CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 478

_id ecaade2015_243
id ecaade2015_243
authors Sanchez, Jose
year 2015
title Block'hood - Developing an Architectural Simulation Video Game
doi https://doi.org/10.52842/conf.ecaade.2015.1.089
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 89-97
summary This paper outlines the conception and goals of the video game Block'hood, an interactive real-time simulation that attempts to bridge the gap between the digital and the physical. The paper presents the analysis of contemporary sand-box games such as 'Minecraft', 'Simcity', 'Factorio' and 'Dwarf Fortress' to establish a design framework. By understanding the video game medium as a real-time distributed crowdsourced simulation, these games aim to provide a divergent set of strategies and goals mainly defined by the users themselves, and do not impose an overarching narrative or bias. They also allow data collected from the user's gameplay to speak for itself, allowing us to understand the ambitions and strategies behind a larger collective crowd.
wos WOS:000372317300010
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=8a8f3f68-70c8-11e5-9db5-cb25f7b43f69
last changed 2022/06/07 07:56

_id sigradi2015_8.186
id sigradi2015_8.186
authors Robles, Rosa Maria Mendoza; Al-Attili, Aghlab
year 2015
title Virtual Environments as an Experimental Tool for Studies of Surveillance
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 355-362.
summary Space accepts pervasive technologies as an architectural feature inherent to design. As such, architecture is developing various links to video surveillance, crafting a new use and a new user of space. Consequently, a new type and layer of interaction is taking place in architectural space. We extend the experimental nature of 3D Virtual Environments to encompass our surveillance studies, and explore the Closed Circuit Television (CCTV). This paper contributes to the thinking of the architect positioning herself as the user of space while designing, replacing her as an empowered orchestrator of all the technologies attached to buildings.
keywords Surveillance, CCTV, 3D Models, Design, Simulation
series SIGRADI
email
last changed 2016/03/10 09:59

_id ecaade2015_61
id ecaade2015_61
authors Foged, Isak Worre and Pasold, Anke
year 2015
title Development of a Method and Model for Programming Material Behaviour in a Responsive Envelope
doi https://doi.org/10.52842/conf.ecaade.2015.2.449
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 449-458
summary The research presents an architectural method and model that organise material composites into weather-powered response building envelopes. The work is done through a set of simulation strategies including simulation of thermal sensation, simulation of material behaviours of a developed dynamic architectural envelope based on bi-material deflection and simulation of a design process based on evolutionary computation. The work finds that the proposed method and model can create dynamic expressive and environment-oriented functional building envelopes. The approach allow time-based articulation and making of architectures that respond to the thermal environment, thereby creating a basis for developing buildings that are intimately linked to dynamic environmental and human occupancy patterns.
wos WOS:000372316000051
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e70e19e4-70d7-11e5-9c6a-d7a061db2d21
last changed 2022/06/07 07:51

_id ecaade2015_21
id ecaade2015_21
authors Klemmt, Christoph and Bollinger, Klaus
year 2015
title Cell-Based Venation Systems
doi https://doi.org/10.52842/conf.ecaade.2015.2.573
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 573-580
summary Venation structures in leaves fulfil both circulatory as well as structural functions within the organism they belong to. A possible digital simulation algorithm for the growth of venation patterns based on the leaf surface has been described by the Department of Computer Science at the University of Calgary.Cell-based growth algorithms to generate surface meshes have been developed by biological and medical scientists as well as artists, in order to gain an understanding of developmental biology or to generate artistic form. This paper suggests the combination of the two algorithms in order to generate the morphologies of leaves and other structures while at the same time generating the corresponding venation system.The resulting algorithm develops large non-manifold mesh structures based on local rules of division of the individual cells. The venation system develops in parallel based on the flow of the plant hormone auxin from those cells towards the start point or petiole of the leaf. Different local behaviours of the cells towards their adjacent neighbours, towards their rules of division and towards the rules of developing veins have been investigated. The eventual aim of the algorithms is their application as tools to develop architectural and structural morphologies.
wos WOS:000372316000064
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=29c4389a-6e8f-11e5-8666-279b88fbd56c
last changed 2022/06/07 07:52

