CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 339

_id acadia15_223
id acadia15_223
authors Brell-Cokcan, Sigrid; Braumann, Johannes
year 2015
title Toward Adaptive Robot Control Strategies
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 223-231
doi https://doi.org/10.52842/conf.acadia.2015.223
summary Within just a few years, industrial robots have become a significant field of research within the creative industry. Due to their inherent multi-functionality they are now being used for a wide range of applications, from conceptualized ideas of human-robot interaction, to interactive media and full-scale fabrication. A significant enabling factor has been the development of designer-centric visual programming environments that make it possible for users from the creative industry to program robotic arms in an accessible and intuitive fashion. In our ongoing research we are exploring new possibilities for industrial robots in the creative industry by branching into two opposite directions: Using custom software to compensate for the limitations of used, cheap industrial robots by outsourcing computation-intensive operations, and developing new interfaces for adaptive robot control, thus dynamically coupling the robot with the visual programming environment itself.
keywords Adaptive robot control, visual programming, interfaces, industrial robots
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2015_241
id ecaade2015_241
authors Herneoja, Aulikki; Pihlajaniemi, Henrika, Österlund, Toni, Luusua, Anna and Markkanen, Piia
year 2015
title Remarks on Transdisciplinarity as Basis for Conducting Research by Design Teamwork in Real World Context through Two Case Studies of Algorithm Aided Lighting Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 61-70
doi https://doi.org/10.52842/conf.ecaade.2015.2.061
wos WOS:000372316000009
summary The definition of Research by Design (RD) as a research methodology is not yet well established. RD takes its position not only as a research method next to the 'traditional' sciences but also in relation to the creative design practice, where transdicsiplinarity is in essential role. Rather than defining architecture being transdisciplinary in itself, we see beneficial to conduct research together with various disciplines concerning the complexity of the life-world. Also in this interdisciplinary research group we are willing to hold on the designerly way of knowledge production. Of our practical experience working in an interdisciplinary research group shared values, research project management together with participation with evaluative aims were the most challenging aspects. At its best, attempt for genuine transcdisciplinarity was beneficial and rewarding, though sometimes challenging. We would like to target the discussion how we architects, as researchers identify in an interdisciplinary research group conducting transdisciplinary research.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=33cc5b92-6e8f-11e5-b6d3-1f476c2fddef
last changed 2022/06/07 07:49

_id caadria2015_102
id caadria2015_102
authors Loh, Paul
year 2015
title Articulated Timber Ground, Making Pavilion as Pedagogy
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 23-32
doi https://doi.org/10.52842/conf.caadria.2015.023
summary Designing and making a pavilion within a studio setting has been undertaken by various educators and researchers as a valuable pedagogy in the past 10 years. It aims to construct a collaborative environment that allows students to develop an integrated approach to learning; through association, teamwork and creative collaboration. Usually the tacit knowledge applied and acquired through making, and the knowledge of design strategy and analysis are separated in the way they are taught; it is often difficult to integrate these within the same coursework which often leads to students using digital software and fabrication tools as problem solving devices. This paper looks at an integrated approach to learning computational design and digital fabrication through the making of a pavilion by a Master level design studio. The paper discusses the pedagogy of making through creative collaboration and integrated workflow. It focuses on the use of digital and physical prototypes as devices to stimulate an oscillating dialogue between problem solving and puzzle making; a counterpoint for students to develop and search for new knowledge in order to create personalised learning experience. The paper concludes with an examination on the limits of digital prototype when interfaced with physical environment.
keywords Digital Fabrication; Collaborative Design; Design Workflow; Pedagogy, File to Production
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2015_109
id ecaade2015_109
authors Markusiewicz, Jacek, Strzala, Marcin and Koszewski, Krzysztof
year 2015
title Modular Light Cloud. Design, Programming and Making - Towards the Integration of Creative Actions
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 91-101
doi https://doi.org/10.52842/conf.ecaade.2015.2.091
wos WOS:000372316000012
summary Modular Light Cloud is an installation that is conceived to explore the boundaries of architecture and art. Its interactivity is a metaphor of mutual influences that derive from activities performed in space - associated with motion, sound and light.It is an experimental project focused on the integration of architectural elements, structure, information technology, performing arts, electronics and digital fabrication in architectural education.The project was completed in a two-week student workshop in collaboration with a contemporary dance artist. The students were taught the basics of parametric design, programming of electronic components and digital fabrication during tutorial classes. The making process combined three stages of development: design, construction and programming of interaction.The final form consists of two irregular spatial trusses made of aluminum profiles connected with 3d printed nodes. The profiles are equipped with LED strips and electronic components: light sensors, sound and communication between them. These systems control the intensity of light emitted by the diodes based on the inputs.The result is a working prototype presented as interactive installation featuring contemporary dance artist. It was displayed at art festivals and other events.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e17b2300-6f83-11e5-836f-4becdc2939a0
last changed 2022/06/07 07:59

