CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 591

_id cf2017_337
id cf2017_337
authors Barber, Gabriela; Lafluf, Marcos; Amen, Fernando Garcia; Accuosto, Pablo
year 2017
title Interactive Projection Mapping in Heritage: The Anglo Case
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 337-348.
summary This work is the outcome of a multidisciplinary collaboration in the context of the VidiaLab (Laboratorio de Visualización Digital Avanzada). It proposes an application of interactive video mapping techniques as a form of experiencing the Fray Bentos industrial landscape, declared as a World Heritage Site by UNESCO in 2015. An immersive environment was created by enriching a physical scale model of the site with projected digital images and information, providing new and attractive ways of interaction with the cultural heritage. Proposals for future work and educational applications of the developed tools are also discussed.
keywords Video Mapping, New Media Art, Heritage, Museum, Human-Computer Interaction
series CAAD Futures
email
last changed 2017/12/01 14:38

_id acadia15_274
id acadia15_274
authors Fougere, Daniel; Goold, Ryan; Velikov, Kathy
year 2015
title Pneuma-Technics // Methods for Soft Adaptive Environments
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 274-283
doi https://doi.org/10.52842/conf.acadia.2015.274
summary This work-in-progress paper explores the opportunity to rethink the relationships architecture has with the environment and human behavior. Adaptive systems are gaining traction in the discourse as relationships between the built environment, the natural environment and its users evolve over time. This project, Pneuma-Technics, investigates pneumatic methods in the built environment, composite materials and components, computation, physical computing and sensory actuation. The objective is to advance a developing typology of responsive systems: a breathing architecture that is sensitive to its changing environment. Pneuma-Technics is actuated breath in built form - pneuma, the Greek word for “to breath,” and technics, the Greek word for technique/craft in art. The project imagines the potentials of a soft, interactive surface that allows for the passage of light, air, and human vision, yet maintains enclosure and insulation as necessary for architectural performance. These innovations project new futures onto traditional methods of architectural production and engage in nontraditional materials to develop unique environments. Pneuma-Technics’ is a body of research that consists of tangible experiments for the advancement of soft environments. However, we design for these potential futures as materials, methods, and collaborative action evolve the discourse toward adaptive technologies.
keywords Pneumatics, Soft Robotics, Adaptive Architecture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2015_109
id ecaade2015_109
authors Markusiewicz, Jacek, Strzala, Marcin and Koszewski, Krzysztof
year 2015
title Modular Light Cloud. Design, Programming and Making - Towards the Integration of Creative Actions
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 91-101
doi https://doi.org/10.52842/conf.ecaade.2015.2.091
wos WOS:000372316000012
summary Modular Light Cloud is an installation that is conceived to explore the boundaries of architecture and art. Its interactivity is a metaphor of mutual influences that derive from activities performed in space - associated with motion, sound and light.It is an experimental project focused on the integration of architectural elements, structure, information technology, performing arts, electronics and digital fabrication in architectural education.The project was completed in a two-week student workshop in collaboration with a contemporary dance artist. The students were taught the basics of parametric design, programming of electronic components and digital fabrication during tutorial classes. The making process combined three stages of development: design, construction and programming of interaction.The final form consists of two irregular spatial trusses made of aluminum profiles connected with 3d printed nodes. The profiles are equipped with LED strips and electronic components: light sensors, sound and communication between them. These systems control the intensity of light emitted by the diodes based on the inputs.The result is a working prototype presented as interactive installation featuring contemporary dance artist. It was displayed at art festivals and other events.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e17b2300-6f83-11e5-836f-4becdc2939a0
last changed 2022/06/07 07:59

_id ecaade2015_297
id ecaade2015_297
authors Park, James and Economou, Athanassios
year 2015
title The Dirksen Variations - Towards a Generative Description of Mies's Courthouse Language
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 453-462
doi https://doi.org/10.52842/conf.ecaade.2015.1.453
wos WOS:000372317300049
summary A generative description of Mies van der Rohe's courthouse language is presented in the form of a shape grammar. The grounding of the work is based on a set of 135 sketches produced by the office of Mies during the design process of the Everett McKinley Dirksen United States Courthouse in Chicago, and documented in the Mies van der Rohe Archive at the Museum of Modern Art. The work here postulates a set of 39 unique courthouse designs all showcasing distinct variations of the courtroom type in the Miesian language and re-casts them in two-dimensional diagrams to make their differences and similarities transparent. A series of spatial relations between five types of spaces are extracted, including courtrooms, circulation networks, vertical cores, office spaces, and support spaces, and are deployed to specify the shape rules of the grammar. A set of conventions to specify how the two-dimensional diagrams represent three-dimensional models is briefly outlined to prepare the ground for the implementation of the grammar in a three-dimensional shape grammar interpreter.
