CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
doi https://doi.org/10.52842/conf.caadria.2019.1.553
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2015_10.262
id sigradi2015_10.262
authors Ivanovic, Ingrid Calvo; Soto, Bruno Perelli
year 2015
title Exploration of materials and techniques for digital fabrication and rapid prototyping for the design and development of didactic resources to support the teaching of color in school environments
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 569-575.
summary This project arises from the need to produce didactic resources to support the teaching of color in the Chilean school environment. It starts from a critical screening at the Visual Arts curriculum proposed by the Ministry of Education. The way to address this lack of resources was through exploration techniques of digital fabrication and rapid prototyping, in order to generate updated and low cost learning objects. This could provide didactic materials to a wider amount of teachers and learning environments. The prototypes created will be implemented in the Centro de Arte y Tecnología, of the Fundación Mustakis, a pioneering space for independent learning and exploration around chromatic topics.
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2015_109
id ecaade2015_109
authors Markusiewicz, Jacek, Strzala, Marcin and Koszewski, Krzysztof
year 2015
title Modular Light Cloud. Design, Programming and Making - Towards the Integration of Creative Actions
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 91-101
doi https://doi.org/10.52842/conf.ecaade.2015.2.091
wos WOS:000372316000012
summary Modular Light Cloud is an installation that is conceived to explore the boundaries of architecture and art. Its interactivity is a metaphor of mutual influences that derive from activities performed in space - associated with motion, sound and light.It is an experimental project focused on the integration of architectural elements, structure, information technology, performing arts, electronics and digital fabrication in architectural education.The project was completed in a two-week student workshop in collaboration with a contemporary dance artist. The students were taught the basics of parametric design, programming of electronic components and digital fabrication during tutorial classes. The making process combined three stages of development: design, construction and programming of interaction.The final form consists of two irregular spatial trusses made of aluminum profiles connected with 3d printed nodes. The profiles are equipped with LED strips and electronic components: light sensors, sound and communication between them. These systems control the intensity of light emitted by the diodes based on the inputs.The result is a working prototype presented as interactive installation featuring contemporary dance artist. It was displayed at art festivals and other events.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e17b2300-6f83-11e5-836f-4becdc2939a0
last changed 2022/06/07 07:59

_id caadria2015_208
id caadria2015_208
authors Sharif, Shani and T. Russell Gentry
year 2015
title Design Cognition Shift from Craftsman to Digital Maker
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 683-692
doi https://doi.org/10.52842/conf.caadria.2015.683
summary The process of design and fabrication involves a complex cognitive activity, in which the human brain is part of a larger cognitive system that encompasses brain, body, tool, material and environment. In this system the cognition resides in the interaction of all these elements one with another in different stages of a design and making activity. This paper investigates the intermediary role of digital fabrication machines in changing the discourse of design cognition in relation to the action of making, inquiring into the diverging path from traditional craftwork. This research is shaped around the concept of transparent machine tools for an interactive participation in the process of design-making, shaping a human-machine interaction to unify the design and fabrication process.
keywords Digital fabrication; crafts; design cognition; distributed cognition; embodiment.
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2015_202
id caadria2015_202
authors Amtsberg, Felix; Felix Raspall and Andreas Trummer
year 2015
title Digital-Material Feedback in Architectural Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 631-640
doi https://doi.org/10.52842/conf.caadria.2015.631
summary This paper studies the architectural potential of the implementation of material feedback using computer vision before and during an automated fabrication process. The combination of an industrial robot and a 3D camera is used expand the typical one-way design and fabrication process (from a digital design to a physical output), to a feedback loop, where specific material information becomes the main trigger of design decisions and fabrication processes. Several projects developed by the authors and tested during a robotic workshop aim to unveil different aspects of material feedback in architectural design, opening a discussion for the benefit and challenges of this new approach to design and fabrication.
keywords Material feedback; robotic fabrication; computer vision; digital workflow; robotic workshop;
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2015_3.300
id sigradi2015_3.300
authors Batistello, Paula; Balzan, Katiane Laura; Piaia, Luana Peroza; Miotto, Juliano
year 2015
title Rapid prototyping and digital fabrication in vertical atelier: from process to materialization
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 137-142.
