CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 591

_id ecaade2015_114
id ecaade2015_114
authors Roggema, Rob and Nikolay, Popov
year 2015
title Swarm Planning: Development of Generative Spatial Planning Tool for Resilient Cities
doi https://doi.org/10.52842/conf.ecaade.2015.1.519
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 519-527
wos WOS:000372317300056
summary In dealing with unexpected impacts of climate change current spatial planning tools are irresponsive and inflexible. The outcomes of applications of these tools are very limited in number, producing static plans that if implemented are very vulnerable to climate hazards. Therefore, an innovative generative tool has been developed to support spatial planning which results in designs that are responsive and adjustable to unexpected, simulated changes. The development of the generative tool is informed by swarm planning theory, and by contemporary generative approaches in urban design and planning. The generative tool is modeled as an Agent-Based System and utilizes versions of the canonical flocking algorithm. The agents are abstract cubical units of space that represent building envelopes. The agents exist and work within an environment that represents a site in terms of topography, land value, and available/buildable land. The agents receive information from the environment and act upon this information. The unexpected climate impact is a simulated flood, which affects both the environment and the agents. The outputs of the tool are generated 'bottom-up' in order to study emergent spatial configurations, as massings of building units.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=205afb0c-7107-11e5-9c2a-17072d6ddcaa
last changed 2022/06/07 07:56

_id ecaade2015_92
id ecaade2015_92
authors Daher, Elie; Kubicki, Sylvain and Halin, Gilles
year 2015
title A Parametric Process for Shelters and Refugees’ Camps Design
doi https://doi.org/10.52842/conf.ecaade.2015.2.541
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 541-548
wos WOS:000372316000061
summary Many situations related to natural environment and human activities increase the risk related to housing and create a demand for rapid post-disaster solutions. The solutions implemented by both the non-governmental organizations (NGOs) and the local and national organizations should fulfill the requirements of the temporarily displaced populations. However post-disaster design faces many challenges in its process making the response always more complex. At the same time, computer-based design is a growing approach in both architectural practice and research. The research described in this paper aims to help in finding solutions to design issues by addressing the potential of computer-based architectural design support. It is applied to shelter and camp development and takes into account physical, contextual and climatic parameters. The outcome is a design process for shelter and camp, which has been validated by a parametric prototype experiment in a case study. This should support humanitarian teams and contribute to enhancing the quality of design as well as to reducing the time required for the design and construction processes.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=02a874e6-6e90-11e5-8511-3bb4258a8962
last changed 2022/06/07 07:56

_id caadria2022_278
id caadria2022_278
authors Ortner, F. Peter and Tay, Jing Zhi
year 2022
title Optimizing Design Circularity: Managing Complexity in Design for Circular Economy Through Single and Multi-Objective Optimisation
doi https://doi.org/10.52842/conf.caadria.2022.1.191
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 191-200
summary This paper advances the application of computational optimization to design for circular economy (CE) by comparing results of scalarized single-objective optimization (SOO) and multi-objective optimization (MOO) to a furniture design case study. A framework integrating both methods is put forward based on results of the case study. Existing design frameworks for CE emphasize optimization through an iterative process of manual assessment and redesign (Ellen MacArthur Foundation, 2015). Identifying good design solutions for CE, however, is a complex and time-consuming process. Most prominent CE design frameworks list at least nine objectives, several of which may conflict (Reike et al., 2018). Computational optimization responds to these challenges by automating search for best solutions and assisting the designer to identify and manage conflicting objectives. Given the many objectives outlined in circular design frameworks, computational optimisation would appear a priori to be an appropriate method. While results presented in this paper show that scalarized SOO is ultimately more time-efficient for evaluating CE design problems, we suggest that given the presence of conflicting circular design objectives, pareto-set visualization via MOO can initially better support designers to identify preferences.
keywords Design for Circular Economy, Computational Optimisation, Sustainability, Design Optimisation, SDG 11, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2015_9.141
id sigradi2015_9.141
authors Perelli, Bruno; Hamuy, Eduardo; Sotta, Paola de la
year 2015
title Validation of Visual Idioms for Shared Assessment of Studio Course Results
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 444-450.
summary A visualization artifact, aims at assisting a process of collective and individual analysis of assessment and learning outcomes from participants in a design studio course. A research by design approach supported by the Nested Model for Visualization Design and Validation framework was used. Display modes in Cartesian structure diagrams and radial structure diagrams, were analyzed through heuristic methods and subsequently submitted to student user testing. The evidence provided by the case study indicates a positive qualitative assessment from students regarding the purpose of the tool but are not yet conclusive regarding optimal morphological representation of the information.
