CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201412407
id ijac201412407
authors Abdelmohsen, Sherif M.
year 2014
title An Inquiry into Designing in Context using Generative Systems
source International Journal of Architectural Computing vol. 12 - no. 4, 477-494
summary The use of generative systems has been widely investigated in the architectural design process through different procedures and levels of autonomy to generate form.The digression from abstract pre- existing notions of vocabulary and rules – even when resulting in emergent forms – to address complex real- world contexts is yet a challenging undertaking.This paper explores incorporating context in the process of designing using generative systems from ideation to fabrication, and explores the relationship between the emergent nature of generative design and the situated act of designing while using generative design tools.A course offered for 3rd year architecture students at the Department of Architecture, Ain Shams University, Egypt, was designed for this purpose. 110 students employed systems including shape grammars, L- systems, fractals and cellular automata, to design and fabricate 8 group projects.A discussion around emergence and situatedness is presented, with special attention to the designing process from ideation to fabrication.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_036
id ecaade2014_036
authors Afonso Maria de Castro Fernandes Abreu Gonçalves
year 2014
title A Grammar for Shelters - An exploration of rule-based designs in prefabricated and modular shelters.
doi https://doi.org/10.52842/conf.ecaade.2014.2.327
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 327-336
summary This work explores the possible use of the shape grammar formalism in generating small/medium sized dwellings or shelters as a possible and effective solution for shelter shortages that usually follows in the wake of a natural disaster. The shelters are generated using a set of pre-fabricated elements that add up to form a coherent and functional dwelling. The grammar exemplified here, being a shape grammar, deals specially with generating the underlying functional diagram and the floor plan of one possible solution based on a set of typologies design a priori.
wos WOS:000361385100034
keywords Shape grammars; modular architecture; emergency architecture
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2014_055
id ecaade2014_055
authors Ahmet Emre Dincer, Gülen Cagdas and Hakan Tong
year 2014
title A Digital Tool for Customized Mass Housing Design
doi https://doi.org/10.52842/conf.ecaade.2014.1.201
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 201-211
summary Innovative design approaches are needed for mass housing implementations. Especially increasing interaction between user and designer is major important in the design decisions of these buildings. For this, it is seriously necessary to benefit from technological advances in computational designs, because digital tools like shape grammar, cellular automata, genetic algorithm, l-systems and agent-based models in this field provide not only to save time and to manage the relationships but also to generate many different alternatives. Accordingly, a digital support tool for designers has been developed by using cellular automata approach and scripts of 3Ds Max software. It produces samples of housing design plans which is generated by cellular automata approach according to the data of users' preferences. In this paper the interface and contributions of the developed model are introduced and discussed.
wos WOS:000361384700020
keywords Computational design; mass customization; innovative housing design; plugin
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2014_033
id ascaad2014_033
authors Al-Mousa , Sukainah Adnan
year 2014
title Temporary Architecture: An urban mirage
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 405-413
summary One of the emerging multidisciplinary contemporary art practices is interactive installation art, which is concerned with constructing a temporary artistic environment that is digital, responsive and engaging. It is usually displayed within existing architectural context whether indoor in a gallery space or outdoor in a public space. Recent examples of such art projects show that interactivity and illusion are effectively present and highly influential in the perception and memory of the place. A digital display on a building façade can remain attached to the history of the site in the spectator’s memory even after the display is removed. An interactive space that involves body response and emotional sensory interaction can determine the narrative perceived from the experience. These trends seemingly bring together the physical context and the digital space to contain the spectator. The two mediums are merged to provide a new genre of space, hence a new mode of perception where the art space mediates people’s movement and overlay the context with new meanings. Multiple backgrounds are involved