CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2015_005
id cf2015_005
authors Celani, Gabriela; Sperling, David M. and Franco, Juarez M. S. (eds.)
year 2015
title Preface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 5-13.
summary Since 1985 the Computer-Aided Architectural Design Futures Foundation has fostered high level discussions about the search for excellence in the built environment through the use of new technologies with an exploratory and critical perspective. In 2015, the 16th CAAD Futures Conference was held, for the first time, in South America, in the lively megalopolis of Sao Paulo, Brazil. In order to establish a connection to local issues, the theme of the conference was "The next city". The city of Sao Paulo was torn down and almost completely rebuilt twice, from the mid 1800s to the mid 1900s, evolving from a city built in rammed-earth to a city built in bricks and then from a city built in bricks to a city built in concrete. In the 21st century, with the widespread use of digital technologies both in the design and production of buildings, cities are changing even faster, in terms of layout, materials, shapes, textures, production methods and, above all, in terms of the information that is now embedded in built systems.Among the 200 abstracts received in the first phase, 64 were selected for presentation in the conference and publication in the Electronic Proceedings, either as long or short papers, after 3 tough evaluation stages. Each paper was reviewed by at least three different experts from an international committee of more than 80 highly experienced researchers. The authors come from 23 different countries. Among all papers, 10 come from Latin-American institutions, which have been usually under-represented in CAAD Futures. The 33 highest rated long papers are also being published in a printed book by Springer. For this reason, only their abstracts were included in this Electronic Proceedings, at the end of each chapter.The papers in this book have been organized under the following topics: (1) modeling, analyzing and simulating the city, (2) sustainability and performance of the built environment, (3) automated and parametric design, (4) building information modeling (BIM), (5) fabrication and materiality, and (6) shape studies. The first topic includes papers describing different uses of computation applied to the study of the urban environment. The second one represents one of the most important current issues in the study and design of the built environment. The third topic, automated and parametric design, is an established field of research that is finally becoming more available to practitioners. Fabrication has been a hot topic in CAAD conferences, and is becoming ever more popular. This new way of making design and buildings will soon start affecting the way cities look like. Finally, shape studies are an established and respected field in design computing that is traditionally discussed in CAAD conferences.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia15_110
id acadia15_110
authors Marcu, Mara; Tang, Ming
year 2015
title Data Mapping and Ornament in Digital Craft
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 110-120
doi https://doi.org/10.52842/conf.acadia.2015.110
summary With an ever-increasing index of digital artifacts, we have begun to exhaust variation as an adaptive technique. The problem with incremental modulation (here understood as sequential and slowly progressing change of a set of parameters within a field condition) is that in essence it leads to morphologically equivalent and, hence, repetitive patterns of habitation. While the role of variation proved key in pushing forward an essential body of research testing and optimizing principles of mass customization, its residual effects become critically disconcerting. This paper presents an investigation of tectonic mutations for the generation of form, seen through data simulation experiments and machining artifacts. Through several projects we investigate the effects of ornament created as a result of the new relationship between generative modeling, simulation, and fabrication in the digital age. Subject to (de)generative mutation techniques, ornament can be under-stood as a result of overlaid data, whether the data is performance related or not, in both massing and surface conditions. This new working methodology will mitigate between the incertitude regarding time, history and memory, and by reinventing their relation it will reassess ornament’s agency within the digital culture. Design methods are extended by exploring, collecting, analyzing, and representing data through various materialization processes. Design is therefore reconsidered as being injected with the concepts of data driven design and dependent on the inter-play between performance and aesthetics. In this way, we consider the footprint - or the subsequent impact - of the human onto the nonhuman using artificial intelligence as a medium. These intentionally or accidentally engraved layers of information begin to describe potential trajectories of novel survival modes in the Anthropocene.
