CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 587

_id acadia15_110
id acadia15_110
authors Marcu, Mara; Tang, Ming
year 2015
title Data Mapping and Ornament in Digital Craft
doi https://doi.org/10.52842/conf.acadia.2015.110
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 110-120
summary With an ever-increasing index of digital artifacts, we have begun to exhaust variation as an adaptive technique. The problem with incremental modulation (here understood as sequential and slowly progressing change of a set of parameters within a field condition) is that in essence it leads to morphologically equivalent and, hence, repetitive patterns of habitation. While the role of variation proved key in pushing forward an essential body of research testing and optimizing principles of mass customization, its residual effects become critically disconcerting. This paper presents an investigation of tectonic mutations for the generation of form, seen through data simulation experiments and machining artifacts. Through several projects we investigate the effects of ornament created as a result of the new relationship between generative modeling, simulation, and fabrication in the digital age. Subject to (de)generative mutation techniques, ornament can be under-stood as a result of overlaid data, whether the data is performance related or not, in both massing and surface conditions. This new working methodology will mitigate between the incertitude regarding time, history and memory, and by reinventing their relation it will reassess ornament’s agency within the digital culture. Design methods are extended by exploring, collecting, analyzing, and representing data through various materialization processes. Design is therefore reconsidered as being injected with the concepts of data driven design and dependent on the inter-play between performance and aesthetics. In this way, we consider the footprint - or the subsequent impact - of the human onto the nonhuman using artificial intelligence as a medium. These intentionally or accidentally engraved layers of information begin to describe potential trajectories of novel survival modes in the Anthropocene.
keywords Data mapping, ornament, generative modeling, simulation, CNC fabrication, degenerative mutation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaade2015_181
id ecaade2015_181
authors Mateus, Daniel; Sousa, Maurício, Klerk, Ruide, Gama, Sandra, Jorge, Joaquim and Duarte, José Pinto
year 2015
title From ______ to _____: Going Back to the Classical Roots of Architecture using Virtual Reality
doi https://doi.org/10.52842/conf.ecaade.2015.1.107
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 107-116
summary In Classical Greece the design and construction of buildings were interconnected, forming a single activity. With the development of knowledge and technology, this process has fragmented, giving rise to different activities, performed by various professionals, such as the architect, the engineer and the builder, leading to problems related with information exchange between them. With the research projects Tecton and Technos, we intend to reunite these activities again, seeking to simplify the building production process. In Tecton, we propose an Immersive Virtual Reality Environment to sketch and model objects in an interactive way, using hand gestures and body postures, enabling architects to change between the viewpoint of the creator and that of the user, thereby designing buildings while experiencing them at full-scale at the same time. In the future Technos project, our vision is develop detailed 3D virtual models to serve both as supporting elements for the digital fabrication of building parts and as communications elements for the assembly and construction of buildings.
wos WOS:000372317300012
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6aac3ae4-702c-11e5-8c5e-c358c81571a7
last changed 2022/06/07 07:58

_id ascaad2016_004
id ascaad2016_004
authors Peteinarelis, Alexandros; Socrates Yiannoudes
year 2016
title Algorithmic Thinking in Design and Construction - Working with parametric models
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 19-28
summary This paper examines the parametric model in algorithmic design processes, using the outcome of an educational digital design and fabrication course as a case study. In its long history, algorithmic design as a form-finding method, allowed designers to manage complex non-standard associative geometries, suggesting a shift from the digital representation of form, to its systematic representation into a parametric model through code. Rather than a style or a tool, the parametric model is best defined in mathematical terms; in practice it incorporates the organizational logic of the form and the topological associations of its parts, so that a change in its constitutive parameters will invoke a concerted update of the entire model, and, iteratively, formal and structural variations. In a series of design experiments that took place at the School of Architecture of the Technical University of Crete in the spring of 2015, we used parametric models represented into visual code, from the initial conceptual stage to fabrication. From the experience and outcome of this course, we deduced that, compared to other digital formation methods, parametric models allow the designer to constantly interact with the model through the code, producing discreet variations without losing control of the design intentions, by “searching” into a wide range (albeit finite) of virtual results. This suggested a shift in culturally embedded patterns of modernist design thinking.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2015_268
id ecaade2015_268
authors Pasternak, Agata and Kwiecinski, Krystian
year 2015
title High-rise Building Optimization - A Design Studio Curriculum
doi https://doi.org/10.52842/conf.ecaade.2015.1.305
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 305-314
summary The paper presents an educational method used in teaching design of high-rise buildings in the city center. The author outlines the processes developed by students, the tools they used and the final results of design studio project and the supporting seminar, focused on exploring information processes in design. For the purpose of the design studio the students developed their own generative strategies that allowed incorporating optimization procedures into the design process. Within the framework of the seminar classes students developed individual optimization tools with the use of genetic algorithms in order to explore the search space and select the best possible architectural solutions for the specified criteria. The students used the above-mentioned tools mostly during the building's form-finding design stage or attempted to optimize just the building structure.
wos WOS:000372317300033
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=79cd6f3c-702e-11e5-b2b4-9f809b2513cf
last changed 2022/06/07 07:59