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2015_38
id ecaade2015_38
authors Stavrakantonaki, Marina
year 2015
title A Framework for Input Data Processing During Building Energy Model Calibration. A Case Study
doi https://doi.org/10.52842/conf.ecaade.2015.1.625
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 625-634
wos WOS:000372317300068
summary Key parameter of a reasoning process supporting real time performance is the use of active heuristics that facilitate the achievement of goals in a timely manner (Dodiawala et al. 1989). A real time approach should incorporate speed, timeliness and adaptation during the execution of tasks. Speed and efficient knowledge processing are addressed for the solution of complex building engineering problems, such as the calibration of Building Energy Models (BEM) to the actual performance data. During retrofit projects, calibrated BEM models aid the design process, and provide a solid base for performative assessments. Despite the demand for building performance evaluations, BEM calibration remains a work-intensive task (Lam et al. 2014). This study proposes a time efficient framework for BEM calibration input data management based on the methodology of a blackboard artificial intelligence knowledge processing system. The resulting model was used for sequential data mining for the energy assessment during the renovation of a commercial building.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e440bdd6-7021-11e5-bdb0-00190f04dc4c
last changed 2022/06/07 07:56

_id sigradi2021_18
id sigradi2021_18
authors Verniz, Debora and Duarte, José P
year 2021
title Assessing Santa Marta: Using Evaluation Tools to Inform Parametric Urban Design
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 749–758
summary Lack of affordable housing is a worldwide problem. Rapid urbanization, rural exodus, and poor governance policies have contributed to the problem and, in response, low-income populations resort to self-construction. The result are informal settlements located predominantly in marginalized urban areas (United Nations, 2015) that develop with neither urban infrastructure nor compliance with building and planning codes (Lall et al., 2006; Patel et al., 2018; United Nations Human Settlements Programme, 2012) and, consequently, offer a poor-quality built environment. The goal of this paper is to methodologically identify physical aspects of such built environments that could be improved. We evaluate a case study, the Santa Marta favela in Brazil, using a holistic housing-quality assessment tool and local building and planning codes as reference. Our results identify the physical characteristics with lower quality standards in the case study and demonstrate the efficacy of the methodology introduced for this purpose.
keywords housing quality assessment, building codes, informal settlements, parametric urban design, Santa Marta favela.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
wos WOS:000402063700074
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2015_207
id cf2015_207
authors Fukuda, Tomohiro; Ban, Hirokazu; Yagi, Katsuhito and Nishiie, Junro
year 2015
title Development of high-definition Virtual Reality for historical architectural and urban digital reconstruction: A case study of Azuchi Castle and Old Castle Town in 1581
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 207.
summary This study shows fundamental data for constructing a high-definition VR application under the theme of a three-dimensional visualization to restore past architecture and cities. It is difficult for widespread architectural and urban objects to be rendered in real-time. Thus, in this study, techniques for improving the level of detail (LOD) and representation of natural objects were studied. A digital reconstruction project of Azuchi Castle and old castle town was targeted as a case study. Finally, a VR application with specifications of seven million polygons, texture of 1.87 billion pixels, and 1920 × 1080 screen resolution, was successfully developed that could run on a PC. For the developed VR applications, both qualitative evaluation by experts and quantitative evaluation by end users was performed.
keywords Cultural heritage, digital reconstruction, Virtual Reality, visualization, 3D modeling, presentation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_112
id cf2015_112
authors Globa, Anastasia; Moloney, Jules and Donn, Michael
year 2015
title Urban Codes: Abstraction and Case-Based Approaches to Algorithmic Design and Implications for the Design of Contemporary Cities
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 112-123.
summary This paper reports on a comparative study that evaluates two approaches to support the learning and use of algorithmic design in architecture, and extrapolates from this to consider applications for the algorithmic design of cities. The study explored two methods to reduce the barriers of using programming and potentially improve design performance. The first is the reuse of abstract algorithmic ‘patterns’. The second approach is the reuse of algorithmic solutions from specific design cases (case-based design). Reflecting on this research we outline how our findings discussed in relation to alternate thinking on the use of pattern, might inform a hybrid approach to the algorithmic design of cities.
keywords Case-Based, Design Patterns, algorithmic design, Urban Design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_205
id cf2015_205
authors Oliveira, Eduardo; Kirley, Michael; Kvan, Tom; Karakiewicz, Justyna and Vaz, Carlos
year 2015
title Distributed and heterogeneous data analysis for smart urban planning
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 205.