summary The evolution of techniques and digital tools has aided and complemented actions in the design process, generating alternatives and reducing costs in short times. This paper reports experience that integrated the rapid prototyping in vertical atelier, in one of Pronto 3D network institution member. The results shows that use of rapid prototyping technology contributes to design improvement process applied to teaching of architecture and urbanism, mainly in relation of identification in failures and conflicts of proposals, which eventually pass unnoticed by students in different phases of the course.
keywords Rapid Prototyping, Architectural Design Process, Vertical Atelier
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2015_3.370
id sigradi2015_3.370
authors Bem, Gabriel Moraes de; Pupo, Regiane Trevisan
year 2015
title Printing the environment for visually impaired users: a systematic review
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 148-152.
summary This paper presents the results of a systematic review of 13 databases that aimed to identify which rapid prototyping techniques (RP) have been applied to development of tactile maps and tactile models. For this purpose were adopted the key words tactile map; tactile model; tactile scale model; additive manufacturing; digital fabrication; and rapid prototyping. Only 11 results deal with the PR in the manufacture of the devices. As a result of four cases reviewed, there are benefits from psychological and learning fields and also technical such as the resolution of the elements, its legibility and quality control in manufacturing.
keywords Visually Impaired User, Mobility, Way finding, Digital Prototyping
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2015_005
id cf2015_005
authors Celani, Gabriela; Sperling, David M. and Franco, Juarez M. S. (eds.)
year 2015
title Preface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 5-13.
summary Since 1985 the Computer-Aided Architectural Design Futures Foundation has fostered high level discussions about the search for excellence in the built environment through the use of new technologies with an exploratory and critical perspective. In 2015, the 16th CAAD Futures Conference was held, for the first time, in South America, in the lively megalopolis of Sao Paulo, Brazil. In order to establish a connection to local issues, the theme of the conference was "The next city". The city of Sao Paulo was torn down and almost completely rebuilt twice, from the mid 1800s to the mid 1900s, evolving from a city built in rammed-earth to a city built in bricks and then from a city built in bricks to a city built in concrete. In the 21st century, with the widespread use of digital technologies both in the design and production of buildings, cities are changing even faster, in terms of layout, materials, shapes, textures, production methods and, above all, in terms of the information that is now embedded in built systems.Among the 200 abstracts received in the first phase, 64 were selected for presentation in the conference and publication in the Electronic Proceedings, either as long or short papers, after 3 tough evaluation stages. Each paper was reviewed by at least three different experts from an international committee of more than 80 highly experienced researchers. The authors come from 23 different countries. Among all papers, 10 come from Latin-American institutions, which have been usually under-represented in CAAD Futures. The 33 highest rated long papers are also being published in a printed book by Springer. For this reason, only their abstracts were included in this Electronic Proceedings, at the end of each chapter.The papers in this book have been organized under the following topics: (1) modeling, analyzing and simulating the city, (2) sustainability and performance of the built environment, (3) automated and parametric design, (4) building information modeling (BIM), (5) fabrication and materiality, and (6) shape studies. The first topic includes papers describing different uses of computation applied to the study of the urban environment. The second one represents one of the most important current issues in the study and design of the built environment. The third topic, automated and parametric design, is an established field of research that is finally becoming more available to practitioners. Fabrication has been a hot topic in CAAD conferences, and is becoming ever more popular. This new way of making design and buildings will soon start affecting the way cities look like. Finally, shape studies are an established and respected field in design computing that is traditionally discussed in CAAD conferences.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2016_415
id caadria2016_415
authors Crolla, Kristof and Adam Fingrut
year 2016
title Protocol of Error: The design and construction of a bending-active gridshell from natural bamboo
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 415-424
doi https://doi.org/10.52842/conf.caadria.2016.415
summary This paper advocates alternative methods to overcome the impossibility of realising ‘perfect’ digital designs. It discusses Hong Kong’s 2015 ‘ZCB Bamboo Pavilion’ as a methodological case study for the design and construction of architecture from unprocessed natu- ral bamboo. The paper critically evaluates protocols set up to deal with errors resulting from precise digital design systems merging with inconsistent natural resources and onsite craftsmanship. The paper starts with the geometric and tectonic description of the project, illus- trating a complex and restrictive construction context. Bamboo’s unique growth pattern, structural build-up and suitability as a bending- active material are discussed and Cantonese bamboo scaffolding craftsmanship is addressed as a starting point for the project. The pa- per covers protocols, construction drawings and assembly methods developed to allow for the incorporation and of large building toler- ances and dimensional variation of bamboo. The final as-built 3d scanned structure is compared with the original digital model. The pa- per concludes by discussing the necessity of computational architec- tural design to proactively operate within a field of real-world inde- terminacy, to focus on the development of protocols that deal with imperfections, and to redirect design from the virtual world towards the latent opportunities of the physical.
