CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 589

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
doi https://doi.org/10.52842/conf.caadria.2017.467
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2015_247
id ecaade2015_247
authors Garcia, Manuel Jimenez and Retsin, Gilles
year 2015
title Design Methods for Large Scale Printing
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 331-339
doi https://doi.org/10.52842/conf.ecaade.2015.2.331
wos WOS:000372316000039
summary With an exponential increase in the possibilities of computation and computer-controlled fabrication, high density information is becoming a reality in digital design and architecture. However, construction methods and industrial fabrication processes have not yet been reshaped to accommodate the recent changes in those disciplines. Although it is possible to build up complex simulations with millions of particles, the simulation is often disconnected from the actual fabrication process. Our research proposes a bridge between both stages, where one drives the other, producing a smooth transition from design to production. A particle in the digital domain becomes a drop of material in the construction method.The architect's medium of expression has become much more than a representational tool in the last century, and more recently it has evolved even beyond a series of rules to drive from design to production. The design system is the instruction itself; embedding structure, material and tectonics and gets delivered to the very end of the construction chain, where it gets materialised. The research showcased in this paper investigates tectonic systems associated with large scale 3D printing and additive manufacturing methods, inheriting both material properties and fabrication constraints at all stages from design to production. Computational models and custom design software packages are designed and developed as strategies to organise material in space in response to specific structural and logistical input.Although the research has developed a wide spectrum of 3D printing methods, this paper focuses only on two of the most recent projects, where different material and computational logics were investigated. The first, titled Filamentrics, intends to develop free-form space frames, overcoming their homogeneity by introducing robotic plastic extrusion. Through the use of custom made extruders a vast range of high resolution prototypes were developed, evolving the design process towards the fabrication of precise structures that can be materialised using additive manufacturing but without the use of a layered 3D printing method. Instead, material limitations were studied and embedded in custom algorithms that allow depositing material in the air for internal connectivity. The final result is a 3x2x2.5m structure that demonstrates the viability of this construction method for being implemented in more industrial scenarios.While Filamentrics is reshaping the way we could design and build light weight structures, the second project Microstrata aims to establish new construction methods for compression based materials. A layering 3D printing method combines both the deposition of the binder and the distribution of an interconnected network of capillaries. These capillaries are organised following structural principles, configuring a series of channels which are left empty within the mass. In a second stage aluminium is cast in this hollow space to build a continuous tension reinforcement.
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=07a6d8e0-6fe7-11e5-9994-cb14cd908012
last changed 2022/06/07 07:51