in the creative process of interactive installation art, all of which involve examining various concepts through artistic engagement with temporary spaces. Here, particularly because of interactivity and immerseveness, the spectator becomes part of the performance (the subject); with his moving and reacting he activates the narrative and probably gives it its shape. This paper aims to explore the potentials of the digital spatial display to enhance or weaken our sense of belonging to the surrounding environments while creating an illusionary space within the real physical one. It also aims to discuss how this influence would affect the memory of the mixed experience; the installation being digital, temporary and illusive and the space being physical, permanent and real. What happens to the “spectator” when contained by the digital-interactive and the physical medium(s)?. In order to unfold the mentioned questions, the study uses theories of perception and performance reflected on live case studies of recent art projects where the researcher becomes a member of the audience and an observer at the same time in order to trace the journey inside this new medium. In an era where time is being more difficult to grasp and identities of visual culture is becoming more difficult to define, temporary responsive environments can provide some openings where space becomes durational, yet, influential, and where people’s movements become more meaningful in the visual terrain.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2014_271
id sigradi2014_271
authors Alvarez, Marcelo Paysse
year 2014
title Relevamiento con drones; el caso Real de San Carlos [Drone mapping; case study: Real de San Carlos]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 649-652
summary Cultural landscapes, although complex realities, give shape and meaning to the tangible and intangible components which form the foundations of human cultural background. The architecture of the city of Colonia del Sacramento fits within this context, and builds up a unique cultural landscape inserted in the logic of the historical heritage protection system. This concept, which implies wealth but also conflicts, demands a multidisciplinary approach grounded on a wide vision of this issue. Likewise, this comprehensive approach contributes to reverse and correct the lack of capacity and/or interest to save these examples of man-made landscape (prefabrication, mega-projects of the beginnings of the 20th Century, etc.), which are essential pieces of heritage conservation. Since 1943 the bullring is owned by the Municipality of Colonia. In the last decade the building was fenced to prevent breakdown risk. Still, illegal access occurs quite easily, increasing the risk and potential damage, in addition to the spoilage caused by more than one hundred years of inactivity and lack of maintenance. This paper proposes a method to survey and record the current status of the building, from photos taken by unmanned aerial vehicles (UAV, drones), allowing the registry without the need of direct access to the site. The survey will enable three types of results: series of mapped photographs, 3D models and an interactive platform for aerial view. The aim is to provide valuable and essential documentation for next stages of consolidation works, competitions and eventualy, new uses of the heritage building.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia14_317
id acadia14_317
authors Andrew, Mullenix, Ryan
year 2014
title Digitally Designing Collaboration: Computational Approaches to Process, Practice, and Product
doi https://doi.org/10.52842/conf.acadia.2014.317
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 317-326
summary In this paper we present recent experiences, research and thinking at NBBJ on the topic of collaboration, and how parametric models and algorithmic tools can facilitate and shape the collaboration between designers, between designers and clients, and between the end users of architecture.
keywords Design Computation Best Practices, Collaborative Design Agency, Parametric Modeling, Architect-Client Relationships, Multi-User Parametric Modeling, Practice-based computational design research, Design Decision Making
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:54

_id ecaade2014_053
id ecaade2014_053
authors Baris Cokcan, Johannes Braumann and Sigrid Brell-Cokcan
year 2014
title Performative Wood
doi https://doi.org/10.52842/conf.ecaade.2014.2.131
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 131-138
summary This research builds upon projects from both university and practice to explore new approaches on how the multifunctionality, flexibility, and performance of wood can be utilized to inform new approaches towards both design and fabrication. The following projects use physical prototypes to bend wood just within its tolerances, design with the high precision of multi-axis robotic fabrication in mind, and finally inform the shape of a large free-form structure through material properties.
