CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 588

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2015_241
id ecaade2015_241
authors Herneoja, Aulikki; Pihlajaniemi, Henrika, Österlund, Toni, Luusua, Anna and Markkanen, Piia
year 2015
title Remarks on Transdisciplinarity as Basis for Conducting Research by Design Teamwork in Real World Context through Two Case Studies of Algorithm Aided Lighting Design
doi https://doi.org/10.52842/conf.ecaade.2015.2.061
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 61-70
summary The definition of Research by Design (RD) as a research methodology is not yet well established. RD takes its position not only as a research method next to the 'traditional' sciences but also in relation to the creative design practice, where transdicsiplinarity is in essential role. Rather than defining architecture being transdisciplinary in itself, we see beneficial to conduct research together with various disciplines concerning the complexity of the life-world. Also in this interdisciplinary research group we are willing to hold on the designerly way of knowledge production. Of our practical experience working in an interdisciplinary research group shared values, research project management together with participation with evaluative aims were the most challenging aspects. At its best, attempt for genuine transcdisciplinarity was beneficial and rewarding, though sometimes challenging. We would like to target the discussion how we architects, as researchers identify in an interdisciplinary research group conducting transdisciplinary research.
wos WOS:000372316000009
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=33cc5b92-6e8f-11e5-b6d3-1f476c2fddef
last changed 2022/06/07 07:49

_id caadria2015_194
id caadria2015_194
authors Lu, Chi-Ming; Jia-Yih Chen, Cheng-An Pan and Taysheng Jeng
year 2015
title A BIM Tool for Carbon Footprint Assessment of Building Design
doi https://doi.org/10.52842/conf.caadria.2015.447
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 447-456
summary The objective of this research is to develop a tool for assessing carbon footprints of a building in the design process using BIM technology. Life cycle assessment and carbon footprint assessment are the two basic criteria in evaluating the emission reduction of CO2e.International assessment standards have been established for mass-produced merchandise and organizational operations. However, the existing standards cannot directly disclose the hotspots of carbon footprints in the building life cycle. An assessment method concerning local climate, living culture, ecology and local construction style is required for building design. This research work presents a framework by which a BIM-enabled data visualization tool is developed to support the carbon disclosure in the building design process.
keywords Carbon Footprint Assessment; BIM; BCF.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2015_122
id ecaade2015_122
authors Agirbas, Asli
year 2015
title The Use of Digital Fabrication as a Sketching Tool in the Architectural Design Process - A Case Study
doi https://doi.org/10.52842/conf.ecaade.2015.2.319
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 319-324
summary Computer-aided manufacturing (CAM) technologies including computer numerically controlled (CNC) milling, laser cutting and 3D printing are becoming cheaper and globally more accessible. Accordingly, many design professionals, academics and students have been able to experience the benefits and challenges of using digital fabrication in their designs. The use of digital fabrication in the education of architecture students has become normal in many schools of architecture, and there is a growing demand for computer-aided manufacturing (CAM) logic and fabrication knowledge in student learning. Clearly, architecture students are acquiring material base-thinking, time management, production methods and various software skills through this digital fabrication. However, it appears to be the case that architecture students use digital fabrication mainly in the final stage of their design or in their finishing work. In this study, computer-aided manufacturing (CAM) technologies have been used as a sketch tool rather than simply for fabricating a final product in the architectural design process and the advantages of this educational practice are demonstrated.
wos WOS:000372316000037
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=79005d78-6fe6-11e5-b555-13a7f78815dc
last changed 2022/06/07 07:54

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
doi https://doi.org/10.52842/conf.acadia.2015.263
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2015_111
id caadria2015_111
authors Alani, Mostafa W. and Carlos R. Barrios
year 2015
title A Parametric Description for Metamorphosis of Islamic Geometric Patterns
doi https://doi.org/10.52842/conf.caadria.2015.593
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 593-602
summary This paper presents a parametric approach toward studying the characteristics of the Islamic geometric patterns (IGP). The presented computational system utilizes a parametric description of the geometry to initiate the process of metamorphosis exploration and to document the generated variations. The study found that changing the parameters in the description produces new variations that have a wide range of qualitative and quantitative properties; some match exactly the properties of traditionally existed geometries.
