CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 591

_id ecaade2015_130
id ecaade2015_130
authors Asl, Mohammad Rahmani; Stoupine, Alexander, Zarrinmehr, Saied and Yan, Wei
year 2015
title Optimo: A BIM-based Multi-Objective Optimization Tool Utilizing Visual Programming for High Performance Building Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 673-682
doi https://doi.org/10.52842/conf.ecaade.2015.1.673
wos WOS:000372317300073
summary Within the architecture, engineering, and construction (AEC) industry, the application of multidisciplinary optimization methods has been shown to reach significant improvements in building performance compared to conventional design methods. As a result, the use of multidisciplinary optimization in the process of design is growing and becoming a common method that provides desired performance feedback for decision making. However, there is a lack of BIM-based multidisciplinary optimization tools that use the rich information stored in Building Information Models (BIM) to help designers explore design alternatives across multiple competing design criteria. In this paper we introduce Optimo, an open-source visual programming-based Multi-Objective Optimization (MOO) tool, which is developed to parametrically interact with Autodesk Revit for BIM-based optimization. The paper details the development process of Optimo and also provides the initial validation of its results using optimization test functions. Finally, strengths, limitations, current adoption by academia and industry, and future improvements of Optimo for building performance optimization are discussed.
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id ijac201513104
id ijac201513104
authors Holzer, Dominik
year 2015
title BIM and Parametric Design in Academia and Practice: The Changing Context of Knowledge Acquisition and Application in the Digital Age
source International Journal of Architectural Computing vol. 13 - no. 1, 65–82
summary This paper explores the consequences of the use of Building Information Modeling (BIM) and Parametric Design on contemporary architectural practice and associated changes to the roles and responsibilities therein. Knowledge changes associated to new skill-sets of young graduates and their positioning among experienced professionals will be analysed. On one hand the paper will scrutinise how the use of BIM and Parametric design challenges design and delivery of projects, on the other hand the paper will reflect on the extent academic institutions can or should respond to the challenges. What are the opportunities inherent to these changes in practice? How should they influence current academic curricula that include computational design and digital architecture? Based on targeted interviews with recent graduates who entered practice, a number of responses to the challenges and opportunities will be presented by the author for further consideration.
series journal
last changed 2019/05/24 09:55

_id cf2015_381
id cf2015_381
authors Menegotto, José Luis
year 2015
title A framework for speech-oriented CAD and BIM systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 381.
summary This article discusses the development of a Speech Oriented Graphics Interface embedded in CAD and BIM software. The aim is to provide the means to work with complex 3D BIM models with minimal touch operations. We can cite the growing need for tools and user interfaces to assist designers in handling complex models, minimizing the risk of producing changes accidentally. In this area, the integration of a graphical database in BIM applications can be seen as an advantage over traditional CAD applications. However, we can note a difficulty in this integration, due to the need to maintain the constant levels of mental concentration required in order to effectively manage a larger inter-connected graphical database. Specifically in this area, voice interfaces can help by avoiding the need of "touch" to work with the 3D models, looking for improving its robustness and consistency. In addition, SR is used in order to reduce cognitive stress among the users, trying eliminating the need to memorize and remember commands, names and locations in GUI interfaces.