wos WOS:000361385100013
keywords Wood; high-performance material; cnc; robotic fabrication; geometric design
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2014_267
id sigradi2014_267
authors Braida Rodrigues de Paula, Frederico; Ashley Adelaide Rosa, Diogo Machado Homem, Izabela Ferreira Silva, Juliana Coelho, Fernando Tadeu de Araújo Lima, Juliane Figueiredo Fonseca, Vinicius Rocha Rodrigues Morais, Mariane da Paz Almeida
year 2014
title Do plano ao volume: a gramática dos planos em série como partido para a fabricação digital por meio de cortadoras a laser [From the plan to the volume: the grammar of plans in series as a party to digital fabrication through laser cutters]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 333-336
summary This article intent to promote discussion about the possibilities of using the plans in series reasoning as a party to digital fabrication. More specifically, this paper will address the possibilities of manufacturing objects using the logic of plans in series and laser cutting technology. To that end we assembled an identification of elements and transformations arising from the concepts of shape grammar, as well as an assessment of how to produce various objects in this sense
keywords Digital Fabrication; Laser Cutting; Plans in series; Shape Grammar
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2014_208
id ecaade2014_208
authors Bruno Figueiredo, Eduardo Castro e Costa, Bruno Araújo, Fernando Fonseca, Daniel Mendes, Joaquim A Jorge and José Pinto Duarte
year 2014
title Interactive Tabletops for Architectural Visualization - Combining Stereoscopy and Touch Interfaces for Cultural Heritage
doi https://doi.org/10.52842/conf.ecaade.2014.1.585
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 585-592
summary This paper presents an interactive apparatus to didactically explore Alberti's treatise on architecture, De re aedificatoria, as generative design systems, namely shape grammars. This apparatus allows users to interactively explore such architectonical knowledge in both appealing and informal ways, by enabling them to visualize and manipulate in real-time different design solutions. The authors identify the difficulties on encoding the architectural knowledge of a parametric design model into an interactive apparatus to be used by laypeople. At last, the authors discuss the results of a survey conducted to users that interacted with the prototype in order to assess its ability to communicate the knowledge of an architectural language.
wos WOS:000361384700058
keywords Alberti; generative design; multi-modal interfaces; shape grammars; user experience
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2014_347
id sigradi2014_347
authors Cardellino, Paula; Claudio Araneda
year 2014
title Mapeo Vivencial del Fenómeno Enseñanza - Aprendizaje en el Espacio de Aula Escolar – El Caso de Uruguay [Sensorial Mapping of the Teaching – Learning Phenomena in the Classroom Space – The Case of Uruguay]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 144-145
summary Children are entitled to equal access to education; this applies to the classroom setting. The classroom size, shape and layout are commonly taken for granted and little consideration is taken to how this affects the learning experience. This paper argues that the traditional classroom environment does not allow for equal interaction between teachers and pupils. Preliminary findings of a case study in 4 classrooms in Uruguay are presented. The conclusions suggest that not all pupils in the classroom receive quality interaction with the teacher. A more comprehensive approach to designing spaces that are conducive to learning will benefit this interaction.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2014_008
id ascaad2014_008
authors Chokhachian, Ata and Abolfazl Dehghanmongabadi
year 2014
title Critical Attitude toward the Footstep of Googie Architecture on Parametric Architecture
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 109-118
summary Advent of machinery age, altering in human needs and lifestyle has changed the pattern of architecture. This pattern is in close relation with different environmental, contextual, behavioral and theoretical aspects of dwellers. With a glance to the history of design, in 1940s the new style of architecture came up which was called Googie architecture. It was a movement of modern architecture, a subdivision of futurist architecture influenced by car culture and the Space Age. This style was alive up to mid-1960s but in its short life, it put a big impact on the appearance of the cities and buildings. Furthermore, in recent years the new style of architecture named Parametricism has started to take shape and accordingly the formal appearance is very close to Googie architecture. Also parametric architecture is out birth of technology and the idea of communication and futurism. The research is questioning the characteristics of parametric and Googie architecture with scrutinizing the origins and main gestures of these styles in society and culture of the period that they exist in. the research tries to figure out failures of Googie style in its own period and parallel to this, it give suggestions to implement and transform qualitative parameters in the design process by means of adapting pattern language in design process, applying parametric design thinking and simplexity in design systems.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2014_054
id ecaade2014_054
authors Domenico D'Uva
year 2014
title Morphogenesis and panelling, the use of generative tools beyond academia. - Case studies and limits of the method.
doi https://doi.org/10.52842/conf.ecaade.2014.2.081
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 81-87
summary The increasing complexity in architectural design brought a parallel evolution of tools for shape generation and management. Digital tools which better fulfil this need are the generative design software. The aim of this work is finding and testing real life uses of generative design software beyond academic edges. The specific target is transform a complex surface into a similar surface mostly made of flat panels. As a testing ground it has been chosen the support in construction of complex shapes made with ordinary and well known tools. The combination of software used is Rhinoceros, with its plugin Grasshopper, and a couple of opensource add-on, Lunchbox and Paneling tool. The cases are listed from the simplest to the most complex, and the first four are solved with the automated procedure, the fifth, manually. Based on the cases studied it is possible to confirm that the method is applicable to the majority of the complex surfaces.