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2016_673
id sigradi2016_673
authors Baquero, Pablo; Calixto, Victor; Orciuoli, Affonso; Vincent, Charles
year 2016
title Simulation and prototyping benefits on digital fabrication [Teaching experience on previous workshops]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.981-985
summary This paper explains how parametric methods are informed by simulation and prototyping, methods that were deployed during some series of digital fabrication workshops, their evolution and specifically with the objective of fabricating using combination of materials and CNC techniques, such as, 3d printing, laser cutting and milling machine. Teaching these workshops were the results of simulating and prototyping with students from the Biodigital Master (ESARQ UIC 2016) and a workshop done during Sigradi (Florianopolis 2015).
keywords Teaching, 3D printing, Milling, Patterns, Collaboration, Fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2016_415
id caadria2016_415
authors Crolla, Kristof and Adam Fingrut
year 2016
title Protocol of Error: The design and construction of a bending-active gridshell from natural bamboo
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 415-424
doi https://doi.org/10.52842/conf.caadria.2016.415
summary This paper advocates alternative methods to overcome the impossibility of realising ‘perfect’ digital designs. It discusses Hong Kong’s 2015 ‘ZCB Bamboo Pavilion’ as a methodological case study for the design and construction of architecture from unprocessed natu- ral bamboo. The paper critically evaluates protocols set up to deal with errors resulting from precise digital design systems merging with inconsistent natural resources and onsite craftsmanship. The paper starts with the geometric and tectonic description of the project, illus- trating a complex and restrictive construction context. Bamboo’s unique growth pattern, structural build-up and suitability as a bending- active material are discussed and Cantonese bamboo scaffolding craftsmanship is addressed as a starting point for the project. The pa- per covers protocols, construction drawings and assembly methods developed to allow for the incorporation and of large building toler- ances and dimensional variation of bamboo. The final as-built 3d scanned structure is compared with the original digital model. The pa- per concludes by discussing the necessity of computational architec- tural design to proactively operate within a field of real-world inde- terminacy, to focus on the development of protocols that deal with imperfections, and to redirect design from the virtual world towards the latent opportunities of the physical.
keywords Bamboo; bending-active gridshells; physics simulation; form-finding; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2015_10.307
id sigradi2015_10.307
authors Herrera, Pablo C.
year 2015
title Mathematics and computation: Using visual programming to develop didactic materials in a learning environment
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 581-588.
summary We analyse the problem of creating didactic material for teaching and evaluating mathematics in the first year of a School of Architecture. By using visual programming, science professor used codes (formulae) to represent in a software their proposals, instead of drawing them themselves. Through this experience we create a database of codes with computational solutions that allows faculty to modify, reuse, visualise and print in the same platform that she students will use while developing their designs. In this way we aim to maximise the link between mathematics and design as fundamental base for the control of complex shapes.
keywords Visual Programming, Mathematics Education, Architectural Education, Latin America, 3D Printing
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2015_221
id ecaade2015_221
authors Junk, Stefan and Matt, Rebecca
year 2015
title Workshop Digital Manufacturing - A New and Practical Approach to Combine CAAD and Digital Manufacturing in Architectural Design Education
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 103-110
doi https://doi.org/10.52842/conf.ecaade.2015.2.103
wos WOS:000372316000013
summary The opportunities for the use of Digital Manufacturing in the field of architecture have increased tremendously over the past years. Today, already a large variety of methods and processes are used for the production of architectural models or even prototypes and design models. By now, this new technology has also become firmly established in the education of students. In this context, especially the theoretical basics of digital manufacturing, that is to say the integration of CAAD with the manufacturing process, and the special characteristics of the additive manufacturing, i.e. assembly in layers, are taught. As a demonstration of the practical application of the new technology of 3D printing, this paper will focus on the Workshop Digital Manufacturing. Due to the new approach of this workshop, which relies on the assembly of a 3D printer from an assembly kit, the students gain profound insights into the technology and functionality of 3D printers. In a next step, the students realize various models with the 3D-printer and in doing so develop design guidelines for additive manufacturing autonomously.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=52a83db6-6fe7-11e5-992c-a7fd95009077
last changed 2022/06/07 07:52

_id sigradi2015_10.250
id sigradi2015_10.250
authors Linardi, Ana Beatriz; Ramos, Fernando da Silva; Garotti, Flavio Valverde; Damiani, Vitor
year 2015
title 3D printing as support for arts education for the visually impaired
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 564-568.
summary This article discusses some methodologies in art education in schools and educational activities in museums. It focuses on accessibility and in the visually impaired rights to access and improve the experiences and repertoire in artistic languages, recognizing the use of new technologies in the field of digital manufacturing as valuable resources for the production of teaching materials with the use of cheaper and accessible technology, which expands the access to cultural institutions and education. Considering that most of the museums art works are not to be touched, 3D printing reproductions in durable low cost plastic present as an alternative for tactile experience. In addition, the photogrammetric 3D scanning process and digital editing allow for the creation of isolated parts and materials originated from the art piece, broadening the pedagogical possibilities of art educators. The production of didactic material for arts teaching, with the use of 3D printed copies (edited or not) originated from 3D scans, may help revealing a more subtle and sophisticated aspect of artistic narrative to the public and the visually impaired.
keywords Education, Art, 3D Scan, 3D Printing
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2015_109
id ecaade2015_109
authors Markusiewicz, Jacek, Strzala, Marcin and Koszewski, Krzysztof
year 2015
title Modular Light Cloud. Design, Programming and Making - Towards the Integration of Creative Actions
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 91-101
doi https://doi.org/10.52842/conf.ecaade.2015.2.091
wos WOS:000372316000012
summary Modular Light Cloud is an installation that is conceived to explore the boundaries of architecture and art. Its interactivity is a metaphor of mutual influences that derive from activities performed in space - associated with motion, sound and light.It is an experimental project focused on the integration of architectural elements, structure, information technology, performing arts, electronics and digital fabrication in architectural education.The project was completed in a two-week student workshop in collaboration with a contemporary dance artist. The students were taught the basics of parametric design, programming of electronic components and digital fabrication during tutorial classes. The making process combined three stages of development: design, construction and programming of interaction.The final form consists of two irregular spatial trusses made of aluminum profiles connected with 3d printed nodes. The profiles are equipped with LED strips and electronic components: light sensors, sound and communication between them. These systems control the intensity of light emitted by the diodes based on the inputs.The result is a working prototype presented as interactive installation featuring contemporary dance artist. It was displayed at art festivals and other events.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e17b2300-6f83-11e5-836f-4becdc2939a0
last changed 2022/06/07 07:59