_id caadria2015_126
id caadria2015_126
authors Aydin, Serdar and Marc Aurel Schnabel
year 2015
title Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming
doi https://doi.org/10.52842/conf.caadria.2015.839
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848
summary Digital Heritage is amphibian by spanning between unreal-real (digital) and real-real (actual) environments. Or its amphiboly derives from a fact that relies not on contrasting realities but a hub from which an oscillation occurs between the real and the actual. Inferring to Baudrillard’s criticism of contemporary art, this paper presents these disparities and ambivalent conditions found in digital heritage by examining a full-dome media-art application called Look-Up. Touching upon the authenticity issue in cultural heritage, a design research project, Augmenting Kashgar, is then introduced on the basis of the claim that a design manner can fuse conflicts within Digital Heritage. Developed within the special context of Kashgar, China’s westernmost city, the methodology of the project that follows a Research through Design (RtD) approach is provided. Making use of the architectural features of Kashgar, designing a digital game as a counter-strategy to existing cultural heritage programmes is discussed with references to Baudrillard’s perspective on video games and gamers.
keywords Digital Heritage; Research through Design; game design; Augmenting Kashgar Project; Baudriallard.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2015_464
id cf2015_464
authors Narahara, Taro
year 2015
title Architecture meets gaming and robotics: Creating interactive prototypes and digital simulations for architects
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 464.
summary This paper presents an approach to producing an interactive physical kinetic prototype and its digital simulation for architects using a series of proposed methods. Conventional architectural CAD applications alone are not always sufficient for illustrating ideas for adaptable and responsive architecture that can conditionally change its states over time. The use of technologies from game design and robotics has a potential to extend the role of architects beyond merely providing static formal design solutions to various spatial problems. The paper introduces methods for rapid prototyping and real-time interaction between physical kinetic prototypes and a digital application environment for simulation using readily available commodity hardware, such as Arduino microcontrollers, 9g servo motors, Kinect sensors, and Unity 3D game engine software with its computational physics. The paper also presents case studies using the approach and discusses possible applications and assessment of this approach.
keywords Interactive prototypes, simulation, game engine, robotics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_279
id cf2015_279
authors Abdelmohsen, Sherif M. and Massoud, Passaint M.
year 2015
title Making Sense of those Batteries and Wires: Parametric Design between Emergence and Autonomy
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 279-296.
summary This paper reports on the process and outcomes of a digital design studio that integrates parametric design and generative systems in architectural and urban design projects. It explores the interrelationship between the emergence of innovative formal representations using parametric design systems on the one hand, and design autonomy; more specifically the conscious process of generating and developing an architectural concept, on the other. Groups of undergraduate students working on an architectural project are asked to identify a specific conceptual parti that addresses an aspect of architectural quality, define strategies that satisfy those aspects, and computational methodologies to implement those strategies, such as rule-based systems, self-organization systems, and genetic algorithms. The paper describes the educational approach and studio outcomes, discusses implications for CAAD education and curricula, and addresses issues to be considered for parametric and generative software development.
keywords Parametric modeling, generative design, emergence, autonomy, design exploration, CAAD curriculum.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_293
id ecaade2015_293
authors Batliner, Curime; Newsum, MichaelJake and Rehm, M.Casey
year 2015
title Live: Synchronous Computing in Robot Driven Design
doi https://doi.org/10.52842/conf.ecaade.2015.2.277
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 277-286
summary Challenging our contemporary understanding of representation and simulation in architecture SCI-Arc has been developing a unique digital/physical design platform where the relationships between humans, machines and matter are constantly in flux re-calibrating, reshuffling, reordering aligning digital and physical and vis versa. The robot as a technology takes an important role in these new ideation environments. “Live” is an applicaton which enables real-time robotic control and grants the robot substantial agency situating it as an interactive design tool that immediately responds to designed signal and sensor inputs in its environment. Current research explores interactive environments, gesture based human-machine interactions and autonomous agent driven design programs.
wos WOS:000372316000033
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6fff29ba-6fe7-11e5-a661-eb66006fc007
last changed 2022/06/07 07:54

_id caadria2015_172
id caadria2015_172
authors Choo, Thian-Siong and Patrick Janssen
year 2015
title Performance-Based Parametric Design : A Framework for Building Envelope Design
doi https://doi.org/10.52842/conf.caadria.2015.603
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 603-612
summary Existing performance-based design exploration methods typically suffer from a lack of real-time feedback and a lack of actionable feedback. This paper proposes a hybrid design exploration method that overcomes these issues by combining parametric modelling, surrogate modelling, and evolutionary algorithms. The proposed method is structured as a mixed-initiative approach, in which parametric modelling is the key to creating a synergistic relationship between the architect and the computational system. Surrogate-based techniques will address the issue of real-time feedback, the evolutionary exploration techniques will address the issue of actionable feedback. As a first stage in developing the PEX method, this paper reports on two experiments conducted to identify an appropriate surrogate modelling technique that is efficient and robust.
keywords Performance-based design, parametric modelling, surrogate modelling, evolutionary algorithms
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2015_8.289
id sigradi2015_8.289
authors Felippe, Alexandre Reis; Fonseca, Raphaela Walger da; Moraes, Letícia Niero; Pereira, Fernando O. Ruttkay
year 2015
title Parametric modeling for the simulation of daylight and thermo-energetic performance of buildings
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 398-404.
summary This study comprises the developing process of a parameterization algorithm in grasshopper forbuilding daylight and energy integrated simulation considering the main daylighting key-variables. DIVA for Grasshopper plugin was used to carry out the simulations in Radiance/Daysim and Energyplus. The algorithm enables several sample simulationswhile improvingprocess agility, providing a graphical output of the models andminimizing the possibility of human errors. Acase study considering three different samples simulation was proposed aiming to test the algorithm. Its resultswere used to evaluatethe sample size required to train an artificial neural network for modeling daylighting harvesting potential.
keywords Parametric Modeling, Daylight, Thermo-energetic, Grasshopper, DIVA
series SIGRADI
email
last changed 2016/03/10 09:51