wos WOS:000361385100007
keywords Generative; panelling; discretization
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_029
id ecaade2014_029
authors Filipa Osório, Alexandra Paio and Sancho Oliveira
year 2014
title Interaction with a Kinetic Folded Surface
doi https://doi.org/10.52842/conf.ecaade.2014.2.605
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 605-612
summary Kinetic systems offers new perspectives and design innovation in research and practice. These systems have been used by architects as an approach that embeds computation intelligence to create flexible and adaptable architectural spaces according to users changing needs and desires as a way to respond to an increasingly technological society. The presented research attempts to answer to this question based on the results of a multidisciplinary on-going work developed at digital fabrication laboratory Vitruvius Fablab-IUL in Lisbon. The main goal is to explore the transformation of the shape of a construction by mechanisms which allow adaptation either to environmental conditions or to the needs of the user. This paper reports the initial development of a kinetic system based on an origami foldable surface actuated by a user. The user can manipulate a small scale model of the surface and evaluate at all times if it is achieving the desired geometry.
wos WOS:000361385100063
keywords Kinetic systems; interactive architecture; responsive surfaces; origami geometry; folded surfaces
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2014_177
id ecaade2014_177
authors Filipe Coutinho, José Pinto Duarte and Mario Kruger
year 2014
title Constructing a shape grammar. The Ducal palace façade - Constructing a shape grammar. The Ducal palace façade
doi https://doi.org/10.52842/conf.ecaade.2014.1.515
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 515-525
summary This paper shows the way the Ducal palace façade shape grammar was built, evidencing some steps involved in the process, its derivation and partial outputs gained from the grammar evaluation.
wos WOS:000361384700051
keywords Alberti; shape grammar; rule base design; design automation; transformation in design
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2014_260
id caadria2014_260
authors Fukuda, Tomohiro; Sun Lei and Keisuke Mori
year 2014
title A Synchronous Distributed Design Study Meeting Process with Annotation Function
doi https://doi.org/10.52842/conf.caadria.2014.749
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 749–758
summary This research investigated the impact of synchronous distributed non immersive cloud-VR (cloud computing type of Virtual Reality) meetings using the annotation function by noting an architectural design process. The experimentation of collaborative design work at the early stage of a housing renovation project was executed by three designers. The synchronously distributed meetings using cloud-VR and a freehand sketching function were completed in two days. The annotation function was used effectively when a designer wished to show the space composition and volume shape of the planned building and so on. The proposed design environment, sharing a 3D virtual space with viewpoints, plans, sketches and other information synchronously and remotely, was feasible and effective.
keywords Collaborative design; communication process in spatial design; distributed synchronization; virtual environment; cloud computing
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia14_281
id acadia14_281
authors Grinham, Jonathan; Blabolil, Robert; Haak, Jeremy
year 2014
title Harvest Shade Screens: Programming material for optimal energy building skins
doi https://doi.org/10.52842/conf.acadia.2014.281
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 281-290
summary A novel approach to programmable material for optimal energy building skins.
keywords Shape Memory Alloy, Programable Material, Energy Optimization, Material Logic, Smart Material, Building Envelope
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id caadria2014_096
id caadria2014_096
authors Grobman, Yasha and Roy Kozlovsky
year 2014
title On the Shores of Architecture
doi https://doi.org/10.52842/conf.caadria.2014.853
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 853–862
summary This paper explores the implications of complex geometry enabled by computational technology to architectural theory and practice. It reviews the different design paradigms engaged breaking the horizontality of the floor and ceiling or fusing them together. It argues that current advances in fluid dynamics simulations open a new frontier in the conception of the usable architectural surface, in which the architectural product is no longer a fixed object, but the interaction between a fluid, changing environment and built form. The paper presents a case study in which computational fluid dynamics are utilized to reconvert a disused breakwater into a ‘blue garden’. The morphology of the breakwater and its texture are calculated to produce the conditions amiable for supporting a varied marine ecosystem, and to shape the waves to generate aesthetically meaningful sensations. The essay discusses the technical and conceptual challenges of controlling the nonlinear behaviour of fluids. It then speculates on the theoretical ramifications of having the surface interact with exterior forces and the subject's imagination to produce an event enfolding in time.