keywords Bamboo; bending-active gridshells; physics simulation; form-finding; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2015_434
id cf2015_434
authors Dalla Vecchia, Luisa Félix; da Silva, Adriane Borda; Pires, Janice; Veiga, Mônica; Vasconselos, Tássia and Borges, Letícia
year 2015
title Tactile models of elements of architectural heritage: from the building scale to the detail
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 434-446.
summary This paper describes the development of three-dimensional models, produced using digital fabrication techniques with the goal of providing a haptic experience of architectural heritage. These models were produced in three different representations: the building as a whole, elements and details. This study first undertakes a process of analysis and the formal decomposition of architectural components to identify basic or simplified elements which make it easier to understand the represented object by touching. The results obtained come from assessment tests of the tactile models as experienced by mainly blind individuals. Secondly, as part of this process, a method of constructing such models is defined. This study facilitates a greater understanding of the relationship between the represented objects (historic buildings) and the tactile models, and provides a technological and discursive basis for future implementation of tactile models in a specific context.
keywords tactile models, architectural heritage, digital fabrication, haptic experience.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_328
id cf2015_328
authors Gamez, Oscar; Bignon, Jean-Claude and Duchanois, Gilles
year 2015
title Assisted construction of non-standard wooden walls and envelope structures by parametric modeling
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 328.
summary We introduce a parametric modeling method in the field of computer-aided architectural conception, which aims to produce non-standard wooden walls and envelopes with CNC machinery. This method explores the application of polygonal cellular structures (as patterns) on facade and envelope interventions for new and old projects. We innovate by bringing the 3D production environment complexity into the conception model to improve the production of manifold woodworking items by CNC (Computer Numerical Control) 3D fabrication. A recent experimentation, tests the entire workflow from parametric modeling to production of two full-scale prototypes. The results prove the range of inputs offered by the method to be functional, though it needs various improvements in order to optimize parametric modeling and digital fabrication procedures. Future research will focus on treating a wider range of joints via parametric modeling and deal with joint creation regardless wall deformation to expand the morphological approach of non-standard wooden walls design.
keywords Non-standard walls, Computer-aided architectural design, Wood construction, Parametric modeling, CNC fabrication, Mass customization.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_247
id ecaade2015_247
authors Garcia, Manuel Jimenez and Retsin, Gilles
year 2015
title Design Methods for Large Scale Printing
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 331-339
doi https://doi.org/10.52842/conf.ecaade.2015.2.331
wos WOS:000372316000039
summary With an exponential increase in the possibilities of computation and computer-controlled fabrication, high density information is becoming a reality in digital design and architecture. However, construction methods and industrial fabrication processes have not yet been reshaped to accommodate the recent changes in those disciplines. Although it is possible to build up complex simulations with millions of particles, the simulation is often disconnected from the actual fabrication process. Our research proposes a bridge between both stages, where one drives the other, producing a smooth transition from design to production. A particle in the digital domain becomes a drop of material in the construction method.The architect's medium of expression has become much more than a representational tool in the last century, and more recently it has evolved even beyond a series of rules to drive from design to production. The design system is the instruction itself; embedding structure, material and tectonics and gets delivered to the very end of the construction chain, where it gets materialised. The research showcased in this paper investigates tectonic systems associated with large scale 3D printing and additive manufacturing methods, inheriting both material properties and fabrication constraints at all stages from design to production. Computational models and custom design software packages are designed and developed as strategies to organise material in space in response to specific structural and logistical input.Although the research has developed a wide spectrum of 3D printing methods, this paper focuses only on two of the most recent projects, where different material and computational logics were investigated. The first, titled Filamentrics, intends to develop free-form space frames, overcoming their homogeneity by introducing robotic plastic extrusion. Through the use of custom made extruders a vast range of high resolution prototypes were developed, evolving the design process towards the fabrication of precise structures that can be materialised using additive manufacturing but without the use of a layered 3D printing method. Instead, material limitations were studied and embedded in custom algorithms that allow depositing material in the air for internal connectivity. The final result is a 3x2x2.5m structure that demonstrates the viability of this construction method for being implemented in more industrial scenarios.While Filamentrics is reshaping the way we could design and build light weight structures, the second project Microstrata aims to establish new construction methods for compression based materials. A layering 3D printing method combines both the deposition of the binder and the distribution of an interconnected network of capillaries. These capillaries are organised following structural principles, configuring a series of channels which are left empty within the mass. In a second stage aluminium is cast in this hollow space to build a continuous tension reinforcement.
