CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 591

_id cf2015_484
id cf2015_484
authors Liao, Kai; Vries, Bauke de; Kong, Jun and Zhang, Kang
year 2015
title Pattern, cognition and spatial information processing: Representations of the spatial layout of architectural design with spatial-semantic analytics
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 484.
summary In this paper, we review and extend the idea of Alexander’s “pattern language”, especially from the viewpoints of complexity theories, information systems, and human-computer interaction, to explore spatial cognition-based design representations for “intelligent and adaptive/interactive environment” in architecture and urban planning. We propose a theoretic framework of design patterns “with spatial information processing”, and attempt to incorporate state-of-the-art computational methods of information visualization/visual analytics into the conventional CAAD approaches. Focused on the spatial-semantic analytics, together with abstract syntactic pattern representation, by using “spatial-semantic aware” graph grammar formalization, i.e., Spatial Graph Grammars (SGG), the relevant models, algorithms and tool are proposed. We testify our theoretic framework and computational tool VEGGIE (a Visual Environment of Graph Grammar Induction Engineering) by using actual architectural design works (spatial layout exemplars of a small office building and the three house projects by Frank Lloyd Wright) as study cases, so as to demonstrate our proposed approach for practical applications. The results are discussed and further research is suggested.
keywords Pattern language, complex adaptive systems, spatial cognition, design representations, spatial information processing, Artificial Intelligence, visual language, Spatial Graph Grammars (SGG), spatial-semantic analytics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_240
id ecaade2015_240
authors Sousa, Jose Pedro; Varela, Pedro Azambuja and Martins, Pedro Filipe
year 2015
title Between Manual and Robotic Approaches to Brick Construction in Architecture
doi https://doi.org/10.52842/conf.ecaade.2015.2.361
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 361-370
summary Brick construction has a long and rich structural and aesthetic traditions in architecture, which can be traced back to the origins of our civilization. However, despite the remarkable works of Frank Lloyd Wright, Louis Kahn, Eladio Dieste or Alvar Aalto in the 20th century, the application of this construction process to address more irregular geometries is very difficult to be achieved by conventional manual means. In this context, the last decade assisted to emergence of robotic applications in architecture. While Gramazio & Kohler looked for solving non-standard brick structures, others, like the S.A.M. robot initiative, are interested in improving the productivity in the fabrication of regular brick structures. By surveying the recent advances on bricklaying automation, this paper is interested in reflecting on the actual role of manual brickwork. In doing so, the authors present the Brick Tower experiment developed at the DFL/CEAU/FAUP, where two different fabrications processes are critically compared: a robotic and a manual one, which is aided by a video projection technique. By describing and illustrating this experiment, the authors argue that it is possible to expand the traditional craft of bricklaying by devising simple strategies to increase the human capacity to understand and materialize more elaborated geometries. This research avenue can be relevant if one considers that manual work should remain the most common form of brickwork practice in the next decades.
wos WOS:000372316000042
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e6bc50e2-6fe6-11e5-9a3c-4332809e7acb
last changed 2022/06/07 07:56

_id sigradi2015_9.330
id sigradi2015_9.330
authors Andrade, Max; Assis, Jonas; Brochardt, Mikael
year 2015
title The Portable Viewers Use as Increase Factor in Productivity of Civil Construction
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 473-480.
summary The potential of Building Information Modeling (BIM) as booster of productivity in construction can be better explorer using solutions of information visualization in digital environment, using tablets and smartphones. The maintenance of the project in digital environment at the construction site has several advantages over the use of printed designs, enabling improvements in the flow, quality and quantity of information in the enforcement phase. In BIM, this solution is further efficient, exploiting its wealth of information. This article examines portable visualization tools concerning resources and suitability for use in construction sites, forming a comparative and suggestive overview of these applications.