keywords Parametric Design; Metamorphosis; shape-code; key-shape; Islamic Geometric Pattern.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_090
id caadria2015_090
authors Altabtabai, Jawad and Wei Yan
year 2015
title A User Interface for Parametric Architectural Design Reviews
doi https://doi.org/10.52842/conf.caadria.2015.065
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 65-74
summary Architectural form and performance are affected by the designer's graphical representation methods. Parametric CAD systems, as design and representation tools, have become ubiquitous in architectural practice and education. Literature in the area of parametric design reviews is scarce and focused within building inspection and construction coordination domains. Additionally, platforms marketed as design review tools lack basic functionality for conducting comprehensive, parametric, and performance-based reviews. We have developed a user interface prototype where geometric and non-geometric information of a Building Information Model were translated into an interactive gaming environment. The interface allows simultaneous occupation and simulation of spatial geometry, enabling the user to engage with object parameters, as well as, performance-based, perspectival, diagrammatic, and orthographic representations for total spatial and performance comprehension.
keywords Design cognition; Virtual/augmented reality and interactive environments; Human-computer interaction.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_162
id caadria2015_162
authors Amano, Hiroshi
year 2015
title Panelisation With Sheet Metal Cladding On Free-Form Roof
doi https://doi.org/10.52842/conf.caadria.2015.713
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 713-722
summary This document shows a rationalisation method of sheet metal panelling on free-formed surfaces and a case study of it. Ichimonji-buki is a cladding method widely used in Japan for the roofs of traditional temples and shrines. It consists of sheet metal roofing with flat lock seams, allowing for minimal gaps along the joints. By integrating the characteristics of the flat lock joint and a dynamic relaxation analysis via computational modelling, continuous vertical seam lines can be realised while keeping panels almost identical in shape and with a limited number of variations. In the case study of Silver Mountain, the free-formed roof is clad with approximately 8,000 panels, out of which 92% are standardised and can be easily fabricated.
keywords Panelisation, dynamic relaxation, flat lock seams.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_202
id caadria2015_202
authors Amtsberg, Felix; Felix Raspall and Andreas Trummer
year 2015
title Digital-Material Feedback in Architectural Design
doi https://doi.org/10.52842/conf.caadria.2015.631
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 631-640
summary This paper studies the architectural potential of the implementation of material feedback using computer vision before and during an automated fabrication process. The combination of an industrial robot and a 3D camera is used expand the typical one-way design and fabrication process (from a digital design to a physical output), to a feedback loop, where specific material information becomes the main trigger of design decisions and fabrication processes. Several projects developed by the authors and tested during a robotic workshop aim to unveil different aspects of material feedback in architectural design, opening a discussion for the benefit and challenges of this new approach to design and fabrication.
keywords Material feedback; robotic fabrication; computer vision; digital workflow; robotic workshop;
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_084
id caadria2015_084
authors Asl, Mohammad Rahmani; Chengde Wu, Gil Rosen-Thal and Wei Yan
year 2015
title A New Implementation of Head-Coupled Perspective for Virtual Architecture
doi https://doi.org/10.52842/conf.caadria.2015.251
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 251-260
summary The process of projecting 3D scenes onto a two-dimensional (2D) surface results in the loss of depth cues, which are essential for immersive experience in the scenes. Various solutions are provided to address this problem, but there are still fundamental issues need to be addressed in the existing approaches for compensating the change in the 2D image due to the change in observer’s position. Existing studies use head-coupled perspective, stereoscopy, and motion parallax methods to achieve a realistic image representation but a true natural image could not be perceived because of the inaccuracy in the calculations. This paper describes in detail an implementation method of the technique to correctly project a 3D virtual environment model onto a 2D surface to yield a more natural interaction with the virtual world. The proposed method overcomes the inaccuracies in the existing head-coupled perspective viewing and can be used with common stereoscopic displays to naturally represent virtual architecture.
keywords Virtual reality; virtual architecture; head-coupled perspective; depth perception.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_048
id caadria2015_048
authors Austin, Matthew and Gavin Perin
year 2015
title The Other Digital
doi https://doi.org/10.52842/conf.caadria.2015.829
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 829-838
summary The paper compares the implications of glitch aesthetics as an alternative digital design process to the more the commonly used algorithmic processes. It will argue the synthetic nature of architectural production in the digital age is used typically to privilege the representation of form through lines and curves, while the production of glitches rely on the image. This reliance on the image means that the pixel comes to the forefront as a possible new medium of architectural drawing. This paper therefore aims to outline the advantages and problems with using ‘glitches’ within architectural production.
