CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2014_169
id ecaade2014_169
authors Patrick Janssen
year 2014
title Visual Dataflow Modelling - Some thoughts on complexity
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 547-556
doi https://doi.org/10.52842/conf.ecaade.2014.2.547
wos WOS:000361385100057
summary When visual programming is applied to design, it results in a parametric modelling approach that we refer to as Visual Dataflow Modelling (VDM). This paper reviews existing VDM environments and identifies key issues that result in dataflow graphs with high complexity. In order to explore how these issues could be overcome, a new VDM environment is being developed, called Vidamo. For any given parametric modelling task, Vidamo aims to support a style of VDM where the complexity of the dataflow graph remains commensurate with the complexity of the task. An initial experiment is conducted in which the existing environments and the proposed Vidamo environment are used to complete the same parametric modelling task. The results indicate that the dataflow graphs created using Vidamo are much smaller and less complex.
keywords Parametric and generative modelling; visual dataflow modelling; cyclomatic complexity
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2014_090
id caadria2014_090
authors Schubert, Gerhard; Marcus Tönnis, Violin Yanev, Gudrun Klinker and Frank Petzold
year 2014
title Dynamic 3D-Sketching
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 107–116
doi https://doi.org/10.52842/conf.caadria.2014.107
summary Sketching by hand is without doubt – alongside building models – the most common tool that architects employ when designing. A disadvantage of the sketch is, even if it is a perspective drawing, that it is a purely two-dimensional planar representation of a three-dimensional product: the three-dimensional impression that the sketch communicates is a product of the viewer’s imagination. Digital modelling tools on the other hand support the creation of three-dimensional content but fall short in their ease of handling: their complexity and potentially unintuitive operation hinder rather than support the design process. Taking this discrepancy as a starting point, the presented system details the development and prototypical implementation of a dynamic 3D-sketching tool. The underlying core idea is to create a seamless connection between a perspective hand-sketch and the corresponding digital 3D-model in order to benefit from the advantages of hand sketching as a design tool and computer maintained 3D models. The system allows the designer to work as usual, visualizing his or her thoughts using perspective sketches. The user sketches on a touchscreen surface. The 2D drawing is automatically interpreted and converted into a system of 3D lines, surfaces and volumes in real-time.
keywords Design Tool; Early Design Stages; 3D Sketching; Urban Design; HCI
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2014_145
id caadria2014_145
authors Aydin, Serdar and Marc Aurel Schnabel
year 2014
title A Survey on the Visual Communication Skills of BIM Tools
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 337–346
doi https://doi.org/10.52842/conf.caadria.2014.337
summary Building Information Modelling (BIM) applications are supported by various modelling tools, being expansive to deliver visualised geometry and databases simultaneously. But there is still a gap in visual communication amongst its professionals. Articulating the advantages of fully Web-based collaboration, this paper looks into how BIM tools make contribution to visual communication between different parties working collaboratively. A hybrid model of low-level and high-level interactions is tentatively conceptualised. Based on the hybridised model, a survey is conducted to elucidate a few experiential matters such as visual aesthetics, cognition and motivational impacts of visualisation in BIM tools. Following the survey, a discussion is oriented towards a new storytelling methodology with a novel term, namely gamification. Seeking motivating and efficient means of visual communication between human-human, human-tool and human-model interactions, the present study focuses on an enhanced legibility and appreciation of tools by those who are involved in BIM projects.
keywords Narrative visualisation; infinite computing; information aesthetics; gamification; hybrid model of interaction
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2014_177
id caadria2014_177
authors Jonas, Katrin; Alan Penn and Paul Shepherd
year 2014
title Designing with Discrete Geometry
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 513–522
doi https://doi.org/10.52842/conf.caadria.2014.513
summary There has been a shift in aesthetics from the modern orthogonal building envelope to more elaborate curved and folded forms. Non_orthogonal forms are often associated with complete freedom of geometry, entrusting the advancement in custom manufacturing and robotic fabrication of one-off building parts to realise the design. This paper presents a methodology that allows non_orthogonal surfaces to be designed using a constrained library of discrete, tessellating parts. The method enables the designer both to produce ‘approximations’ of freeform designs in a top_down manner or to generate ‘candidate’ designs in a bottom_up process. It addresses the challenge in the field of design engineering to generate architectural surfaces which are complex, yet simple and economical to construct. The system relates to the notion that complexity derives from simple parts and simple rules of interaction. Here complexity relates to the holistic understanding of a structure as an interaction between its local parts, global form and visual, as well as functional performance.