keywords BIM, Visualization, Information, Application, Productivity
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
doi https://doi.org/10.52842/conf.acadia.2016.362
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
doi https://doi.org/10.52842/conf.caadria.2017.467
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2015_217
id ecaade2015_217
authors Davis, Felecia and Dumitrescu, Delia
year 2015
title What and When Is the Textile? Extending the Reach of Computation through Textile Expression
doi https://doi.org/10.52842/conf.ecaade.2015.2.417
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 417-426
summary The authors of this article argue for 'making time appear' in computational materials and objects so that it can be used to help people become aware of their relation to their environments. [Hallnäs & Redström 2001] As more computational and responsive materials come into play when designing architectural spaces designers might consider opening up the dimension of time to 'make time appear' rather than disappear. [Hallnäs & Redström 2001] Computational materials are materials which transform expression and respond to inputs read by computer programs. Making time appear can have many uses particularly in applications where people can be helped by the awareness of unfolding of time, where the temporality is linked to transformative body experience rather than project efficiency or collapsing distance. If architects, designers, engineers and others could begin to consider and use time as a way to promote reflection then it would be possible to design materials which could expand human thinking through the material itself.
wos WOS:000372316000048
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=44daf674-70d7-11e5-8041-1b36fa35af4a
last changed 2022/06/07 07:56

_id acadia15_407
id acadia15_407
authors Kim, Dongil; Lee, Seojoo
year 2015
title A Systemized Aggregation with Generative Growth Mechanism in Solar Environment
doi https://doi.org/10.52842/conf.acadia.2015.407
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 407-415
summary The paper demonstrates a work-in-progress research on an agent-based aggregation model for architectural applications with a system of assembly based on environmental data acted as a driver for a growth mechanism. Even though the generative design and algorithms have been widely employed in the field of art and architecture, such applications tend to stay in morphological explorations. This paper examines an aggregation model based on Diffusion Limited Aggregation system incorporating solar environment analysis for global perspective of aggregation, the geometry research for lattice systems, and morphological principles of unit module in agent scale. The later part of this research paper demonstrates the potential of a design process through the “Constructed Cloud” case study, including site-specific applications and the implementation of the systematized rule set.
keywords Aggregation, Generative Algorithm, Diffusion Limited Aggregation, Responsive Growth Mechanism, Solar Environment, Responsive System / Algorithm, Adaptable Architecture, Data Analysis, Systemized Architecture, Truncated Octahedron, Sun Oriented Aggregation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id caadria2015_218
id caadria2015_218
authors Ku, Kihong and Daniel Chung
year 2015
title Digital Fabrication Methods of Composite Architectural Panels for Complex Shaped Buildings
doi https://doi.org/10.52842/conf.caadria.2015.703
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 703-712
summary Composite materials have been explored in architecture for their high performance characteristics that allow customization of functional properties of lightness, strength, stiffness and fracture toughness. Particularly, engineering advancements and better understanding of fiber composites have resulted in growing applications for architectural structures and envelopes. As most developments started outside the realm of architecture such as automobile and aeronautical industries, there is need to advance knowledge in architectural design to take advantage of this new technology. In this paper, the authors introduce preliminary results of new digitally driven fabrication methods for fiber-reinforced composite sandwich panels for complex shaped buildings. This research examined the material properties, manufacturing methods and fabrication techniques needed to develop a proof of concept system using off-the-shelf production technology that ultimately can be packaged into a containerized facility for on-site panel production. Experiments focused on developing a digitally controlled deformable mold to create composite relief structures for highly customized geometrical façade components. Research findings of production materials, methods, assembly techniques, are discussed to offer insights into novel opportunities for architectural composite panel fabrication and commercialization.
keywords Fiber reinforced polymer; fiber composites; adjustable mold; architectural panel; complex shape.
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2023_369
id sigradi2023_369
authors Lima, Micaele, Aguiar, Beatriz Natália, Romcy, Neliza, Lima, Mariana and Cardoso, Daniel
year 2023
title Systematization of Scientific Production of Extended Reality in Teaching and Design Process in Architecture and Urbanism
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1397–1408
summary Extended Reality (XR) technologies have the potential to help and improve the teaching and design process in Architecture and Urbanism, as they offer different ways of perceiving and representing space and various functionalities. Therefore, it is important to systematize scientific production in this area. This research aims to identify and analyze the main applications of XR in teaching and in the design process in Architecture and Urbanism, as well as its benefits and limitations. A systematic literature review of publications on CumInCAD and SBTIC, from 2015 to 2022, was carried out. The results show the growing emphasis of XR as a medium that offers benefits both for teaching and design practice. However, there are still limitations to be overcome to make XR more inclusive. As a contribution, a greater understanding of how XR has been applied in teaching is provided along with a reflection on its impact on the means of representation in the design process.
keywords Virtual reality, Augmented reality, Extended reality, Project Teaching, Architectural Project.