keywords Glitch aesthetics; Processing; theory; algorithmic design; process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_126
id caadria2015_126
authors Aydin, Serdar and Marc Aurel Schnabel
year 2015
title Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming
doi https://doi.org/10.52842/conf.caadria.2015.839
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848
summary Digital Heritage is amphibian by spanning between unreal-real (digital) and real-real (actual) environments. Or its amphiboly derives from a fact that relies not on contrasting realities but a hub from which an oscillation occurs between the real and the actual. Inferring to Baudrillard’s criticism of contemporary art, this paper presents these disparities and ambivalent conditions found in digital heritage by examining a full-dome media-art application called Look-Up. Touching upon the authenticity issue in cultural heritage, a design research project, Augmenting Kashgar, is then introduced on the basis of the claim that a design manner can fuse conflicts within Digital Heritage. Developed within the special context of Kashgar, China’s westernmost city, the methodology of the project that follows a Research through Design (RtD) approach is provided. Making use of the architectural features of Kashgar, designing a digital game as a counter-strategy to existing cultural heritage programmes is discussed with references to Baudrillard’s perspective on video games and gamers.
keywords Digital Heritage; Research through Design; game design; Augmenting Kashgar Project; Baudriallard.
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2015_sp_3.85
id sigradi2015_sp_3.85
authors Balzani, Renan do Nascimento; Silva, Neander Furtado
year 2015
title The Problem of self-censorship in architectural students and the low cost tree-dimensional printers
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 767-770.
summary Self-censorship can be observed in architectural students. Due to drawing and development methods of design representation, some students do not create the design they dream about. Believing that you do not have the ability or the technique to represent the ideas on paper or using physical models can cause the self-censorship in the students. The production of physical models is very important for the design thinking and for architectural student’s experience. The tree-dimensional printers can help as a tool to print complex volumetric models or detailed models allowing students to create freely.
keywords Rapid Prototyping, 3D Printing, Design Theory, Architecture, Self-censorship
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2015_7.184
id sigradi2015_7.184
authors Barber, Gabriela; Lafluf, Marcos
year 2015
title New Media Art; an approach to videomapping
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 283-291.
summary This approach to the videomapping technique and theory rises from the experience in the Vidialab environment. Aiming to generate a quality input in the knowledge of this technical and artistic practice that is closely linked to advanced digitalization and digital design, we have limited this study to the local state of the art of it in order to get quality results. The contribution to the unavoidable debate of a practice that involves technology, art, design, architecture and communication is our foremost objective.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2015_10.381
id sigradi2015_10.381
authors Barros, Diana Rodríguez; Mandagarán, María; Nigro, Paola; Hernández, María Inés
year 2015
title Design Thinking, Visual narratives and Creativity. Case teaching practices in disruptive postdigitals environments
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 618-622.
summary From the perspective of Design Thinking, we present a case of teaching practice focused on the moments of ideation, design and production of graphics database in postdigitales environments. We were interested to investigate nontraditional modalities for the representation and communication of works in Architecture; develop and optimize working methods of digital image processing; create and manage visual narratives, near the transmedia storytelling, as a teaching resource facilitator of learning construction of meaning. Also, as indicators of creativity, analyzing such experience framed studies EMIDA Research Group (CEAC) CIPADI FAUD UNMdP, Argentina.
keywords Design Thinking, Visual Narratives, Creativity, Disruptive Practice, Postdigital
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2015_3.394
id sigradi2015_3.394
authors Bastiani, Jamile De; Pupo, Regiane T.
year 2015
title Materialize to inform and educate
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 161-166.
summary The protection and preservation of historical heritage are important tasks for all walks of life because rebuilding the exclusionary social memory, symbolically representing the nation’s identity. From this reflection, the problem arises of how to make the people appreciate the historic buildings. The Region of Medium High Uruguay, will serve as pilot study on a method of applying to the enhancement of national heritage by the population that is through the materialization of form. It is with the help of computer modeling combined with digital prototyping that seeks to find effective alternatives that use new technologies in the upgrading of historic buildings, a form of knowledge, integration and collaboration. In many areas of knowledge, consciousness makes the human being is connected to the world through all the senses. And touch, as experimentation and understanding of space it inhabits, may be the most overlooked sense in recent informatization times. In this research, the new realization techniques used to attempt to leverage awareness and understanding of a heritage, for a population hitherto alien to the cultural and historical values of a local architecture.
