CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2014_014
id caadria2014_014
authors Zhong, Chen; Stefan Müller Arisona and Gerhard Schmitt
year 2014
title A Visual Analytics Framework for Large Transportation Datasets
doi https://doi.org/10.52842/conf.caadria.2014.223
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 223–232
summary The advancement of sensor technologies makes it possible to collect large amounts of dynamic urban data. On the other hand, how to store, process, and analyze collected urban data to make them useful becomes a new challenge. To address this issue, this paper proposes a visual analytics framework, which is applied to transportation data to manage and extract information for urban studies. More specifically, the proposed framework has three components: (1) a geographic information system (GIS) based pipeline providing basic data processing functions; (2) a spatial network analysis that is integrated into the pipeline for extracting spatial structure of urban movement; (3) interactive operations allowing the user to explore and view the output data sets at different levels of details. Taking Singapore as a case study area, we use a sample data set from the automatic smart card fare collection system as an input to our prototype tool. The result shows the feasibility of proposed framework and analysis method. To summarize, our work shows the potential of geospatial based visual analytics tools in using ‘big’ data for urban analysis.
keywords GIS; visual analytics; transportation data; flow map; spatial network analysis
series CAADRIA
email zhong@arch.ethz.ch
last changed 2022/06/07 07:57

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email s.almousa@sheffield.ac.uk
last changed 2016/02/15 13:09

_id sigradi2014_221
id sigradi2014_221
authors Alvarado, Rodrigo Garcia; Enzo Beretta, Danitza Pereira, Lautaro Siva, Juan Carlos Parra Marquez, Ignacio Bisbal
year 2014
title Visualizacion simultánea de transformaciones urbanas [Simultaneous Visualization of Urban Transformations]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 524-526
summary This paper proposes a novel strategy for modeling three-dimensional sections of the city and create visual presentations, especially in places that have had transformations architectural projects. Through a simultaneous display method in parallel by 3D screens to expose temporal sequences, and verify residents’ understanding of these environments and their spatial changes.
keywords Virtual Modeling; 4D Representation; Urban Design; Public Participation,
series SIGRADI
email lsilva@ubiobio.cl
last changed 2016/03/10 09:47

_id ecaade2014_078
id ecaade2014_078
authors Elif Erdine and Evan Greenberg
year 2014
title Computing the Urban Block - Local Climate Analysis and Design Strategies
doi https://doi.org/10.52842/conf.ecaade.2014.1.145
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 145-152
summary This research develops a method for the analysis, integration and visualisation of climatic parameters in a dense urban block. In order to test this method, a typical urban block in Manila, Philippines, is investigated and results are represented through computational simulation. The translation of latent spatial qualities into visual data with common tools and techniques allows designers to gain an understanding of how to design local microclimates, and inhabitants to gain greater knowledge of the environment. In this regard, this research proposes, contrary to conventional methodologies, the use of analytical tools as the impetus to, rather than the outcome of, architectural design.
wos WOS:000361384700014
keywords Computation; urban design; environmental analysis; computational fluid dynamics; simulation
series eCAADe
email evan.greenberg@aaschool.ac.uk
last changed 2022/06/07 07:55

_id acadia14projects_209
id acadia14projects_209
authors Knapp, Chris; Nelson, Jonathan
year 2014
title Cellular Tessallation
doi https://doi.org/10.52842/conf.acadia.2014.209.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 209-212
summary Cellular Tessellation is a small yet generous pavilion put on display as part of the Sydney Vivid Light festival in 2014. The project is both spatial and aesthetic, bringing the quality of architectural inhabitation and visceral experience to an urban festival which is typically limited to visual engagement.
keywords light, computational form, geometry, digital fabrication, aluminum
series ACADIA
type Practice Projects
email info@builtpractice.com
last changed 2022/06/07 07:51

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email sencani@itu.edu.tr
last changed 2024/02/16 13:38

