CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2015_484
id cf2015_484
authors Liao, Kai; Vries, Bauke de; Kong, Jun and Zhang, Kang
year 2015
title Pattern, cognition and spatial information processing: Representations of the spatial layout of architectural design with spatial-semantic analytics
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 484.
summary In this paper, we review and extend the idea of Alexander’s “pattern language”, especially from the viewpoints of complexity theories, information systems, and human-computer interaction, to explore spatial cognition-based design representations for “intelligent and adaptive/interactive environment” in architecture and urban planning. We propose a theoretic framework of design patterns “with spatial information processing”, and attempt to incorporate state-of-the-art computational methods of information visualization/visual analytics into the conventional CAAD approaches. Focused on the spatial-semantic analytics, together with abstract syntactic pattern representation, by using “spatial-semantic aware” graph grammar formalization, i.e., Spatial Graph Grammars (SGG), the relevant models, algorithms and tool are proposed. We testify our theoretic framework and computational tool VEGGIE (a Visual Environment of Graph Grammar Induction Engineering) by using actual architectural design works (spatial layout exemplars of a small office building and the three house projects by Frank Lloyd Wright) as study cases, so as to demonstrate our proposed approach for practical applications. The results are discussed and further research is suggested.
keywords Pattern language, complex adaptive systems, spatial cognition, design representations, spatial information processing, Artificial Intelligence, visual language, Spatial Graph Grammars (SGG), spatial-semantic analytics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
wos WOS:000402063700074
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2023_416
id sigradi2023_416
authors Machado Fagundes, Cristian Vinicius, Miotto Bruscato, Léia, Paiva Ponzio, Angelica and Chornobai, Sara Regiane
year 2023
title Parametric environment for internalization and classification of models generated by the Shap-E tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1689–1698
summary Computing has been increasingly employed in design environments, primarily to perform calculations and logical decisions faster than humans could, enabling tasks that would be impossible or too time-consuming to execute manually. Various studies highlight the use of digital tools and technologies in diverse methods, such as parametric modeling and evolutionary algorithms, for exploring and optimizing alternatives in architecture, design, and engineering (Martino, 2015; Fagundes, 2019). Currently, there is a growing emergence of intelligent models that increasingly integrate computers into the design process. Demonstrating great potential for initial ideation, artificial intelligence (AI) models like Shap-E (Nichol et al., 2023) by OpenAI stand out. Although this model falls short of state-of-the-art sample quality, it is among the most efficient orders of magnitude for generating three-dimensional models through AI interfaces, offering practical balance for certain use cases. Thus, aiming to explore this gap, the presented study proposes an innovative design agency framework by employing Shap-E connected with parametric modeling in the design process. The generation tool has shown promising results; through generations of synthetic views conditioned by text captions, its final output is a mesh. However, due to the lack of topological information in models generated by Shap-E, we propose to fill this gap by transferring data to a parametric three-dimensional surface modeling environment. Consequently, this interaction's use aims to enable the transformation of the mesh into quantifiable surfaces, subject to collection and optimization of dimensional data of objects. Moreover, this work seeks to enable the creation of artificial databases through formal categorization of parameterized outputs using the K-means algorithm. For this purpose, the study methodologically orients itself in a four-step exploratory experimental process: (1) creation of models generated by Shap-E in a pressing manner; (2) use of parametric modeling to internalize models into the Grasshopper environment; (3) generation of optimized alternatives using the evolutionary algorithm (Biomorpher); (4) and classification of models using the K-means algorithm. Thus, the presented study proposes, through an environment of internalization and classification of models generated by the Shap-E tool, to contribute to the construction of a new design agency methodology in the decision-making process of design. So far, this research has resulted in the generation and classification of a diverse set of three-dimensional shapes. These shapes are grouped for potential applications in machine learning, in addition to providing insights for the refinement and detailed exploration of forms.
keywords Shap-E, Parametric Design, Evolutionary Algorithm, Synthetic Database, Artificial Intelligence
series SIGraDi
email
last changed 2024/03/08 14:09