summary Over the past decade, ‘smart’ cities have capitalized on new technologies and insights to transform their systems, operations and services. The rationale behind the use of these technologies is that an evidence-based, analytical approach to decision-making will lead to more robust and sustainable outcomes. However, harvesting high-quality data from the dense network of sensors embedded in the urban infrastructure, and combining this data with social network data, poses many challenges. In this paper, we investigate the use of an intelligent middleware – Device Nimbus – to support data capture and analysis techniques to inform urban planning and design. We report results from a ‘Living Campus’ experiment at the University of Melbourne, Australia focused on a public learning space case study. Local perspectives, collected via crowdsourcing, are combined with distributed and heterogeneous environmental sensor data. Our analysis shows that Device Nimbus’ data integration and intelligent modules provide high-quality support for decision-making and planning.
keywords smart city, smart campus, middleware, data fusion, urban design, urban planning.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2016_046
id ecaade2016_046
authors Tomarchio, Ludovica, Tuncer, Bige, You, Linlin and Klein, Bernhard
year 2016
title Mapping Planned and Emerging Art Places in Singapore through Social Media Feeds
doi https://doi.org/10.52842/conf.ecaade.2016.2.437
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 437-446
wos WOS:000402064400043
summary This paper presents a methodology to collect and visualize social media data about art, in order to map art locations in cities using geo-localized data, and comparing planning decisions with the actual use of spaces. As various social networks have penetrated into the daily life of people, these become one important and effective data source to understand how people perform 'arts' around the city [Shah, 2015]. The case study for this methodology is Singapore, a vibrant city where art and culture are being promoted in the light of an emerging creative economy. The Singapore government promotes art and creates 'art clusters', such as art districts, galleries, fairs and museums in the city. Additionally, artists, creative entrepreneurs, consumers, and critics seek and explore alternative spaces. Understanding where art and creativity are discussed, broadcasted and consumed in Singapore is a key point to have better insights into art space planning, and study its effects on the city.The paper will try to answer the following research question:Is it possible to discover, through social network data, spaces where art is produced, discussed, and broadcasted to an audience in Singapore? How?
keywords social- media; art; creative city; creative places
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
doi https://doi.org/10.52842/conf.acadia.2015.211
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2015_067
id caadria2015_067
authors Choi, Jungsik; Minchan Kim and Inhan Kim
year 2015
title A Methodology of Mapping Interface for Energy Performance Assessment Based on Open BIM
doi https://doi.org/10.52842/conf.caadria.2015.417
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 417-426
summary Early design phase energy modelling is used to provide the design team with feedback about the impact of various building configurations. For better energy-conscious and sustainable building design and operation, the construction of BIM data interoperability for energy performance assessment in the early design phase is important. The purpose of this study is to suggest a development of BIM data interoperability for energy performance assessment based on BIM. To archive this, the authors have investigated advantages of BIM-based energy performance assessment through comparison with traditional energy performance assessment; and suggest requirements for development of Open BIM environment such as BIM data creation and BIM data application. In addition, the authors also suggested on BIM data interoperability system and developed mapping interface.
keywords Building Information Modelling (BIM); Energy Performance Assessment (EPA); Data Interoperability; Energy Property; Industry Foundation Classes (IFC).
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2015_434
id cf2015_434
authors Dalla Vecchia, Luisa Félix; da Silva, Adriane Borda; Pires, Janice; Veiga, Mônica; Vasconselos, Tássia and Borges, Letícia
year 2015
title Tactile models of elements of architectural heritage: from the building scale to the detail
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 434-446.
summary This paper describes the development of three-dimensional models, produced using digital fabrication techniques with the goal of providing a haptic experience of architectural heritage. These models were produced in three different representations: the building as a whole, elements and details. This study first undertakes a process of analysis and the formal decomposition of architectural components to identify basic or simplified elements which make it easier to understand the represented object by touching. The results obtained come from assessment tests of the tactile models as experienced by mainly blind individuals. Secondly, as part of this process, a method of constructing such models is defined. This study facilitates a greater understanding of the relationship between the represented objects (historic buildings) and the tactile models, and provides a technological and discursive basis for future implementation of tactile models in a specific context.
keywords tactile models, architectural heritage, digital fabrication, haptic experience.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2015_144
id ecaade2015_144
authors Kim, Sun-Joong; Choi, Yuri and Lee, Ji-Hyun
year 2015
title Architectural Bioinspired Design: Functional Assessment of Design Terminologies to Support a Biological System Search - Functional Assessment of Design Terminologies to Support a Biological System Search
doi https://doi.org/10.52842/conf.ecaade.2015.2.467
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 467-476
wos WOS:000372316000053
summary In this study, the semantic relationship of lexicons from the architectural design domain and function words frequently used in the bioinspired design domain were quantitatively extracted. Even though bioinspired design for the architecture domain has a lot of possibility of use, it is not comparably accessible because the design supportive systems were focused on engineering design domain. Therefore, the semantic relatedness between function words from the engineering domain and lexicons from the architectural domain were quantified in order to develop a lexicon based biological system search tool. The lexicons were extracted from the texts of the International Building Code and natural language processing techniques supported the task. And the semantic relatedness between the lexicons and function words were quantified by the semantic network analysis using the WordNet system.