_id ascaad2014_029
id ascaad2014_029
authors Shih , Rowell Ray L. and Runddy D. Ramilo
year 2014
title The Visual Perception and Human Cognition of Urban Environments Using Semantic Scales
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 361-374
summary The purpose of this study was to examine visual perception and human cognition on the use of 3D models to support the proper essential means of urban design presentations. The perception and comprehension of spatial volumes was examined between these 3D visualizations as a means of presentations for urban design. The Semantic Environmental Description Scale was used to investigate the effectiveness of both static 3D conventional scale models and 3D digital modelling. By using the Semantic Environmental Scale, we can find the attributes which affects the visual perception between the users of traditional scale models and the 3D digital models. A survey was conducted to measure how the respondents describe an urban environment. There were two groups of users: The first group was only allowed to analyse the scale model and the other group was given the 3D digital animation model. This methodology allows us to identify these main factors or attributes which describes the laypersons perception between these visualization techniques. In this way, a quantitative way of predicting the overall assessment from these factors can be obtained, thus predicting the success of a specific visualization method and thereby evaluating these main factors that condition it.
series ASCAAD
email rowellshih@yahoo.com
last changed 2016/02/15 13:09

_id sigradi2015_8.334
id sigradi2015_8.334
authors Silva, Lilian Maciel Furtado; Silva, Neander Furtado
year 2015
title Digital Design of High-Rise Buildings with Tessellation and Mapping
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 414-419.
summary A new high-rise building, when inserted in an existing urban environment, cannot have all the floor plans identical since the visual and environmental constraints change from floor to floor due to the interference of neighboring buildings, sun light, prevailing wind and noise. So how can we design a building that takes into consideration all this variables? How can digital design tools help? (DELPINO, 2014). We believe that a building like that can be designed constructing facade maps which allow a floor by floor analysis considering visual, wind, noise and sun light constraints. We believe that facade maps analysis and their superposition provide clues of how each floor plan can be built to provide comfort and to take most advantage of the view. (DELPINO, 2014). We believe that variation techniques such as tessellation and morphing can provide the formal bases for such design. We believe that digital design tools are vital both for analysis as well as for designing this type of building. (IWAMOTO, 2009, p. 35-59; MOUSSAVI, 2009, p. 42-216).
keywords High-rise Buildings, Digital Design Method, Tessellation, Mapping
series SIGRADI
email Lilianmfs91@gmail.com
last changed 2016/03/10 10:00

_id ecaade2014_084
id ecaade2014_084
authors Tasos Varoudis
year 2014
title Augmented Visibility Graph Analysis - Mixed-directionality graph structure for analysing architectural space
doi https://doi.org/10.52842/conf.ecaade.2014.2.293
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 293-302
summary This paper introduces a new spatial analysis methodology based on visibility graphs. Through various design elements architects can create configurations where our visual field and the relations of spaces can be challenged in a combinatorial game beyond the easily accessible and understandable boundaries of the environment. This research explores the trans-spatial architectural elements, transparencies and projected realities that playfully challenge visibility, permeability and accessibility in built environment. The paper presents the computational problem of analysing spaces that include 'augmented visibilities' and areas with 'inaccessible but visible' locations, where dislocated multi-dimensional overlaps frequently occur. Furthermore, proposes a new 'mixed-directionality graph structure' and the definition of 'Augmented Visibility Graph Analysis' (AVGA) as a new spatial analysis methodology. AVGA overcomes limitations of current visibility graph analysis theories and allows the analysis of architectural and urban space that includes visuo-spatial overlaps, hybrid configurations and multi-dimensional information. Finally, a series of mathematical graph analysis measures and test cases associated with observations and experimental data from real spaces is presented in order to demonstrate AVGA.
wos WOS:000361385100031
keywords Visibility graph analysis; spatial analysis; architectural space; visual accessibility-permeability; mixed-directionality graph
series eCAADe
email t.varoudis@ucl.ac.uk
last changed 2022/06/07 07:58

_id ascaad2014_007
id ascaad2014_007
authors Al-Rawi, Osama
year 2014
title Evolutionary Algorithms in Islamic Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 99-107
summary The cosmological nature of Islamic architecture makes it a useful case study for the capability of the adaptation, assimilation and accommodation with the development of evolutionary algorithms and their applications in architectural design. Genetic algorithm derives its structure from the observation of nature. We shall review the concept of intelligent agents and their organization into complex adaptive systems as well as genetic-type algorithms for learning and evolution. Since algorithmic art consists of generation of images on the basis of algorithms, algorithms can be viewed as a notation, and notation is something that music has but visual artefacts in general miss. This paper aims to discover the role of evolutionary algorithms in historical Islamic architecture. Also, we shall try to investigate the way in which the future development could occur not only through the discovery of new facts or theories, but also through the rise and dissemination of new visions having different explanation of Islamic architecture that considers it as a result of serious application of formation through evolutionary genetic algorithms.
series ASCAAD
email pleximotif@yahoo.com
last changed 2016/02/15 13:09