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2023_416
id sigradi2023_416
authors Machado Fagundes, Cristian Vinicius, Miotto Bruscato, Léia, Paiva Ponzio, Angelica and Chornobai, Sara Regiane
year 2023
title Parametric environment for internalization and classification of models generated by the Shap-E tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1689–1698
summary Computing has been increasingly employed in design environments, primarily to perform calculations and logical decisions faster than humans could, enabling tasks that would be impossible or too time-consuming to execute manually. Various studies highlight the use of digital tools and technologies in diverse methods, such as parametric modeling and evolutionary algorithms, for exploring and optimizing alternatives in architecture, design, and engineering (Martino, 2015; Fagundes, 2019). Currently, there is a growing emergence of intelligent models that increasingly integrate computers into the design process. Demonstrating great potential for initial ideation, artificial intelligence (AI) models like Shap-E (Nichol et al., 2023) by OpenAI stand out. Although this model falls short of state-of-the-art sample quality, it is among the most efficient orders of magnitude for generating three-dimensional models through AI interfaces, offering practical balance for certain use cases. Thus, aiming to explore this gap, the presented study proposes an innovative design agency framework by employing Shap-E connected with parametric modeling in the design process. The generation tool has shown promising results; through generations of synthetic views conditioned by text captions, its final output is a mesh. However, due to the lack of topological information in models generated by Shap-E, we propose to fill this gap by transferring data to a parametric three-dimensional surface modeling environment. Consequently, this interaction's use aims to enable the transformation of the mesh into quantifiable surfaces, subject to collection and optimization of dimensional data of objects. Moreover, this work seeks to enable the creation of artificial databases through formal categorization of parameterized outputs using the K-means algorithm. For this purpose, the study methodologically orients itself in a four-step exploratory experimental process: (1) creation of models generated by Shap-E in a pressing manner; (2) use of parametric modeling to internalize models into the Grasshopper environment; (3) generation of optimized alternatives using the evolutionary algorithm (Biomorpher); (4) and classification of models using the K-means algorithm. Thus, the presented study proposes, through an environment of internalization and classification of models generated by the Shap-E tool, to contribute to the construction of a new design agency methodology in the decision-making process of design. So far, this research has resulted in the generation and classification of a diverse set of three-dimensional shapes. These shapes are grouped for potential applications in machine learning, in addition to providing insights for the refinement and detailed exploration of forms.
keywords Shap-E, Parametric Design, Evolutionary Algorithm, Synthetic Database, Artificial Intelligence
series SIGraDi
email
last changed 2024/03/08 14:09

_id sigradi2015_3.268
id sigradi2015_3.268
authors Naboni, Roberto; Mirante, Lorenzo
year 2015
title Metamaterial computation and fabrication of auxetic patterns for architecture
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 129-136.
summary The paper investigates the potential of auxetics in architectural applications by means of computational design and additive manufacturing. This class of metamaterials expresses interesting behaviour related to the unusual characteristics of a negative Poisson’s ratio. Different patterns have been studied through a design workflow based on parametric software and the use of Particle Spring systems to support the form-finding process of bending-active auxetic structures. An advanced understanding of their bending capacity is explored with the use of variable infill patterns informed by structural analysis. Furthermore, principles for the design and fabrication of auxetic gridshells are discussed.
keywords Auxetics, Computational Design, Form-Finding, Synclastic Shell, 3D-printing
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2015_464
id cf2015_464
authors Narahara, Taro
year 2015
title Architecture meets gaming and robotics: Creating interactive prototypes and digital simulations for architects
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 464.
summary This paper presents an approach to producing an interactive physical kinetic prototype and its digital simulation for architects using a series of proposed methods. Conventional architectural CAD applications alone are not always sufficient for illustrating ideas for adaptable and responsive architecture that can conditionally change its states over time. The use of technologies from game design and robotics has a potential to extend the role of architects beyond merely providing static formal design solutions to various spatial problems. The paper introduces methods for rapid prototyping and real-time interaction between physical kinetic prototypes and a digital application environment for simulation using readily available commodity hardware, such as Arduino microcontrollers, 9g servo motors, Kinect sensors, and Unity 3D game engine software with its computational physics. The paper also presents case studies using the approach and discusses possible applications and assessment of this approach.
