CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 109

_id eaea2015_t3_paper02
id eaea2015_t3_paper02
authors Acacia, Simonetta; Casanova, Marta
year 2015
title Recording and Publishing to Ensure Informed Choices for Future Generations
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.290-298
summary The paper presents the practical example of an information system applied to the built heritage, in particular to the Albergo dei Poveri, a monumental complex in the city of Genoa. A huge number of data and information have been organized in one database, in order to provide a synthesis of the building, acquainted with its complexity, and at the same time allow an in-depth knowledge; the graphical visualization by means of GIS eases to query the database. The final purpose of this work is to publish the project as a web-GIS that will allow all the interested parts to easily access and consult the wide knowledge and use it to make well-informed decisions about the conservation of built heritage.
keywords GIS; knowledge; historical building
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2024_35
id ecaade2024_35
authors Agkathidis, Asterios; Song, Yang; Symeonidou, Ioanna
year 2024
title AI-Assisted Design: Utilising artificial intelligence as a generative form-finding tool in architectural design studio teaching
doi https://doi.org/10.52842/conf.ecaade.2024.2.619
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 619–628
summary Artificial Intelligence (AI) tools are currently making a dynamic appearance in the architectural realm. Social media are being bombarded by word-to-image/image-to-image generated illustrations of fictive buildings generated by tools such as ‘Midjourney’, ‘DALL-E’, ‘Stable Diffusion’ and others. Architects appear to be fascinated by the rapidly generated and inspiring ‘designs’ while others criticise them as superficial and formalistic. In continuation to previous research on Generative Design, (Agkathidis, 2015), this paper aims to investigate whether there is an appropriate way to integrate these new technologies as a generative tool in the educational architectural design process. To answer this question, we developed a design workflow consisting of four phases and tested it for two semesters in an architectural design studio in parallel to other studio units using conventional design methods but working on the same site. The studio outputs were evaluated by guest critics, moderators and external examiners. Furthermore, the design framework was evaluated by the students through an anonymous survey. Our findings highlight the advantages and challenges of the utilisation of AI image synthesis tools in the educational design process of an architectural design approach.
keywords AI, GAI, Generative Design, Design Education
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
doi https://doi.org/10.52842/conf.acadia.2015.263
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2015_10.177
id sigradi2015_10.177
authors Angelo, Alex Garcia Smith; Manna, Ilaria La; Hernandez, Oscar; Valdiviezo, Marlon; Lastras, Alejandra Díaz de León; Salazar, Oscar Ivan Campo; Montezuma, Vanessa; Zubieta, Marco
year 2015
title Fab Lab and Multiculturalism in Latin America: The Fab Lat Kids case and the project “Emosilla”
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 551-557.
summary This paper expresses a lecture of the experience of an investigation carried by a group of Latin American Fab Labs dedicated to the promotion of the use of modeling, digital fabrication, and network communication as tools of educational and social development of children in latin culture. This study is based on online workshop typologies with a methodological perspective that included local technological adaptations, data gathering, and exchange of knowledge on the fab lab network.
keywords Design, Digital Manufacturing, Society, Technology Learning, Collaborative Network
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2015_8.143
id sigradi2015_8.143
authors Arcari, Etiene do Amaral; Pereira, Alice Theresinha Cybis; Junior, Roque Costacurta; Mansano, Isadora
year 2015
title Interoperability: A challenge for the Parameterized Modeling Process of Architectural details and its materialization
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 341-349.
summary This article describes and analyzes experiments conducted during the development of the master’s work entitled “Parameterized Modeling of Accessibility Design Details: Work Flow In order to have reusability, interoperability and materialization”. Such experiments intended to investigate and verify the potential of interoperability between different architecture software. It was verified the possibility of materialization and reuse of models, where the details worked with a new guise through the context of developing and creating a project in which it was inserted. The difficulties of accessing, sharing and editing data and information were evaluated. The results obtained allowed to identify features and limitations related to the models and their formats.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia15_357
id acadia15_357
authors Ashour, Yassin; Kolarevic, Branko
year 2015
title Heuristic Optimization in Design
doi https://doi.org/10.52842/conf.acadia.2015.357
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 357-369
summary This paper presents a workflow called the ‘heuristic optimization workflow’ that integrates Octopus, a Multi-Objective Optimization (MOO) engine with Grasshopper3D, a parametric modeling tool, and multiple simulation software. It describes a process that enables the designer to integrate disparate domains via Octopus and complete a feedback loop with the developed interactive, real-time visualization tools. A retrospective design of the Bow Tower in Calgary is used as a test case to study the impact of the developed workflow and tools, as well as the impact of MOO on the performance of the solutions. The overall workflow makes MOO based results more accessible to designers and encourages a more interactive ‘heuristic’ exploration of various geometric and topological trajectories. The workflow also reduces design decision uncertainty and design cycle latency through the incorporation of a feedback loop between geometric models and their associated quantitative data. It is through the juxtaposition of extreme performing solutions that serendipity is created and the potential for better multiple performing solutions is increased.es responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments. The intention of the work is to investigate multi-objective criteria both as a material system and as a processing system by creating prototypes with structural integrity, where the thermal energy flow through the prototype, to be understood as a membrane, can be controlled and the visual transparency altered. The work shows performance based feedback systems and physical prototype models driven by information streaming, screening, and application.
