CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 590

_id ecaade2015_293
id ecaade2015_293
authors Batliner, Curime; Newsum, MichaelJake and Rehm, M.Casey
year 2015
title Live: Synchronous Computing in Robot Driven Design
doi https://doi.org/10.52842/conf.ecaade.2015.2.277
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 277-286
summary Challenging our contemporary understanding of representation and simulation in architecture SCI-Arc has been developing a unique digital/physical design platform where the relationships between humans, machines and matter are constantly in flux re-calibrating, reshuffling, reordering aligning digital and physical and vis versa. The robot as a technology takes an important role in these new ideation environments. “Live” is an applicaton which enables real-time robotic control and grants the robot substantial agency situating it as an interactive design tool that immediately responds to designed signal and sensor inputs in its environment. Current research explores interactive environments, gesture based human-machine interactions and autonomous agent driven design programs.
wos WOS:000372316000033
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6fff29ba-6fe7-11e5-a661-eb66006fc007
last changed 2022/06/07 07:54

_id acadia15_357
id acadia15_357
authors Ashour, Yassin; Kolarevic, Branko
year 2015
title Heuristic Optimization in Design
doi https://doi.org/10.52842/conf.acadia.2015.357
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 357-369
summary This paper presents a workflow called the ‘heuristic optimization workflow’ that integrates Octopus, a Multi-Objective Optimization (MOO) engine with Grasshopper3D, a parametric modeling tool, and multiple simulation software. It describes a process that enables the designer to integrate disparate domains via Octopus and complete a feedback loop with the developed interactive, real-time visualization tools. A retrospective design of the Bow Tower in Calgary is used as a test case to study the impact of the developed workflow and tools, as well as the impact of MOO on the performance of the solutions. The overall workflow makes MOO based results more accessible to designers and encourages a more interactive ‘heuristic’ exploration of various geometric and topological trajectories. The workflow also reduces design decision uncertainty and design cycle latency through the incorporation of a feedback loop between geometric models and their associated quantitative data. It is through the juxtaposition of extreme performing solutions that serendipity is created and the potential for better multiple performing solutions is increased.es responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments. The intention of the work is to investigate multi-objective criteria both as a material system and as a processing system by creating prototypes with structural integrity, where the thermal energy flow through the prototype, to be understood as a membrane, can be controlled and the visual transparency altered. The work shows performance based feedback systems and physical prototype models driven by information streaming, screening, and application.
keywords Multi-Objective Optimization, Generative Design, Performance-Based Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2015_220
id caadria2015_220
authors Cheng, Nancy Y.; Mehrnoush Latifi Khorasgani, Nicholas Williams, Daniel Prohasky and Jane Burry
year 2015
title Understanding Light in Building Skin Design
doi https://doi.org/10.52842/conf.caadria.2015.323
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 323-332
summary This paper describes a design approach for discerning solar gain and assigning appropriate external shading devices. The approach includes a macro analysis locating where and when the building receives direct sunlight and locating desired interior daylighting; along with a micro analysis of how folded sun-shading motifs filter or block direct sunlight. The approach uses a collaborative analytical workflow with feedback from virtual and physical simulations informing design explorations. This iterative, reciprocating process is illustrated by student efforts to design shading structures for a building based on incident solar radiation. Designers begin with cutting and folding paper study models, then lasercut 2D tessellation patterns to create sculptural shading screens to be examined with a heliodon. Physical daylighting modeling reveals aesthetic opportunities to develop with parametric design. Motifs are then digitally modeled and analysed for shading effectiveness. Analysing the solar radiation of simple motifs helps beginners learn the software for subsequent urban situations. The efficacy of these simulations is discussed along with ways that the results could be interpreted to initiate design decisions for a building skin.
keywords Solar simulation; collaborative design; folding surfaces; physical and digital simulation.
