CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2015_144
id ecaade2015_144
authors Kim, Sun-Joong; Choi, Yuri and Lee, Ji-Hyun
year 2015
title Architectural Bioinspired Design: Functional Assessment of Design Terminologies to Support a Biological System Search - Functional Assessment of Design Terminologies to Support a Biological System Search
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 467-476
doi https://doi.org/10.52842/conf.ecaade.2015.2.467
wos WOS:000372316000053
summary In this study, the semantic relationship of lexicons from the architectural design domain and function words frequently used in the bioinspired design domain were quantitatively extracted. Even though bioinspired design for the architecture domain has a lot of possibility of use, it is not comparably accessible because the design supportive systems were focused on engineering design domain. Therefore, the semantic relatedness between function words from the engineering domain and lexicons from the architectural domain were quantified in order to develop a lexicon based biological system search tool. The lexicons were extracted from the texts of the International Building Code and natural language processing techniques supported the task. And the semantic relatedness between the lexicons and function words were quantified by the semantic network analysis using the WordNet system.
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia15_123
id acadia15_123
authors Askarinejad, Ali; Chaaraoui, Rizkallah
year 2015
title Spatial Nets: the Computational and Material Study of Reticular Geometries
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 123-135
doi https://doi.org/10.52842/conf.acadia.2015.123
summary Reticular systems are in many aspects a distinct taxonomy of volumetric geometries. In comparison with the conventional embodiment of a ‘volume’ that encapsulates a certain quantity of space with a shell reticular geometries emerge from the accumulation of micro elements to define a gradient of space. Observed in biological systems, such structures result from their material properties and formation processes as well as often ‘simple’ axioms that produce complex results. In micro or macro levels, from forest tree canopies to plant cell walls these porous volumes are not shaped to have a singular ‘solution’ for a purpose; they provide the fundamental geometric characteristics of a ‘line cloud’ that is simultaneously flexible in response to its environment, porous to other systems (light, air, liquids) and less susceptible to critical damage. The porosity of such systems and their volumetric depth also result in kinetic spatial qualities in a 4D architectural space. Built upon a ‘weaving’ organization and the high performance material properties of carbon fiber composite, this research focuses on a formal grammar that initiates the complex system of a reticular volume. A finite ‘lexical’ axiom is consisted of the basic characters of H, M and L responding to the anchor points on the highest, medium and lower levels of the extruding loom. The genome thus produces a string of data that in the second phase of programming are assigned to 624 points on the loom. The code aims to distribute the nodes across the flat line cloud and organize the sequence for the purpose of overlapping the tensioned strings. The virtually infinite results are then assessed through an evolutionary solver for confining an array of favorable results that can be then selected from by the designer. This research focuses on an approximate control over the fundamental geometric characteristics of a reticular system such as node density and directionality. The proposal frames the favorable result of the weave to be three-dimensional and volumetric – avoiding distinctly linear or surface formations.
keywords Reticular Geometries, Weaving, Line Clouds, Three-dimensional Form-finding, Carbon fiber, Prepreg composite, Volumetric loom, Fiberous Materials, Weaving fabrication, Formal Language, Lexical design, Evolutionary solver
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2015_048
id caadria2015_048
authors Austin, Matthew and Gavin Perin
year 2015
title The Other Digital
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 829-838
doi https://doi.org/10.52842/conf.caadria.2015.829
summary The paper compares the implications of glitch aesthetics as an alternative digital design process to the more the commonly used algorithmic processes. It will argue the synthetic nature of architectural production in the digital age is used typically to privilege the representation of form through lines and curves, while the production of glitches rely on the image. This reliance on the image means that the pixel comes to the forefront as a possible new medium of architectural drawing. This paper therefore aims to outline the advantages and problems with using ‘glitches’ within architectural production.
keywords Glitch aesthetics; Processing; theory; algorithmic design; process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2015_326
id cf2015_326
authors Borges, Marina and Fakury, Ricardo H.
year 2015
title Structural design based on performance applied to development of a lattice wind tower
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 326.
summary This paper studies the process of parametric and algorithmic design, integrating structural analysis and design for the generation of complex geometric structures. This methodology is based on the Performative Model, where the shape is generated using performance criteria. In the approach, the development of complex structures is only possible by reversing the process of thinking to generate the form with established parameters for geometry, material and loading aspects. Thus, the structural engineer no longer only participates in the evaluation phase but also appears in the early stages, creating a process of exploration and production of common knowledge among architects and engineers. To research performance-based design, the development of a conceptual lattice for a wind tower is proposed. Thus, a system is made to generate geometries using Rhinoceros software, the Grasshopper plugin, and the VB programming language, integrated with stress analysis through the Scan & Solve plugin.
