CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 560

_id eaea2015_t1_paper08
id eaea2015_t1_paper08
authors Morello, Eugenio; Piga, Barbara E.A.
year 2015
title The Image of Productive landscapes: A Method for the Perceptual Analysis of Industrial Heritage
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.92-100
summary In this paper we proposed a visual perception analysis to be used as a methodology for the evaluation, communication and design of places. The work was applied for the urgent challenge of re-thinking industrial areas which characterize the visual landscape of numerous urban fringes. We used simulation of the present and future of heritage as a design, evaluation and communication device. The experimental focuses on visual analysis techniques for mapping current conditions of the image of productive landscapes. In particular, 2-D digital maps, 3-D digital urban modelling, spherical panoramic pictures, cylindrical videos, Google Maps and Street View, and a post-processing work on photography and models were tested on an industrial area located in the urban fringe of Milan characterized by the diffused presence of productive landscapes.
keywords industrial heritage; urban simulation; future productive landscapes
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_83
id ecaade2015_83
authors Fukuda, Tomohiro; Mori, Keisuke and Imaizumi, Jun
year 2015
title Integration of CFD, VR, AR and BIM for Design Feedback in a Design Process - An Experimental Study
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 665-672
doi https://doi.org/10.52842/conf.ecaade.2015.1.665
wos WOS:000372317300072
summary To improve indoor thermal environment, it is necessary to promote a lean design process, so forecasting and consensus building by experiment and numerical calculation from the design stage have become essential. Rapid advances in software and hardware allow feedback to be generated on novel design alternatives, rather than relying on simulation results based on past designs. However, this concept has not been fully verified. Therefore, this study presents an integrated design tool which consists of Computational Fluid Dynamics (CFD), Virtual Reality (VR), Augmented Reality (AR) and Building Information Modeling (BIM). The tool was applied to the problems of an actual housing design project. Both the content of design feedback on design problems revealed through simulations in the project, and the features in the feedback process were discussed.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2015_194
id ecaade2015_194
authors Kaushik, Vignesh and Janssen, Patrick
year 2015
title Urban Windflow:Investigating the use of animation software for simulating windflow around buildings
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 225-234
doi https://doi.org/10.52842/conf.ecaade.2015.1.225
wos WOS:000372317300024
summary The animation and visual effects industry is producing advanced software capable of generating realistic behaviours faster than ever by using algorithms that approximate the physics of the real world. There is an opportunity to utilize these software to support performance-based conceptual design for complex simulations such as Computational Fluid Dynamics (CFD). This paper investigates a method of performing windflow simulation using an animation software that implements an Eulerian based smoke solver. These simulations run orders of magnitude faster than the similar simulations in dedicated high-end CFD applications. The paper compares the animated simulation results to a benchmark case with measured wind-tunnel data. The results indicate that at certain points in the animation, the accuracy is very high. However, the challenge lies in predicting best frame at which to stop the animation. The paper ends with a discussion of how this challenge might be tackled.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c02da8d0-702d-11e5-ba25-7396141e161c
last changed 2022/06/07 07:52

_id caadria2015_109
id caadria2015_109
authors Moya, Rafael
year 2015
title Empirical Evaluation of Three Wind Analysis Tools for Concept Design of an Urban Wind Shelter
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 313-322
doi https://doi.org/10.52842/conf.caadria.2015.313
summary The aim of this investigation was to evaluate the performance of three wind analysis programs used in the early design stage (EDS) of a passive windbreak shelter concept for an urban context. This study compared the different workflows of these programs and the respective visualized results, identifying the differences and limitations of these tools, for design exploration. The programs tested were Autodesk Vasari, ODS-Studio, and ANSYS CFX. The results of this investigation indicate that basic computational fluid dynamics (CFD) programs such as Vasari was found to be more suitable for the observation of large-scale wind phenomena through the whole area of the shelter. Moreover, intermediate CFD tools (functions, usability) such as ODS-Studio can be used more efficiently in detailed visualization of wind interacting with design features. Finally, a more sophisticated CFD program like ANSYS CFX can be incorporated in the early design stage workflow for final verification of results.
keywords CFD; visualisation; wind; pedestrian comfort.
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2015_8.189
id sigradi2015_8.189
authors Sousa, Joana Pack Melo; Moya, Rafael Andres Castro; Prohasky, Daniel; Vaz, Carlos Eduardo Verzola
year 2015
title Empirical analysis of three wind simulation tools to support urban planning in early stages of design
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 363-370.
summary Este artigo apresenta a experiencia de utilizaç?o de tr?s ferramentas de simulaç?o de vento: Flow Design, ODS-Studio e um mini túnel de vento. O objetivo foi avaliar as vantagens e desvantagens de incorpora-las nas fases iniciais de projeto. Como tal, foram simulados tr?s cenários urbanos e os resultados obtidos foram posteriormente comparados com as simulaç?es efetuadas por Sousa (2014) com o programa CFD Phoenics. Como resultado o Flow Design é o mais intuitivo, mas menos preciso nos resultados. O ODS-studio é mais complexo para manipular e o mini túnel de vento o mais apropriado para analise de pontos especificos.
series SIGRADI
email
last changed 2016/03/10 10:00