_id eaea2015_t3_paper08
id eaea2015_t3_paper08
authors Fiorino, Donatella Rita; Loddo, Marzia
year 2015
title Innovative Tools for Knowledge and Management of the Italian Cultural Heritage: SICaR/web and SIGeC/web
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.348-359
summary The first step in a valorisation project as well as in a management plan is developing a knowledge scheme. A great amount of data usually remains fragmentary: historical, technical, legal data and diagnostics do not contribute to an integrated and multidisciplinary approach. These sets of problems are particularly pronounced in architectural assets. In order to cope with these needs, the paper illustrates the results of a research dedicated to the identification of strengths and weakness of two important information systems: SIGeC/web and SICaR/web. Both are provided by the Italian Ministry for Cultural Heritage and Tourism (MIBACT). These databases are particularly useful and active tools, to encourage not only the knowledge of Italian heritage, but also their management. Furthermore, it will incline experts from a different background towards unexplored fields and people, who are not expert, in a deeper understanding of the cultural heritage.
keywords information systems; valorisation; interoperability; defence heritage
series EAEA
email
last changed 2016/04/22 11:52

_id caadria2015_096
id caadria2015_096
authors Fukuda, Tomohiro; Toshiki Tokuhara and Nobuy-Oshi Yabuki
year 2015
title Development of A Kinematic Physical Model for Building Volume Simulation
doi https://doi.org/10.52842/conf.caadria.2015.241
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 241-250
summary Both a physical model and VR are three-dimensional expression tools to enable intuitive understanding; however, both have pros and cons. Thus, this research took up the challenge of developing a kinematic physical model system for volume simulation of buildings or a city by using a physical model and VR data integrally. The developed system consists both of hardware which packed 105 lifting rods into a grid (the height of the rods could be changed individually by stepper motors) and of software which calculated the height of each rod from the VR data and lifted the rods. Through conducting verification experiments on the prototype system, a physical urban model could be produced in about two minutes, within acceptable error limits. In conclusion, the proposed method was evaluated as feasible and effective.
keywords Kinematic model; physical model; Virtual Reality; rapid prototyping; building volume simulation; interaction.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2015_139
id caadria2015_139
authors Herr, Christiane M. and Ryan C. Ford
year 2015
title Adapting Cellular Automata as Architectural Design Tools
doi https://doi.org/10.52842/conf.caadria.2015.169
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 169-178
summary In this paper we examine the adaptations cellular automata (CA) are typically subjected to when they are applied to architectural designing. We argue that, despite a number of earlier studies that portrayed CA as generic generative design tools, the transition from generic CA to specific design tools is not yet well understood. To describe this transition, we first examine this aspect in a number of previous studies relating CA to architectural design. In a following detailed analysis of an applied design case study, we trace similarities between findings made in the literature review to findings made in the case study and extend them with additional observations. We conclude with a summary of challenges and opportunities met by architectural designers employing and developing CA for design purposes.
keywords Cellular automata; generative design; design research; design tools.
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2015_213
id caadria2015_213
authors Kornkasem, Sorachai and John B. Black
year 2015
title CAAD, Cognition & Spatial Thinking Training
doi https://doi.org/10.52842/conf.caadria.2015.561
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 561-570
summary The current study explored different spatial training methods and investigated the sequence of processed-based mental simulation that was facilitated by various structures of external spatial representations, including 3D technology in Computer Aided-Architectural Design (CAAD), spatial cues, and/or technical languages. The goal was to better understand how these components fostered planning experiences and affected spatial ability acquisition framed as the formation of spatial mental models, for further developing spatial training environments fundamental to Science, Technology, Engineering, and Mathematics (STEM) education, specifically for architecture education and cognition. Two experiments were conducted using a between-subjects design to examine the effects of spatial training methods on spatial ability performance. Across both studies learners improved in their spatial skills, specifically the learners in the 3D-augmented virtual environments over the 3D-direct physical manipulation conditions. This study is built upon the work in the fields of computer-user interface, visuospatial thinking and human learning.
keywords Spatial thinking training; cognitive processes; CAAD.
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2015_164
id caadria2015_164
authors Mcginley, Tim and Darren Fong
year 2015
title Designghosts
doi https://doi.org/10.52842/conf.caadria.2015.365
