CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 664

_id ecaadesigradi2019_645
id ecaadesigradi2019_645
authors Diniz, Nancy, Melendez, Frank, Boonyapanachoti, Woraya and Morales, Sebastian
year 2019
title Body Architectures - Real time data visualization and responsive immersive environments
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 739-746
doi https://doi.org/10.52842/conf.ecaade.2019.2.739
summary This project sets up a design framework that promotes augmenting the human body's interactions exploring methods for merging and blending the users of physical and virtual environments, through the design of wearable devices that are embedded with sensors and actuators. This allows for haptic and visual feedback through the use of data that reflects changes in the surrounding physical environment, and visualized in the immersive Virtual Reality (VR) environment. We consider the Body Architectures project to serve as mechanisms for augmenting the body in relation to the virtual architecture. These wearable devices serve to bring a hyper-awareness to our senses, as closed-loop cybernetic systems that utilize 'digitized' biometric and environmental data through the use of 3D scanning technologies and cloud point models, virtual reality visualization, sensing technologies, and actuation. The design of Body Architectures relies on hybrid design, transdisciplinary collaborations, to explore new possibilities for wearable body architectures that evolve human-machine-environment interactions, and create hyper awareness of the temporal, atmospheric qualities that make up our experience of space, as 'sensorial envelopes' (Lally 2014).
keywords Virtual Reality; Wearable Design; Physical Computing; Data Visualization; Immersive Environments; Responsive Architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2014_254
id caadria2014_254
authors Tuker, Cetin and Halil Erhan
year 2014
title An Architectural Modeling Method for Game Environments and Visualization
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 605–614
doi https://doi.org/10.52842/conf.caadria.2014.605
summary Modeling 3D architectural environments for games and design visualization is different than modelling for other purposes, such as for construction. These models include only the outer surfaces as ‘skin’ structures of the facades for rendering for which existing tools are too complex. After interviewing fourteen domain experts and evaluating available modelling tools, we observed a need for new modelling methods for rapid visualizations that leaves redundant model parts out for efficiency. We have developed a surface modelling method and a formalism for modelling architectural environments by slicing a building into layers with strips of façade element sequences. In the first prototype, we focused on parametric structures using userdefined architectonic vocabulary such as voids and solids. We conducted an expert review study with four participants: two user-experience and two domain experts. All participants responded that the method is easy to learn even for non-experts. Based on the tasks completed, they agreed that the method can speed the process of modelling large continuous façades, single-mass single-storey geometries, and repetitive floor layers; they also made suggestions for improvement. The results from the initial evaluation show that the method presented has some merits to be used in practice.
keywords 3D modelling; facade reconstruction; game; visualization
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2014_021
id ecaade2014_021
authors Aant van der Zee, Bauke de Vries and Theo Salet
year 2014
title From rapid prototyping to automated manufacturing
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 455-461
doi https://doi.org/10.52842/conf.ecaade.2014.1.455
wos WOS:000361384700045
summary In this paper we present an outline of a newly started project to develop a tool which connects BIM to a manufacturing technique like 3D printing. First we will look some promising manufacturing techniques. We will design a small dwelling and export it into a BIM, from which we will extract our data to generate the path the nozzle has to follow. The chosen path is constrained by the material properties, the design and speed of the nozzle. To validate the system we develop a small VR tool in which we mimic a manufacturing tool.
keywords Rapid prototyping; rapid manufacturing; robotics; automation; building information model (bim)
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia14_365
id acadia14_365
authors Cheng, Nancy Yen-wen; Lockyear, Brian
year 2014
title Communicating Climate-Smart Scenarios with Data-Driven Illustrations
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 365-374
doi https://doi.org/10.52842/conf.acadia.2014.365
summary This paper describes how to generate accessible streetscape illustrations from planning scenario maps using a parametric urban modeler in a graphics workflow. The project connects economic forecasting, GIS mapping, and 3D architectural graphics.
keywords Planning Visualization, Parametric Urban Modeling, , Practice-based and Interdisciplinary Computational Design Research
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:55

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id ecaade2014_111
id ecaade2014_111
authors Fabian Danker and Oliver Jones
year 2014
title Combining Augmented Reality and Building Information Modelling - An industry perspective on applications and future directions.