_id ecaade2015_129
id ecaade2015_129
authors Mostafavi, Sina; Bier, Henriette, Bodea, Serban and Anton, AnaMaria
year 2015
title Informed Design to Robotic Production Systems - Developing Robotic 3D Printing System for Informed Material Deposition
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 287-296
doi https://doi.org/10.52842/conf.ecaade.2015.2.287
wos WOS:000372316000034
summary This paper discusses the development of an informed Design-to-Robotic-Production (D2RP) system for additive manufacturing to achieve performative porosity in architecture at various scales. An extended series of experiments on materiality, fabrication and robotics were designed and carried out resulting in the production of a one-to-one scale prototype. In this context, design materiality has been approached from both digital and physical perspectives. At digital materiality level, a customized computational design framework is implemented for form finding of compression only structures combined with a material distribution optimization method. Moreover, the chained connection between parametric design model and robotic production setup has led to a systematic study of certain aspects of physicality that cannot be fully simulated in the digital medium, which then establish a feedback loop for underrating material behaviors and properties. As a result, the D2RP system proposes an alternative method of robotic material deposition to create an informed material architecture.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9b8d34a6-6fe6-11e5-be92-57ca3f902ce9
last changed 2022/06/07 07:58

_id sigradi2015_3.268
id sigradi2015_3.268
authors Naboni, Roberto; Mirante, Lorenzo
year 2015
title Metamaterial computation and fabrication of auxetic patterns for architecture
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 129-136.
summary The paper investigates the potential of auxetics in architectural applications by means of computational design and additive manufacturing. This class of metamaterials expresses interesting behaviour related to the unusual characteristics of a negative Poisson’s ratio. Different patterns have been studied through a design workflow based on parametric software and the use of Particle Spring systems to support the form-finding process of bending-active auxetic structures. An advanced understanding of their bending capacity is explored with the use of variable infill patterns informed by structural analysis. Furthermore, principles for the design and fabrication of auxetic gridshells are discussed.
keywords Auxetics, Computational Design, Form-Finding, Synclastic Shell, 3D-printing
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2015_3.155
id sigradi2015_3.155
authors Passaro, Andrés; Henriques, Gonçalo Castro
year 2015
title Sensitive Shelters: From methods to concepts, overcoming simple tooling approach
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 94-100.
summary The following text reports a workshop activity performed at LAMO3d - Laboratório de Modelos 3d e Fabricaç?o Digital, PROURB FAU UFRJ that addresses the instrumental domain within the new digital manufacturing capabilities such as 3D printing, laser cutting and parametric design, and on the other tries to overcome the activity as a mere technical training. This concern implies a larger effort that goes towards the incorporation of a coherent discourse and has the ability to validate within the contemporary setting these new operative actions.
keywords Digital Fabrication, Parametric Design, Responsive Architecture, Sensitive Shelters (Abrigos Sensíveis)
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2015_3.345
id sigradi2015_3.345
authors Sousa, José Pedro; Xavier, Jo?o Pedro
year 2015
title Robotic Fabrication in Architectural Education: An Experience on the Design and Construction of Brick Structures
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 143-147.
summary In the last decade, architectural researchers have demonstrated the potential of using robots to design and construct in novel ways. However, the integration of such practices in architectural education has been difficult and the examples are rare. By analyzing this context, this paper describes a teaching experience at FAUP where robotic technologies were introduced to the Master students for the first time. The assignment consisted in the production of a brick structure and ended up with the construction of a 1:1 scale installation. With this experience, this paper wants to contribute for the dissemination of robotic technologies in architectural curriculums.
keywords Architectural Education, Digital Fabrication, Robotics, 3D Printing, Brick Construction
series SIGRADI
email
last changed 2016/03/10 10:00