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac201513202
id ijac201513202
authors Su; Zhouzhou and Wei Yan
year 2015
title Creating and Improving a Closed Loop: Design Optimization and Knowledge Discovery in Architecture
source International Journal of Architectural Computing vol. 13 - no. 2, 123-142
summary This paper presents computational methods for creating and improving a closed loop of design optimization and knowledge discovery in architecture. It first introduces a design knowledge-assisted optimization improvement method with the technique - offline simulation - to reduce the computing time and improve the efficiency of the design optimization process utilizing architectural domain knowledge. It then describes a new design knowledge discovery system where design knowledge can be discovered from optimization through an automatic data mining approach. The discovered knowledge has the potential to further help improve the efficiency of the optimization method, thus forming a closed loop of improving optimization and knowledge discovery. The demonstration and validation of both methods are presented in the context of a case study with parametric form-finding for a nursing unit design with two design objectives: minimizing the nurses’ travel distance and maximizing daylighting performance in patient rooms.
series journal
last changed 2019/05/24 09:55

_id ecaade2015_280
id ecaade2015_280
authors Adilenidou, Yota
year 2015
title Error as Optimization - Using Cellular Automata Systems to Introduce Bias in Aggregation Models through Multigrids
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 601-610
doi https://doi.org/10.52842/conf.ecaade.2015.2.601
wos WOS:000372316000067
summary This paper is focusing on the idea of error as the origin of difference in form but also as the path and the necessity for optimization. It describes the use of Cellular Automata (CA) for a series of structural and formal elements, whose proliferation is guided through sets of differential grids (multigrids) and leads to the buildup of big span structures and edifices as, for example, a cathedral. Starting from the error as the main idea/tool for optimization, taxonomies of morphological errors occur and at a next step, they are informed with contextual elements to produce an architectural system. A toolbox is composed that can be implemented in different scales and environmental parameters, providing variation, optimization, complexity and detail density. Different sets of experiments were created starting from linear structural elements and continuing to space dividers and larger surface components.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=5cf73be0-6e8f-11e5-b7a4-1b188b87ef84
last changed 2022/06/07 07:54

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2024_35
id ecaade2024_35
authors Agkathidis, Asterios; Song, Yang; Symeonidou, Ioanna
year 2024
title AI-Assisted Design: Utilising artificial intelligence as a generative form-finding tool in architectural design studio teaching
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 619–628
doi https://doi.org/10.52842/conf.ecaade.2024.2.619
summary Artificial Intelligence (AI) tools are currently making a dynamic appearance in the architectural realm. Social media are being bombarded by word-to-image/image-to-image generated illustrations of fictive buildings generated by tools such as ‘Midjourney’, ‘DALL-E’, ‘Stable Diffusion’ and others. Architects appear to be fascinated by the rapidly generated and inspiring ‘designs’ while others criticise them as superficial and formalistic. In continuation to previous research on Generative Design, (Agkathidis, 2015), this paper aims to investigate whether there is an appropriate way to integrate these new technologies as a generative tool in the educational architectural design process. To answer this question, we developed a design workflow consisting of four phases and tested it for two semesters in an architectural design studio in parallel to other studio units using conventional design methods but working on the same site. The studio outputs were evaluated by guest critics, moderators and external examiners. Furthermore, the design framework was evaluated by the students through an anonymous survey. Our findings highlight the advantages and challenges of the utilisation of AI image synthesis tools in the educational design process of an architectural design approach.