_id caadria2015_124
id caadria2015_124
authors Çavu_o_lu, Ömer H.
year 2015
title Building Information Modeling Tools: Opportunities for Early Stages of Architectural Design
doi https://doi.org/10.52842/conf.caadria.2015.427
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 427-436
summary Numerous researchers point out that in the early stages of architectural design many significant decisions are taken to directly affect functional qualities, performance of the building, aesthetics, and relationships of the building with the natural environment and climate, even if there is no certain and valid information to create satisfactory design solutions. This paper particularly focuses on the early stages of architectural design and searches for the opportunities provided by Building Information Modeling (BIM) tools, in terms of the concept of performance analysis and form seeking. The study also includes case study implementations which visualize the early processes of architectural design with benefits of BIM under different conditions to evaluate its opportunities during these design processes. A few case studies have been implemented to reveal how new BIM tools can help designers in these stages. As a result of the implementations, it has been understood that BIM is a powerful early stages of architectural design tool; not for designing, but for supporting design.
keywords Building Information Modeling; computational design analysis; performance evaluation in the early design stages.
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2015_12.297
id sigradi2015_12.297
authors Parra-Agudelo, Leonardo; Choi, Jaz Hee-Jeong
year 2015
title Identifying Opportunity Spaces for Design Research in South America: Working with Grassroots and Community Groups
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 724-730.
summary As design research continues to gain momentum in South America, design researchers and practitioners in the region have begun to consider how to the field may address regionally-specific issues, including on-going political struggles. By bringing approaches such as Participatory Design and Adversarial Design that consider political aspects of design, local researchers have explored various forms that these two approaches could take that are tailored to the needs and values of different communities across the region. This paper focuses on identifying opportunities for developing design research projects in community-based and grassroots-oriented contexts. The paper presents the findings of our study about the understanding and experience of design researchers and experts who have been working closely with community groups and grassroots organisations in South America. Five themes emerged, highlighting opportunities and challenges related to positioning contemporary design research in the region, integration of adversarial perspectives into design processes, leveraging local obstacles through creativity, and the potential of building capacity within community groups and grassroots organisations for sustainability and autonomy.
keywords Design Research, South America, Interaction Design, Urban Informatics, Grassroots Communities
series SIGRADI
email
last changed 2016/03/10 09:57

_id caadria2015_084
id caadria2015_084
authors Asl, Mohammad Rahmani; Chengde Wu, Gil Rosen-Thal and Wei Yan
year 2015
title A New Implementation of Head-Coupled Perspective for Virtual Architecture
doi https://doi.org/10.52842/conf.caadria.2015.251
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 251-260
summary The process of projecting 3D scenes onto a two-dimensional (2D) surface results in the loss of depth cues, which are essential for immersive experience in the scenes. Various solutions are provided to address this problem, but there are still fundamental issues need to be addressed in the existing approaches for compensating the change in the 2D image due to the change in observer’s position. Existing studies use head-coupled perspective, stereoscopy, and motion parallax methods to achieve a realistic image representation but a true natural image could not be perceived because of the inaccuracy in the calculations. This paper describes in detail an implementation method of the technique to correctly project a 3D virtual environment model onto a 2D surface to yield a more natural interaction with the virtual world. The proposed method overcomes the inaccuracies in the existing head-coupled perspective viewing and can be used with common stereoscopic displays to naturally represent virtual architecture.
keywords Virtual reality; virtual architecture; head-coupled perspective; depth perception.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2015_100
id ecaade2015_100
authors Braumann, Johannes and Brell-Cokcan, Sigrid
year 2015
title Adaptive Robot Control - New Parametric Workflows Directly from Design to KUKA Robots
doi https://doi.org/10.52842/conf.ecaade.2015.2.243
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 243-250
summary In the past years the creative industry has made great advancements in the area of robotics. Accessible robot simulation and control environments based on visual programming systems such as Grasshopper and Dynamo now allow even novice users to quickly and intuitively explore the potential of robotic fabrication, while expert users can use their programming knowledge to create complex, parametric robotic programs. The great advantage of using visual programming for robot control lies in the quick iterations that allow the user to change both geometry and toolpaths as well as machinic parameters and then simulate the results within a single environment. However, at the end of such an iterative optimization process the data is condensed into a robot control data file, which is then copied over to the robot and thus loses its parametric relationship with the code that generated it. In this research we present a newly developed system that allows a dynamic link between the robot and the controlling PC for parametrically adjusting robotic toolpaths and collecting feedback data from the robot itself - enabling entirely new approaches towards robotic fabrication by even more closely linking design and fabrication.
wos WOS:000372316000029
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9d9da7bc-70ef-11e5-b2fd-efbb508168fd
last changed 2022/06/07 07:54