keywords Data mapping, ornament, generative modeling, simulation, CNC fabrication, degenerative mutation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaade2015_53
id ecaade2015_53
authors Duro-Royo, Jorge; Mogas-Soldevila, Laia and Oxman, Neri
year 2015
title Physical Feedback Workflows in Fabrication Information Modeling (FIM) - Analysis and Discussion of Exemplar Cases across Media, Disciplines and Scales
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 299-307
doi https://doi.org/10.52842/conf.ecaade.2015.2.299
wos WOS:000372316000035
summary Novel digital fabrication platforms enable the design and construction of materially sophisticated structures with high spatial resolution in manufacturing. However, virtual-to-physical workflows and their associated software environments are yet to incorporate such capabilities. Our research sets the stage for seamless physical feedback workflows across media, disciplines and scales. We have coined the term Fabrication Information Modeling (FIM) to describe this approach. As preliminary methods we have developed four computational strategies for the design and digital construction of custom systems. These methods are presented in the context of specific design challenges and include a biologically driven fiber construction algorithm; an anatomically driven shell-to-wearable translation protocol; an environmentally-driven swarm printing system; and a manufacturing-driven hierarchical fabrication platform. We discuss and analyze these four challenges in terms of their capabilities to integrate design across media, disciplines and scales through concepts such as multi-dimensionality, media-informed computation and trans-disciplinary data.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e41927e2-6fe7-11e5-a181-5b730dc456c4
last changed 2022/06/07 07:55

_id ecaade2015_83
id ecaade2015_83
authors Fukuda, Tomohiro; Mori, Keisuke and Imaizumi, Jun
year 2015
title Integration of CFD, VR, AR and BIM for Design Feedback in a Design Process - An Experimental Study
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 665-672
doi https://doi.org/10.52842/conf.ecaade.2015.1.665
wos WOS:000372317300072
summary To improve indoor thermal environment, it is necessary to promote a lean design process, so forecasting and consensus building by experiment and numerical calculation from the design stage have become essential. Rapid advances in software and hardware allow feedback to be generated on novel design alternatives, rather than relying on simulation results based on past designs. However, this concept has not been fully verified. Therefore, this study presents an integrated design tool which consists of Computational Fluid Dynamics (CFD), Virtual Reality (VR), Augmented Reality (AR) and Building Information Modeling (BIM). The tool was applied to the problems of an actual housing design project. Both the content of design feedback on design problems revealed through simulations in the project, and the features in the feedback process were discussed.
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2015_11.136
id sigradi2015_11.136
authors Gomes, Ana Catarina Costa; Paio, Alexandra
year 2015
title Generative Solutions: Adaptation and Flexibilization in Housing as a Qualified Social Response
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 642-648.
summary Housing for all is back on the international agenda. The economic crisis forces researchers and architects to rethink the concept of living and adopt more flexible housing design strategies as an alternative to typologies that impose rules of coexistence and do not reflect the social dynamics of a community. The introduction of rules-based housing design strategies allows the implementation of more dynamic processes. This ongoing research is a reflection on the potential of digital tools to develop spatial and formal parameters based on analysis of flexible housing models. This paper presents the initial phase of the research.
keywords Adaptive and Evolutionary Housing, Social Dynamics, Digital Tools
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaadesigradi2019_124
id ecaadesigradi2019_124
authors Ham, Jeremy, Woessner, Uwe, Kieferle, Joachim and Harvey, Lawrence
year 2019
title Exploring the Affordances and Musico-Spatial Performance Opportunities of a Virtual Drumming Environment
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 441-448
doi https://doi.org/10.52842/conf.ecaade.2019.2.441
summary The intersection of music and architecture (spatial design) has remained a fascination for practitioners and researchers for many years. This paper reports on the development of a Virtual Drumming Environment (VDE) that provides a research and cross-domain performance environment for musico-spatial design research explorations.The VDE is explored as a means of revealing affordances related to the complexities of polyrhythmic drumming through cross-domain representation of MIDI data as polyrhythmic event-time-dynamics molecules (PM) within virtual space. Further to this, we explore the VDE as a cross-domain performance environment where new modes of musico-spatial improvisation are revealed that extend drumming's 'known worlds' (Bruford, 2015).
keywords Music and Architecture; Cross-Domain Representation; Virtual Reality; Musico-Spatial performance; Affordance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaade2015_148
id ecaade2015_148
authors Moleta, Tane
year 2015
title SPACE FOR GAMES - Exploring Acquisition of Space Planning Skills through the Use of Real Time Strategy Games
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 41-45
doi https://doi.org/10.52842/conf.ecaade.2015.2.041
wos WOS:000372316000006
summary Real Time Strategy games enjoy worldwide popularity. Success in this genre of games requires a high degree of skill in spatial and temporal organisation. These skills are typically built upon a foundation characteristic of an iterative workflow. An iterative workflow is also a desirable behaviour in the design studio of architecture students allowing for a greater understanding of parameters embedded within the design and ultimately leading to better learning outcomes. This paper discusses the potential of Real Time Strategy Games and draws connections between successful player attributes found specifically in Tower Defence Games and how these could be used to introduce skills required in the planning of architectural space.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_161
id ecaade2015_161
authors Papasarantou, Chrissa; Kalaouzis, Giorgos, Pentazou, Ioulia and Bourdakis, Vassilis
year 2015
title A Spatio-Temporal 3D Representation of a Historic Dataset
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 701-708
doi https://doi.org/10.52842/conf.ecaade.2015.1.701
wos WOS:000372317300076
summary Previous research (Bourdakis et al, 2012; Papasarantou et al, 2013) dealt with the problem of creating information visualisation systems capable of combining historical data of MUCIV's database and developing strategies that embed the non-spatial data in spatial models. The database was primarily designed as an experimental flexible spatio-temporal configuration of dynamic visual structures generating a variety of narrations through interaction.The attempt of producing a legible configuration driven by a number of criteria, led to the proposition of two different arrangements, namely the linear and radial array. The aim of this paper is to present the next step on the visualization after redefining both the way that thematic axes and data are visualized and arranged/scattered. Alternate configurations are investigated, based also on theoretical analysis on the conceptualization and perception of information visualization systems (Card et al 1999, Ware, 2004).