keywords Multi-Objective Optimization, Generative Design, Performance-Based Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_123
id acadia15_123
authors Askarinejad, Ali; Chaaraoui, Rizkallah
year 2015
title Spatial Nets: the Computational and Material Study of Reticular Geometries
doi https://doi.org/10.52842/conf.acadia.2015.123
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 123-135
summary Reticular systems are in many aspects a distinct taxonomy of volumetric geometries. In comparison with the conventional embodiment of a ‘volume’ that encapsulates a certain quantity of space with a shell reticular geometries emerge from the accumulation of micro elements to define a gradient of space. Observed in biological systems, such structures result from their material properties and formation processes as well as often ‘simple’ axioms that produce complex results. In micro or macro levels, from forest tree canopies to plant cell walls these porous volumes are not shaped to have a singular ‘solution’ for a purpose; they provide the fundamental geometric characteristics of a ‘line cloud’ that is simultaneously flexible in response to its environment, porous to other systems (light, air, liquids) and less susceptible to critical damage. The porosity of such systems and their volumetric depth also result in kinetic spatial qualities in a 4D architectural space. Built upon a ‘weaving’ organization and the high performance material properties of carbon fiber composite, this research focuses on a formal grammar that initiates the complex system of a reticular volume. A finite ‘lexical’ axiom is consisted of the basic characters of H, M and L responding to the anchor points on the highest, medium and lower levels of the extruding loom. The genome thus produces a string of data that in the second phase of programming are assigned to 624 points on the loom. The code aims to distribute the nodes across the flat line cloud and organize the sequence for the purpose of overlapping the tensioned strings. The virtually infinite results are then assessed through an evolutionary solver for confining an array of favorable results that can be then selected from by the designer. This research focuses on an approximate control over the fundamental geometric characteristics of a reticular system such as node density and directionality. The proposal frames the favorable result of the weave to be three-dimensional and volumetric – avoiding distinctly linear or surface formations.
keywords Reticular Geometries, Weaving, Line Clouds, Three-dimensional Form-finding, Carbon fiber, Prepreg composite, Volumetric loom, Fiberous Materials, Weaving fabrication, Formal Language, Lexical design, Evolutionary solver
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2015_10.32
id sigradi2015_10.32
authors Baisch, Lucas Figueiredo; Costa, Luis Gustavo Gonçalves
year 2015
title The Usage of Application Autodesk 123D Catch® for Data Collection in the production of Learning Objects in Heritage Education
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 497-501.
summary This article deals with the technique of photogrammetry by using the Autodesk 123D Catch® application for registration of facades of historical and cultural buildings in the city of Salvador. Four trials are carried out in different complexities to test the tool’s potential. The Igreja and Convento de Nossa Senhora do Carmo, the chosen architectural elements are the door and the cover of the Church, as in the Palacete das Artes, the rear facade and one of the sculptures of the gardens. The 123D Catch® is efficient for the purpose of architectural records, however, there are still limitations of technical and spatial order to be observed.
keywords Autodesk 123D Catch, Heritage Education, Learning Objects, Photography, Architectural Heritage
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2015_380
id cf2015_380
authors Barekati, Ehsan; Clayton, Mark J. and Yan, Wei
year 2015
title A BIM-compatible schema for architectural programming information
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 380.