_id acadia14projects_189
id acadia14projects_189
authors Alkanoglu, Volkan
year 2014
title Distortion
doi https://doi.org/10.52842/conf.acadia.2014.189.2
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 189-192
summary The design of this 3-dimensional installation is based on a single surface structural system. It represents spatial connectivity, ephemeral visual effects, and historic references of Fenton Hall's previous programmatic use. The installation synthesizes a spatial link of levels through both visual and physical connections
keywords Digital Craft, digital fabrication and construction
series ACADIA
type Practice Projects
email volkan@alkanoglu.com
last changed 2022/06/07 07:54

_id ecaade2014_201
id ecaade2014_201
authors Anetta Kepczynska-Walczak
year 2014
title Data Integration In A Visual Mode
doi https://doi.org/10.52842/conf.ecaade.2014.1.565
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 565-572
summary The principal aim of the paper is to discuss data integration issues in the context of urban scale studies. A special attention is dedicated to built environment, visual thinking and synthesis of knowledge. The paper is based on literature studies, professional experience and the outcomes of an experimental students' project conducted by the author last year. First, the theoretical background and the current state of research in the area is revealed. Then, the project theme, goals and organisation are described. So, the main idea of the experiment was to explore data collection methods at the urban scale without a design goal since the prime approach was to take into consideration students' perceptions of space and its multifaceted aspects. Thus, to maintain an open mind about gathering such information and not to bias participants towards one approach or another were crucial. Finally, the outcomes of the project are discussed. Students' presentations showed that they used different approaches not only in terms of digital tools but also in terms of their understanding of data integration. The author believes a discussion of the experiment outcomes will contribute to the main theme of the eCAADe 2014 Conference entirely.
wos WOS:000361384700056
keywords Built environment; visual thinking; data integration
series eCAADe
email anetta@p.lodz.pl
last changed 2022/06/07 07:54

_id caadria2014_226
id caadria2014_226
authors Barrios, Carlos R.
year 2014
title Parametric Visualization and Navigation in Multidimensional Spaces
doi https://doi.org/10.52842/conf.caadria.2014.543
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 543–552
summary This paper presents a visual model to increase visualization and efficiency when working with parametric models. The formalistic model allows to visually track all possible variations of parameters in a logical structure showing all design variations at once. The paper introduces background information on typical arrangements of parametric modeling instances showing their limitations; presents the formalistic model for logical arrangement in multidimensional structures showing its advantages; and discusses an example of the application of the formalistic model showing a logical arrangements of designs in a hypercube matrix.
keywords Parametric Modeling; Parametric Design; Parametric Variations, Parametric Visualization
series CAADRIA
email crbh@clemson.edu
last changed 2022/06/07 07:54

_id sigradi2014_057
id sigradi2014_057
authors Barros, Diana Rodriguez; María Mandagarán
year 2014
title Pensamiento de diseño y construcción de narrativas visuales. Caso de prácticas didácticas disruptivas en entornos postdigitales [Design thinking and construction of visual narratives. Case teaching practices in disruptive postdigitals environments]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 195-199
summary Design Thinking recognizes processes linked to empathy, creation, prototyping and storytelling, that condition design methodologies to solve complex problems with user participation. From this perspective, next to disruptive practices, we present learning experiences focus in management, design and production of graphic databases in Web 2.0 and 3.0 contexts. They are linked to photomontages and graphic communication pieces of urban-architectural works and narratives that give meaning and entity to those interventions. We recorded results that value spatial thinking with images. Also the presence of traditional skills with hybrid skills in students, that encourage fluency, creativity and innovation, self-learning, experimentation, teamwork and network integration.
series SIGRADI
email dibarros@mdp.edu.ar
last changed 2016/03/10 09:47

_id acadia14_579
id acadia14_579
authors Brell-Cokcan, Sigrid; Braumann, Johannes
year 2014
title Robotic Production Immanent Design: Creative toolpath Design in Micro and Macro Scale
doi https://doi.org/10.52842/conf.acadia.2014.579
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 579-588
summary This paper discusses applications of production immanent design in the context of robotic fabrication and offers an outlook to a new research project on robotic stone structuring.
keywords production immanent design, robotic fabrication, parametric robot control, visual programming, Grasshopper
series ACADIA
type Normal Paper
email robot@robotsinarchitecture.com
last changed 2022/06/07 07:54