_id cf2015_381
id cf2015_381
authors Menegotto, José Luis
year 2015
title A framework for speech-oriented CAD and BIM systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 381.
summary This article discusses the development of a Speech Oriented Graphics Interface embedded in CAD and BIM software. The aim is to provide the means to work with complex 3D BIM models with minimal touch operations. We can cite the growing need for tools and user interfaces to assist designers in handling complex models, minimizing the risk of producing changes accidentally. In this area, the integration of a graphical database in BIM applications can be seen as an advantage over traditional CAD applications. However, we can note a difficulty in this integration, due to the need to maintain the constant levels of mental concentration required in order to effectively manage a larger inter-connected graphical database. Specifically in this area, voice interfaces can help by avoiding the need of "touch" to work with the 3D models, looking for improving its robustness and consistency. In addition, SR is used in order to reduce cognitive stress among the users, trying eliminating the need to memorize and remember commands, names and locations in GUI interfaces.
keywords Accessibility, Text to Speech, Speech Recognition, CAD-BIM.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_8.163
id sigradi2015_8.163
authors Tramontano, Marcelo; Junior, Anibal Pereira
year 2015
title A new meaning to the physical model: 3D printing and architectural design teaching
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 350-354.
summary This article aims to produce reflections on two main aspects of the use of so-called 3D printing to produce physical models in architectural design processes: 1. preparation of files, preparation of students; 2. printed physical models as part of the design process. In addition to brief literature review of the key concepts involved, the article relies on results of research conducted by Nomads.usp Center of Interactive Living Studies (www.nomads.usp.br), and activities with students of the mandatory undergraduate course “Project 3: architecture, city, landscape,” both of the Institute of Architecture and Urbanism, University of Sao Paulo, IAU-USP (www.iau.usp.br), Brazil.
keywords 3D Printing, Digital Fabrication, Architectural Design Teaching, Physical Models
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade2015_91
id ecaade2015_91
authors Correia, Hugo and Leitão, António
year 2015
title Extending Processing to CAD applications
doi https://doi.org/10.52842/conf.ecaade.2015.1.159
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 159-167
summary The Processing language was created to teach programming to the design, architecture, and electronic arts communities. Despite its success, Processing has limited applicability in the architectural realm, as no CAD (Computer-Aided Design) or BIM (Building Information Modeling) application supports Processing. As a result, architects that have learnt Processing are unable to use the language in the context of modern, script-based, architectural work. This work joins Processing with the world of CAD or BIM applications, creating a solution that allows architects to prototype new designs using Processing and generate results in a CAD or BIM application. To achieve this, we developed an implementation of Processing for the Rosetta programming environment, allowing Processing scripts to generate 2D and 3D models in a variety of CAD or BIM applications, such as AutoCAD, Rhinoceros3D, SketchUp, and Revit.
wos WOS:000372317300017
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=1c251750-70c8-11e5-9996-33e39ead7b04
last changed 2022/06/07 07:56