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2015_83
id ecaade2015_83
authors Fukuda, Tomohiro; Mori, Keisuke and Imaizumi, Jun
year 2015
title Integration of CFD, VR, AR and BIM for Design Feedback in a Design Process - An Experimental Study
doi https://doi.org/10.52842/conf.ecaade.2015.1.665
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 665-672
summary To improve indoor thermal environment, it is necessary to promote a lean design process, so forecasting and consensus building by experiment and numerical calculation from the design stage have become essential. Rapid advances in software and hardware allow feedback to be generated on novel design alternatives, rather than relying on simulation results based on past designs. However, this concept has not been fully verified. Therefore, this study presents an integrated design tool which consists of Computational Fluid Dynamics (CFD), Virtual Reality (VR), Augmented Reality (AR) and Building Information Modeling (BIM). The tool was applied to the problems of an actual housing design project. Both the content of design feedback on design problems revealed through simulations in the project, and the features in the feedback process were discussed.
wos WOS:000372317300072
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2015_226
id cf2015_226
authors Gallas, Mohamed-Anis and Delfosse, Vincent
year 2015
title Sketch-based and parametric modeling: Association of two-externalization processes for early daylight optimization
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 226-238.
summary This paper focuses on sketch-based and parametric modeling as two externalization devices used in architectural design practice. The first part of this paper addresses features and ability of these externalization tools to support design activities during the early design steps. The second part proposes an association process of a sketch-based modeling tool (SketSha-Archi®) and a parametric modeling tool (Grasshopper®) to create an advanced process for daylight optimization. The process aimed to associate the hand-sketching freedom with the precise exploration functions of digital tools (parametric modeling and evaluation tools).
keywords Sketch-based modeling; parametric modeling; early design stages; daylight simulation; optimization process.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_033
id caadria2015_033
authors Hadilou, Arman
year 2015
title Phototropism of Tensile Façade System through Material Agency
doi https://doi.org/10.52842/conf.caadria.2015.127
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 127-136
summary This paper researches material agencies, mechanical systems and façade designs that are able to respond to environmental changes through local interactions, inspired by biological systems. These are based on a model of distributed intelligence founded on plants and animal collectives, from which intelligent behavior emerges through simple local associations. Biological collective systems integrate material form and responsiveness and have the potential to inform new architectural and engineering strategies. The design approach of this research is based on a data-driven methodology spanning from design inception to simulation and physical modeling. Data-driven models, common in the fields of natural science, offer a method to generate and test a multiplicity of responsive solutions. The driving concepts are three types of evolutionary adaptation: flexibility, acclimation, and learning. The proposed façade system is a responsive textile shading structure which uses integrated actuators that moderate their local environments through simple interactions with their immediate neighbors. Computational techniques coupled to material logics create an integral design framework leading to heterogeneous environmental and structural conditions, producing local responses to environmental stimuli and ultimately effective performance of the whole system.
keywords Responsive facade; phototropism; material intelligence.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ijac201513203
id ijac201513203
authors Velikov, Kathy; Geoffrey Thün, Mary O’Malley, and Lars Junghans
year 2015
title Computational and Physical Modeling for Multi-Cellular Pneumatic Envelope Assemblies
source International Journal of Architectural Computing vol. 13 - no. 2, 143-169
summary This article describes recent research on the performative, formal and aesthetic potentials of multicellular pneumatic foil-based envelope systems for lightweight, responsive building skins able to control thermal insulation and air exchange with minimal amounts of energy and mechanical components. The prototype-based research involves the use of principles from biological examples of pneus, which inform the design of physical analogue models at an architectural scale. The process entails physical-computational feedback loops wherein physical performance findings are fed into computational design models for pneumatics and membranes, as well as modified energy models, in order to advance the predictive design capacities of simulation tools in designing such systems. In this process, material agency allies with computational agency to develop novel possibilities for dynamic pneumatic envelopes.

series journal
last changed 2019/05/24 09:55

_id acadia15_161
id acadia15_161
authors Baharlou, Ehsan; Menges, Achim
year 2015
title Toward a Behavioral Design System: An Agent-Based Approach for Polygonal Surfaces Structures
doi https://doi.org/10.52842/conf.acadia.2015.161
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 161-172
summary The following research investigates the development of an agent-based design method as an integrative design tool for polygonal surface structures. The aim of this research is to develop a computational tool that self-organizes the emergence of polygonal surface structures from interaction between its constitutive lattices. This research focuses on the ethological level of morphogenesis that is relevant to the animal or insect societies, whereby agents mediate the material organizations with environmental aspects. Meanwhile, behavior-based approaches are investigated as a bottom-up system to develop a computational framework in which the lower-level features constantly interact. The lower-level features such as material properties (e.g., geometric descriptions) are abstracted into building blocks or agents to construct the agent’s morphology. The abstracted principles, which define the agent’s morphology, are aggregated into a generative tool to explore the emergent complexities. This exploration coupled with the generative constraint mechanisms steers the collective agents system toward the cloud of solutions; hence, the collective behaviors of agents constitute the polygonal surface structures. This polygonal system is a bottom up approach of developing the complex surface that emerges through topological and topographical interaction between cells and their surrounding environment. Subsequently, the integrative system is developed through agent-based parametric modelling, in which the knowledge-based system as a top-down approach is substituted with the agent system together with its morphological features and significant behaviors.