_id sigradi2015_8.163
id sigradi2015_8.163
authors Tramontano, Marcelo; Junior, Anibal Pereira
year 2015
title A new meaning to the physical model: 3D printing and architectural design teaching
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 350-354.
summary This article aims to produce reflections on two main aspects of the use of so-called 3D printing to produce physical models in architectural design processes: 1. preparation of files, preparation of students; 2. printed physical models as part of the design process. In addition to brief literature review of the key concepts involved, the article relies on results of research conducted by Nomads.usp Center of Interactive Living Studies (www.nomads.usp.br), and activities with students of the mandatory undergraduate course “Project 3: architecture, city, landscape,” both of the Institute of Architecture and Urbanism, University of Sao Paulo, IAU-USP (www.iau.usp.br), Brazil.
keywords 3D Printing, Digital Fabrication, Architectural Design Teaching, Physical Models
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade2015_185
id ecaade2015_185
authors Vamvakidis, Simos
year 2015
title Gradient Transparency: Marine Animals As a Source of Inspiration. - Exploring Material Bio-Mimicry through the Latest 3D Printing Technology in Architectural surfaces
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 325-330
doi https://doi.org/10.52842/conf.ecaade.2015.2.325
wos WOS:000372316000038
summary Digital fabrication technologies are changing rapidly the way we design, as any other tool would affect the way we produce space. Multi layered 3D printing is already allowing architects, designers and engineers to experiment with new design processes and new ways of production. At the same time, little research has being done in the way gradient transparency (through multiple layered surfaces) can affect the design process through computation; a field that deserves further investigation. The focus of this paper is to explore bio-inspired material finding design processes while combining biology, architecture and material science. We explore performance driven design possibilities through a study of marine animals -and specifically cephalopods- where opacity between skin layers is controlled through color pigments - while black pigments are called melanophores - which is often used as a type of camouflage. We propose a computation model that follows the logic of gradient transparency through pigments to fit complex “host surfaces”. We define a “host” surface as a basic geometry on which the pigments are computed. This study provides the methodology for the design of biomimetic surfaces with gradient transparency, using controlled and computated sub geometries analogous to the melanophores pigments. We finally propose Pigment Skin, a computational design model as an example to materialize this study.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c9365fd6-6fe6-11e5-9146-eff39522c429
last changed 2022/06/07 07:57