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
doi https://doi.org/10.52842/conf.caadria.2017.467
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2015_207
id cf2015_207
authors Fukuda, Tomohiro; Ban, Hirokazu; Yagi, Katsuhito and Nishiie, Junro
year 2015
title Development of high-definition Virtual Reality for historical architectural and urban digital reconstruction: A case study of Azuchi Castle and Old Castle Town in 1581
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 207.
summary This study shows fundamental data for constructing a high-definition VR application under the theme of a three-dimensional visualization to restore past architecture and cities. It is difficult for widespread architectural and urban objects to be rendered in real-time. Thus, in this study, techniques for improving the level of detail (LOD) and representation of natural objects were studied. A digital reconstruction project of Azuchi Castle and old castle town was targeted as a case study. Finally, a VR application with specifications of seven million polygons, texture of 1.87 billion pixels, and 1920 × 1080 screen resolution, was successfully developed that could run on a PC. For the developed VR applications, both qualitative evaluation by experts and quantitative evaluation by end users was performed.
keywords Cultural heritage, digital reconstruction, Virtual Reality, visualization, 3D modeling, presentation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_464
id cf2015_464
authors Narahara, Taro
year 2015
title Architecture meets gaming and robotics: Creating interactive prototypes and digital simulations for architects
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 464.
summary This paper presents an approach to producing an interactive physical kinetic prototype and its digital simulation for architects using a series of proposed methods. Conventional architectural CAD applications alone are not always sufficient for illustrating ideas for adaptable and responsive architecture that can conditionally change its states over time. The use of technologies from game design and robotics has a potential to extend the role of architects beyond merely providing static formal design solutions to various spatial problems. The paper introduces methods for rapid prototyping and real-time interaction between physical kinetic prototypes and a digital application environment for simulation using readily available commodity hardware, such as Arduino microcontrollers, 9g servo motors, Kinect sensors, and Unity 3D game engine software with its computational physics. The paper also presents case studies using the approach and discusses possible applications and assessment of this approach.
keywords Interactive prototypes, simulation, game engine, robotics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_099
id caadria2015_099
authors Park, Daekwon; Juhun Lee and Alejandra Romo
year 2015
title Poisson's Ratio Material Distributions
doi https://doi.org/10.52842/conf.caadria.2015.735
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 735-744
summary The Poisson’s ratio of materials describes the ratio of the transverse to axial strain. While most materials exhibit non-negative Poisson ratio, here we focus on the topological properties of negative ratio materials also known as auxetic constructs. Digital modelling and physical fabrication are employed to generate and test experimental auxetic configurations. The first set of studies employ 2D space-filling tessellations integrating both negative and positive Poisson ratio cells. The tessellations are designed through binary state transitions and gradual morphing transitions. A second set of studies explores the topological optimization of a single negative Poisson cell configuration following the logic that a cell constitutes the building block of auxetic materials. The third set of studies focuses on the translation of heterogeneous Poisson ratio 2D tessellations into 3D constructs. Here, two methods of fabrication are explored: lamination method and cellular grading. The precision of the cellular grading method renders it particularly suitable for multi-material 3D printing fabrication which is theoretically studied and proposed. Space-filling heterogeneous tessellation studies are applied to architectural and product design proposals. These proposals exhibit properties that could serve to design and develop further research on real-world applications.
keywords Optimization; cellular structure; negative Poisson’s ratio; auxetic material; material distribution.
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2024_477
id caadria2024_477
authors Akbaylar Hayreter, Ipek, Gulec Ozer, Derya and As Cemrek, Handan
year 2024
title Enhancing Cultural Heritage Digitalization and Visitor Engagement Through LiDAR Scanning and Gamification
doi https://doi.org/10.52842/conf.caadria.2024.2.283
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 283–292
summary Cultural heritage assets are valuable, providing important information about humanity's past and conveying it to the future. Unfortunately, conventional documentation is insufficient to preserve them for the next generations. Furthermore, increasing visitor interaction with these assets and raising awareness has been one of the challenges in this field. In this paper, we will examine how mobile LiDAR (Laser Detection and Ranging) technology can be used to precisely scan and document historical sites and how it can be combined with gamification elements to provide visitors with better experiences. It is also important that the texture taken in mobile laser scanning can be used to better visualize 3D mesh models of the scanned objects, so the fastest application that produces 3D models is selected. The study area is Syedra Ancient City in Alanya / Turkey, where the research and excavation process has continued since 2015 and the restoration projects started in 2023. Future work includes the creation of experiences to provide a basis for gamification and revitalizing the story of the heritage for the visitors through digital storytelling and AR (Augmented Reality). Preserving historical sites while providing visitors with a more in-depth, vivid and enjoyable experience are important facts for enhancing cultural heritage and passing it on to future generations.
keywords Cultural Heritage, Digitalization, LiDAR, Mobile Laser Scanning, Digital Storytelling, Augmented Reality, Gamification
series CAADRIA
email
last changed 2024/11/17 22:05

_id sigradi2015_8.27
id sigradi2015_8.27
authors Boas, Naylor Vilas
year 2015
title Digital Urban Simulators: Representation and Interaction with the History of the Cities
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 308-316.
summary This work aims to expose the methodological process of the construction of a digital urban simulator called “SIMRio”, that is being developed at the Laboratory of Digital Representation and Urban Analysis. Constructed with the technology of videogames, through the use of its engines applied to digital 3d models of central area of Rio de Janeiro, the research has the objective to develop interactive systems where one could virtually visit, in real time, not only the spaces of the city, but also different times of its history, walking between them as if were in a digital time machine.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email
last changed 2019/08/07 14:03