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_92
id ecaade2015_92
authors Daher, Elie; Kubicki, Sylvain and Halin, Gilles
year 2015
title A Parametric Process for Shelters and Refugees’ Camps Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 541-548
doi https://doi.org/10.52842/conf.ecaade.2015.2.541
wos WOS:000372316000061
summary Many situations related to natural environment and human activities increase the risk related to housing and create a demand for rapid post-disaster solutions. The solutions implemented by both the non-governmental organizations (NGOs) and the local and national organizations should fulfill the requirements of the temporarily displaced populations. However post-disaster design faces many challenges in its process making the response always more complex. At the same time, computer-based design is a growing approach in both architectural practice and research. The research described in this paper aims to help in finding solutions to design issues by addressing the potential of computer-based architectural design support. It is applied to shelter and camp development and takes into account physical, contextual and climatic parameters. The outcome is a design process for shelter and camp, which has been validated by a parametric prototype experiment in a case study. This should support humanitarian teams and contribute to enhancing the quality of design as well as to reducing the time required for the design and construction processes.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=02a874e6-6e90-11e5-8511-3bb4258a8962
last changed 2022/06/07 07:56

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id eaea2015_t1_paper03
id eaea2015_t1_paper03
authors Kepczynska-Walczak, Anetta
year 2015
title Industrial Heritage Revitalisation as a Wordplay
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.39-48
summary The paper discusses the image of post-industrial city and perception of local values. It reveals the risks of unavoidable commercialisation of built heritage. It also shows that demolition of local industrial heritage may be transformed into cynical business strategy. A case study explains how a positive image of the investment has been created with the superficial reference to the memory of an authentic textile factory, and in a broader sense – to the post-industrial image of the city. In fact, it is an ample example of fabricated, fake post-industrial image – addressed to the na?ve taste of the general public and basing on the authenticity of sensations offered by other preserved factories. As such, it becomes a caricature of the new approach to the issue of cultural heritage. Moreover, it is particularly dangerous –since it badly affects the idea of contemporary heritage conservation.
keywords built heritage; visual perception of industrial past; genius loci
series EAEA
email
last changed 2016/04/22 11:52

_id acadia15_483
id acadia15_483
authors Llaguno Munitxa, Maider; Bogosian, Biayna
year 2015
title Sensing Urban Microclimates
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 483-496
doi https://doi.org/10.52842/conf.acadia.2015.483
summary Drawing from on-going theoretical and experimental research, this paper ultimately presents a conceptual framework that would promote the development of research and design strategies for post-smart cities.
keywords GIS, data-visualization, microclimate, sensing, air-quality, urban-design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaade2015_228
id ecaade2015_228
authors Matcha, Heike
year 2015
title Parametrized Systems: Conceiving of Buildings as Assemblies of Varied Parts
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 143-148
doi https://doi.org/10.52842/conf.ecaade.2015.2.143
wos WOS:000372316000018
summary We describe and discuss a design and research project that together with students explores the new possibilities current design tools and manufacturing processes give architects to design systems for building components that transcend the limits of fordist serial mass production in favour of post-fordist individualized mass production, most importantly the supersession of a few equal building components for many similar ones. Contrary to many projects with similar content and intent, ours starts not with the digital tools but with production techniques and materials. Constant physical materialization plays the main role, digital tools assist.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=7972f824-6e8d-11e5-b2e1-0b3359ba614e
last changed 2022/06/07 07:59