_id caadria2015_137
id caadria2015_137
authors Meechao, Krisanee
year 2015
title Digital Media in Architecture: Digital Media and Interactive Design Communication System in Design Process for Architectural Practices
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 33-42
doi https://doi.org/10.52842/conf.caadria.2015.033
summary At present in most architectural practices, the way architectural design is presented involves computer-aided design to describe architecture for different purposes. Digital media has been employed for a creative proposal to achieve efficient communication. Although architects conduct and navigate design information, communication can be more efficient if architects convey exact messages. This paper investigates the way that architects communicate with stakeholders exploring their needs, including in digital media design to suggest new approaches that exploit capability of digital interactive media and networking. There is a clear need for a design process that ensures accurate communication, where both professionals and stakeholders can interact while the architectural design process is in progress. All stakeholders, not just architects need to be able to navigate the process. Finding a communication system through a website or application is recommended for this study.
keywords Communication; Design; Architecture; Digital media.
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2015_070
id caadria2015_070
authors Rosenberg, Eliot; M. Hank Haeusler and Jeffrey Koh
year 2015
title From Bob the Builder to Baxter the Builder
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 85-94
doi https://doi.org/10.52842/conf.caadria.2015.085
summary Robotics in Architecture is a widely established research field with various notable scholarly contributions. Historically automobile manufactures have established the production and use of robot arms and have consequently had the most impact on the design of robot arms with their demands in mind. Thus one could argument that most robot arms were and are developed for an industry where the product comes to the tool in a fixed site. When translating this mode of production ‘product – tool – site’ to an architectural context one has to admit that the mode of production differs (site varies – tool needs to come to site – product is result of site-specific design enabled by tools). This paper is a position paper that questions if robot arms designed and developed for a different mode of production are the right tools for pursuing digital fabrication in constructing and building architecture. By introducing collaborative robotics the paper discusses and outlines the advantages as well as disadvantages of collaborative robotics systems. It concludes with recent findings in creative and collaborative robotics that could shift the use of industry robots in architecture as a research tool to collaborative robots as a pseudo-human colleague working on construction sites together with humans.
keywords Robots in Architecture; Digital Fabrication; Collaborative Robotics; Creative Robotics; New Design Tools.
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia15_343
id acadia15_343
authors Roudavski, Stanislav
year 2015
title Sketching with Robots
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 343-355
doi https://doi.org/10.52842/conf.acadia.2015.343
summary Today, human activities constitute the primary environmental impact on the planet. In this context, commitments to sustainability, or minimization of damage, prove insufficient. To develop regenerative, futuring capabilities, architectural design needs to extend beyond the form and function of things and engage with the management of complex systems. Such systems involve multiple types of dynamic phenomena – biotic and abiotic, technical and cultural – and can be understood as living. Engagement with such living systems implies manipulation of pervasive and unceasing change, irrespective of whether it is accepted by design stakeholders or actively managed towards homeostatic or homeorhetic conditions. On one hand, such manipulation of continuity requires holistic and persistent design involvements that are beyond natural capabilities of human designers. On the other hand, practical, political or creative implications of reliance on automated systems capable of tackling such tasks is as yet underexplored. In response to this challenge, this paper considers an experimental approach that utilised methods of critical making and speculative designing to explore potentials of autonomous architecture. This approach combined 1) knowledge of animal architecture that served as a lens for rethinking human construction and as a source of alternative design approaches; 2) practices of creative computing that supported speculative applications of data-driven and performance-oriented design; and 3) techniques of robotics and mechatronics that produced working prototypes of autonomous devices that served as props for critical thinking about alternative futures.
keywords Intelligent robots, animal architecture, synthetic ecology
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2015_ws-dtools
id ecaade2015_ws-dtools
authors Verbeke, Johan, Tadeja Zupancic and Henri Achten
year 2015
title Digital Tools and Creative Practice in Architectural Research
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 25-28
doi https://doi.org/10.52842/conf.ecaade.2015.2.025
wos WOS:000372316000002
summary Recent developments in architectural research show a growing focus on research by design and creative practice research. New working modes are being established (in practice as well as in academia) which are a hybrid of traditional research practices in architecture and explorations in practice. In this paper we outline the characteristics, potentials, and possible future implementation of Research by Design and ask some fundamental questions about the implications for the field of CAAD.
keywords Research by Design; Creative Practice; Adapt-r; Design Research
series eCAADe
last changed 2022/06/07 07:58