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 365-374
summary For architects, a database of typological specific occupant behaviour patterns could help in the design of buildings, through a typological specific insight into the previous use of buildings. In addition, appropriately represented occupant behaviour data in commercial buildings represent an important factor for facilities management (FM) and business information (BI) teams in the assessment the operational performance of the enterprise. Building Information Models (BIM) could provide an appropriate reference for this user data. However the mapping of user behaviour data to the BIM models is unclear. This paper presents a ‘designGhost’ information system to support the mapping of occupant behaviour to BIM models, so that the user data can be represented to the different stakeholders. To test the information system a prototype tool is presented to enable the mapping of the building use (designGhost) data to the building’s spaces in order to support architects in the design stage and to support navigation from an operational (FM/BI) perspective. This paper addressees the challenges of developing such a system and proposes directions for future work.
keywords Post occupancy evaluation; BIM; visibility graph analysis; designGhost; occupant behaviour; design science; building design and operation.
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
doi https://doi.org/10.52842/conf.acadia.2020.1.668
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2015_077
id caadria2015_077
authors Shiff, Galit; Yael Gilad and Amos Ophir
year 2015
title Adaptive Polymer Based BIPV Skin
doi https://doi.org/10.52842/conf.caadria.2015.345
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 345-354
summary This study focuses on developing three-dimensional solar panels, as an alternative to traditional flat Photovoltaic (PV) surfaces in Building Integrated Photovoltaic (BIPV). We propose to increase the energy efficiency of buildings by using the entire envelope for energy production as well as by increasing the efficiency of solar energy output in orientations which were traditionally considered as non-ideal. The panels are constructed from Polycarbonate with integrated flexible photovoltaic film, solar paint or dye. The methodology included digital algorithm-based tools for achieving optimized variable three-dimensional surfaces according to local orientation and location, computational climatic simulations and comparative field tests. In addition, the structural, mechanical and thermal properties of the integration between flexible PV sheets and hard plastic curved panels were studied. Interim results demonstrate a potential improvement of 50-80% in energy production per building unit resulting from geometric variations per-se. The dependence of energy production by surface geometry was revealed and an optimized method for solar material distribution on the surface was proposed. A parametric digital tool for automatic generation of optimized three-dimensional panels was developed together with a database and material models of the optimized panels system.
keywords Building Integrated Photovoltaics; digital algorithm; climatic simulations; building envelope
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac201513301
id ijac201513301
authors Voordouw, Johan
year 2015
title Hybrid Representation: Intaglio Etching of Digital Models
source International Journal of Architectural Computing vol. 13 - no. 3, 237-256
summary This paper explores an alternative approach to architectural representation by using computation and digital modeling to develop novel modes of drawing. The project was initiated for the International Architecture Biennale Rotterdam (IABR 2014) and was exhibited in the seminal Kunsthal Rotterdam in the summer of 2014. The project, entitled Weerkas, was a set of twelve intaglio etchings. A combination of digital modeling programs such as Rhino, Grasshopper and 3D Studio Max and drafting software AutoCAD were used to develop the drawings. The digital files were photo-transferred and etched using a polymer intaglio plate. The analog/digital hybrid explores the limitations of such a combined means of expression and its possible significance in developing a two from three-dimensional drawing technique.
series journal
last changed 2019/05/24 09:55

_id ijac201513105
id ijac201513105
authors Yu, Rongrong; John Gero, Ning Gu
year 2015
title Architects' Cognitive Behaviour in Parametric Design
source International Journal of Architectural Computing vol. 13 - no. 1, 83–102
summary This paper presents the results of a protocol study of professional architects' cognitive behaviour in a parametric design environment. A design experiment was conducted in which eight professional architects completed an architectural conceptual design task in a typical parametric design environment -Rhino and Grasshopper. Protocol analysis was then applied to analyse the cognitive behaviour of the architects. In analysing the protocol data, the FBS ontology adopted for developing the coding scheme was sub-divided into design knowledge and rule algorithm classes as the means to capture designers' cognitive behaviour. Applying the method of cumulative analysis, results of the relative cognitive effort expended on design knowledge and rule algorithm classes have been compared and are discussed in the paper.
series journal
last changed 2019/05/24 09:55

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