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 525-536
doi https://doi.org/10.52842/conf.ecaade.2014.2.525
wos WOS:000361385100055
summary The aim of this paper is to investigate the applications both current and potential, of combining Augmented Reality (AR) and Building Information Modelling (BIM), providing an insight into attitudes towards utilising these technologies within the construction industry. This paper presents a study which has evaluated current research on the topic of AR and BIM, conducted semi structured interviews with a panel of industry experts and surveyed a sample group of 43 within the wider UK construction industry . Industry experts were interviewed using semi-structured interviews and results were thematically analysed with the data gathered from the literature review. 5 core themes used to structure a nine item industry and practitioner questionnaire. Results suggest that use of AR and BIM within the construction industry will continue to grow with the advent of emerging technologies. Use of AR and BIM combined with 3D Scanning, Wireless Sensory Network will also increase and the synergies between BIM and these emerging technologies will improve overall efficiencies in design, delivery, maintenance and demolition of projects. The findings of this study contribute further knowledge to understanding the implications and possibilities that utilising AR and BIM will have in the construction industry.
keywords Augmented reality; emerging technologies; building information modelling; aec industry
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2014_264
id caadria2014_264
authors Gannon, Madeline and Eric Brockmeyer
year 2014
title Teaching CAD/CAM Workflows to Nascent Designers
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 801–810
doi https://doi.org/10.52842/conf.caadria.2014.801
summary The following paper presents a suite of custom software environments that make advanced techniques in digital fabrication accessible to novice, first-year designers. The collective design aides facilitate a number of digital-to-physical workflows, including 3D modeling for CNC milling and 3D printing, 2D patterning for laser cutting, and interactive visualization for projection mapping. Each of the workflows illustrate pedagogical principles for embedding tacit and tactile knowledge into computational frameworks: balancing complexity against functional limits, revealing the underlying abstractions connecting digital geometry to CNC machines, engaging the designer through intuitive and responsive environments, and leveraging generative and interactive digital modeling for serial variation. These digital design and fabrication aides have been used to facilitate formal and material explorations for groups of pre-college and freshmen students, aged 16 to 19. Their resulting tangible artifacts—made from foam, birch plywood, paper, plastic, and light—show that CAD/CAM workflows can be an accessible subject matter for students without prior experience in digital modeling or fabrication.
keywords CAD/CAM; computational design education; digital fabrication; design aides; generative design
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2014_011
id ascaad2014_011
authors Hamani, Dalil; Dominique Beautems and Remi Huneau
year 2014
title Digital Statement and 3D Modeling for the Restitution of the Architectural Heritage: 3D virtual model for architectural restoration
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 149-160
summary Heritage specialists (architect, historian, conservator, engineer, archaeologist, etc.) often face significant problems of representation and simulation assumptions restitution of monuments. The traditional graphic means cannot fulfill all the needs which are done day in the patrimonial restitution. That is why it is necessary to consider the services that digital technology can do, and think about their use in the representation of monuments in their environment. It can also be used to restore and to preserve heritage using digital statement which allows reconstituting numerically damaged parts or disappeared from historic buildings. The virtual model of restitution constitutes a solution which makes it possible to show the restitution of the site (or part of the site) without materializing it physically, using graphical means. The virtual restitution can be materialized in the form of digital restitution in 3D, but also by the use of drawings or others graphic techniques. In this paper, we present two techniques for digital statement: The Photomodelling and 3D laser scanning, which are used in the field of modeling heritage. Then we present case studies which were carried out within the framework of our teaching activities and research at the School of Architecture of Paris La Villette (ENSAPLV).
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_132
id sigradi2014_132
authors Hu, Yongheng; Qinying Li, Feng Yuang, Han Li
year 2014
title The BIM based Responsive Environmental Performance Design Methodology
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 120-125
summary The concept of “families” lies in the core of internal data structure in Building Information Modeling (BIM). The elements of this modeling platform are all associated with each other as parts of the “families”, independent of their geometrical structure, materiality, parametric dependencies or their physical connection to other elements. Through the associations introduced among the parameters of the ‘families’ members, this study aims at establishing a methodology for a multi-objective evaluation of the environmental performance of the building as an organism. The methodology is founded on a system of different values and weights attributed to the parameters of the families members which are adjusted and fine-tuned through a series of iterations, thus affecting the overall building performance towards an optimum goal. The performance evaluation method used in the “families” methodology is not limited to the individual assessment of the environmental performance objectives or to an integrated multi-objective weighting mechanism; as an overall evaluation platform it checks and balances the individual characteristics of the system not as static conclusive results but as dynamic criteria intended to guide the overall design and building process. The importance of this paper lies in the construction of a concrete methodological set of tools for the assessment of the environmental performance of the building. It will lead the way in independent research in the field of architectural design and the development of ecological thinking and building in China.