_id ecaade2015_293
id ecaade2015_293
authors Batliner, Curime; Newsum, MichaelJake and Rehm, M.Casey
year 2015
title Live: Synchronous Computing in Robot Driven Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 277-286
doi https://doi.org/10.52842/conf.ecaade.2015.2.277
wos WOS:000372316000033
summary Challenging our contemporary understanding of representation and simulation in architecture SCI-Arc has been developing a unique digital/physical design platform where the relationships between humans, machines and matter are constantly in flux re-calibrating, reshuffling, reordering aligning digital and physical and vis versa. The robot as a technology takes an important role in these new ideation environments. “Live” is an applicaton which enables real-time robotic control and grants the robot substantial agency situating it as an interactive design tool that immediately responds to designed signal and sensor inputs in its environment. Current research explores interactive environments, gesture based human-machine interactions and autonomous agent driven design programs.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6fff29ba-6fe7-11e5-a661-eb66006fc007
last changed 2022/06/07 07:54

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
doi https://doi.org/10.52842/conf.acadia.2016.362
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2015_120
id ecaade2015_120
authors Daoud, Bassam and Voordouw, Johan
year 2015
title Making Machines that Make Buildings - Constructing a Mobile 3D Printer for Concrete Elements
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 355-359
doi https://doi.org/10.52842/conf.ecaade.2015.2.355
wos WOS:000372316000041
summary This paper is both a fundamental and applied study of the multi-faceted design and fabrication issues related to the construction of a mobile 3D printer. The paper signifies the halfway point in a project initiated at the Azrieli School of Architecture and Urbanism at Carleton University starting in 2013. The printer, entitled 3DB, intends to print concrete elements for the Architecture, Engineering and Construction industry. The printer frame was designed to fit within the bed of a typical half-ton pick up truck or contract trailer. The paper describes the design, simulation and construction of the steel frame, gantry and extruder and makes speculation on future research including improved design of the extruder and nozzle mechanism.
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2015_156
id caadria2015_156
authors Nan, Cristina
year 2015
title A New Machinecraft. Architectural Robots
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 745-754
doi https://doi.org/10.52842/conf.caadria.2015.745
summary The topic of this paper concentrates on robots and their new role in the architectural process from the early stage of conceptualization to the final stage of its materialization. By presenting a theoretical framework and an applied case study, this paper tries to initiate the discussion of redefining the status of the robotic machine in architecture. Besides being a regular tool among other digital fabrication tools, the robot and the ability of the architect to technically manipulate them, bears the potential of further reconnecting and intertwining the process behind design and fabrication. Operational and structural processes are being modified and points of focus shifted. Digital design connected by customized robotic machines to digital fabrication has the capability to result in a new type of architecture.
keywords Machinecraft; robotic printing; robotic fabrication; construction strategy.
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2015_208
id caadria2015_208
authors Sharif, Shani and T. Russell Gentry
year 2015
title Design Cognition Shift from Craftsman to Digital Maker
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 683-692
doi https://doi.org/10.52842/conf.caadria.2015.683
summary The process of design and fabrication involves a complex cognitive activity, in which the human brain is part of a larger cognitive system that encompasses brain, body, tool, material and environment. In this system the cognition resides in the interaction of all these elements one with another in different stages of a design and making activity. This paper investigates the intermediary role of digital fabrication machines in changing the discourse of design cognition in relation to the action of making, inquiring into the diverging path from traditional craftwork. This research is shaped around the concept of transparent machine tools for an interactive participation in the process of design-making, shaping a human-machine interaction to unify the design and fabrication process.