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t1_paper07
id eaea2015_t1_paper07
authors Miano, Pasquale; Aquilar, Giorgia
year 2015
title Identity and Image of Productive Spaces in the Process of Reuse
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.82-91
summary In the transformation of industrial ruins – machine-buildings belonging to a relatively recent past – the dichotomous processes of change and preservation allow to reinterpret the design action as the intrusion of a new life. In the projects for the reuse and recycling of productive heritage, the delicate balance between the safeguard of the identity and the updating of the image to the changing contemporary needs may be declined through the notions of novelty and originality in architecture. The concept of originality – meant as an original re-reading of the pre-existences – can produce novelty as a new spatial interpretation, capable of generating an authentic innovation even just through limited interventions. Two projects of transformation for productive buildings – both partly realized – may act as research media to describe this transition: ever since the first life of these buildings has been unequivocally concluded, their ruins have become an integral part of the landscape, standing in a state of waiting and calling for projects able to insufflate a second life within them.
keywords industrial ruins; productive heritage landscapes; recycling strategies
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_114
id ecaade2015_114
authors Roggema, Rob and Nikolay, Popov
year 2015
title Swarm Planning: Development of Generative Spatial Planning Tool for Resilient Cities
doi https://doi.org/10.52842/conf.ecaade.2015.1.519
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 519-527
summary In dealing with unexpected impacts of climate change current spatial planning tools are irresponsive and inflexible. The outcomes of applications of these tools are very limited in number, producing static plans that if implemented are very vulnerable to climate hazards. Therefore, an innovative generative tool has been developed to support spatial planning which results in designs that are responsive and adjustable to unexpected, simulated changes. The development of the generative tool is informed by swarm planning theory, and by contemporary generative approaches in urban design and planning. The generative tool is modeled as an Agent-Based System and utilizes versions of the canonical flocking algorithm. The agents are abstract cubical units of space that represent building envelopes. The agents exist and work within an environment that represents a site in terms of topography, land value, and available/buildable land. The agents receive information from the environment and act upon this information. The unexpected climate impact is a simulated flood, which affects both the environment and the agents. The outputs of the tool are generated 'bottom-up' in order to study emergent spatial configurations, as massings of building units.
wos WOS:000372317300056
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=205afb0c-7107-11e5-9c2a-17072d6ddcaa
last changed 2022/06/07 07:56