keywords Structural Design, Parametric and Algorithm Architecture, Structural Analysis, Performative Model, Lattice Wind Tower.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2015_11.196
id sigradi2015_11.196
authors Duarte, Rovenir Bertola
year 2015
title The injection of analog streams in algorithms: a “sin” of UNStudio
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 672-676.
summary After the proliferation of script programs in architecture seems clear the possibility of transformation of the architectural design process and paradigm shift. According Carpo, the approach of writing architecture and code brings us to the “variability of paradigm” (Carpo, 2011b). Although it is premature to talk about paradigm shifts can speculate on the proliferation of a more codified kind of thinking. So, what are the consequences of this thinking more structured and encoded, for architectural design? Is it possible to graft something not coded language in a binary environment such as digital? The UNStudio experience and Deleuze’s ideas seem to reveal some way (the “sin”).
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2015_306
id ecaade2015_306
authors Garcia, Danilo and Furtado, Neander
year 2015
title Cost Performance Based Design - Using Digital Technology for Cost Performance Simulation in the Conceptual Phase of Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 619-624
doi https://doi.org/10.52842/conf.ecaade.2015.1.619
wos WOS:000372317300067
summary This work studies the Performance-Based Design approach, focusing exclusively on cost performance, asking how to launch the architectural portion thinking of the cost of the building in a way that such performance can directly influence the project design and architectural form and how can shape, type and structure of the building influence the final cost of the work. For this, we chose to analyze the DProfiler software for the development of models in order to produce an architectural form that directly meets the performance cost requirements, following specified formal language, which aligns cost and project intention in the initial phase of the design. The research showed that the use of Macro BIM software platform is promising and that the generative design process can and should arise from an organization of the parts and not from predefining it as a whole, achieving an architectural project that is attainable and more sustainable.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=a976a8f0-7021-11e5-a08c-00190f04dc4c
last changed 2022/06/07 07:51

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
doi https://doi.org/10.52842/conf.caadria.2019.1.553
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_124
id ecaadesigradi2019_124
authors Ham, Jeremy, Woessner, Uwe, Kieferle, Joachim and Harvey, Lawrence
year 2019
title Exploring the Affordances and Musico-Spatial Performance Opportunities of a Virtual Drumming Environment
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 441-448
doi https://doi.org/10.52842/conf.ecaade.2019.2.441
summary The intersection of music and architecture (spatial design) has remained a fascination for practitioners and researchers for many years. This paper reports on the development of a Virtual Drumming Environment (VDE) that provides a research and cross-domain performance environment for musico-spatial design research explorations.The VDE is explored as a means of revealing affordances related to the complexities of polyrhythmic drumming through cross-domain representation of MIDI data as polyrhythmic event-time-dynamics molecules (PM) within virtual space. Further to this, we explore the VDE as a cross-domain performance environment where new modes of musico-spatial improvisation are revealed that extend drumming's 'known worlds' (Bruford, 2015).
keywords Music and Architecture; Cross-Domain Representation; Virtual Reality; Musico-Spatial performance; Affordance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ijac201513104
id ijac201513104
authors Holzer, Dominik
year 2015
title BIM and Parametric Design in Academia and Practice: The Changing Context of Knowledge Acquisition and Application in the Digital Age
source International Journal of Architectural Computing vol. 13 - no. 1, 65–82
summary This paper explores the consequences of the use of Building Information Modeling (BIM) and Parametric Design on contemporary architectural practice and associated changes to the roles and responsibilities therein. Knowledge changes associated to new skill-sets of young graduates and their positioning among experienced professionals will be analysed. On one hand the paper will scrutinise how the use of BIM and Parametric design challenges design and delivery of projects, on the other hand the paper will reflect on the extent academic institutions can or should respond to the challenges. What are the opportunities inherent to these changes in practice? How should they influence current academic curricula that include computational design and digital architecture? Based on targeted interviews with recent graduates who entered practice, a number of responses to the challenges and opportunities will be presented by the author for further consideration.
series journal
last changed 2019/05/24 09:55

_id ecaade2015_207
id ecaade2015_207
authors Jackson, Ole Egholm and Pedersen, Jens Egholm
year 2015
title Introducing RepoCad - A prototype of the Internet of Digital Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 149-157
doi https://doi.org/10.52842/conf.ecaade.2015.1.149
wos WOS:000372317300016
summary Based on a state of the art analysis of computational design technologies and collaborative software development practises, this paper proposes a synthesis of existing strategies in an Internet of Digital Design. This paper introduces the experimental design platform RepoCad, which consists of three elements: a simplified scripting language, an online library and a drawing interface. The result is an online platform where tools, design processes and design results are accessible and editable from a web browser.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=d6d7c7f6-702c-11e5-a1ab-ab30aab46c00
last changed 2022/06/07 07:52

_id cf2015_484
id cf2015_484
authors Liao, Kai; Vries, Bauke de; Kong, Jun and Zhang, Kang
year 2015
title Pattern, cognition and spatial information processing: Representations of the spatial layout of architectural design with spatial-semantic analytics
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 484.