summary Architectural programming, although a key part of AECFM processes, has not been well integrated into Building Information Modeling (BIM). Having access to architectural programming information throughout the lifecycle of a building can add value to design evaluation, facility management, renovation and extension. There is not currently a comprehensive and standard data model to store architectural programming information. Our research is producing a universal format for an architectural program of requirements (UFPOR) that can connect the architectural programming information to the IFC BIM schema. The result is a data model for architectural programming that is inherently interoperable with BIM standard schema. A graphical user interface facilitates data creation and manipulation. The schema and effectiveness of the bridging fields has been tested by entering the content of three two different architectural programming documents into the UFPOR database.
keywords BIM, Architectural Programming, Data Modelling, Interoperability, IFC.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
doi https://doi.org/10.52842/conf.acadia.2016.362
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2015_8.192
id sigradi2015_8.192
authors Braida, Frederico; Rosa, Ashiley Adelaide; Silva, Izabela Ferreira; Homem, Diogo Machado; Jardim, Artur da Silva
year 2015
title The exploration of the projetual world of the building blocks through the interactive digital game Minecraft
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 371-377.
summary This article proposes a reflection on the possibilities of using games that explore architectural design world of building blocks applied to the universe of Architecture and Urbanism design, both from a literature search and through empirical data collected from a workshop coordinated by the Research Group of Languages and Expressions of Architecture, Urbanism and Design. The objective is to highlight the possibilities and limitations of using the projetual world of building blocks as an academic material for Architecture and Urbanism, especially after the experience of the interactive game Minecraft based on the Grammar Shape.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2015_100
id ecaade2015_100
authors Braumann, Johannes and Brell-Cokcan, Sigrid
year 2015
title Adaptive Robot Control - New Parametric Workflows Directly from Design to KUKA Robots
doi https://doi.org/10.52842/conf.ecaade.2015.2.243
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 243-250
summary In the past years the creative industry has made great advancements in the area of robotics. Accessible robot simulation and control environments based on visual programming systems such as Grasshopper and Dynamo now allow even novice users to quickly and intuitively explore the potential of robotic fabrication, while expert users can use their programming knowledge to create complex, parametric robotic programs. The great advantage of using visual programming for robot control lies in the quick iterations that allow the user to change both geometry and toolpaths as well as machinic parameters and then simulate the results within a single environment. However, at the end of such an iterative optimization process the data is condensed into a robot control data file, which is then copied over to the robot and thus loses its parametric relationship with the code that generated it. In this research we present a newly developed system that allows a dynamic link between the robot and the controlling PC for parametrically adjusting robotic toolpaths and collecting feedback data from the robot itself - enabling entirely new approaches towards robotic fabrication by even more closely linking design and fabrication.
wos WOS:000372316000029
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9d9da7bc-70ef-11e5-b2fd-efbb508168fd
last changed 2022/06/07 07:54

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_7.146
id sigradi2015_7.146
authors Cargill, Cristián Canto; Pinto, Eduardo Hamuy
year 2015
title EMOVERE Creative Project: Digital Synesthetic Organism
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 276-282.
summary EMOVERE, interdisciplinary project that aims at creating innovative interactive performance, brings together dance, sound and image. Bio-data related to emotions, heart and respiratory rate, are mediated by dancers and gives them control over music and video- mapping on stage. A creative process occurs through successive approaches, where technical possibilities are systematically explored until controlled, then body expression is lead by Alba Emoting, building an artistic discourse. Video-mapping is used for lighting purposes, creating a visual atmosphere for dancers. Fusion of media on stage creates synesthetic scenery where physical and digital aspects combine and interact in a codependent relationship.
keywords Performance Interactiva, Escenografía, Danza, Video Mapping, Bio-Dat
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2015_317
id ecaade2015_317
authors Cavieres, Andres and Gentry, Russell
year 2015
title Masonry Regions: A New Approach for the Representation of Masonry Walls in BIM Applications
doi https://doi.org/10.52842/conf.ecaade.2015.1.585
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 585-595
summary The article describes the theoretical approach for the development of computational representations of masonry walls based on the concept of regions. A masonry region is intended to support the description of various levels of detail pertaining to a masonry wall assembly, capturing the evolution and complexity of design information from early conceptual stages down to construction and operation. Since different wall types are characterized by a different set of domain-specific requirements, a special emphasis is put on a flexible strategy for classification of different types of view-dependent masonry regions. This classification will provide the foundation upon which masonry specific parametric modeling and rule-checking applications can be elaborated in the future. It will also provide the basis for the definition of model views necessary for particular data queries and exchanges between design stakeholders. The article introduces the concept of regions, and discusses its implications and future steps.