keywords Geometry system; form generation; form growth; discrete growth model; design tool; complex geometry
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2014_150
id caadria2014_150
authors Knapp, Chris; Jonathan Neslon and Michael Parsons
year 2014
title Constructing Atmospheres
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 149–158
doi https://doi.org/10.52842/conf.caadria.2014.149
summary This paper documents and critically reflects upon the design, development, fabrication, and implementation of three pavilion projects developed during 2013-14. The core investigation of this work is the production of architectural spaces characterized by a quality of enveloping, diffuse, visual and spatial atmospheres. The principal activity of the research is aimed at refining methods for software-based exploration of formal complexities and the subsequent need to control variability and efficiency in fabrication output, using Grasshopper for Rhino to develop customized definitions particular to each specific project scenario. Linking the projects together are issues of scale, resolution of effect, and intent to move from disparate assemblies of structure and skin toward composite, manifold construction techniques that address multiple concerns (gravity, bracing, affect, etc) with a minimum of assembly. A material palette common to the current vernacular of CNC-based projects such as plywood, plastics, and other sheet materials is utilised. This work is invested in extending the possibilities of the architect and architecture as a discipline, extrapolating the workflow from these successive projects to the speculative impact of the work upon emerging possibilities of architectural construction and craft.
keywords 3d modelling; Digital fabrication; Rhinoceros; Grasshopper; Tessellation
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2014_109
id ecaade2014_109
authors Kristoffer Negendahl, Thomas Perkov and Alfred Heller
year 2014
title Approaching Sentient Building Performance Simulation Systems
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 49-60
doi https://doi.org/10.52842/conf.ecaade.2014.2.049
wos WOS:000361385100004
summary Building designers make decisions in early design stages that have large impact on building performance, including those of energy-, daylight- and indoor environment performance. Building performance simulation (BPS) tools can support the designer, in making better decisions, by providing the performance consequences of design choices. However BPS tools often require deep technical knowledge and is too time consuming to use to effectively support the design exploration in the early design stages. To solve this challenge, the current paper proposes: Sentient building performance simulation systems, which combine one or more high precision BPS tools to provide near instantaneous performance feedback directly in the design tool. Sentient BPS systems are essentially combining: 1) design tools, 2) parametric tools, 3) BPS tools, 4) dynamic databases 5) interpolation techniques and 6) prediction techniques as a fast and valid simulation system for the early design stage.
keywords Building performance simulation; parametric modelling; visual programming language; database; responsive system; integrated dynamic model
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2014_232
id sigradi2014_232
authors Ledo, Rafael Zanelato; Alice Cybis Pereira
year 2014
title Objetos de Aprendizagem voltados ao ensino de modelagem digital 3D para arquitetura baseado no estilo cognitivo visual [Learning Objects directed to teaching digital 3D modeling for architecture based on visual cognitive style]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 86-90
summary This article describes an initiative to identify which cognitive abilities influence performance in 3D modeling for architecture activities. This work tests the visual, spatial and logical reasoning skills of students of architecture. After these tests, the results will compared with the results of 3D modeling test. By identifying, some cognitive abilities that has a direct relation to performance in 3D modeling will be possible to create learning objects that improve these characteristics.
keywords 3D Modeling; Cognitive Syles; Visuospatial Thinking; Performance; Architecture
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2014_146
id sigradi2014_146
authors Mansur, Ana Mansur de Oliveira; Celso Pereira Guimarães Guimarães
year 2014
title Processos de imaginação e a questão da linguagem: riscos da contaminação normativa e a necessidade de preservar a essência da imagem [Processes of imagination and the question of language: risks of normative Contamination and the need to preserve the essence of image]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 437-441
summary This paper aims to analyse the freedom of creativity as a tool for the upcoming of new images on the contemporary scene. We investigated some values that can expand the creative gesture, considering it as an act of freedom against the risk of becoming repetitive. During this process of searching the renewal of this experience, we developed a visual project, over a theme that was kept multifaceted and fluctuant, rather than closed in a solid concept. It integrates photography, painting, typography and digital manipulation, and was the result of a poetic dive that is discussed along this article.