keywords Accessibility, Text to Speech, Speech Recognition, CAD-BIM.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_176
id ecaade2015_176
authors Moorhouse, Jon and Peter, Herbert
year 2015
title [2+2] Two Architects and Two Galleries
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 199-206
doi https://doi.org/10.52842/conf.ecaade.2015.2.199
wos WOS:000372316000024
summary This paper addresses the needs of exhibition curation with the concept of a virtual gallery (which may or may not be translated into reality). Curation is often an overly linear process - as opposed to an iterative exercise, whereby collaboration between stakeholders is somewhat limited by time, distance and the opportunity for virtual communication. This suggests that the implementation of a system for sharing visual data - especially in the real-time mode that a virtual studio might offer - could facilitate a more dynamic and iterative design process, where the design team remains engaged throughout.Two (architectural) designers - from Vienna, Austria and Liverpool, UK - are collaborating to create a process for exhibition design for existing venue, involving international stakeholders in remote locations. The key outcome for this research is to create a framework for future collaborative workflow that enhances the delivery of exhibition design through improved decision-making, without the need for all of the team to have extensive software knowledge.The paper thence reflects on current experience, reporting changes in curatorial processes and suggesting areas of added value that might benefit future works.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=47ff3c32-6e90-11e5-af39-00190f04dc4c
last changed 2022/06/07 07:58

_id ecaade2024_35
id ecaade2024_35
authors Agkathidis, Asterios; Song, Yang; Symeonidou, Ioanna
year 2024
title AI-Assisted Design: Utilising artificial intelligence as a generative form-finding tool in architectural design studio teaching
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 619–628
doi https://doi.org/10.52842/conf.ecaade.2024.2.619
summary Artificial Intelligence (AI) tools are currently making a dynamic appearance in the architectural realm. Social media are being bombarded by word-to-image/image-to-image generated illustrations of fictive buildings generated by tools such as ‘Midjourney’, ‘DALL-E’, ‘Stable Diffusion’ and others. Architects appear to be fascinated by the rapidly generated and inspiring ‘designs’ while others criticise them as superficial and formalistic. In continuation to previous research on Generative Design, (Agkathidis, 2015), this paper aims to investigate whether there is an appropriate way to integrate these new technologies as a generative tool in the educational architectural design process. To answer this question, we developed a design workflow consisting of four phases and tested it for two semesters in an architectural design studio in parallel to other studio units using conventional design methods but working on the same site. The studio outputs were evaluated by guest critics, moderators and external examiners. Furthermore, the design framework was evaluated by the students through an anonymous survey. Our findings highlight the advantages and challenges of the utilisation of AI image synthesis tools in the educational design process of an architectural design approach.
keywords AI, GAI, Generative Design, Design Education
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2015_8.81
id sigradi2015_8.81
authors Alvarado, Rodrigo García; Lobos, Danny; Nope, Alberto; Tinapp, Frank
year 2015
title BIM + UAV Assessment of Roofs’ Solar Potential
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 336-340.
summary This paper describes a novel method for determining the capacity to generate solar energy integrated into the roofs of buildings by aerial survey using UAVs and BIM models for sizing the covering surfaces and integration of solar panels. Various digital procedures are enchained like planning of trajectories, image processing, geometric reconstitution, simulation of solar radiation and calculation of energy generation to promote on-site installation of clean energy sources in existing buildings, to ensure a more sustainable habitat.
keywords BIM, UAV, Solar Energy, Sustainable Building
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2015_246
id ecaade2015_246
authors Andraos, Sebastian
year 2015
title DMR: A Semantic Robotic Control Language
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 261-268
doi https://doi.org/10.52842/conf.ecaade.2015.2.261
wos WOS:000372316000031
summary DMR is a semantic robot-control language that attempts to change our relationship with machines and create true human-robot collaboration through intuitive interfacing. To this end, DMR is demonstrated in the DMR Interface, an Android app, which accepts semantic vocal commands as well as containing a GUI for feedback and verification. This app is combined with a robot-mounted 3D camera to enable robotic interaction with the surroundings or compensate for unpredictable environments. This combination of tools gives users access to adaptive automation whereby a robot is no longer given explicit instructions but instead is given a job to do and will adapt its movements to execute this regardless of any slight changes to the goal or environment. The major advantages of this system come in the vagueness of the instructions given and a constant feedback of task accomplishment, approaching the manner in which we subconsciously control our bodies or would guide another person to achieve a goal.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=1d9c3f50-6fe2-11e5-8742-0b2879594625
last changed 2022/06/07 07:54

_id cf2015_005
id cf2015_005
authors Celani, Gabriela; Sperling, David M. and Franco, Juarez M. S. (eds.)