_id acadia14_333
id acadia14_333
authors Briscoe, Danelle
year 2014
title Parametric Planting: Green Wall System Research + Design using BIM
doi https://doi.org/10.52842/conf.acadia.2014.333
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 333-338
summary Parametric planning and planting methodologies challenge the capabilities of Building Information Modelling (BIM) as a design tool; experimenting with alternative file types along with visualization from a Autodesk Revit Material Editor and visual programming plug-in Dynamo workflow.
keywords BIM, parametric, landscape, bio-wall, component, collaboration
series ACADIA
type Normal Paper
email briscoed@utexas.edu
last changed 2022/06/07 07:54

_id acadia14_709
id acadia14_709
authors Cantrell, Bradley; Holzman, Justine
year 2014
title Synthetic Ecologies: protocols, simulation, and manipulation for indeterminate landscapes
doi https://doi.org/10.52842/conf.acadia.2014.709
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 709-718
summary This paper positions the design and curation of synthetic ecologies through the lens of simulation and monitoring as a way to develop logics of interaction and proposes autonomous decision-making, manipulations, and management of the landscape to establish adaptive and indeterminate landscapes.
keywords Synthetic Ecologies, Responsive System, Monitoring, Simulation, Feedback Loop, Protocological Control, Intelligent Environments
series ACADIA
type Normal Paper
email bcantrell@visual-logic.com
last changed 2022/06/07 07:54

_id ecaade2014_221
id ecaade2014_221
authors Charles Avis
year 2014
title Shared Space Navigation
doi https://doi.org/10.52842/conf.ecaade.2014.1.173
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 173-179
summary Shared space is a concept of urban planning in which all barriers between cars and pedestrians, such as curbs and crosswalks, is removed to encourage heightened awareness of drivers and pedestrians, thus making city streets safer. The system has been highly successful, but can be highly stressful due to the lack of rules and signage. Thus, an adaptive feedback system that guides one safely through shared space could be essential for a shared space on the city scale. This paper imagines shared space at the city scale, and uses computational strategies to develop a system of adaptive collision-avoidance. By abstracting the movement of cars and pedestrians to properties of moving 'agents', collision detection and adaptive path finding models are developed, and then prototyped in an immersive environment that experiments with variable visual feedback based on user interactions.
wos WOS:000361384700017
keywords Shared space; movement; visual feedback; traffic; urban
series eCAADe
email cavis@princeton.edu
last changed 2022/06/07 07:55

_id ijac201412105
id ijac201412105
authors Choo, Thian-Siong; Patrick Janssen
year 2014
title Evolutionary Optimisation of Semitransparent Building Integrated Photovoltaic Facades
source International Journal of Architectural Computing vol. 12 - no. 1, 81-100
summary The optimisation of semi-transparent building integrated photovoltaic facades can be challenging when attempting to find an overall balance performance between conflicting performance criteria. This paper presents a three-phase design optimisation method that maximises overall electricity savings generated by these types of facades by simulating the combined impact of electricity generation, cooling load, and daylight autonomy. Two demonstrations are performed, with the difference being that the second demonstration uses an enhanced model for calculating daylight savings that takes into account the use of blinds to counteract glare. For both demonstrations, the three-phase optimisation method significantly reduces optimisation run times. Comparing the design variants evolved by the two demonstrations, the use of the enhanced daylight savings model results in a total electricity savings that is more accurate but in terms of visual differentiation, the difference between the optimized design variants is relatively small.
series journal
last changed 2019/05/24 09:55

_id acadia14_473
id acadia14_473
authors Cutellic, Pierre
year 2014
title Le Cube d'Après, Integrated Cognition for Iterative and generative Designs.
doi https://doi.org/10.52842/conf.acadia.2014.473
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 473-478
summary This paper describes the work in progress of a research on Neurodesign and a previously described process entitled Augmented Iterations [Cutellic and Lotte, 2013]. Within this broader field of research and design explorations, we will focus on describing and comment results obtained in the neuroselection of shapes among a continuously varying flow of visual stimuli. Eventually, these results will lead to the identification of a non-linear and non-convergent potential for the human-based computation of iterative and generative designs.
keywords Human Computer Interaction, Augmented Iteration, Neurodesign, Generative Design, Integrated Cognition, Evolutionary Computation, Design Computing and Cognition
series ACADIA
type Normal Paper
email pierre.cutellic@gmail.com
last changed 2022/06/07 07:56

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