keywords Art; imagination; language
series SIGRADI
email
last changed 2016/03/10 09:55

_id ascaad2014_029
id ascaad2014_029
authors Shih , Rowell Ray L. and Runddy D. Ramilo
year 2014
title The Visual Perception and Human Cognition of Urban Environments Using Semantic Scales
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 361-374
summary The purpose of this study was to examine visual perception and human cognition on the use of 3D models to support the proper essential means of urban design presentations. The perception and comprehension of spatial volumes was examined between these 3D visualizations as a means of presentations for urban design. The Semantic Environmental Description Scale was used to investigate the effectiveness of both static 3D conventional scale models and 3D digital modelling. By using the Semantic Environmental Scale, we can find the attributes which affects the visual perception between the users of traditional scale models and the 3D digital models. A survey was conducted to measure how the respondents describe an urban environment. There were two groups of users: The first group was only allowed to analyse the scale model and the other group was given the 3D digital animation model. This methodology allows us to identify these main factors or attributes which describes the laypersons perception between these visualization techniques. In this way, a quantitative way of predicting the overall assessment from these factors can be obtained, thus predicting the success of a specific visualization method and thereby evaluating these main factors that condition it.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_014
id ecaade2014_014
authors Wolfgang E. Lorenz
year 2014
title Measurability of Loos' rejection of the ornament - Using box-counting as a method for analysing facades
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 495-504
doi https://doi.org/10.52842/conf.ecaade.2014.1.495
wos WOS:000361384700049
summary As evidence from recent years has demonstrated, box-counting provides an objective fractal analytical method to evaluate the visual complexity of architecture. This paper for the first time explores the potential of box-counting with regard to the work of the Viennese architect Adolf Loos (1870-1933). Loos is seen as the pioneer of modern architecture, as someone who anticipated the International Style. This impression derives from his resentments towards the ornament, expressed especially in his texts. However, Loos did not reject ornamentation in general. Thus, the group of smooth plastered facades provides a narrowed view on his overall architectural concept. A more differentiated view on Loos' oeuvre is not new; however, the author further develops the possibilities of describing facades geometrically by using an implementation of the fractal analytical method, especially created for facades. This paper not only focuses on the possibility of grouping facades with similar characteristic values, but considers other aspects of Loos' design such as space as well.
keywords Box-counting; adolf loos; complexity; fractal geometry
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2014_194
id ecaade2014_194
authors Zi Qian, Brian Agnew and Emine Mine Thompson
year 2014
title Simulation of Air flow, Smoke Dispersion and Evacuation of the Monument Metro Station based on Subway Climatology
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 119-128
doi https://doi.org/10.52842/conf.ecaade.2014.1.119
wos WOS:000361384700011
summary This research is creating a working laboratory in Newcastle Monument metro station to understand the details of how the over ground climate influences the internal airflow and the impact this has on evacuation strategies. It is intended to link weather data with the background air flow in the station and identify the main driving forces for the dispersion of smoke or toxic agents throughout the station. The subway air flow will be evaluated and then interfaced with a VR simulation of the station and adjoining tunnels to produce a visual diagnostic and predictive tool. This data, with existing pedestrian movement modelling, will assist in identifying the correct evacuation procedures to minimise the exposure time of individuals to a smoke filled environment. The final outcome of this work will be a decision making process with regard to the initiation of effective measures to minimize the impact of fire within a subway that can be used at the initial design period to evaluate proposed evacuation routes.
keywords Subway climatology; smoke and fire cfd simulation; tunnel safety; emergency ventilation
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2014_254
id caadria2014_254
authors Tuker, Cetin and Halil Erhan
year 2014
title An Architectural Modeling Method for Game Environments and Visualization
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 605–614
doi https://doi.org/10.52842/conf.caadria.2014.605
summary Modeling 3D architectural environments for games and design visualization is different than modelling for other purposes, such as for construction. These models include only the outer surfaces as ‘skin’ structures of the facades for rendering for which existing tools are too complex. After interviewing fourteen domain experts and evaluating available modelling tools, we observed a need for new modelling methods for rapid visualizations that leaves redundant model parts out for efficiency. We have developed a surface modelling method and a formalism for modelling architectural environments by slicing a building into layers with strips of façade element sequences. In the first prototype, we focused on parametric structures using userdefined architectonic vocabulary such as voids and solids. We conducted an expert review study with four participants: two user-experience and two domain experts. All participants responded that the method is easy to learn even for non-experts. Based on the tasks completed, they agreed that the method can speed the process of modelling large continuous façades, single-mass single-storey geometries, and repetitive floor layers; they also made suggestions for improvement. The results from the initial evaluation show that the method presented has some merits to be used in practice.
keywords 3D modelling; facade reconstruction; game; visualization
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2014_200
id sigradi2014_200
authors Teixeira de Almeida, Camila Caroline
year 2014
title O conceito de metadesign
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 62-66
summary This project presents the mapping and analysis of the concept of Metadesign approached the Colloquium on Metadesign at Goldsmiths University in London and their relationship with some of the authors in the field, assisting in the grounds of future research in this area of knowledge.