year 2015
title Preface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 5-13.
summary Since 1985 the Computer-Aided Architectural Design Futures Foundation has fostered high level discussions about the search for excellence in the built environment through the use of new technologies with an exploratory and critical perspective. In 2015, the 16th CAAD Futures Conference was held, for the first time, in South America, in the lively megalopolis of Sao Paulo, Brazil. In order to establish a connection to local issues, the theme of the conference was "The next city". The city of Sao Paulo was torn down and almost completely rebuilt twice, from the mid 1800s to the mid 1900s, evolving from a city built in rammed-earth to a city built in bricks and then from a city built in bricks to a city built in concrete. In the 21st century, with the widespread use of digital technologies both in the design and production of buildings, cities are changing even faster, in terms of layout, materials, shapes, textures, production methods and, above all, in terms of the information that is now embedded in built systems.Among the 200 abstracts received in the first phase, 64 were selected for presentation in the conference and publication in the Electronic Proceedings, either as long or short papers, after 3 tough evaluation stages. Each paper was reviewed by at least three different experts from an international committee of more than 80 highly experienced researchers. The authors come from 23 different countries. Among all papers, 10 come from Latin-American institutions, which have been usually under-represented in CAAD Futures. The 33 highest rated long papers are also being published in a printed book by Springer. For this reason, only their abstracts were included in this Electronic Proceedings, at the end of each chapter.The papers in this book have been organized under the following topics: (1) modeling, analyzing and simulating the city, (2) sustainability and performance of the built environment, (3) automated and parametric design, (4) building information modeling (BIM), (5) fabrication and materiality, and (6) shape studies. The first topic includes papers describing different uses of computation applied to the study of the urban environment. The second one represents one of the most important current issues in the study and design of the built environment. The third topic, automated and parametric design, is an established field of research that is finally becoming more available to practitioners. Fabrication has been a hot topic in CAAD conferences, and is becoming ever more popular. This new way of making design and buildings will soon start affecting the way cities look like. Finally, shape studies are an established and respected field in design computing that is traditionally discussed in CAAD conferences.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_303
id ecaade2015_303
authors Coroado, Luís; Pedro, Tiago, D'Alpuim, Jorge, Eloy, Sara and Dias, MiguelSales
year 2015
title VIARMODES: Visualization and Interaction in Immersive Virtual Reality for Architectural Design Process
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 125-134
doi https://doi.org/10.52842/conf.ecaade.2015.1.125
wos WOS:000372317300014
summary The complexity of today´s architecture solutions brings the need to integrate, in the design process, digital tools for creation, visualization, representation and evaluation of design solutions. This paper proposes the adoption of a new Virtual Reality (VR) tool, referred to as VIARmodes, to support the architectural design process with an improved communication across different specialities, towards the facilitation of the project decision process. This tool allows a complete visualization of the design, specifically useful during the detailed design phase, including the architecture design and of other engineering specialities, progressively and interactively adapting the project visualization to the information needed for each discipline. With a set of 3 different visualization modes simulated in real scale within a Virtual Environment (VE), and adopting natural human-computer interaction by using speech, the system allows a team of architect and engineers, to visualize and interact with the proposed design during a collaborative design brief. We carried a usability evaluation study with 12 architects. The study showed that the tool was perceived to be effective and its use efficient during the design process, especially during the detailed design phase.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4129cbae-70c8-11e5-be63-27454208986c
last changed 2022/06/07 07:56

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id acadia15_137
id acadia15_137
authors Ireland, Tim
year 2015
title A Cell-Inspired Model of Configuration
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 137-148
doi https://doi.org/10.52842/conf.acadia.2015.137
summary This paper presents a bottom-up approach to organising architectural-space, which offers a fresh outlook on the automatic generation of architectural layouts. Artificial creatures, modelled on Eukaryotic cells, are used as components with which to generate configurations articulating patterns of habitation. These components represent discrete activities. Activity is perceived to be the basic building block of spatial configuration in architecture. Attributes, pertaining to input and outputs, establish activities as occurring in chains of action; affected by that which has preceded and affecting that which is to transpire. Being artificial creatures these activity-components have the capacity to interact with their environment and each other, and self-organise to form aggregations. The model demonstrates an ecological approach to designing in a manner that unites computational design with biological and semiotic theory. The theoretical basis of the model is first outlined, and then the computer model is presented and described.