_id acadia15_343
id acadia15_343
authors Roudavski, Stanislav
year 2015
title Sketching with Robots
doi https://doi.org/10.52842/conf.acadia.2015.343
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 343-355
summary Today, human activities constitute the primary environmental impact on the planet. In this context, commitments to sustainability, or minimization of damage, prove insufficient. To develop regenerative, futuring capabilities, architectural design needs to extend beyond the form and function of things and engage with the management of complex systems. Such systems involve multiple types of dynamic phenomena – biotic and abiotic, technical and cultural – and can be understood as living. Engagement with such living systems implies manipulation of pervasive and unceasing change, irrespective of whether it is accepted by design stakeholders or actively managed towards homeostatic or homeorhetic conditions. On one hand, such manipulation of continuity requires holistic and persistent design involvements that are beyond natural capabilities of human designers. On the other hand, practical, political or creative implications of reliance on automated systems capable of tackling such tasks is as yet underexplored. In response to this challenge, this paper considers an experimental approach that utilised methods of critical making and speculative designing to explore potentials of autonomous architecture. This approach combined 1) knowledge of animal architecture that served as a lens for rethinking human construction and as a source of alternative design approaches; 2) practices of creative computing that supported speculative applications of data-driven and performance-oriented design; and 3) techniques of robotics and mechatronics that produced working prototypes of autonomous devices that served as props for critical thinking about alternative futures.
keywords Intelligent robots, animal architecture, synthetic ecology
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id eaea2015_t3_paper16
id eaea2015_t3_paper16
authors Sahin, Murat; Torun, Ayse Ozbil
year 2015
title Architecture Education and the City amid Change
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.427-438
summary Emphasising the significance of web of relations between design education and urban environment, this paper focuses on the interaction between dramatic changes in the city of ?stanbul and architecture education environment. The study covers findings of questionnaires and interviews conducted with ?stanbulians of multiple professions, quantitative and spatial data on the transformation of the city, emerging architectural activities and the panorama of the schools of architecture and their interactions. The paper explores how the key components of learning environment are affected by the turbulence of dynamic relationships in such a vibrant atmosphere, while struggling with the rapid pace of the change of dynamics of education and education technologies and environment.
keywords architecture education; city change ; ?stanbul; transformation
series EAEA
email
last changed 2016/04/22 11:52

_id sigradi2015_8.334
id sigradi2015_8.334
authors Silva, Lilian Maciel Furtado; Silva, Neander Furtado
year 2015
title Digital Design of High-Rise Buildings with Tessellation and Mapping
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 414-419.
summary A new high-rise building, when inserted in an existing urban environment, cannot have all the floor plans identical since the visual and environmental constraints change from floor to floor due to the interference of neighboring buildings, sun light, prevailing wind and noise. So how can we design a building that takes into consideration all this variables? How can digital design tools help? (DELPINO, 2014). We believe that a building like that can be designed constructing facade maps which allow a floor by floor analysis considering visual, wind, noise and sun light constraints. We believe that facade maps analysis and their superposition provide clues of how each floor plan can be built to provide comfort and to take most advantage of the view. (DELPINO, 2014). We believe that variation techniques such as tessellation and morphing can provide the formal bases for such design. We believe that digital design tools are vital both for analysis as well as for designing this type of building. (IWAMOTO, 2009, p. 35-59; MOUSSAVI, 2009, p. 42-216).
keywords High-rise Buildings, Digital Design Method, Tessellation, Mapping
series SIGRADI
email
last changed 2016/03/10 10:00

_id caadria2015_122
id caadria2015_122
authors Wu, Kuan-Ying and June-Hao Hou
year 2015
title Spark Wall
doi https://doi.org/10.52842/conf.caadria.2015.075
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 75-83
summary Responsive environment uses human computer interface (HCI) to improve how human experience their surrounding. Many research aimed at different kind of interactive environment modules with new digital tectonics or computation components. However, those new environments are sometimes could be manipulated by components which are less use-friendly and complex than traditional counterparts. In this paper, we implemented a real responsive interface – the Spark wall system, which use 160 actuator modules as our responsive feedback interface and depth camera as sensing input. We built up multi-modal interface for different operating purposes allowing user control responsive environment with their human behavior. User could change their body posture to change the pattern of the wall and moreover define touch-input area on any surface. For the user’s perspective, a responsive environment should be simply and understandable control. A responsive artifact should also be able to dynamically correspond to different methods of operation according to the user's intentions.
keywords Responsive environment; human computer interface; surface computing; multi-modal interface; depth sensing.
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2015_279
id ecaade2015_279
authors Baquero, Pablo, Giannopoulou, Effimia and Cavazos, Jaime
year 2015
title Strategies for Metallic Vault Structures - Aluminium Composite Panels Used as Structural Elements
doi https://doi.org/10.52842/conf.ecaade.2015.2.169
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 169-176
summary This article explains parametric, fabrication and teaching strategies used during a workshop for constructing a full scale, self supporting, vault metal structure realized with parametric manufacturing methods. The key aim is to construct a small size, easy assembled and transportable pavilion, while focusing on new design and construction methods of a façade system in which the structure, joint and skin will integrate functions in a unifying structural system. For the investigation, we explore materials commonly used in façade industry, such as aluminum profiles and aluminium composite panels (ACP).
wos WOS:000372316000021
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201513201
id ijac201513201
authors Elkhaldi, Maher and Robert Woodbury
year 2015
title Interactive Design Exploration with Alt.Text
source International Journal of Architectural Computing vol. 13 - no. 2, 103-122
summary It is well accepted that search is an effective model for design. Newell and Simons’ Human Information Processing model is foundational to this view. Designers use symbols and structures to express, store, off-load, recall, and manage their work. They mix general and detailed elements, organize their problem-space differently, seek ways to identify repetitive tasks, and utilize external media. An integral aspect of design-search is the comparison of alternatives, because the goal is usually to come close, if not fully satisfy, a set of requirements. Searching problem-spaces with currently available tools is challenging due to a number of issues related to creating and comparing alternative representations of one’s thought process and outcome. In this paper, we present Alt.Text, a prototype that we developed to explore strategies for supporting design search. While Alt.Text only handles text-based documents, we believe that many of its features can be generalized to the domain of architectural design.
series journal
last changed 2019/05/24 09:55