summary In this paper, we review and extend the idea of Alexander’s “pattern language”, especially from the viewpoints of complexity theories, information systems, and human-computer interaction, to explore spatial cognition-based design representations for “intelligent and adaptive/interactive environment” in architecture and urban planning. We propose a theoretic framework of design patterns “with spatial information processing”, and attempt to incorporate state-of-the-art computational methods of information visualization/visual analytics into the conventional CAAD approaches. Focused on the spatial-semantic analytics, together with abstract syntactic pattern representation, by using “spatial-semantic aware” graph grammar formalization, i.e., Spatial Graph Grammars (SGG), the relevant models, algorithms and tool are proposed. We testify our theoretic framework and computational tool VEGGIE (a Visual Environment of Graph Grammar Induction Engineering) by using actual architectural design works (spatial layout exemplars of a small office building and the three house projects by Frank Lloyd Wright) as study cases, so as to demonstrate our proposed approach for practical applications. The results are discussed and further research is suggested.
keywords Pattern language, complex adaptive systems, spatial cognition, design representations, spatial information processing, Artificial Intelligence, visual language, Spatial Graph Grammars (SGG), spatial-semantic analytics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_sp_11.303
id sigradi2015_sp_11.303
authors Lima, Isabel Cristina da Silva; Silva, Fernando Toledo; Maziviero, Maria Carolina
year 2015
title Urbanism in the Digital Age: urban design and digital processes
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 832-835.
summary The paper analyzes the theoretical and methodological approach of contemporary urban design associated to digital processes. This new approach to urban studies is based on parametric design systems in which the focus of interest is not in the form itself, but the parameters that generate it. As an alternative to traditional design system, this methodology provides greater control of the entire process, since the parameters can be changed during all stages of the work. Thus, this paper presents some cases to understand the advantages and disadvantages of using this new way of designing on urban scale.
keywords Urban Projects, Digital Thought, Inventory, Generative Systems, Design Process
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2020_395
id caadria2020_395
authors Loo, Stella Yi Ning, Jayashankar, Dhileep Kumar, Gupta, Sachin and Tracy, Kenneth
year 2020
title Hygro-Compliant: Responsive Architecture with Passively Actuated Compliant Mechanisms
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 223-232
doi https://doi.org/10.52842/conf.caadria.2020.1.223
summary Research investigating water-driven passive actuation demonstrates the potential to transform how buildings interact with their environment while avoiding the complications of conventionally powered actuation. Previous experiments evidence the possibilities of bi-layer materials (Reichert, Menges, and Correa 2015; Correa et al. 2015) and mechanical assemblies with discretely connected actuating members (Gupta et al. 2019). By leveraging changes in weather to power actuated building components these projects explore the use of smart biomaterials and responsive building systems. Though promising the implementation of these technologies requires deep engagement into material synthesis and fabrication. This paper presents the design and prototyping of a rain responsive façade system using chitosan hygroscopic films as actuators counterbalanced by programmed compliant mechanisms. Building on previous work into chitosan film assemblies this research focuses on the development of compliant mechanisms as a means of controlling movement without over-complicated rotating parts.
keywords Passive Actuation; Responsive Architecture; Bio-polymers; 4D Structures; Compliant Mechanism
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia15_110
id acadia15_110
authors Marcu, Mara; Tang, Ming
year 2015
title Data Mapping and Ornament in Digital Craft
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 110-120
doi https://doi.org/10.52842/conf.acadia.2015.110
summary With an ever-increasing index of digital artifacts, we have begun to exhaust variation as an adaptive technique. The problem with incremental modulation (here understood as sequential and slowly progressing change of a set of parameters within a field condition) is that in essence it leads to morphologically equivalent and, hence, repetitive patterns of habitation. While the role of variation proved key in pushing forward an essential body of research testing and optimizing principles of mass customization, its residual effects become critically disconcerting. This paper presents an investigation of tectonic mutations for the generation of form, seen through data simulation experiments and machining artifacts. Through several projects we investigate the effects of ornament created as a result of the new relationship between generative modeling, simulation, and fabrication in the digital age. Subject to (de)generative mutation techniques, ornament can be under-stood as a result of overlaid data, whether the data is performance related or not, in both massing and surface conditions. This new working methodology will mitigate between the incertitude regarding time, history and memory, and by reinventing their relation it will reassess ornament’s agency within the digital culture. Design methods are extended by exploring, collecting, analyzing, and representing data through various materialization processes. Design is therefore reconsidered as being injected with the concepts of data driven design and dependent on the inter-play between performance and aesthetics. In this way, we consider the footprint - or the subsequent impact - of the human onto the nonhuman using artificial intelligence as a medium. These intentionally or accidentally engraved layers of information begin to describe potential trajectories of novel survival modes in the Anthropocene.