keywords Agents, Artificial Life, Configuration, Spatial Organisation, Behaviour of Organisms, Activity Diagrams
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2015_157
id caadria2015_157
authors Janssen, Patrick
year 2015
title Parametric BIM Workflows
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 437-446
doi https://doi.org/10.52842/conf.caadria.2015.437
summary Building Information Modelling systems enable the creation of associative parametric models that include sets of interlinked parametric objects. Graph-based modelling systems on the other hand enable the creation of parametric models with more complex iterative behaviours. Parametric BIM workflows aim to link graph-based systems to BIM systems. A key requirement of such workflows is the ability to generate associative BIM models. However, current approaches to creating such workflows are complicated by the fact that the process of cooking is only able to generate explicit geometry. An alternative approach is proposed in which the cooking process is able to generate associative models, thereby enabling more user friendly and streamlined BIM workflows to be created.
keywords Building Information Modelling, Parametric modelling, BIM workflows
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2015_203
id cf2015_203
authors Karakiewicz, Justyna ; Burry, Mark and Kvan,Thomas
year 2015
title The next city and complex adaptive systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 203.
summary Urban futures are typically conceptualized as starting anew; an urban future is usually represented as a quest for an ideal state, replacing the status quo with visionary statement about ‘better’ futures. Repeatedly, propositions reinvent the way we live, work and play. The major urban innovations for the changing cityscape from the last 100 years, however, have opportunistically taken advantage of unprecedented technical developments in infrastructure rather than be drawn from architectural inventions in their right, such as telecommunications, services, utilities, point-to-point rapid transit including the elevator. Howard’s Garden City therefore presaged the suburb, just as Le Corbusier et al proposed the erasure of significant sections of inner city Barcelona and Paris to replace them with the newly contrived towers; the city reformed as the significantly more mobile and dense ‘Ville Radieuse’. More recently Masdar emerged from virgin sand and Milton Keynes from pristine pasture, serving as counterpoints to the paradigm of erasure and rebuild. Despite all these advances in technology and science, little has changed in the paradigm of urban form; the choices we have today are largely restricted to the suburban house or the apartment in the tower. Should the “next city” offer an alternative vision for the future, and what new design processes are required to realize the next city?
keywords Urban futures, Complex Adaptive Systems, parametric urbanism.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_329
id ecaade2015_329
authors Kieferle, Joachim and Woessner, Uwe
year 2015
title BIM Interactive - About combining BIM and Virtual Reality - A Bidirectional Interaction Method for BIM Models in Different Environments
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 69-75
doi https://doi.org/10.52842/conf.ecaade.2015.1.069
wos WOS:000372317300008
summary The basic concept of BIM is a consistent 3D model of buildings containing all main data as base for collaboration for all disciplines. Since BIM-software is normally run on single workstations, the potential for direct collaboration is somehow limited. The focus of our ongoing research is to overcome these restrictions and to provide a platform for development and optimization by combining BIM and Virtual Reality (VR), linking BIM (Revit) with VR (COVISE). Projects as well as data can be visualized in VR and reviewed 1:1 scale even in team meetings. Compared to various existing approaches, our new approach is to have bidirectional data exchange between the systems. Changes in Revit are directly reflected in VR and vice versa, continuously updating the model and its underlying database. We have been able to implement a range of interactions, however it's still a long way to identify further useful interactions and to implement them.