_id caadria2015_164
id caadria2015_164
authors Mcginley, Tim and Darren Fong
year 2015
title Designghosts
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 365-374
doi https://doi.org/10.52842/conf.caadria.2015.365
summary For architects, a database of typological specific occupant behaviour patterns could help in the design of buildings, through a typological specific insight into the previous use of buildings. In addition, appropriately represented occupant behaviour data in commercial buildings represent an important factor for facilities management (FM) and business information (BI) teams in the assessment the operational performance of the enterprise. Building Information Models (BIM) could provide an appropriate reference for this user data. However the mapping of user behaviour data to the BIM models is unclear. This paper presents a ‘designGhost’ information system to support the mapping of occupant behaviour to BIM models, so that the user data can be represented to the different stakeholders. To test the information system a prototype tool is presented to enable the mapping of the building use (designGhost) data to the building’s spaces in order to support architects in the design stage and to support navigation from an operational (FM/BI) perspective. This paper addressees the challenges of developing such a system and proposes directions for future work.
keywords Post occupancy evaluation; BIM; visibility graph analysis; designGhost; occupant behaviour; design science; building design and operation.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2015_ws-collab
id ecaade2015_ws-collab
authors Novakova, Katerina; Henri Achten
year 2015
title ColLab Sketch: Multi-Platform Collaborative Sketching on the Internet
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 37-38
doi https://doi.org/10.52842/conf.ecaade.2015.2.037
wos WOS:000372316000005
summary Being overwhelmed by computing technologies, we are forwarding more and more of our skills into area of "thinking by head". Our designing capabilities are turning into capabilities of "how to work with very intelligent technology". The processes of human brain, nevertheless, are different to the processes in computer. Designers are said to think by hand. As architects we are looking for final forms that not only fulfil the technical requirements, but are beautiful as well. Therefore sketching is one of the skills that belongs to an architect in order to design and particularly to work in a team. The workshop will accordingly focus on sketching on electronic devices in comparison with sketching on paper. Is it actually possible to switch to tablets when sketching? If yes, which application is the best to use? In order to find that out, there will be a test of three applications: ColLab Sketch, Queeky and FlockDraw. The participants will be sketching on-line and helping to find the best way of communication by sketch. By drawing they will become a part of the research, their work will be post-produced and exhibited at the welcome dinner.
keywords Sketching; Internet-based Collaboration; Digital vs. Physical
series eCAADe
last changed 2022/06/07 08:00

_id eaea2015_t2_paper11
id eaea2015_t2_paper11
authors Olenderek, Joanna; Borowczyk, Joanna
year 2015
title Architecture of Post-war Hospitals as a Part of Cultural Heritage of contemporary £ódŸ
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.232-240
summary In the period 1945-1989, the spatial transformation of Lodz was accompanied by the development of hospital facilities, which are an essential part of cultural heritage of the post-war history of the city. They represent a set of cultural, ethical and aesthetic standards of their time, the knowledge and acceptance of which may play a key role in the development of the tradition of the city. The studies and efforts made to systemize the advantages of the discussed architecture as well as its popularization are an urgent issue, due to the currently occurring intensive and, to a large extent, uncoordinated processes of transforming hospitals built after 1945. It is worth emphasizing that the post-war Lodz architecture is a kind of excellent historic record deserving common acceptance, thorough documentation and protection.
keywords cultural heritage; post-war hospitals’ architecture
series EAEA
email
last changed 2016/04/22 11:52