keywords Digital fabrication; crafts; design cognition; distributed cognition; embodiment.
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2015_467
id cf2015_467
authors Benrós, Deborah; Eloy, Sara and Duarte, José Pinto
year 2015
title Re-inventing ceramic tiles: Using shape grammars as a generative method and the impact on design methodology
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 467.
summary The following paper describes the process and results achieved with the workshop entitled ‘Re-inventing Portuguese ceramic tiles’ reflecting on design methodology and design teaching. Workshop participants were invited to rethink ceramic tile patterns developing a different process which used shape grammars as a generative system. Each participant group developed a three stage task using shape grammars principles and methodology. The preliminary results the work developed are of particular relevance in shape grammar research: firstly shape grammar formulae does not constitute an intuitive process to most creative designers which are often trained to design singular solutions for a specific problem, secondly more than one operative shape grammar can be formulated to represent the same corpus of solutions and lastly the generative potential of grammars transcends the normal capacities of the original grammarist aiding in design exploration and enlarging the corpus of feasible solutions. This paper also reflects on the impact of shape grammars as a design methodology.
keywords Shape grammar, patterns, ceramic tiles, 2d, 3d
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_100
id ecaade2015_100
authors Braumann, Johannes and Brell-Cokcan, Sigrid
year 2015
title Adaptive Robot Control - New Parametric Workflows Directly from Design to KUKA Robots
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 243-250
doi https://doi.org/10.52842/conf.ecaade.2015.2.243
wos WOS:000372316000029
summary In the past years the creative industry has made great advancements in the area of robotics. Accessible robot simulation and control environments based on visual programming systems such as Grasshopper and Dynamo now allow even novice users to quickly and intuitively explore the potential of robotic fabrication, while expert users can use their programming knowledge to create complex, parametric robotic programs. The great advantage of using visual programming for robot control lies in the quick iterations that allow the user to change both geometry and toolpaths as well as machinic parameters and then simulate the results within a single environment. However, at the end of such an iterative optimization process the data is condensed into a robot control data file, which is then copied over to the robot and thus loses its parametric relationship with the code that generated it. In this research we present a newly developed system that allows a dynamic link between the robot and the controlling PC for parametrically adjusting robotic toolpaths and collecting feedback data from the robot itself - enabling entirely new approaches towards robotic fabrication by even more closely linking design and fabrication.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9d9da7bc-70ef-11e5-b2fd-efbb508168fd
last changed 2022/06/07 07:54

_id sigradi2015_7.146
id sigradi2015_7.146
authors Cargill, Cristián Canto; Pinto, Eduardo Hamuy
year 2015
title EMOVERE Creative Project: Digital Synesthetic Organism
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 276-282.
summary EMOVERE, interdisciplinary project that aims at creating innovative interactive performance, brings together dance, sound and image. Bio-data related to emotions, heart and respiratory rate, are mediated by dancers and gives them control over music and video- mapping on stage. A creative process occurs through successive approaches, where technical possibilities are systematically explored until controlled, then body expression is lead by Alba Emoting, building an artistic discourse. Video-mapping is used for lighting purposes, creating a visual atmosphere for dancers. Fusion of media on stage creates synesthetic scenery where physical and digital aspects combine and interact in a codependent relationship.
keywords Performance Interactiva, Escenografía, Danza, Video Mapping, Bio-Dat
series SIGRADI
email
last changed 2016/03/10 09:48