keywords BIM ‘families’; Multi-Objective Generic Algorithm; Environmental Performance Simulation; Multi-Objective Environmental Performance Optimization
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2014_156
id caadria2014_156
authors Iwata, Shouto; Mikiya Takei and Shiro Matsushima
year 2014
title Enhanced 3D-Space-Scanning System by Robotic Technology
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 347–356
doi https://doi.org/10.52842/conf.caadria.2014.347
summary This study, which scans an architectural space with two-wheel vehicle robot technology that allows the flexible collection of three-dimensional (3D) data, may initiate the interaction between human beings and architecture in the future. It focuses on extracting building geometry and capturing human behavior in order to allow a space to communicate with human behavior. The current project extracts building geometry and human behavior data to create designs through a two-wheel robot; it was a collaborative project among the students of different majors, including mechanical engineering, human interaction, computer sciences, and architectural design. In this paper, the adaptive possibility of the RGB-Depth camera is examined in extracting building geometry.
keywords human behavior; robot; design process; scan
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2014_189
id sigradi2014_189
authors Lima, Fernando Rodrigues; Patricia Estevão dos Santos, Emanuel Filipe de Alarcão Melo de Moraes
year 2014
title Emprego de Sistema de Informações Geográficas (SIG) na Modelagem e Monitoramento de um Campus Universitário [Geographic Information Systems (GIS) applied to an University Campus modeling and monitoring]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 512-515
summary This paper presents a research on GIS to organize the available data from infrastructure and facilities in a University campus. It integrates and compiles a range of data under ontology that will permit the enhancement of geographic database regarding monitoring and control systems. The team worked with campus administration using desktop hardware and software to consolidate information about water, sewage, energy and other networks at backbone scale. The boundaries of buildings, parking, streets and land use were also included. The geographic features and tables assigned are intended to work under WebGIS, mobile device, participative platforms, BIM structures and 3D simulation.
keywords GIS; Digital graphic modeling; Urban engineering; University campus
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2014_138
id ecaade2014_138
authors Martin Tamke, Ina Blümel, Sebastian Ochmann, Richard Vock and Raoul Wessel
year 2014
title From Point Clouds to Definitions of Architectural Space - Potentials of Automated Extraction of Semantic Information from Point Clouds for the Building Profession
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 557-566
doi https://doi.org/10.52842/conf.ecaade.2014.2.557
wos WOS:000361385100058
summary Regarding interior building topology as an important aspect in building design and management, several approaches to indoor point cloud structuring have been introduced recently. Apart from a high-level semantic segmentation of the formerly unstructured point clouds into stories and rooms, these methods additionally allow the extraction of attributed graphs in which nodes represent rooms (including room properties like area or height), and edges represent connections between rooms (doors or staircases) or indicate neighborhood relationships (separation by walls). In this paper, we investigate possible applications of these approaches in architectural design and building management and comment on the possible benefits for the building profession. While contemporary practice of spatial arrangement is predominantly based on the manual iteration of spatial topologies, we show that the segmentation of buildings in spaces along with the untraditional more abstract graph-based representations can be used for design, management and navigation within building structures.
keywords 3d scanning; point cloud processing; bim; facility management; space syntax
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_141
id ecaade2014_141
authors Martin Tamke, Morten Myrup Jensen, Jakob Beetz, Thomas Krijnen and Dag Fjeld Edvardsen
year 2014
title Building Information Deduced - State and potentials for Information query in Building Information Modelling
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 375-384
doi https://doi.org/10.52842/conf.ecaade.2014.2.375
wos WOS:000361385100039
summary In recent years, Building Information Models have become commonplace in building profession. The extensive use and increasing experience with BIM models offers new perspectives and potentials for design and planning. A recent stakeholder study conducted by the authors of this paper show that in practice models are no longer solely observed as culmination of knowledge in a 3d representation of future built structures, but as a source of information in itself. Experienced users of BIM want to Find Information within a model or across a set of these and Compare models in order to evaluate states of a model, differences in separate models or models from different point of time. Current BIM tools support both modes only in a rudimentary form. This paper discusses current modes of information query within and across BIM models, shows beneficial scenarios for building and planning practice through customised queries and exemplifies these on the base of a scripted tool. This customized approach is used to test approaches for a machine-based assessment of Level of detail and BIM-readiness in BIM models.
keywords Building information modelling; bim; ifc; openbim; information query; data extraction
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_199
id ecaade2014_199
authors Nancy Diniz and Hai-Ning Liang
year 2014
title A Mobile Sensing Kit for Urban Analysis - For more legible, quantifiable intangible and temporary data
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 63-70
doi https://doi.org/10.52842/conf.ecaade.2014.1.063
wos WOS:000361384700005
summary This paper describes the design and testing of a mobile sensing kit for real-timeurban site analysis. It aims to contribute to a discussion on the importance ofsensing-based mapping of urban phenomena following our assertion that current delivery of urban analysis methodologies, with their emphasis on visuo-spatialanalysis only, fail to create maps that reflect the nuanced and layered interrelationships between the people and the physical environmental space they live in. In essence, the paper will bring to light the set up components and deployment of a mobile sensing kit that allows for usually mapped static invisible data (air quality, temperature, humidity) to be mapped as visible data. In other words, we want to explore how real-time geo-referenced data collection can enhance traditional data mapping and visualization methods enabling designers to understand better the urban space.