keywords Data mapping, ornament, generative modeling, simulation, CNC fabrication, degenerative mutation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id sigradi2015_sp_4.388
id sigradi2015_sp_4.388
authors Nunes, Jo?o Fernando Igansi
year 2015
title LUZAZUL: Creation methodology and management of hypermedia for cultural inclusion and public education in the service of TILES IN THE ARCHITECTURAL HERITAGE Pelotas / RS
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 780-785.
summary LUZAZUL - Light Blue project is interdisciplinary, curricular action as documentation and conceptual production strategy for theory and practice, focused on heritage as cultural inclusion vector, public training and development of integrated movable manners. It is based especially on hypermedia resource whose central object is the inventory of the TILE IN ARCHITECTURAL HERITAGE Pelotas - RS, electronically duplicated and made available on mobile, wireless devices. Exploring the conditions of free software platforms, this initiative invests in building method for the development, agency and updating publishable data into digital language.
keywords Tile, Hypermedia, Communication, Inclusion, Education
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2015_297
id ecaade2015_297
authors Park, James and Economou, Athanassios
year 2015
title The Dirksen Variations - Towards a Generative Description of Mies's Courthouse Language
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 453-462
doi https://doi.org/10.52842/conf.ecaade.2015.1.453
wos WOS:000372317300049
summary A generative description of Mies van der Rohe's courthouse language is presented in the form of a shape grammar. The grounding of the work is based on a set of 135 sketches produced by the office of Mies during the design process of the Everett McKinley Dirksen United States Courthouse in Chicago, and documented in the Mies van der Rohe Archive at the Museum of Modern Art. The work here postulates a set of 39 unique courthouse designs all showcasing distinct variations of the courtroom type in the Miesian language and re-casts them in two-dimensional diagrams to make their differences and similarities transparent. A series of spatial relations between five types of spaces are extracted, including courtrooms, circulation networks, vertical cores, office spaces, and support spaces, and are deployed to specify the shape rules of the grammar. A set of conventions to specify how the two-dimensional diagrams represent three-dimensional models is briefly outlined to prepare the ground for the implementation of the grammar in a three-dimensional shape grammar interpreter.
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
doi https://doi.org/10.52842/conf.acadia.2020.1.668
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2015_ws-bimdsl
id ecaade2015_ws-bimdsl
authors Tauscher, Helga; Raimar J. Scherer
year 2015
title Workshop: Developing Building Information Model Visualizations Using a Domain Specific Language
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 21-24
doi https://doi.org/10.52842/conf.ecaade.2015.2.021
wos WOS:000372316000001
summary The rise of digital building models has devalued the broad domain of architectural visualization, a former core topic of the domain. At the same time, digital media has opened up new possibilities for interactive and explorative visual representations. Against this background the workshop advocates to rediscover visualization as a distinct topic in the context of architecture and construction. The workshop introduces a method and a theoretic framework for the creation of visual representations from building information models under involvement of architects and engineers as domain experts, and a prototypical implementation, which serves as a proof of concept and allows for the practical application of the method. The workshop presents the prototype based on selected hands-on examples.
keywords BIM; Visualization; DSL
series eCAADe
last changed 2022/06/07 07:58

_id acadia20_238
id acadia20_238
authors Zhang, Hang
year 2020
title Text-to-Form
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 238-247.
doi https://doi.org/10.52842/conf.acadia.2020.1.238
summary Traditionally, architects express their thoughts on the design of 3D architectural forms via perspective renderings and standardized 2D drawings. However, as architectural design is always multidimensional and intricate, it is difficult to make others understand the design intention, concrete form, and even spatial layout through simple language descriptions. Benefiting from the fast development of machine learning, especially natural language processing and convolutional neural networks, this paper proposes a Linguistics-based Architectural Form Generative Model (LAFGM) that could be trained to make 3D architectural form predictions based simply on language input. Several related works exist that focus on learning text-to-image generation, while others have taken a further step by generating simple shapes from the descriptions. However, the text parsing and output of these works still remain either at the 2D stage or confined to a single geometry. On the basis of these works, this paper used both Stanford Scene Graph Parser (Sebastian et al. 2015) and graph convolutional networks (Kipf and Welling 2016) to compile the analytic semantic structure for the input texts, then generated the 3D architectural form expressed by the language descriptions, which is also aided by several optimization algorithms. To a certain extent, the training results approached the 3D form intended in the textual description, not only indicating the tremendous potential of LAFGM from linguistic input to 3D architectural form, but also innovating design expression and communication regarding 3D spatial information.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

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