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=07a6d8e0-6fe7-11e5-9994-cb14cd908012
last changed 2022/06/07 07:51

_id sigradi2016_809
id sigradi2016_809
authors García Amen, Fernando; Martín Iglesias, Rodrigo; Schieda, Alejandro; Lagomarsino, Federico; Miret, Santiago
year 2016
title Digital domes that become urban symbionts
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.892-896
summary Montevideo has a new visitor. In the heritage building of the german architect Karl Trambauer, located in the Old City, a new presence was installed filling the vacuum left by its former collapsed dome, seeking to restore a message, adding a new vision and recovering the lost dialogue between the architecture, the city and its inhabitants. This paper summarizes and explains the experience of the workshop Adaptation 2015, held on September 2015 at the Universidad de la República, Uruguay. Exposing the theoretical framework, design strategies, morphogenetic development, digital manufacturing experimentations, conclusions and open questions from the experience made. We will go through this temporary intervention on Trambauer’s building, being a rare but symbiotic object, with parametric genes, digital and handcrafted manufacture, and also looking for the impact of theory and academic practices in the city.
keywords Urban intervention – Cities – Heritage – Parametric design – Digital fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_621
id sigradi2016_621
authors Gomes, Maria Cecília Rocha Couto; Santos, Ana Paula Baltazar dos; Arruda, Guilherme Ferreira de; Cabral Filho , José dos Santos; Silva, Luís Henrique Marques de Oliveira; Diniz, Luiza Encarnaç?o; Lima, Mariana Julia Souza Barbosa; Stralen, Mateus de Sousa van
year 2016
title Parametrizaç?o para além do processo de projeto: experimentando aberturas para interaç?o [Parametrization beyond the design process: trying out openness for interaction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.790-794
summary This paper discusses the use of parametrization and digital fabrication in architecture proposing a shift from increasing the architect’s control over the final product (determinist paradigm), towards increasing users' interaction. It presents the design process of an experimental interactive object intended to meet the former discussion and test the limits and difficulties that might arise during the process. Such an object was developed by Lagear (UFMG), as a response to the exhibition Homo Faber: Digital Fabrication in Latin America, CAAD FUTURES 2015.
keywords Interactive object; Parametrization; Digital Fabrication; Representation; Interaction
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2015_010
id caadria2015_010
authors Gámez, Oscar; Jean-Claude Bignon and Gilles Duchanois
year 2015
title Assisted Construction of Non-Standard Wooden Walls and Envelope Structures by Parametric Modeling
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 653-662
doi https://doi.org/10.52842/conf.caadria.2015.653
summary The non-standard approach, widely discussed in the past years as Architecture progressively uses alternative design methods different from the Euclidean paradigm, has allowed architects to transform the way architecture is conceived and materialized. Such evolution uses computer-aided design along with automation in production to originate the environment for the aided architectural conception field in which we present a method, in its early development stage, intended to create non-standard walls and envelopes based on cellular patterns using wood as base material. We present the results obtained from modeling and building two full-scale prototypes of non-standard wooden walls.