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=74178dba-702a-11e5-aa5b-67bfe1e6502f
last changed 2022/06/07 08:00

_id eaea2015_t3_paper16
id eaea2015_t3_paper16
authors Sahin, Murat; Torun, Ayse Ozbil
year 2015
title Architecture Education and the City amid Change
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.427-438
summary Emphasising the significance of web of relations between design education and urban environment, this paper focuses on the interaction between dramatic changes in the city of ?stanbul and architecture education environment. The study covers findings of questionnaires and interviews conducted with ?stanbulians of multiple professions, quantitative and spatial data on the transformation of the city, emerging architectural activities and the panorama of the schools of architecture and their interactions. The paper explores how the key components of learning environment are affected by the turbulence of dynamic relationships in such a vibrant atmosphere, while struggling with the rapid pace of the change of dynamics of education and education technologies and environment.
keywords architecture education; city change ; ?stanbul; transformation
series EAEA
email
last changed 2016/04/22 11:52

_id acadia15_513
id acadia15_513
authors Sanchez, Jose
year 2015
title Temporal and Spatial Combinatorics in Games for Design
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 513-523
doi https://doi.org/10.52842/conf.acadia.2015.513
summary This paper will outline the techniques and language that games use to give design agency to a player. By identifying the discrete combinatorial ontology of games, as opposed to a continuous post-rationalistic approach from general design tools, we hope to develop a framework for the design of ‘games for design’, or sandboxes that allow players to develop an output that is unexpected to the game developer and contingent to a player. This research has been the foundation for the development of Block’hood, a city-building video game that explores ideas of ecology and generative urbanism.
keywords Combinatorics, city building game, game design, crowd-sourcing, ecology, learning, educational software
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia15_497
id acadia15_497
authors Sandoval Olascoaga, Carlos; Victor-Faichney, John
year 2015
title Flows, Bits, Relationships: Construction of Deep Spatial Understanding
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 497-512
doi https://doi.org/10.52842/conf.acadia.2015.497
summary The number of variables acting upon urban landscapes is numerous and interconnected, closely resembling complex systems in constant dynamic transformation. Current analytical methods and descriptions of the city are domain specific, limited in scope, and discretize the city into quantifiable individual representations, resulting in an equally limited urban policy and design. If we are to produce urban systems capable of contributing to the robustness and resiliency of cities, we ought to understand and represent the comprehensive network of actors that construct contemporary urban landscapes. On one hand, the natural sciences approach the analysis of complex systems by primarily focusing on the development of models capable of describing their stochastic formation, remaining agnostic to the contextual properties of their individual components and oftentimes discretizing the otherwise continuous relationships among parts. signers work in groups. They need to share information either synchronously or asynchronously as they work with parametric modeling software, as with all computer-aided design tools. Receiving information from collaborators while working may intrude on their work and thought processes. Little research exists on how the reception of design updates influences designers in their work. Nor do we know much about designer preferences for collaboration. In this paper, we examine how sharing and receiving design updates affects designers’ performances and preferences. We present a system prototype to share changes on demand or in continuous mode while performing design tasks. A pilot study measuring the preferences of nine pairs of designers for different combinations of control modes and design tasks shows statistically significant differences between the task types and control modes. The types of tasks affect the preferences of users to the types of control modes. In an apparent contradiction, user preference of control modes contradicts task performance time.