keywords Environmental data collection; mobile sensing; intangible data collection and visualization; city modeling; site surveying with open hardware; diy electronics
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2014_034
id caadria2014_034
authors Nguyen, Danny D. and M. Hank Haeusler
year 2014
title Exploring Immersive Digital Environments
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 87–96
doi https://doi.org/10.52842/conf.caadria.2014.087
summary In contemporary architecture firms, most design drawings are done via use of 3D modelling software. This method requires advanced knowledge of the software in order to produce an accurate representation of space into the digital environment. The paper argues that conventional 3D visualization methods to design and analyse are restrictive to how well the user understands the space on a computer, as drawings are done ex-situ and without testing the design concept in-situ, hence there might be a level of disparity between the design and final fabrication. This is particularly a challenge when designing Urban Interaction Design concepts, as combinations of variables play a role in how the design will be received by the audience. Observing the design challenges for Urban Interaction Design and applying knowledge to architectural representation, potentially an alternative sketching process can be developed to alleviate the disparity between the conceptual design and post fabrication. This paper discusses an experimental process of using wireless spatial sensing devices to digitize physical spaces in real-time and to use on-the-spot analysis. In its conclusion the paper argues that this method enables the designer to gain advanced conceptual understandings of the intended space and thus make more informed decisions.
keywords Spatial Design; Human-Computing Interfacing; Urban Interaction Design; Spatial 3D Visualization; Wireless Sensor Technology
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2020_363
id caadria2020_363
authors Pal, Abhipsa, Chan, Wi Leen, Tan, Ying Yi, Chia, Pei Zhi and Tracy, Kenneth Joseph
year 2020
title Knit Concrete Formwork
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 213-222
doi https://doi.org/10.52842/conf.caadria.2020.1.213
summary The manufacture of concrete funicular shells often relies on traditional formwork construction techniques to provide a sculptured cavity for the fluid material to occupy (Bechthold, 2004). While this enables a predictable geometric outcome, the extensive use of timber and/or steel to construct these formworks account for up to 60% of the total production cost of concrete and are discarded after the casting is complete (Lloret et al. 2014). Thus, we propose an alternative method to create prefabricated modular systems out of concrete casted in customised tubular knitted membranes. These perform as a network of struts that can be affixed onto 3D printed nodes of a singular design. Altogether, these components serve as a kit-of-parts that can be transported to site and assembled together to create shell geometries.
keywords Knitted Textile; Fabric Formwork; Concrete Casting
series CAADRIA
email
last changed 2022/06/07 08:00

_id ijac201412102
id ijac201412102
authors Rekittke, Joerg; Yazid Ninsalam, Philip Paar
year 2014
title No Fear of Ridicule - deploying plaything technology for credible representations of urban landscape
source International Journal of Architectural Computing vol. 12 - no. 1, 27-46
summary As technology affine urban landscape architects, working in Asian mega cities, we conduct research on urbanity beyond prime premises and nice neighbourhoods with maximum tourist potential. We roam through crowded and super narrow, widely informal city layouts, where we apply our digital fieldwork equipment and conduct design work. In these places we test low cost cameras and camera drones, tools that had been developed as documentation equipment for outdoor sportspersons respectively playthings for all the world. Technically limited, if not insufficient and physically labile, these basic tools help us to experiment in the field without problematic loss risks and without scaring people on site. In this paper, we describe a method of on-site data and image gathering, which allows the processing of 3D models of labyrinthine informal city spaces. The result of our study is a three-dimensional puzzle of sufficient precision, making a widely inaccessible and undocumented piece of city terrain visible, understandable and designable.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_072
id ecaade2014_072
authors Serdar Aydin, Tian Tian Lo and Marc Aurel Schnabel
year 2014
title Gamification of Shape Grammars - Collaborative and Participatory Mass-Housing Design for Kashgar Old Town
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 603-612
doi https://doi.org/10.52842/conf.ecaade.2014.1.603
wos WOS:000361384700060
summary This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.
keywords Shape grammars; gamification; mass-housing; participatory decision-making; kashgar
series eCAADe
email
last changed 2022/06/07 07:56

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