_id caadria2022_278
id caadria2022_278
authors Ortner, F. Peter and Tay, Jing Zhi
year 2022
title Optimizing Design Circularity: Managing Complexity in Design for Circular Economy Through Single and Multi-Objective Optimisation
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 191-200
doi https://doi.org/10.52842/conf.caadria.2022.1.191
summary This paper advances the application of computational optimization to design for circular economy (CE) by comparing results of scalarized single-objective optimization (SOO) and multi-objective optimization (MOO) to a furniture design case study. A framework integrating both methods is put forward based on results of the case study. Existing design frameworks for CE emphasize optimization through an iterative process of manual assessment and redesign (Ellen MacArthur Foundation, 2015). Identifying good design solutions for CE, however, is a complex and time-consuming process. Most prominent CE design frameworks list at least nine objectives, several of which may conflict (Reike et al., 2018). Computational optimization responds to these challenges by automating search for best solutions and assisting the designer to identify and manage conflicting objectives. Given the many objectives outlined in circular design frameworks, computational optimisation would appear a priori to be an appropriate method. While results presented in this paper show that scalarized SOO is ultimately more time-efficient for evaluating CE design problems, we suggest that given the presence of conflicting circular design objectives, pareto-set visualization via MOO can initially better support designers to identify preferences.
keywords Design for Circular Economy, Computational Optimisation, Sustainability, Design Optimisation, SDG 11, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2016_113
id ecaade2016_113
authors Poinet, Paul, Baharlou, Ehsan, Schwinn, Tobias and Menges, Achim
year 2016
title Adaptive Pneumatic Shell Structures - Feedback-driven robotic stiffening of inflated extensible membranes and further rigidification for architectural applications
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 549-558
doi https://doi.org/10.52842/conf.ecaade.2016.1.549
wos WOS:000402063700060
summary The paper presents the development of a design framework that aims to reduce the complexity of designing and fabricating free-form inflatables structures, which often results in the generation of very complex geometries. In previous research the form-finding potential of actuated and constrained inflatable membranes has already been investigated however without a focus on fabrication (Otto 1979). Consequently, in established design-to-fabrication approaches, complex geometry is typically post-rationalized into smaller parts and are finally fabricated through methods, which need to take into account cutting pattern strategies and material constraints. The design framework developed and presented in this paper aims to transform a complex design process (that always requires further post-rationalization) into a more integrated one that simultaneously unfolds in a physical and digital environment - hence the term cyber-physical (Menges 2015). At a full scale, a flexible material (extensible membrane, e.g. latex) is actuated through inflation and modulated through additive stiffening processes, before being completely rigidified with glass fibers and working as a thin-shell under compression.
keywords pneumatic systems; robotic fabrication; feedback strategy; cyber-physical; scanning processes
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia15_513
id acadia15_513
authors Sanchez, Jose
year 2015
title Temporal and Spatial Combinatorics in Games for Design
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 513-523
doi https://doi.org/10.52842/conf.acadia.2015.513
summary This paper will outline the techniques and language that games use to give design agency to a player. By identifying the discrete combinatorial ontology of games, as opposed to a continuous post-rationalistic approach from general design tools, we hope to develop a framework for the design of ‘games for design’, or sandboxes that allow players to develop an output that is unexpected to the game developer and contingent to a player. This research has been the foundation for the development of Block’hood, a city-building video game that explores ideas of ecology and generative urbanism.
keywords Combinatorics, city building game, game design, crowd-sourcing, ecology, learning, educational software
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id eaea2015_t1_paper10
id eaea2015_t1_paper10
authors Strumillo, Krystyna
year 2015
title New Image of Post-factory Buildings in Lodz in Kopernika Street
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.112-121
summary The aim of this article is to present the adaptation of factory buildings and show the possibility of reusing them. The analysis conducted is meant to answer the question whether it is always possible to preserve the original, historical appearance of these buildings. The revitalization of factories and the surrounding area is discussed as having a significant impact on the new image of this part of the city.
keywords adaptation; post-factory buildings; image of the city
series EAEA
email
last changed 2016/04/22 11:52

_id sigradi2015_sp_8.6
id sigradi2015_sp_8.6
authors Teixeira, Rafaela; Lopes, Jo?o V.; Paio, Alexandra; Guerreiro, Rosália
year 2015
title Parametric modelling of walls: visual permeability to urbanity
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 786-791.
summary Visually impermeable boundaries growth of residential multifamily buildings in Boa Viagem (Recife-BR) increases urban environment of buildings that ignore streets and pedestrians. Minimizing it, without disturbing the private use, this work consists in modelled walls defined by cobogós (typical hollow elements of the region), manipulated to guarantee some privacy and visual permeability at the same time. With Space Syntax tools and support, part of the neighborhood is analyzed both in its actual configuration, and after the post-supposed interventions. Analysis supported the design work decisions, making increase of visual range in public spaces possible, as a way of stimulate the urbanity.
keywords Visual Permeability, Urbanity, Parametric Modelling, Space Syntax, Cobogó
series SIGRADI
email
last changed 2016/03/10 10:01

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