keywords Computational fluid dynamics; curvilinear surfaces; performance design theory; habitat engineering; coastal infrastructure
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_000
id caadria2014_000
authors Gu, Ning; Shun Watanabe, Halil Erhan, Matthias Hank Haeusler, Weixin Huang and Ricardo Sosa (eds.)
year 2014
title Rethinking Comprehensive Design: Speculative Counterculture
doi https://doi.org/10.52842/conf.caadria.2014
source Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, 994 p.
summary Rethinking Comprehensive Design—the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014)—emphasises a cross-disciplinary context to challenge the mainstream culture of computational design in architecture. It aims to (re)explore the potential of computational design methods and technologies in architecture from a holistic perspective. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. Hosted by the Department of Design, Engineering and Management at the Kyoto Institute of Technology, CAADRIA 2014 presents 88 peer-reviewed full papers from all over the world. These high-quality research papers are complimented by 34 short work-in-progress papers submitted for the poster session of the conference. The conference proceedings were produced by a motivated team of volunteers from the CAADRIA community through an extensive collaboration. The 88 full papers rigorously double-blind reviewed by the dedicated International Review Committee (consisting of 74 experts), testify to CAADRIA’s highly respectable international standing. Call for abstracts sent out in July 2013 attracted 298 submissions. They were initially reviewed by the Paper Selection Committee who accepted 198 abstracts for further development. Of these, 118 full papers were eventually submitted in the final stage. Each submitted paper was then assessed by at least two members of the International Review Committee. Following the reviewers’ recommendations, 91 papers were accepted by the conference, of which 88 are included in this volume and for presentation in CAADRIA 2014. Collectively, these 88 papers define Rethinking Comprehensive Design in terms of the following research streams: Shape Studies; User Participation in Design; Human-Computer Interaction; Digital Fabrication and Construction; Computational Design Analysis; New Digital Design Concepts and Strategies; Practice-Based and Interdisciplinary Computational Design Research; Collaborative and Collective Design; Generative, Parametric and Evolutionary Design; Design Cognition and Creativity; Virtual / Augmented Reality and Interactive Environments; Computational Design Research and Education; and Theory, Philosophy and Methodology of Computational Design Research. In the following pages, you will find a wide range of scholarly papers organised under these streams that truly capture the quintessence of the research concepts. This volume will certainly inspire you and facilitate your journey in Rethinking Comprehensive Design.
series CAADRIA
last changed 2022/06/07 07:49

_id sigradi2014_169
id sigradi2014_169
authors Gutiérrez, Claudio Rodrigo Araneda; Nicolás Sáez G.
year 2014
title Urban Instant 2 - Observations following the execution of the second urban instant
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 582-585
summary This paper reports on progress related to the “Urban Instant” project (fondecyt 11110450) developed by the author as a tool for a systematic immersive/phenomenological assessment of the patterns of behavior of our visual field (photographically abstracted) regarding information in the shape of people during our navigations along the streets of any given city. Instead of simultaneous photographic journeys undertaken by a single person along the streets, in this occasion the applied method consisted of one simultaneous record made by more than a hundred voluntaries. This, we believe, might be the first urban instant ever to have been taken with this methodology. The case study remains the city of Concepcion, Chile.
keywords Urban instant; Urban Polaroid; Space Syntax; Concepción; Phenomenology
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2014_159
id sigradi2014_159
authors Kim, Sun-Joong; Ji-Hyun Lee
year 2014
title The Evolutionary Changes of the Streamlined High-speed Locomotives
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 57-61
summary In this research, we develop the quantitative design analysis method for the atypical nose shape of bullet motif high-speed trains. And we trace the design changes and reveal the changes of design criteria that are shown in the evolutionary process of the Shinkansen high-speed trains by the quantitative method. To do this, first, we define the corpus of Shinkansen high-speed train designs. Second, the landmarks – sub-features – that comprise a nose shape of high-speed train are defined. Third, the locomotives of the corpus are quantitatively analysed by the morphometrics: a method of geometric shape analysis. Finally, the design changes are traced by the result of the analysis and the changes of design criteria will be revealed.
keywords Shape Study; Style Analysis; Geometric Shape Analysis; High-speed Train Design
series SIGRADI
email
last changed 2016/03/10 09:53

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