_id caadria2015_064
id caadria2015_064
authors Meyer, J.; G. Duchanois, J-C. Bignon and A. Bouali
year 2015
title Computer Design and Digital Manufacturing of Folded Architectural Structures Composed of Wood Panels
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 641-650
doi https://doi.org/10.52842/conf.caadria.2015.641
summary The research presented in this paper revolves around the experimental development of the morpho-structural potential of folded architectural structures made of wood. The aims are to develop an innovative system for timber used in sustainable construction and to increase the inventory of wood architectural tectonics. Laminated timber panels associated with "digital production line" approach have opened up new perspectives for the building industry in creating prefabricated wooden structures. This article provides a characterization of the digital chain associated to the development of non-standard folded structures which consist of wood panels by way of a full-scale experimental pavilion. The purpose is the study of architectural design process from parametric modeling (through CNC machining) and assembly operations to production. Towards the completion of the pavilion, a number of analytical experiments have been performed.
keywords Architecture, folded structure, robotic fabrication, computational design, parametric modeling, wood panels.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2015_230
id ecaade2015_230
authors Yazici, Sevil
year 2015
title A Course on Biomimetic Design Strategies
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 111-118
doi https://doi.org/10.52842/conf.ecaade.2015.2.111
wos WOS:000372316000014
summary Although redesigning curricula by integrating the CAD tools into architectural education has been an ongoing interest, a new understanding towards solving design problems holistically should be investigated in architectural education. Because natural systems offer design strategies to increase performance and effectiveness with an extensive formal repertoire; incorporating multi-faceted biomimetic principles into the design process is necessary. It is critical to increase skills of students towards algorithmic thinking, as well as to deal with performance issues and sustainability. This paper aims to discuss an undergraduate elective course titled “Sustainable Design and Environment through Biomimicry” which was taught by the author in architectural degree program of Ozyegin University Faculty of Architecture and Design in Fall 2014-2015. Following the exploration of individual research topics, findings were implemented into design problems. The challenges encountered in the teaching process and future lines of the work are discussed in the paper.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c96be63a-6f80-11e5-8f6b-e7a3874d691b
last changed 2022/06/07 07:57

_id ecaade2015_122
id ecaade2015_122
authors Agirbas, Asli
year 2015
title The Use of Digital Fabrication as a Sketching Tool in the Architectural Design Process - A Case Study
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 319-324
doi https://doi.org/10.52842/conf.ecaade.2015.2.319
wos WOS:000372316000037
summary Computer-aided manufacturing (CAM) technologies including computer numerically controlled (CNC) milling, laser cutting and 3D printing are becoming cheaper and globally more accessible. Accordingly, many design professionals, academics and students have been able to experience the benefits and challenges of using digital fabrication in their designs. The use of digital fabrication in the education of architecture students has become normal in many schools of architecture, and there is a growing demand for computer-aided manufacturing (CAM) logic and fabrication knowledge in student learning. Clearly, architecture students are acquiring material base-thinking, time management, production methods and various software skills through this digital fabrication. However, it appears to be the case that architecture students use digital fabrication mainly in the final stage of their design or in their finishing work. In this study, computer-aided manufacturing (CAM) technologies have been used as a sketch tool rather than simply for fabricating a final product in the architectural design process and the advantages of this educational practice are demonstrated.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=79005d78-6fe6-11e5-b555-13a7f78815dc
last changed 2022/06/07 07:54

_id caadria2024_477
id caadria2024_477
authors Akbaylar Hayreter, Ipek, Gulec Ozer, Derya and As Cemrek, Handan
year 2024
title Enhancing Cultural Heritage Digitalization and Visitor Engagement Through LiDAR Scanning and Gamification
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 283–292
doi https://doi.org/10.52842/conf.caadria.2024.2.283
summary Cultural heritage assets are valuable, providing important information about humanity's past and conveying it to the future. Unfortunately, conventional documentation is insufficient to preserve them for the next generations. Furthermore, increasing visitor interaction with these assets and raising awareness has been one of the challenges in this field. In this paper, we will examine how mobile LiDAR (Laser Detection and Ranging) technology can be used to precisely scan and document historical sites and how it can be combined with gamification elements to provide visitors with better experiences. It is also important that the texture taken in mobile laser scanning can be used to better visualize 3D mesh models of the scanned objects, so the fastest application that produces 3D models is selected. The study area is Syedra Ancient City in Alanya / Turkey, where the research and excavation process has continued since 2015 and the restoration projects started in 2023. Future work includes the creation of experiences to provide a basis for gamification and revitalizing the story of the heritage for the visitors through digital storytelling and AR (Augmented Reality). Preserving historical sites while providing visitors with a more in-depth, vivid and enjoyable experience are important facts for enhancing cultural heritage and passing it on to future generations.
keywords Cultural Heritage, Digitalization, LiDAR, Mobile Laser Scanning, Digital Storytelling, Augmented Reality, Gamification
series CAADRIA
email
last changed 2024/11/17 22:05

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