keywords AI, GAI, Generative Design, Design Education
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
doi https://doi.org/10.52842/conf.acadia.2015.263
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2015_090
id caadria2015_090
authors Altabtabai, Jawad and Wei Yan
year 2015
title A User Interface for Parametric Architectural Design Reviews
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 65-74
doi https://doi.org/10.52842/conf.caadria.2015.065
summary Architectural form and performance are affected by the designer's graphical representation methods. Parametric CAD systems, as design and representation tools, have become ubiquitous in architectural practice and education. Literature in the area of parametric design reviews is scarce and focused within building inspection and construction coordination domains. Additionally, platforms marketed as design review tools lack basic functionality for conducting comprehensive, parametric, and performance-based reviews. We have developed a user interface prototype where geometric and non-geometric information of a Building Information Model were translated into an interactive gaming environment. The interface allows simultaneous occupation and simulation of spatial geometry, enabling the user to engage with object parameters, as well as, performance-based, perspectival, diagrammatic, and orthographic representations for total spatial and performance comprehension.
keywords Design cognition; Virtual/augmented reality and interactive environments; Human-computer interaction.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_162
id caadria2015_162
authors Amano, Hiroshi
year 2015
title Panelisation With Sheet Metal Cladding On Free-Form Roof
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 713-722
doi https://doi.org/10.52842/conf.caadria.2015.713
summary This document shows a rationalisation method of sheet metal panelling on free-formed surfaces and a case study of it. Ichimonji-buki is a cladding method widely used in Japan for the roofs of traditional temples and shrines. It consists of sheet metal roofing with flat lock seams, allowing for minimal gaps along the joints. By integrating the characteristics of the flat lock joint and a dynamic relaxation analysis via computational modelling, continuous vertical seam lines can be realised while keeping panels almost identical in shape and with a limited number of variations. In the case study of Silver Mountain, the free-formed roof is clad with approximately 8,000 panels, out of which 92% are standardised and can be easily fabricated.
keywords Panelisation, dynamic relaxation, flat lock seams.
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia15_123
id acadia15_123
authors Askarinejad, Ali; Chaaraoui, Rizkallah
year 2015
title Spatial Nets: the Computational and Material Study of Reticular Geometries
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 123-135
doi https://doi.org/10.52842/conf.acadia.2015.123
summary Reticular systems are in many aspects a distinct taxonomy of volumetric geometries. In comparison with the conventional embodiment of a ‘volume’ that encapsulates a certain quantity of space with a shell reticular geometries emerge from the accumulation of micro elements to define a gradient of space. Observed in biological systems, such structures result from their material properties and formation processes as well as often ‘simple’ axioms that produce complex results. In micro or macro levels, from forest tree canopies to plant cell walls these porous volumes are not shaped to have a singular ‘solution’ for a purpose; they provide the fundamental geometric characteristics of a ‘line cloud’ that is simultaneously flexible in response to its environment, porous to other systems (light, air, liquids) and less susceptible to critical damage. The porosity of such systems and their volumetric depth also result in kinetic spatial qualities in a 4D architectural space. Built upon a ‘weaving’ organization and the high performance material properties of carbon fiber composite, this research focuses on a formal grammar that initiates the complex system of a reticular volume. A finite ‘lexical’ axiom is consisted of the basic characters of H, M and L responding to the anchor points on the highest, medium and lower levels of the extruding loom. The genome thus produces a string of data that in the second phase of programming are assigned to 624 points on the loom. The code aims to distribute the nodes across the flat line cloud and organize the sequence for the purpose of overlapping the tensioned strings. The virtually infinite results are then assessed through an evolutionary solver for confining an array of favorable results that can be then selected from by the designer. This research focuses on an approximate control over the fundamental geometric characteristics of a reticular system such as node density and directionality. The proposal frames the favorable result of the weave to be three-dimensional and volumetric – avoiding distinctly linear or surface formations.