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2015_179
id caadria2015_179
authors Kim, Eonyong; Jongtaek Yun and Sanghyun Cho
year 2015
title Integrated Space and Asset Management System for Large Scale Airport
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 807-816
doi https://doi.org/10.52842/conf.caadria.2015.807
summary Large-scale airports such as Incheon International Airport have large-scale terminals, annex buildings, and numerous open spaces. An integrated space management system is required to manage these buildings and spaces efficiently. Thus, Incheon International Airport Corporation developed a 3D computer-aided design (CAD)-based integrated space management system. The major system development goal was to provide intuitive 3D-based visual information, thereby realizing an integrated space and asset management system that does not require expert knowledge of any specific field, such as architecture. This paper discusses the construction of the system and the problems that had to be resolved to achieve this goal.
keywords Space and asset management, airport, 3D CAD, BIM
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2015_194
id caadria2015_194
authors Lu, Chi-Ming; Jia-Yih Chen, Cheng-An Pan and Taysheng Jeng
year 2015
title A BIM Tool for Carbon Footprint Assessment of Building Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 447-456
doi https://doi.org/10.52842/conf.caadria.2015.447
summary The objective of this research is to develop a tool for assessing carbon footprints of a building in the design process using BIM technology. Life cycle assessment and carbon footprint assessment are the two basic criteria in evaluating the emission reduction of CO2e.International assessment standards have been established for mass-produced merchandise and organizational operations. However, the existing standards cannot directly disclose the hotspots of carbon footprints in the building life cycle. An assessment method concerning local climate, living culture, ecology and local construction style is required for building design. This research work presents a framework by which a BIM-enabled data visualization tool is developed to support the carbon disclosure in the building design process.
keywords Carbon Footprint Assessment; BIM; BCF.
series CAADRIA
email
last changed 2022/06/07 07:59

_id eaea2015_t3_paper19
id eaea2015_t3_paper19
authors Nevens, Lize; DeVroey, Laure
year 2015
title Heritage for the Future? Towards an Operational Definition of Heritage in Hay Mohammadi, Morocco
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.456-465
summary This article searches for a broader conceptual definition of what heritage is and might mean in today's urban society, drawing from the fascinating but disregarded quarter of Hay Mohammadi, in the outskirts of Casablanca, Morocco. On the one hand, we explore how current heritage actors and strategies maintain a somewhat odd distance between the quarters' immaterial heritage (stories, histories and memories) and material heritage (spaces, buildings and objects). On the other hand, the strong emphasis on the presence of French colonial architecture by different heritage actors does not match the way inhabitants perceive the quarter. By bringing both perceived oppositions together, we develop the quarter -conceptually and practically- as a testing field for a new definition of heritage, that argues for 'operative memories': a far more active, engaging and future-oriented comprehension of what heritage is and might be.
keywords Morocco; colonial heritage; material and immaterial heritage
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_114
id ecaade2015_114
authors Roggema, Rob and Nikolay, Popov
year 2015
title Swarm Planning: Development of Generative Spatial Planning Tool for Resilient Cities
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 519-527
doi https://doi.org/10.52842/conf.ecaade.2015.1.519
wos WOS:000372317300056
summary In dealing with unexpected impacts of climate change current spatial planning tools are irresponsive and inflexible. The outcomes of applications of these tools are very limited in number, producing static plans that if implemented are very vulnerable to climate hazards. Therefore, an innovative generative tool has been developed to support spatial planning which results in designs that are responsive and adjustable to unexpected, simulated changes. The development of the generative tool is informed by swarm planning theory, and by contemporary generative approaches in urban design and planning. The generative tool is modeled as an Agent-Based System and utilizes versions of the canonical flocking algorithm. The agents are abstract cubical units of space that represent building envelopes. The agents exist and work within an environment that represents a site in terms of topography, land value, and available/buildable land. The agents receive information from the environment and act upon this information. The unexpected climate impact is a simulated flood, which affects both the environment and the agents. The outputs of the tool are generated 'bottom-up' in order to study emergent spatial configurations, as massings of building units.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=205afb0c-7107-11e5-9c2a-17072d6ddcaa
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