keywords Non-standard walls; parametric modeling; CNC fabrication; cellular structures; wood construction.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2015_ws-robowood
id ecaade2015_ws-robowood
authors Hornung, Philipp; Johannes Braumann, Reinhold Krobath, Sigrid Brell-Cokcan and Georg Glaeser
year 2015
title Robotic Woodcraft: Creating Tools for Digital Design and Fabrication
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 33-36
doi https://doi.org/10.52842/conf.ecaade.2015.2.033
wos WOS:000372316000004
summary Robotic Woodcraft is a transdisciplinary, arts-based investigation into robotic arms at the University for Applied Arts Vienna. Bringing together the craftsmen of the Department for Wood Technology, the geometers of the Department for Arts and Technology, the young industrial design office Lucy.D and the roboticists of the Association for Robots in Architecture, the research project explores new approaches on how to couple high-tech robotic arms with high-end wood fabrication. In the eCAADe workshop, participants are introduced to KUKA|prc (parametric robot control, Braumann and Brell-Cokcan, 2011) and shown approaches on how to create their own digital fabrication tools for customized fabrication processes involving wood.
keywords Robotic woodcraft; Arts-based research; Robotic fabrication; Visual programming; Parametric robot control
series eCAADe
last changed 2022/06/07 07:50

_id caadria2015_105
id caadria2015_105
authors Hosny, A.; N. Jacobson and Z. Seibold
year 2015
title Voxel Beam
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 755-764
doi https://doi.org/10.52842/conf.caadria.2015.755
summary Voxelbeam explores precedents in the optimization of architectural structures, namely the Sydney Opera house Arup beam. The authors research three areas crucial to conceiving an innovative contemporary reinterpretation of the beam: A shift in structural analysis techniques from analytical to numerical models such as topology optimization, the fundamental differences between digital and analog representations of structural forces, and the translation of structural analysis data into methods for digital fabrication. The research aims to re-contextualize the structural beam within contemporary digital platforms, explores the architectural implications of topology optimization, and proposes two fabrication strategies based on the analysis results – including automated off-site pre-casting and multi-material 3d printing.
keywords Digital Fabrication, Topology Optimization, Multi-material 3D Printing, Emergent Structural Design, Arup Beam.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id sigradi2015_10.250
id sigradi2015_10.250
authors Linardi, Ana Beatriz; Ramos, Fernando da Silva; Garotti, Flavio Valverde; Damiani, Vitor
year 2015
title 3D printing as support for arts education for the visually impaired
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 564-568.
summary This article discusses some methodologies in art education in schools and educational activities in museums. It focuses on accessibility and in the visually impaired rights to access and improve the experiences and repertoire in artistic languages, recognizing the use of new technologies in the field of digital manufacturing as valuable resources for the production of teaching materials with the use of cheaper and accessible technology, which expands the access to cultural institutions and education. Considering that most of the museums art works are not to be touched, 3D printing reproductions in durable low cost plastic present as an alternative for tactile experience. In addition, the photogrammetric 3D scanning process and digital editing allow for the creation of isolated parts and materials originated from the art piece, broadening the pedagogical possibilities of art educators. The production of didactic material for arts teaching, with the use of 3D printed copies (edited or not) originated from 3D scans, may help revealing a more subtle and sophisticated aspect of artistic narrative to the public and the visually impaired.
keywords Education, Art, 3D Scan, 3D Printing
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2015_181
id ecaade2015_181
authors Mateus, Daniel; Sousa, Maurício, Klerk, Ruide, Gama, Sandra, Jorge, Joaquim and Duarte, José Pinto
year 2015
title From ______ to _____: Going Back to the Classical Roots of Architecture using Virtual Reality
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 107-116
doi https://doi.org/10.52842/conf.ecaade.2015.1.107
wos WOS:000372317300012
summary In Classical Greece the design and construction of buildings were interconnected, forming a single activity. With the development of knowledge and technology, this process has fragmented, giving rise to different activities, performed by various professionals, such as the architect, the engineer and the builder, leading to problems related with information exchange between them. With the research projects Tecton and Technos, we intend to reunite these activities again, seeking to simplify the building production process. In Tecton, we propose an Immersive Virtual Reality Environment to sketch and model objects in an interactive way, using hand gestures and body postures, enabling architects to change between the viewpoint of the creator and that of the user, thereby designing buildings while experiencing them at full-scale at the same time. In the future Technos project, our vision is develop detailed 3D virtual models to serve both as supporting elements for the digital fabrication of building parts and as communications elements for the assembly and construction of buildings.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6aac3ae4-702c-11e5-8c5e-c358c81571a7
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