keywords Networks, graphs, web-mapping, GIS, urban mapping, spatial analysis, urban databases, visual representation, spatial cognition
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2015_79
id ecaade2015_79
authors Sauda, Eric; Hess, Trevor, Danchenka, Evan, Christian, Scott and Beorkrem, Chris
year 2015
title Prepared Music Field: Interactive Spatial Music Performances
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 707-714
doi https://doi.org/10.52842/conf.ecaade.2015.2.707
wos WOS:000372316000078
summary As part of ongoing research, the Digital Arts Center at UNC Charlotte has commissioned of a new music composition by Andy Akiho, a fellow at the American Academy in Rome. The presentation of this piece will begin with a premiere in Charlotte, followed by performances in Rome, New York ,Cleveland and Charleston. This collaboration focuses on responsive architecture (an interweaving of space and digital media as a critical element in contemporary architecrue) and expanded musical performance venues (an engaging, inclusive and unique atmosphere for both performers and audience). To accomplish these goals, we have created a “prepared music field” that will allow the audience to move through the space using their smart phones to engage both with live performers and digitally delivered augmented compositional elements. Audience members will have a unique listening experience depending upon their position and movement during the performance. In this work, we reconnect music with its temporal dimension by using digital methods to create a real time experience.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e268f938-6e91-11e5-a2a9-00190f04dc4c
last changed 2022/06/07 07:57

_id ecaade2015_319
id ecaade2015_319
authors Teng, Teng and Johnson, Brian R.
year 2015
title Transformable Physical Design Media
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 45-54
doi https://doi.org/10.52842/conf.ecaade.2015.1.045
wos WOS:000372317300005
summary Computer-aided design tools have become an integral part of much architectural design practice, to the point where design is heavily dependent on the assistance of these tools. But current computer-aided design tools are fundamentally limited by the WIMP (windows, icons, menus, and pointer) interface, reliant on 2d input and output. Design of buildings and other 3D objects via 2D workflow is slowed by the conversions that designers must make. In this paper, we explore the potential of transformable physical design media through two design tool prototypes: Integrated spatial gesture-based direct 3D modeling and display system (InSpire), and tangible objects based massing study tool kits (CuBe). Both of these design tool prototypes allow designers to develop their design within a fully 3d environment with optical and haptic references, so that the interaction between designer and design object become much more intuitive and direct.We conclude by discussing some related subjects in the domain of HCI and argue that transformable physical design media represent a desirable solution for enhancing design experience. Architects and designers could benefit from the usage of transformable physical design media, especially during the early phases of architectural design by allowing designers to efficiently alter the topology properties.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c66d211e-702b-11e5-b61e-53010ec74bd1
last changed 2022/06/07 07:58

_id sigradi2015_9.168
id sigradi2015_9.168
authors Tosello, María Elena; Rodríguez, Guillermo Luján
year 2015
title Spatial organization schemes for databases of knowledge networks. Alternatives to represent its elements and relationships in real time
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 459-464.
summary The capability to observe the heterogeneous elements of knowledge networks in virtual environments, and the dynamics of these performative spaces, allows evaluating and reflecting on the quality of interactions in construction and recognition mediated processes. This paper presents the first results of an innovative proposal of visualization that integrates design methodologies and is based on an ad-hoc software for taking real-time information. As corollary, it debates about the relationship between representation, design and conception of space in a complex and augmented sociotechnical context, configured and experimented as a web of events that interacts at multiple levels of articulation.
keywords Database, Representation, Interface-Space, Knowledge Networks, Mediated Processes
series SIGRADI
email
last changed 2016/03/10 10:01

_id cf2015_155
id cf2015_155
authors Williams, Mani; Burry, Jane and Rao, Asha
year 2015
title Understanding face to face interactions in a collaborative setting: Methods and Applications
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 155-174.
summary Extensive studies have shown that face-to-face interactions are a critical component in a work environment. It is an effective communication method that builds trust between team members and creates social ties between colleagues to ease future collaboration. In this paper we present our interaction analysis system that utilized an indoor tracking system to provide insights on the spatial usage and interaction dynamics in collaborative spaces. This gives space layout designers and managers quick feedback on the performance of the space and its occupancies and allows interventions and evaluations to be conducted to fine-tune the space layout or organization structure to achieve optimal performance. We demonstrate our system with data collected from a recent international design workshop.
keywords Face-to-face collaboration, indoor tracking, social interaction analysis, team management, workspace design.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_10.381
id sigradi2015_10.381
authors Barros, Diana Rodríguez; Mandagarán, María; Nigro, Paola; Hernández, María Inés
year 2015
title Design Thinking, Visual narratives and Creativity. Case teaching practices in disruptive postdigitals environments
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 618-622.