keywords Agent-Based System, Behavioral-Based System, Polygonal Surface Structures, Self-Organization and Emergence
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_234
id acadia19_234
authors Grewal, Neil; Escallon, Miguel; Chaudhary, Abhinav; Hramyka, Alina
year 2019
title INFRASONIC
doi https://doi.org/10.52842/conf.acadia.2019.234
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 234-245
summary In 2015, an earthquake of 7.8 magnitude displaced over 6.6 million people in Kathmandu, Nepal. Three years later, the country continues in its struggle to rebuild its capital. The aim of this study is to investigate a construction system, produced from locally sourced materials, that can aggregate and deploy as self-built, habitable infrastructure. The study focused on the relationship between material resonance, earthquake resistant structures, and fabrication strategies. An agent-based form-finding algorithm was developed using knowledge acquired through physical prototyping of mycelium-based composites to generate earthquake resistant geometries, optimize material usage, and enhance spatial performance. The results show compelling evidence for a construction methodology to design and construct a 3-4 story building that holds a higher degree of resistance to earthquakes. The scope of work contributes to advancements in bioengineering, confirming easy-to-grow, light-weight mycelium-composites as viable structural materials for construction.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia15_407
id acadia15_407
authors Kim, Dongil; Lee, Seojoo
year 2015
title A Systemized Aggregation with Generative Growth Mechanism in Solar Environment
doi https://doi.org/10.52842/conf.acadia.2015.407
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 407-415
summary The paper demonstrates a work-in-progress research on an agent-based aggregation model for architectural applications with a system of assembly based on environmental data acted as a driver for a growth mechanism. Even though the generative design and algorithms have been widely employed in the field of art and architecture, such applications tend to stay in morphological explorations. This paper examines an aggregation model based on Diffusion Limited Aggregation system incorporating solar environment analysis for global perspective of aggregation, the geometry research for lattice systems, and morphological principles of unit module in agent scale. The later part of this research paper demonstrates the potential of a design process through the “Constructed Cloud” case study, including site-specific applications and the implementation of the systematized rule set.
keywords Aggregation, Generative Algorithm, Diffusion Limited Aggregation, Responsive Growth Mechanism, Solar Environment, Responsive System / Algorithm, Adaptable Architecture, Data Analysis, Systemized Architecture, Truncated Octahedron, Sun Oriented Aggregation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2015_314
id ecaade2015_314
authors Narahara, Taro and Kobayashi, Yoshihiro
year 2015
title Crowd Mapper: Projection-based Interactive Pedestrian Agents for Collective Design in Architecture
doi https://doi.org/10.52842/conf.ecaade.2015.1.191
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 191-200
summary Crowd Mapper is a projection-based, low-cost spatial design tool that can visualize possible pedestrian crowd behaviors associated with spatial configurations that are interactively updated by users. The method utilizes efficient representation of 2-D silhouette-based figures using agent-based computation, developed by the first author, and allows real-time editing of building designs by multiple users. The use of projection mapping technology allows architects to project multiple design schemes with three-dimensional depth and qualities. While this method still conforms to the familiar framework of architectural production standards utilizing traditional white massing models, the method has a potential to improve the existing work flow and stimulate the creativity of architects by its real-time editing capabilities.
wos WOS:000372317300020
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=73e06404-702d-11e5-95d7-4b1f80fd74e7
last changed 2022/06/07 07:59

_id caadria2015_181
id caadria2015_181
authors Pantic, Igor and Soomeen Hahm
year 2015
title Isomorphic Agency
doi https://doi.org/10.52842/conf.caadria.2015.179
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 179-188
summary This paper deals with the topic of agent based design systems and their application in the process of generative design, with the goal of creating a series of volumetric arrangements of varying surface qualities. To test this approach, we created a custom made tool for Agent Based Modelling - Isomorphic Agency - whose design and functionality are described in this paper. Furthermore, we conduct a series of design exercises which combine different parameters, examining the resulting geometries and underlying organizational principles.