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_135
id cf2015_135
authors Cuperschmid, Ana Regina M.; Ruschel, Regina C. and Monteiro, Ana Maria R. de G.
year 2015
title Augmented Reality: Recognition of Multiple Models Simultaneously
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 135-154.
summary The problem at hand is to ensure that the perception by means of Augmented Reality (AR) is hence reliable and opinions resulting from a Participatory Design (PD) mediated by this technology could be incorporated into the design solution. This paper presents the evaluation of multiple 3D models recognition in AR, with or without an auxiliary projection. Leisure area designs involve urban equipment of various dimensions that are visualized simultaneously. Therefore, it was necessary to verify if the participants were capable of recognizing them and which would be the best way to visualize: exclusively with the iPad screen or with the iPad associated with an external projection – to verify whether the visualization using an external projection would amplify the visualization area. The results obtained in the evaluation were used to improve the AR application and also, to develop guidelines for the AR use in a PD.
keywords Augmented Reality, Recognition, User Experience Evaluation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_124
id cf2015_124
authors de Souza, Douglas Lopes; Martinez, Andressa Carmo Pena and Santos, Denise de Mônaco
year 2015
title The Potential Use of Laser Scanner in Urban Contexts
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 124-134.
summary 3D laser scanner is an instrument that employs LiDAR technology to map out objects in space by means of remote detection. In Architecture, digital mapping through 3D laser scanning mainly aims at creating digital surface models based on instant recordings of still objects, whereas lived spaces such as squares, streets, and urban surroundings presuppose the presence of people on the move. This paper presents some preliminary results of an investigation on the use of 3D laser scanning in urban contexts. It seeks to examine experimental data on moving people obtained in point clouds and discuss their operationalization possibilities and limitations. The main goal of this investigation is to assess the potential of this technology for use as a research tool and in city-scale design processes.
keywords 3D laser scanning technology, motion modeling, geometrical modeling, computational tools, urban survey.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t2_paper04
id eaea2015_t2_paper04
authors Frank, Tim; Luke, Christina; Roosevelt, Chris
year 2015
title Envisioning our First-Principles Predecessors: Legacies of Climatization in Ancient Anatolian Structures
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.152-164
summary The homogenization of our current building culture makes vernacular structures around the world extremely vulnerable to desuetude and calls to question how new forms of representation can highlight alternative facets of our built heritage. This paper explores the changing nature of heritage interpretation and offers new methods in representing vernacular structures, highlighting their exquisite atmospheric disposition through the use of state-of-the-art computer simulation programs. The ancient Anatolian region and its vast inventory of exemplary antiquities serves as the site of investigation, encompassing an area that stretches from the western Aegean coastline to the south eastern plain. The results of this study indicate that the intensified development density of these building complexes produce unique models of collective living, establishing a rich inventory of intermediary spatial types that inflect the daily and seasonal variations of the temperate Anatolian climate.
keywords vernacular heritage; passive climatization; computational simulation
series EAEA
email
last changed 2016/04/22 11:52

_id cf2015_421
id cf2015_421
authors Miyasaka, Elza Luli and Fabrício, Márcio Minto
year 2015
title Digital Fabrication in Brazil: Academic Production in the last decade
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 421-433.
summary This work aims to review the literature on digital fabrication verifying the Brazilian status on a general view. Concerning the methodology, the research was carried out from 2004 to 2014 analyzing three aspects: 1. the situational context of digital fabrication; 2. digital fabrication in the design process; 3. the Brazilian status. The findings revealed the use of digital fabrication is mainly focused on the design process. Also, the most common objects in the research are the development of models, furniture and pavilions. Moreover, digital fabrication is increasingly being inserted in the syllabus of architecture schools. Brazil strikes in object production both in quantities and interests throughout the country.
keywords Digital Fabrication; design production, literature / review; CAD/ CAM architecture.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t2_paper12
id eaea2015_t2_paper12
authors Pietrzykowska, Justyna
year 2015
title Physical Models of Built Heritage – Making Architecture More Comprehensive to the Blind and Visually Impaired
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.241-249
summary Built heritage should be inclusive as it plays important role in constructing people’s identity and development of sustainable society The focus of this paper is to find the medium to represent built heritage in context of multi-sensory dimension and to report on the development of haptic models to support curators and directors of museums in paying more attention to the form of showing historical architecture to the blind and visually impaired visitors. The process of creating the physical 3d models, such as dining room in Poznanski Palace in Museum of the City of Lodz, is described in detail.
keywords multi-sensorial media; tactile representation; non- visual heritage
series EAEA
email
last changed 2016/04/22 11:52

_id cf2015_243
id cf2015_243
authors Velasco, Rodrigo; Brakke, Aaron Paul and Chavarro, Diego
year 2015
title Dynamic façades and computation: Towards an inclusive categorization of high performance kinetic façade systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 243.
summary This chapter provides a panorama of the current state of computationally controlled dynamic facades through a literature review and a survey of contemporary projects. This was completed with an underlying interest in understanding how innovative design solutions with the capacity to ‘react to’ and/or ‘interact with’ the varying states of climatic conditions have been developed. An analysis of these projects was conducted, and led to the identification of tendencies, which were subsequently synthesized and articulated. While most classifications are limited to describing the movement or structure needed to achieve morphological transformation, an important recommendation is to also consider control as a determining factor. For this reason, the culmination of the investigation presented here is a proposal for a classification structure of dynamic facades, developed according to the functional modus operandi of each structure in terms of movement and control.
keywords Dynamic Facades, Kinetic Architecture, Computational Control, High Performance Building Envelopes
series CAAD Futures
email
last changed 2015/06/29 07:55

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