keywords Interactive prototypes, simulation, game engine, robotics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2016_113
id ecaade2016_113
authors Poinet, Paul, Baharlou, Ehsan, Schwinn, Tobias and Menges, Achim
year 2016
title Adaptive Pneumatic Shell Structures - Feedback-driven robotic stiffening of inflated extensible membranes and further rigidification for architectural applications
doi https://doi.org/10.52842/conf.ecaade.2016.1.549
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 549-558
summary The paper presents the development of a design framework that aims to reduce the complexity of designing and fabricating free-form inflatables structures, which often results in the generation of very complex geometries. In previous research the form-finding potential of actuated and constrained inflatable membranes has already been investigated however without a focus on fabrication (Otto 1979). Consequently, in established design-to-fabrication approaches, complex geometry is typically post-rationalized into smaller parts and are finally fabricated through methods, which need to take into account cutting pattern strategies and material constraints. The design framework developed and presented in this paper aims to transform a complex design process (that always requires further post-rationalization) into a more integrated one that simultaneously unfolds in a physical and digital environment - hence the term cyber-physical (Menges 2015). At a full scale, a flexible material (extensible membrane, e.g. latex) is actuated through inflation and modulated through additive stiffening processes, before being completely rigidified with glass fibers and working as a thin-shell under compression.
wos WOS:000402063700060
keywords pneumatic systems; robotic fabrication; feedback strategy; cyber-physical; scanning processes
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
doi https://doi.org/10.52842/conf.acadia.2015.263
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2015_397
id cf2015_397
authors Blonder, Arielle and Grobman, Yasha Jacob
year 2015
title Alternative Fabrication Process for Free-Form FRP Architectural Elements Relying on Fabric Materiality Towards Freedom from Molds and Surface Articulation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 397-410.
summary FRP (fiber reinforced polymers) is a family of composite materials combining fibers and polymers to offer exceptional mechanical properties. Its unique material properties have led to its wide application across industries. Although we witness a growing interest in the material in the architectural field in recent years, a significant barrier to its application lies in the need for a mold. The paper describes a new alternative fabrication process for architectural FRP elements that relies on fabric materiality. It suggests a mold free process, combining form finding and garment making techniques, to allow for complex morphologies, surface articulation and variation. The paper describes both the fabrication process through physical experiments, as well as the design process through the use of two design software tools. It demonstrates the potential for sustainable variation of large component facade system.
keywords FRP, Fabrication, Architecture, Mold, Materiality, Variation
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_033
id caadria2015_033
authors Hadilou, Arman
year 2015
title Phototropism of Tensile Façade System through Material Agency
doi https://doi.org/10.52842/conf.caadria.2015.127
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 127-136
summary This paper researches material agencies, mechanical systems and façade designs that are able to respond to environmental changes through local interactions, inspired by biological systems. These are based on a model of distributed intelligence founded on plants and animal collectives, from which intelligent behavior emerges through simple local associations. Biological collective systems integrate material form and responsiveness and have the potential to inform new architectural and engineering strategies. The design approach of this research is based on a data-driven methodology spanning from design inception to simulation and physical modeling. Data-driven models, common in the fields of natural science, offer a method to generate and test a multiplicity of responsive solutions. The driving concepts are three types of evolutionary adaptation: flexibility, acclimation, and learning. The proposed façade system is a responsive textile shading structure which uses integrated actuators that moderate their local environments through simple interactions with their immediate neighbors. Computational techniques coupled to material logics create an integral design framework leading to heterogeneous environmental and structural conditions, producing local responses to environmental stimuli and ultimately effective performance of the whole system.
keywords Responsive facade; phototropism; material intelligence.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2015_286
id ecaade2015_286
authors Safarova, Bara; Ledesma, Edna, Luhan, Gregory, Caffey, Stephen and Giusti, Cecilia
year 2015
title Learning from Collaborative Integration:The Hackathon as Design Charrette
doi https://doi.org/10.52842/conf.ecaade.2015.2.233
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 233-240
summary This paper examines the application of innovative and interdisciplinary collaboration methods that emerged from the rapidly developing field of information technology and its intersection within the realm of design and architecture. These events, also referred to as hackathons, have risen in popularity in recent years (Artiles & Wallace, 2013) and stem from a design response for the increasing demand for accelerated design decisions within the field of architecture. This paper examines the potential of hackathons as a platform for rapid development of design ideas into prototypes within a time constraint of 24 hours. The paper explores the hackathon as a robust foundational element for pedagogical approaches rooted in interdisciplinary collaboration. Using a case-study research methodology, this paper probes the framework of the event, the outcomes, and the lessons learned. As this paper demonstrates, the hackathon required participants to identify and explore shifting territories through interdisciplinary teamwork to arrive at innovative solutions. In this setting, the format of the hackathon serves as a vibrant territory that enables a concrete theoretical contribution to design pedagogy, CAAD education, and collaborative professional practice.