keywords multi agent systems; generative design; design research
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2015_114
id ecaade2015_114
authors Roggema, Rob and Nikolay, Popov
year 2015
title Swarm Planning: Development of Generative Spatial Planning Tool for Resilient Cities
doi https://doi.org/10.52842/conf.ecaade.2015.1.519
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 519-527
summary In dealing with unexpected impacts of climate change current spatial planning tools are irresponsive and inflexible. The outcomes of applications of these tools are very limited in number, producing static plans that if implemented are very vulnerable to climate hazards. Therefore, an innovative generative tool has been developed to support spatial planning which results in designs that are responsive and adjustable to unexpected, simulated changes. The development of the generative tool is informed by swarm planning theory, and by contemporary generative approaches in urban design and planning. The generative tool is modeled as an Agent-Based System and utilizes versions of the canonical flocking algorithm. The agents are abstract cubical units of space that represent building envelopes. The agents exist and work within an environment that represents a site in terms of topography, land value, and available/buildable land. The agents receive information from the environment and act upon this information. The unexpected climate impact is a simulated flood, which affects both the environment and the agents. The outputs of the tool are generated 'bottom-up' in order to study emergent spatial configurations, as massings of building units.
wos WOS:000372317300056
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=205afb0c-7107-11e5-9c2a-17072d6ddcaa
last changed 2022/06/07 07:56

_id acadia15_297
id acadia15_297
authors Vasey, Lauren; Baharlou, Ehsan; Dörstelmann, Moritz; Koslowski; Marshall Prado, Valentin; Schieber, Gundula; Menges, Achim; Knippers, Jan
year 2015
title Behavioral Design and Adaptive Robotic Fabrication of a Fiber Composite Compression Shell with Pneumatic Formwork
doi https://doi.org/10.52842/conf.acadia.2015.297
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 297-309
summary This paper presents the production and development of an adaptive robotically fabricated ber composite compression shell with pneumatic formwork as a case study for investigating a generative behavioral design model and an adaptive, online mode of production. The project builds off of previous research at the University of Stuttgart on lightweight ber composite structures which attempts to reduce the necessary formwork for fabrication while simultaneously incorporating structural, material and fabrication logics into an integrative computational design tool. This paper discusses the design development and fabrication work ow of the project, as well a set of strategies which were developed for online robotic programming in response to live sensor data.
keywords Behavioral Fabrication, Behavioral Robotics, Agent Based Computation, Online Control, Biomimetics, Pneumatics, Signal Processing, Fibre Based Composites
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2015_59
id ecaade2015_59
authors Österlund, Toni and Pihlajaniemi, Henrika
year 2015
title VirtuAUL - A Design Framework for Adaptive Lighting
doi https://doi.org/10.52842/conf.ecaade.2015.1.201
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 201-210
summary The rapid development of lighting technology and the integration of information technology into our everyday environments, have opened up new possibilities for the creative and sustainable design of adaptive lighting. For the design, control and real-world implementation of adaptive lighting, we present a novel design framework called VirtuAUL. The framework consists of computational methods and tools that allow for the lighting designer to design adaptive lighting processes, that generate lighting patterns based on sensor stimuli, without the need for programming. The control and design methodology is based on the deployment of network-based agents: designer controls and guides flows of agents in a virtually defined network, where lights and sensors act as the network nodes. The VirtuAUL designer software allows for the designer to graphically define the adaptive processes that generate the lighting patterns by modifying the network nodes, topology, link directionalities, agent parameters and other design elements.
wos WOS:000372317300021
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=862a93b4-702d-11e5-a471-537a93f22d37
last changed 2022/06/07 07:57

_id cf2015_279
id cf2015_279
authors Abdelmohsen, Sherif M. and Massoud, Passaint M.
year 2015
title Making Sense of those Batteries and Wires: Parametric Design between Emergence and Autonomy
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 279-296.
summary This paper reports on the process and outcomes of a digital design studio that integrates parametric design and generative systems in architectural and urban design projects. It explores the interrelationship between the emergence of innovative formal representations using parametric design systems on the one hand, and design autonomy; more specifically the conscious process of generating and developing an architectural concept, on the other. Groups of undergraduate students working on an architectural project are asked to identify a specific conceptual parti that addresses an aspect of architectural quality, define strategies that satisfy those aspects, and computational methodologies to implement those strategies, such as rule-based systems, self-organization systems, and genetic algorithms. The paper describes the educational approach and studio outcomes, discusses implications for CAAD education and curricula, and addresses issues to be considered for parametric and generative software development.