_id ijac201513204
id ijac201513204
authors Cupkova, Dana and Nicolas Azel
year 2015
title Mass Regimes: Geometric Actuation of Thermal Behavior
source International Journal of Architectural Computing vol. 13 - no. 2, 169-194
summary The Mass Regimes is a research project that investigates the effect of complex geometry on processes of passive heat distribution in thermal mass systems. In the context of systems thinking, this research intends to instrumentalize design principles that engage a wider range of design tactics for choreographing thermal gradients between buildings and their environment. Research for this project has brought about a deeper understanding of how specific geometric manipulations of surface area over the same mass (Figure 1) affect the rate of thermal transfer. Leveraging physical simulations of geometric populations, along with current computational and design tools, the project sheds light on performative trends that may enhance creative design explorations in the use of passive systems. Preliminary analysis of varied geometric populations suggest an exciting trend and the possibility for a more synthetic incorporation of morphology, one in which surface geometry can be passively utilized to generate effects with more fidelity over the pace of thermal absorption and the release of sensible heat.
series journal
last changed 2019/05/24 09:55

_id ecaade2015_196
id ecaade2015_196
authors Hanna, R.
year 2015
title Creativity of ‘Process’ and ‘Product’: The Impact of Tools?
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 169-178
doi https://doi.org/10.52842/conf.ecaade.2015.1.169
wos WOS:000372317300018
summary This paper examines the relationship between creativity domains and computing tools. It reports on the findings of a design computing experiment with 2 groups of subjects while they were engaged with a problem solving design task using two types of CAD tools, non-parametric and parametric-algorithmic. The paper aims to address two questions. Does a more creative process by implication 'correlate' with and yield a more creative product? And does the 'type' of CAD tool deployed by the user impact on the creativity of their product? The findings revealed that creativity of the process correlated significantly with each measure of 'product' creativity, namely: novelty, technical goodness and aesthetic appeal. Factor loading on components confirmed two constructs, one for product creativity and another for process. Additionally a difference in CAD tools produced no statistical 'variance' in creativity of 'product' or process. A regression equation to predict product ratings from creativity process ratings is also presented.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=17961702-702d-11e5-a78b-3fd908e0bf5c
last changed 2022/06/07 07:50

_id ecaade2015_201
id ecaade2015_201
authors Marin, Philippe; Blanchi, Yann and Janda, Marian
year 2015
title Cost Analysis and Data Based Design for Supporting Programmatic Phase
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 613-618
doi https://doi.org/10.52842/conf.ecaade.2015.1.613
wos WOS:000372317300066
summary Our paper presents research on the development of technologies and methodologies to support preliminary design phases through data based modelling. A digital parametric model informs costs evaluations and supports iterative and visual space exploration solutions. Thanks to associative modelling, the architectural conception is renewed and digital tools support design decision-making in a creative way. We propose to make project cost a design parameter through an interactive handling of a 3D geometric model that is relevant to strategic architectural intentions. In our experimentation, cost calculation spreadsheets are linked to a parametric models. An initial substructure of the building cost is defined based on the architectural concepts. The parametric tool directly informs the evaluation spreadsheet and a real time cost analysis is afforded to the designer. The tool supports the design process by displaying immediate feed back to the designer who can consider and control the financial implications of his hypothesis.
series eCAADe
email
last changed 2022/06/07 07:59

_id cf2015_241
id cf2015_241
authors Popescu, Florin C.
year 2015
title Algorithmic design tool for integrating renewable energy infrastructures in buildings
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 241.
summary We present a tool which empowers 'green' design freedom for architects by presenting ever expanding choices in components and materials and automatizing their configuration and placement. Several time- and resource- consuming initial design iterations are eliminated by optimizing the energetic efficiency of the building in the original draft phase. The smart, efficient, energy producing building of the future can thereby offer increased cost and energy efficiency, security and comfort, without any compromise in style and form - on the contrary, the proposed tool stands to open up a novel palette of creative 'green' architectural design elements, which would effectively be co-designed by architects. The proposed algorithmic CAD design tool allows direct integration of renewable sources in the architectural design phase, taking into account local meteorological and solar radiation conditions. Furthermore locally optimized evolution and modification of renewable components integrated into the building's structure is possible, leveraging an increasingly wide range of possibilities in form, finish and renewable energy generation.
keywords Algorithmic and parametric design, data analytics, performance-based design, smart buildings and smarts cities.
series CAAD Futures
email
last changed 2015/06/29 07:55

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