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2015_11.142
id sigradi2015_11.142
authors Lima, Fernando; Paraízo, Rodrigo Cury; Kos, Jose Ripper
year 2015
title Generative approaches in urban planning: optimization experiments for Transit Oriented Development principles
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 649-656.
summary This article focuses on the use of computational tools to provide dynamic assessment and optimized arrangements while planning and discussing interventions in urban areas. The objective is to address the use of algorithmic systems for evaluating and generating urban morphologies guided by Transit Oriented Development (TOD) principles. TOD is an urban development model that considers geometric and measurable parameters for designing sustainable cities. It advocates the creation of compact mixed-use neighborhoods within walking distance to a variety of transportation options and amenities, seeking to result on optimized infrastructure provision and energy efficient low-carbon districts. This paper presents algorithmic experiments for proposing a rapid-transit district, by the optimization of its urban morphology and services’ location, providing an accurate and efficient TOD principles-oriented modelling.
keywords Generative design, Transit Oriented Development, Optimization
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2015_464
id cf2015_464
authors Narahara, Taro
year 2015
title Architecture meets gaming and robotics: Creating interactive prototypes and digital simulations for architects
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 464.
summary This paper presents an approach to producing an interactive physical kinetic prototype and its digital simulation for architects using a series of proposed methods. Conventional architectural CAD applications alone are not always sufficient for illustrating ideas for adaptable and responsive architecture that can conditionally change its states over time. The use of technologies from game design and robotics has a potential to extend the role of architects beyond merely providing static formal design solutions to various spatial problems. The paper introduces methods for rapid prototyping and real-time interaction between physical kinetic prototypes and a digital application environment for simulation using readily available commodity hardware, such as Arduino microcontrollers, 9g servo motors, Kinect sensors, and Unity 3D game engine software with its computational physics. The paper also presents case studies using the approach and discusses possible applications and assessment of this approach.
keywords Interactive prototypes, simulation, game engine, robotics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_250
id ecaade2015_250
authors Parthenios, Panagiotis; Mania, Katerina and Petrovski, Stefan
year 2015
title Reciprocal Transformations Between Music and Architecture As a Real-Time Supporting Mechanism in Urban Design
doi https://doi.org/10.52842/conf.ecaade.2015.1.493
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 493-499
wos WOS:000372317300053
summary The more complex our cities become the more difficult it is for designers to use traditional tools for understanding and analyzing the inner essence of an eco-system such as the contemporary urban environment. Even many of the recently crafted digital tools fail to address the necessity for a more holistic design approach which captures the virtual and the physical, the immaterial and the material. Handling of massive chunks of information, classification and assessment of diverse data is nowadays more crucial than ever before. We see a significant potential in combining the fields of composition in music and architecture through the use of information technology. Merging the two fields has the intense potential to release new, innovative tools for urban designers. This paper describes an innovative tool developed at the Technical University of Crete, through which an urban designer can work on the music transcription of a specific urban environment applying music compositional rules and filters in order to identify discordant entities, highlight imbalanced parts and make design corrections. Our cities can be tuned.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=3ca02f64-70d8-11e5-adc5-5392ac8ecb2b
last changed 2022/06/07 08:00

_id caadria2015_078
id caadria2015_078
authors Yanagawa, Kane
year 2015
title Confluence of Parametric Design and Digital Fabrication Restructuring Manufacturing Industries
doi https://doi.org/10.52842/conf.caadria.2015.013
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 13-22
summary The positive consumer reception of 3D printed products suggests that the coupling of digital fabrication technology and parametric design methodologies presents opportunities and challenges to traditional modes of industrial manufacturing. This paper outlines the manner in which parametrically defined constraints of components within design hysteresis can be implemented to maintain conformation to real world constraints. The study challenged ten architectural designers to develop parametric definitions using conventional CAD software and visual programming languages to describe the geometric logic of a simple pendant lamp while permitting some consumer defined shape parameters. The assessment of submitted design descriptions suggests that defining such a system parametrically for manufacturing requires the development of an approach that is capable of not only intelligently managing interdisciplinary dependencies but also evaluating performance factors within implicit design space. During the next phase of this research, focus will be on the application of the proposed constrained design hysteresis methodology in collaboration with a major manufacturing industry partner to further develop and explore its potential in real world implementation. If proven effective, it can be expected that adoption of the combination of parametric design tools and digital fabrication among major manufacturing industries will be pervasive in the coming years.
keywords Parametric design; digital fabrication; collaborative design; mass-customization; constrained design hysteresis
series CAADRIA
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