keywords Metadesign; Complexity; Projetual Methodology; Project Design;
series SIGRADI
email
last changed 2016/03/10 10:01

_id ascaad2014_007
id ascaad2014_007
authors Al-Rawi, Osama
year 2014
title Evolutionary Algorithms in Islamic Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 99-107
summary The cosmological nature of Islamic architecture makes it a useful case study for the capability of the adaptation, assimilation and accommodation with the development of evolutionary algorithms and their applications in architectural design. Genetic algorithm derives its structure from the observation of nature. We shall review the concept of intelligent agents and their organization into complex adaptive systems as well as genetic-type algorithms for learning and evolution. Since algorithmic art consists of generation of images on the basis of algorithms, algorithms can be viewed as a notation, and notation is something that music has but visual artefacts in general miss. This paper aims to discover the role of evolutionary algorithms in historical Islamic architecture. Also, we shall try to investigate the way in which the future development could occur not only through the discovery of new facts or theories, but also through the rise and dissemination of new visions having different explanation of Islamic architecture that considers it as a result of serious application of formation through evolutionary genetic algorithms.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia14projects_189
id acadia14projects_189
authors Alkanoglu, Volkan
year 2014
title Distortion
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 189-192
doi https://doi.org/10.52842/conf.acadia.2014.189.2
summary The design of this 3-dimensional installation is based on a single surface structural system. It represents spatial connectivity, ephemeral visual effects, and historic references of Fenton Hall's previous programmatic use. The installation synthesizes a spatial link of levels through both visual and physical connections
keywords Digital Craft, digital fabrication and construction
series ACADIA
type Practice Projects
email
last changed 2022/06/07 07:54

_id ecaade2014_201
id ecaade2014_201
authors Anetta Kepczynska-Walczak
year 2014
title Data Integration In A Visual Mode
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 565-572
doi https://doi.org/10.52842/conf.ecaade.2014.1.565
wos WOS:000361384700056
summary The principal aim of the paper is to discuss data integration issues in the context of urban scale studies. A special attention is dedicated to built environment, visual thinking and synthesis of knowledge. The paper is based on literature studies, professional experience and the outcomes of an experimental students' project conducted by the author last year. First, the theoretical background and the current state of research in the area is revealed. Then, the project theme, goals and organisation are described. So, the main idea of the experiment was to explore data collection methods at the urban scale without a design goal since the prime approach was to take into consideration students' perceptions of space and its multifaceted aspects. Thus, to maintain an open mind about gathering such information and not to bias participants towards one approach or another were crucial. Finally, the outcomes of the project are discussed. Students' presentations showed that they used different approaches not only in terms of digital tools but also in terms of their understanding of data integration. The author believes a discussion of the experiment outcomes will contribute to the main theme of the eCAADe 2014 Conference entirely.
keywords Built environment; visual thinking; data integration
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_226
id caadria2014_226
authors Barrios, Carlos R.
year 2014
title Parametric Visualization and Navigation in Multidimensional Spaces
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 543–552
doi https://doi.org/10.52842/conf.caadria.2014.543
summary This paper presents a visual model to increase visualization and efficiency when working with parametric models. The formalistic model allows to visually track all possible variations of parameters in a logical structure showing all design variations at once. The paper introduces background information on typical arrangements of parametric modeling instances showing their limitations; presents the formalistic model for logical arrangement in multidimensional structures showing its advantages; and discusses an example of the application of the formalistic model showing a logical arrangements of designs in a hypercube matrix.
keywords Parametric Modeling; Parametric Design; Parametric Variations, Parametric Visualization
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2023_438
id sigradi2023_438
authors Braz Barcellos, Daniel, Lucena de Assis Bezerra, Giulia Fernanda and Oukawa, Ana Carolina
year 2023
title Impacts on the landscape coast of Joao Pessoa-PB: an analysis based on digital simulations
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1809–1820
summary The research analyzes the impact of artificial beach nourishment in Joao Pessoa - PB, considering the increase in buildings and its environmental and social consequences. Urban beaches are particularly vulnerable to the growing effects of climate change. Artificial beach nourishment is proposed as a response to coastal erosion, but experts raise concerns about its high cost, ecosystem imbalance, destruction of fragile biomes, and impact on local communities. The research employs digital simulation (Scheer, 2014) through generative visual models as resources to analyze the beach nourishment project in Cabo Branco and Tambaú. Various visualization techniques and means are overlapped to simulate images linked to the real impacts of the proposed interventions. The study also explores the relationships between gray, green, and blue infrastructures and the effects on shading and ventilation caused by the buildings. The purpose is to understand the social, environmental, and urban dynamics' impacts on the city.
keywords Simulation, Beach nourishment, Coastal erosion
series SIGraDi
email
last changed 2024/03/08 14:09

_id acadia14_579
id acadia14_579
authors Brell-Cokcan, Sigrid; Braumann, Johannes
year 2014
title Robotic Production Immanent Design: Creative toolpath Design in Micro and Macro Scale
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 579-588
doi https://doi.org/10.52842/conf.acadia.2014.579
summary This paper discusses applications of production immanent design in the context of robotic fabrication and offers an outlook to a new research project on robotic stone structuring.
keywords production immanent design, robotic fabrication, parametric robot control, visual programming, Grasshopper
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

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