_id ijac201513206
id ijac201513206
authors Erhan, Halil; Ivy Y. Wang, and Naghmi Shireen
year 2015
title Harnessing Design Space: A Similarity-Based Exploration Method for Generative Design
source International Journal of Architectural Computing vol. 13 - no. 2, 217-236
summary Working with multiple alternatives is a central activity in design; therefore, we expect computational systems to support such work. There is a need to find out the tool features supporting this central activity so that we can build new systems. To explore such features, we propose a method that aims to enable interaction with a large number of design alternatives by similaritybased exploration. Using existing data analysis and visualization techniques adopting similarity-based search, we formalized the method and its elements by focusing on systematic filtering, clustering, and choosing alternatives. We present a scenario on developing conceptual designs for a residential apartment to illustrate how the method can be applied, as well as to reveal the limitation of current tools and the potential interactive clustering and filtering features for the new systems coupled with parametric design.
series journal
last changed 2019/05/24 09:55

_id ijac201513101
id ijac201513101
authors Krietemeyer, Bess; Brandon Andow, Anna Dyson
year 2015
title A Computational Design Framework Supporting Human Interaction with Environmentally-Responsive Building Envelopes
source International Journal of Architectural Computing vol. 13 - no. 1, 1–24
summary Emerging materials present opportunities to fundamentally shift current expectations of dynamic building envelope functionality towards systems that can respond to occupant needs while meeting the energy demands of buildings. In order to assess the environmental, social, and architectural opportunities that are increasing with responsive building envelopes, new tools are needed to simulate their multi-performance capabilities. This paper describes a computational design framework to support human interaction with environmentally-responsive electroactive dynamic daylighting systems. The objective is to develop algorithms for variable solar control and visible transmittance that simultaneously address occupant preferences for visual effects and interaction. Results demonstrate that energy performance and user satisfaction are not mutually exclusive and can be co-optimized. The effectiveness and limitations of the computational framework in assessing strategies to balance environmental performance and human interaction are discussed. Conclusions present areas of ongoing work that integrate multi-user interactions and immersive visualization techniques with multiscalar energy modeling tools.
series journal
last changed 2019/05/24 09:55

_id eaea2015_t3_paper15
id eaea2015_t3_paper15
authors Piga, Barbara E.A.; Morello, Eugenio; Salerno, Rossella
year 2015
title A toolkit for Collaborative Design: Envisioning and Sharing the Identity of Place Through Traditional and Emergent Techniques of Simulation
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.418-426
summary The aim of this study is to develop a novel toolkit for co-design with community stakeholders based on the use of digital interactive simulations. The toolkit is composed of a variety of tools, with a specific focus on emergent technologies. We argue that tools, especially interactive and immersive ones, can be efficiently applied for enabling citizen engagement and supporting place-making processes thanks to the natural interaction and intuitive understanding of design schemes. The occasion for testing a co-design process and simulation techniques was the redesign of a shared public space, an initiative promoted by the project Citt? Studi Campus Sostenibile, a sustainable campus program supported by the Politecnico di Milano and the Universit? degli Studi di Milano.
keywords urban simulation; place-making; e-participation; collaborative design
series EAEA
email
last changed 2016/04/22 11:52

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