keywords Materialize, Inform, Aware, Appreciation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2015_3.300
id sigradi2015_3.300
authors Batistello, Paula; Balzan, Katiane Laura; Piaia, Luana Peroza; Miotto, Juliano
year 2015
title Rapid prototyping and digital fabrication in vertical atelier: from process to materialization
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 137-142.
summary The evolution of techniques and digital tools has aided and complemented actions in the design process, generating alternatives and reducing costs in short times. This paper reports experience that integrated the rapid prototyping in vertical atelier, in one of Pronto 3D network institution member. The results shows that use of rapid prototyping technology contributes to design improvement process applied to teaching of architecture and urbanism, mainly in relation of identification in failures and conflicts of proposals, which eventually pass unnoticed by students in different phases of the course.
keywords Rapid Prototyping, Architectural Design Process, Vertical Atelier
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2015_237
id caadria2015_237
authors Bazalo, Frano. and Tane J. Moleta
year 2015
title Responsive Algorithms
doi https://doi.org/10.52842/conf.caadria.2015.209
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 209-218
summary An algorithm is a process of addressing a problem in a finite number of steps. In the context of architectural design, algorithmic thinking means taking on an interpretive role to understand the results in relation to design criteria, knowing how to modify the code to explore new options, and speculating on further design potentials. The application of algorithms within architecture often addresses the developed design stages, primarily to optimise structure, test environmental performance or to resolve complex construction. This research aims to explore algorithmic tools with a focus on early stage design. This design stage is often developed using traditional processes and is where algorithmic applications have been less successfully executed. The objectives are to algorithmically explore the areas of space planning, programme layout, form finding and form optimisation within early stage architectural design. Through the combination of a range of diverse algorithms, this research has an ultimate aim of integrating a computational workflow into practice at the early design stage.
keywords Computational design, Early stage design
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_226
id caadria2015_226
authors Bidgoli, Ardavan and Daniel Cardoso-Llach
year 2015
title Towards A Motion Grammar for Robotic Stereotomy
doi https://doi.org/10.52842/conf.caadria.2015.723
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 723-732
summary This paper presents progress towards the definition of a motion grammar for robotic stereotomy. It describes a vocabulary of motions able to generate complex forms by cutting, slicing, and/or carving 3-D blocks of material using a robotic arm and a custom made cutting tool. While shape grammars usually deal with graphical descriptions of designs, a motion grammar seeks to address the 3-D harmonic movements of machine, tool, and material substrate choreographically, suggesting motion as a generative vehicle of exploration in both designing and making. Several models and prototypes are presented and discussed.
keywords Generative Fabrication; Robots in Architecture; Hot Wire cutting; Shape Grammars; Stereotomy; Computational Making.
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia15_47
id acadia15_47
authors Chaaraoui, Rizkallah; Askarinejad, Ali
year 2015
title Anisoptera; Anisopteran Deformation and the Latent Geometric Patterns of Wood Envelopes
doi https://doi.org/10.52842/conf.acadia.2015.047
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 47-56
summary Advancements in technologies provide Architects, today, with the means to expose new expressive forms using traditional materials. It is therefore possible to design dynamic actuating systems, where several different expressions, or differentiations inherent in the same material, are able to modify its topology and enhance its properties. Wood, traditionally used in construction, is given static expression during its life cycle, where an alignment, or assembly detail, helps retain its original shape. This research outlines the integration of specific and individual anatomical information of wood during the design process. It aids in utilizing the analyzed biological variability and natural irregularities of wood within a material-based architecture, in view of developing a lightweight, and light-filtering dynamic skin. Additionally, the research helps to explore an understanding of the differentiated material composition of wood as its major capacity, rather than its deficiency. Moreover, it analyzes form, material, and structure, as complex interrelations that are embedded in, and explored through an integral design process that seeks to employ typically disregarded, highly differentiated flat materials, in view of enhancing their latent dimensional deformation potential. The main focus of this research is to explore that latent geometric deformation of emerging patterns based on an array of heterogeneous wood veneers in relation to their Hygroscopic and Anisotropic properties. These properties are expressed through a set of flat skins and Mobius arrangements, articulating complex geometric ranges that reveal additional properties, such as bendability and flexibility.
keywords Shape-shifting, Geometric patterns, Anisotropic, Hygroscopic, Open systems, Building envelope
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

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