summary From the perspective of Design Thinking, we present a case of teaching practice focused on the moments of ideation, design and production of graphics database in postdigitales environments. We were interested to investigate nontraditional modalities for the representation and communication of works in Architecture; develop and optimize working methods of digital image processing; create and manage visual narratives, near the transmedia storytelling, as a teaching resource facilitator of learning construction of meaning. Also, as indicators of creativity, analyzing such experience framed studies EMIDA Research Group (CEAC) CIPADI FAUD UNMdP, Argentina.
keywords Design Thinking, Visual Narratives, Creativity, Disruptive Practice, Postdigital
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2015_421
id cf2015_421
authors Miyasaka, Elza Luli and Fabrício, Márcio Minto
year 2015
title Digital Fabrication in Brazil: Academic Production in the last decade
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 421-433.
summary This work aims to review the literature on digital fabrication verifying the Brazilian status on a general view. Concerning the methodology, the research was carried out from 2004 to 2014 analyzing three aspects: 1. the situational context of digital fabrication; 2. digital fabrication in the design process; 3. the Brazilian status. The findings revealed the use of digital fabrication is mainly focused on the design process. Also, the most common objects in the research are the development of models, furniture and pavilions. Moreover, digital fabrication is increasingly being inserted in the syllabus of architecture schools. Brazil strikes in object production both in quantities and interests throughout the country.
keywords Digital Fabrication; design production, literature / review; CAD/ CAM architecture.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_176
id caadria2015_176
authors Oh, Youngeun and Hyunsoo Lee
year 2015
title Perceived Emotional Effects of Digital Pattern in Façade Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 623-630
doi https://doi.org/10.52842/conf.caadria.2015.623
summary This study raises the question of what the emotional significance of the digital patterns has and attempts to provide an answer to such a question. The purpose of this study is to propose a direction to effectively support the façade designs of buildings by understanding the emotive design characteristics of the patterns. This study explains the design patterns on façade designs. There are five types of digital patterns which include applied patterns, perforated patterns, layered patterns, cast patterns, and tiled patterns. Among those patterns, perforated patterns are focused in further detail. This study deals with identifying emotional effects of perforated design patterns. The emotional word ‘asymmetrical’ and ‘irregular’ shows the high average of the emotional value. In the bipolar adjectives, the high emotional value is ‘irregular-regular’ and ‘asymmetrical-symmetrical’. Therefore, the final design characteristics of the perforated patterns are ‘regularity’ and ‘symmetry’. This means to be able to use the perforated patterns in order to be perceived a building façade design as the regular and symmetrical emotional effect. In this paper, it is worth analyzing design characteristics of a building façade by the support of the digital technologies and discussing the utilization of design characteristics derived. This study has contributed to the process and method of deriving the analysis results.
keywords Façade Design; Digital Pattern; Perforated Pattern; Emotional Effects
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2015_250
id ecaade2015_250
authors Parthenios, Panagiotis; Mania, Katerina and Petrovski, Stefan
year 2015
title Reciprocal Transformations Between Music and Architecture As a Real-Time Supporting Mechanism in Urban Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 493-499
doi https://doi.org/10.52842/conf.ecaade.2015.1.493
wos WOS:000372317300053
summary The more complex our cities become the more difficult it is for designers to use traditional tools for understanding and analyzing the inner essence of an eco-system such as the contemporary urban environment. Even many of the recently crafted digital tools fail to address the necessity for a more holistic design approach which captures the virtual and the physical, the immaterial and the material. Handling of massive chunks of information, classification and assessment of diverse data is nowadays more crucial than ever before. We see a significant potential in combining the fields of composition in music and architecture through the use of information technology. Merging the two fields has the intense potential to release new, innovative tools for urban designers. This paper describes an innovative tool developed at the Technical University of Crete, through which an urban designer can work on the music transcription of a specific urban environment applying music compositional rules and filters in order to identify discordant entities, highlight imbalanced parts and make design corrections. Our cities can be tuned.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=3ca02f64-70d8-11e5-adc5-5392ac8ecb2b
last changed 2022/06/07 08:00

_id sigradi2015_6.183
id sigradi2015_6.183
authors Pazmino, Ana Veronica; Braga, Rodrigo
year 2015
title Analysis tool for smart and interactive products
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 214-222.
summary This paper aims to demystify the term of interaction and intelligence to be applied with appropriate conceptual basis. Currently there are a lot of innovative products called interactive or intelligent, when in fact nothing but responsive products and low interaction. This paper presents the theoretical foundations of interaction levels and smart design (related to artificial intelligence), then it shows the deconstruction and analysis of interactive products through specific criteria. The result item is a tool for analyzing interactive and intelligent products.
keywords Interaction Design, Smart Design, Innovation
series SIGRADI
email
last changed 2016/03/10 09:57

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