wos WOS:000372316000028
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=499d55fa-6e91-11e5-ae6e-00190f04dc4c
last changed 2022/06/07 07:56

_id acadia20_238
id acadia20_238
authors Zhang, Hang
year 2020
title Text-to-Form
doi https://doi.org/10.52842/conf.acadia.2020.1.238
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 238-247.
summary Traditionally, architects express their thoughts on the design of 3D architectural forms via perspective renderings and standardized 2D drawings. However, as architectural design is always multidimensional and intricate, it is difficult to make others understand the design intention, concrete form, and even spatial layout through simple language descriptions. Benefiting from the fast development of machine learning, especially natural language processing and convolutional neural networks, this paper proposes a Linguistics-based Architectural Form Generative Model (LAFGM) that could be trained to make 3D architectural form predictions based simply on language input. Several related works exist that focus on learning text-to-image generation, while others have taken a further step by generating simple shapes from the descriptions. However, the text parsing and output of these works still remain either at the 2D stage or confined to a single geometry. On the basis of these works, this paper used both Stanford Scene Graph Parser (Sebastian et al. 2015) and graph convolutional networks (Kipf and Welling 2016) to compile the analytic semantic structure for the input texts, then generated the 3D architectural form expressed by the language descriptions, which is also aided by several optimization algorithms. To a certain extent, the training results approached the 3D form intended in the textual description, not only indicating the tremendous potential of LAFGM from linguistic input to 3D architectural form, but also innovating design expression and communication regarding 3D spatial information.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2015_126
id caadria2015_126
authors Aydin, Serdar and Marc Aurel Schnabel
year 2015
title Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming
doi https://doi.org/10.52842/conf.caadria.2015.839
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848
summary Digital Heritage is amphibian by spanning between unreal-real (digital) and real-real (actual) environments. Or its amphiboly derives from a fact that relies not on contrasting realities but a hub from which an oscillation occurs between the real and the actual. Inferring to Baudrillard’s criticism of contemporary art, this paper presents these disparities and ambivalent conditions found in digital heritage by examining a full-dome media-art application called Look-Up. Touching upon the authenticity issue in cultural heritage, a design research project, Augmenting Kashgar, is then introduced on the basis of the claim that a design manner can fuse conflicts within Digital Heritage. Developed within the special context of Kashgar, China’s westernmost city, the methodology of the project that follows a Research through Design (RtD) approach is provided. Making use of the architectural features of Kashgar, designing a digital game as a counter-strategy to existing cultural heritage programmes is discussed with references to Baudrillard’s perspective on video games and gamers.
keywords Digital Heritage; Research through Design; game design; Augmenting Kashgar Project; Baudriallard.
series CAADRIA
email
last changed 2022/06/07 07:54

_id eaea2015_t3_paper06
id eaea2015_t3_paper06
authors Carpiceci, Marco; Colonnese, Fabio; Inglese, Carlo
year 2015
title The Cave Revealed. The Monastery of Aynal? and the Representation of Rupestrian Architecture
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.329-337
summary The monastic settlement of Aynali is located in Cappadocia, a short distance from the Open Air Museum in Goreme. The church and the monastery follow approximated geometrical rules and, despite the efforts and expectations by traditional scholars, they are rarely comparable to simple geometric shapes. Survey and representations after digital photogrammetry offer the actual form of the rock-cut rooms and may contribute to reconstruct the missing parts of the structure as well as to update a critical knowledge to rupestrian habitat.
keywords Cappadocia; rock-cut architecture; digital photogrammetry
series EAEA
email
last changed 2016/04/22 11:52

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 29HOMELOGIN (you are user _anon_127777 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002