keywords Parametric modeling, generative design, emergence, autonomy, design exploration, CAAD curriculum.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_090
id caadria2015_090
authors Altabtabai, Jawad and Wei Yan
year 2015
title A User Interface for Parametric Architectural Design Reviews
doi https://doi.org/10.52842/conf.caadria.2015.065
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 65-74
summary Architectural form and performance are affected by the designer's graphical representation methods. Parametric CAD systems, as design and representation tools, have become ubiquitous in architectural practice and education. Literature in the area of parametric design reviews is scarce and focused within building inspection and construction coordination domains. Additionally, platforms marketed as design review tools lack basic functionality for conducting comprehensive, parametric, and performance-based reviews. We have developed a user interface prototype where geometric and non-geometric information of a Building Information Model were translated into an interactive gaming environment. The interface allows simultaneous occupation and simulation of spatial geometry, enabling the user to engage with object parameters, as well as, performance-based, perspectival, diagrammatic, and orthographic representations for total spatial and performance comprehension.
keywords Design cognition; Virtual/augmented reality and interactive environments; Human-computer interaction.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2015_485
id cf2015_485
authors Anaf, Márcia and Harris, Ana Lúcia Nogueira de Camargo
year 2015
title The geometry of Chuck Hoberman as the basis for the development of dynamic experimental structures
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 485.
summary The cognitive-theoretical foundation referring to teach drawing as a way of thinking, as well as the construction of the environment by means of drawing using transforming geometries and the formal and para-formal computational process, creating unusual geometries through generative design processes and methodologies, can be seen as some of the main possibilities in exploring dynamic experimental structures for an Adaptive Architecture. This article presents the development of a model for articulated facades, inspired by Hoberman´s Tessellates, and his Adaptive Building Initiative (ABI) project to develop facades models that respond in real time to environmental changes. In addition, we describe an experiment based on the retractable structures, inspired by Hoberman´s work and experimentations. Solutions for responsive facades can offer more flexible architectural solutions providing better use of natural light and contributing to saving energy. Using Rhinoceros and the Grasshopper for modeling and test the responsiveness, the parametric model was created to simulate geometric panels of hexagonal grids that would open and close in reaction to translational motion effects, regulating the amount of light that reaches the building.
keywords Parametric architecture, Hoberman´s Tessellates, Adaptive Building Initiative (ABI), Articulated Facades, Complex Geometries, Retractable structures, Retractable polyhedra.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_10.177
id sigradi2015_10.177
authors Angelo, Alex Garcia Smith; Manna, Ilaria La; Hernandez, Oscar; Valdiviezo, Marlon; Lastras, Alejandra Díaz de León; Salazar, Oscar Ivan Campo; Montezuma, Vanessa; Zubieta, Marco
year 2015
title Fab Lab and Multiculturalism in Latin America: The Fab Lat Kids case and the project “Emosilla”
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 551-557.
summary This paper expresses a lecture of the experience of an investigation carried by a group of Latin American Fab Labs dedicated to the promotion of the use of modeling, digital fabrication, and network communication as tools of educational and social development of children in latin culture. This study is based on online workshop typologies with a methodological perspective that included local technological adaptations, data gathering, and exchange of knowledge on the fab lab network.
keywords Design, Digital Manufacturing, Society, Technology Learning, Collaborative Network
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2015_10.74
id sigradi2015_10.74
authors Angulo, Antonieta; Velasco, Guillermo Vásquez de
year 2015
title Virtual Sketching: Instructional Low Resolution Virtual Reality Simulations
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 506-513.
summary This research paper describes the implementation of virtual reality immersive simulation studios in academia, facilitated by the use of the “Virtual Sketching Method” (VSM). The VSM allows the basic expression of architectural forms and the perceptual experience of interior and exterior spaces. It fosters simulations based on render-less (low resolution) visualization in contrast to other simulation workflows based on render-more (high resolution) visualization techniques. It bridges between different types of media and supports iterative cycles of formulation, prototyping, and assessment. The paper reports on students’ learning outcomes and their qualitative correlation with the VSM usability and effectiveness in design learning.
keywords Virtual Reality, Immersive Simulation, Spatial Design, Virtual Sketching, Design Instruction
series SIGRADI
email
last changed 2016/03/10 09:47

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