wos WOS:000372317300063
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2015_067
id caadria2015_067
authors Choi, Jungsik; Minchan Kim and Inhan Kim
year 2015
title A Methodology of Mapping Interface for Energy Performance Assessment Based on Open BIM
doi https://doi.org/10.52842/conf.caadria.2015.417
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 417-426
summary Early design phase energy modelling is used to provide the design team with feedback about the impact of various building configurations. For better energy-conscious and sustainable building design and operation, the construction of BIM data interoperability for energy performance assessment in the early design phase is important. The purpose of this study is to suggest a development of BIM data interoperability for energy performance assessment based on BIM. To archive this, the authors have investigated advantages of BIM-based energy performance assessment through comparison with traditional energy performance assessment; and suggest requirements for development of Open BIM environment such as BIM data creation and BIM data application. In addition, the authors also suggested on BIM data interoperability system and developed mapping interface.
keywords Building Information Modelling (BIM); Energy Performance Assessment (EPA); Data Interoperability; Energy Property; Industry Foundation Classes (IFC).
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2015_090
id cf2015_090
authors Cordeiro, Artur Vasconcelos and Beiguelman, Giselle
year 2015
title Smart city and Internet of Things: possible changes in the public space
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 90-98.
summary This work aims to investigate the concept of smart city within the Internet of Things (IoT), and analyses possible transformations of urban space in areas of surveillance and control. As already seen regularly in the media, surveillance and control of data on the internet is a problem that affects personal freedom. If similar surveillance system is applied in the Internet of Things, where people, objects and environments are interconnected, exchanging a huge volume of data, the problem substantially increases due the possibility of more control over various aspects of people's lives. The purpose of this paper is to do a critical reflection about the consequences of the smart city regarding the public space and privacy of the inhabitants.
keywords smart city, internet of things, public space, privacy
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia17_202
id acadia17_202
authors Cupkova, Dana; Promoppatum, Patcharapit
year 2017
title Modulating Thermal Mass Behavior Through Surface Figuration
doi https://doi.org/10.52842/conf.acadia.2017.202
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 202-211
summary This research builds upon a previous body of work focused on the relationship between surface geometry and heat transfer coefficients in thermal mass passive systems. It argues for the design of passive systems with higher fidelity to multivariable space between performance and perception. Rooted in the combination of form and matter, the intention is to instrumentalize design principles for the choreography of thermal gradients between buildings and their environment from experiential, spatial and topological perspectives (Figure 1). Our work is built upon the premise that complex geometries can be used to improve both the aesthetic and thermodynamic performance of passive building systems (Cupkova and Azel 2015) by actuating thermal performance through geometric parameters primarily due to convection. Currently, the engineering-oriented approach to the design of thermal mass relies on averaged thermal calculations (Holman 2002), which do not adequately describe the nuanced differences that can be produced by complex three-dimensional geometries of passive thermal mass systems. Using a combination of computational fluid dynamic simulations with physically measured data, we investigate the relationship of heat transfer coefficients related to parameters of surface geometry. Our measured results suggest that we can deliberately and significantly delay heat absorption re-radiation purely by changing the geometric surface pattern over the same thermal mass. The goal of this work is to offer designers a more robust rule set for understanding approximate thermal lag behaviors of complex geometric systems, with a focus on the design of geometric properties rather than complex thermal calculations.
keywords design methods; information processing; physics; smart materials
series ACADIA
email
last changed 2022/06/07 07:56

_id cf2015_384
id cf2015_384
authors Cursi, Stefano; Simeone, Davide and Toldo, Ilaria
year 2015
title A semantic web approach for built heritage representation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 384.
summary In a built heritage process, meant as a structured system of activities aimed at the investigation, preservation, and management of architectural heritage, any task accomplished by the several actors involved in it is deeply influenced by the way the knowledge is represented and shared. In the current heritage practice, knowledge representation and management have shown several limitations due to the difficulty of dealing with large amount of extremely heterogeneous data. On this basis, this research aims at extending semantic web approaches and technologies to architectural heritage knowledge management in order to provide an integrated and multidisciplinary representation of the artifact and of the knowledge necessary to support any decision or any intervention and management activity. To this purpose, an ontology-based system, representing the knowledge related to the artifact and its contexts, has been developed through the formalization of domain-specific entities and relationships between them.
keywords Built Heritage, Knowledge-based model, Ontology-based systems, Building Information Modeling, Semantic web technologies.
series CAAD Futures
email
last changed 2015/06/29 07:55

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