material morphologies and performances of spacer fabric as an architectural material.
wos WOS:000361385100005
keywords Integrative computational design; fibre composite structure; spacer fabric; material computation; form finding
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
doi https://doi.org/10.52842/conf.caadria.2014.285
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2014_155
id sigradi2014_155
authors Andrade, Max; Cristina Matsunaga
year 2014
title Avaliação Automática de Valor no Processo de Projeto de Habitação de Interesse Social no Brasi [Alignment Automated Assessment of Value in Brazilian’s Housing Design]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 393-397
summary The method proposed in this paper addresses the management of values and the cost estimate, based on target costing approach, and integrated with Building Information Model (BIM). This design method must incorporate mechanisms of automated assessment associated with desired value at cost during the design process. The paper will try to show, in brief, that there is a real possibility of inclusion of methodological tools of design, allowing assessment of values in real time during the design actions.
keywords Building Information Modeling; Desired value; Automatic Assessment; Target Costing
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_050
id ecaade2014_050
authors Andreas Dieckmann and Peter Russell
year 2014
title The Truth Is In The Model - Utilizing Model Checking to Rate Learning Success in BIM Software Courses
doi https://doi.org/10.52842/conf.ecaade.2014.2.417
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 417-426
summary Model checking is one of the core methodologies of Building Information Modelling (BIM). It allows us to quickly evaluate models based on custom criteria. While there are known examples of the integration of model checking into the course content of design studios, there is no literature on utilizing this methodology to help in the grading process of BIM software courses. This paper presents a project that applies model checking to the task of rating the learning success of students in such a course. The main project goals were increasing the objectivity of the ratings and reducing the time necessary to process a large number of submitted models. The paper describes a possible approach to categorizing and organizing model checks in an educational context and outlines a proven and tested workflow for automating the rating and feedback process.
wos WOS:000361385100044
keywords Bim education; grading; evaluation; model checking; automation
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_133
id ecaade2014_133
authors Armando Trento, Antonio Fioravanti and Francesco Rossini
year 2014
title Health and Safety Design by means of a Systemic Approach - Linking Construction Entities and Activities for Hazard Prevention
doi https://doi.org/10.52842/conf.ecaade.2014.1.633
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 633-642
summary Education and Research in Computer Aided Architectural Design in Europe faces many urgent tasks. Among the Architecture, Engineering and Construction (AEC)international scientific societies, only few researches systematically investigate on how to integrate the design solutions with Health and Safety (HS) planning measures, enhancing a collaborative “fusion” of all involved actors in Design and Construction decision making. Process automation cannot be enhanced until design/management tools, such as Building Information Models, can rely only on entities formalised "per se" geometrical items fulfilled by isolated-object specific information. To face complex problems, BIM models should be able to implement and manipulate multiple sets of entities, qualified by clearly established relationships, belonging to organically structured and oriented (sub-) systems. This paper reports on an early stage research project, focused on the identification of operative rules for Health and Safety design. Implementation on the unique case study of Palazzo della Civiltà Italiana functional refurbishment faces two main objectives: one, more pragmatic, is concerned with boostingworkers education about non-standard operative tasks, by means of accurate ad-hoc construction narrative visualisation; another one, more challenging and theoretically complex, consists in modelling "judgment-based" rules, aimed at supporting automated reasoning in Safety Design.
wos WOS:000361384700063
keywords Construction hazards prevention through design; project construction management and visualization; health and safety management; risk modelling; knowledge representation
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_145
id caadria2014_145
authors Aydin, Serdar and Marc Aurel Schnabel
year 2014
title A Survey on the Visual Communication Skills of BIM Tools
doi https://doi.org/10.52842/conf.caadria.2014.337
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 337–346
summary Building Information Modelling (BIM) applications are supported by various modelling tools, being expansive to deliver visualised geometry and databases simultaneously. But there is still a gap in visual communication amongst its professionals. Articulating the advantages of fully Web-based collaboration, this paper looks into how BIM tools make contribution to visual communication between different parties working collaboratively. A hybrid model of low-level and high-level interactions is tentatively conceptualised. Based on the hybridised model, a survey is conducted to elucidate a few experiential matters such as visual aesthetics, cognition and motivational impacts of visualisation in BIM tools. Following the survey, a discussion is oriented towards a new storytelling methodology with a novel term, namely gamification. Seeking motivating and efficient means of visual communication between human-human, human-tool and human-model interactions, the present study focuses on an enhanced legibility and appreciation of tools by those who are involved in BIM projects.
keywords Narrative visualisation; infinite computing; information aesthetics; gamification; hybrid model of interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
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