keywords Reticular Geometries, Weaving, Line Clouds, Three-dimensional Form-finding, Carbon fiber, Prepreg composite, Volumetric loom, Fiberous Materials, Weaving fabrication, Formal Language, Lexical design, Evolutionary solver
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2015_048
id caadria2015_048
authors Austin, Matthew and Gavin Perin
year 2015
title The Other Digital
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 829-838
doi https://doi.org/10.52842/conf.caadria.2015.829
summary The paper compares the implications of glitch aesthetics as an alternative digital design process to the more the commonly used algorithmic processes. It will argue the synthetic nature of architectural production in the digital age is used typically to privilege the representation of form through lines and curves, while the production of glitches rely on the image. This reliance on the image means that the pixel comes to the forefront as a possible new medium of architectural drawing. This paper therefore aims to outline the advantages and problems with using ‘glitches’ within architectural production.
keywords Glitch aesthetics; Processing; theory; algorithmic design; process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2015_486
id cf2015_486
authors Aydin, Asli and Özkar, Mine
year 2015
title Material computability of indeterminate plaster behavior
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 486.
summary In this study, we revisit the concepts of abstraction and materialization with regards to the theoretical framework of new materialism. Underlining the changing relationship between design through abstraction (DtA) and design through materialization (DtM) in design history, we propose an integration of the two towards achieving design emergence. Additional to a theoretical framework, we provide a showcase through material experiments of plaster and abstractions in the form of shape computation. We discuss results as parameters for future digital implementations and potentials for design practice and education.
keywords Shape computation, new materialism.
series CAAD Futures
type normal paper
email
last changed 2015/06/29 09:30

_id sigradi2015_11.34
id sigradi2015_11.34
authors Bacinoglu, Saadet Zeynep
year 2015
title From material to material with new abilities. Performative Skin: an unfinished product derived through the organizational logic as developed through research on ‘movement’
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 631-636.
summary This paper presents the process and products from research on ‘a movement behavior’, transforming the initial surface from one state to other states. The study developed an initial model of material organization inspired by nature: the adaptable exoskeleton of the armadillium vulgare. Through geometric analysis of functional variation in the exoskeleton’s unit shape, and physical model making, the underlying principle is translated into design & production rules. The generative model of ‘an adaptable segmented system’ is constructed through a geometric abstraction of the exoskeleton, achieving diverse functions such as variability in form, volume, porosity, flexibility and strength, through a distribution of ‘material geometry’ with the folding technique. The potentiality of this parametric physical model (based on simple systematicity) is questioned in relation to diverse situations that result in complex surface adaptations. This research shows the formulation of a design intention.
keywords Digital Craft, Folding, Material Computation, Informed Matter
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2015_74
id ecaade2015_74
authors Bard, Joshua D.; Blackwood, David, Sekhar, Nidhi and Smith, Brian
year 2015
title Decorative Robotic Plastering - A Case Study of Real-Time Human Machine-Collaboration in High-Skill Domains
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 383-388
doi https://doi.org/10.52842/conf.ecaade.2015.2.383
wos WOS:000372316000044
summary This paper explores hybrid digital / physical workflows in the building trades, a high-skill domain where human dexterity and craft can be augmented by the precision and repeatability of digital design and fabrication tools. In particular the paper highlights a project where historic techniques of decorative plastering are extended through live motion capture of a drawing implement, information rich visualization projected in the space of fabrication, and custom robotic tooling to generate free-form running moulds. This workflow allows designers and craftspeople to quickly explore patterns through free-hand sketch, test ideas with shaded previews, and seamlessly produce physical parts using robotic collaborators.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2015_3.394
id sigradi2015_3.394
authors Bastiani, Jamile De; Pupo, Regiane T.
year 2015
title Materialize to inform and educate
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 161-166.
summary The protection and preservation of historical heritage are important tasks for all walks of life because rebuilding the exclusionary social memory, symbolically representing the nation’s identity. From this reflection, the problem arises of how to make the people appreciate the historic buildings. The Region of Medium High Uruguay, will serve as pilot study on a method of applying to the enhancement of national heritage by the population that is through the materialization of form. It is with the help of computer modeling combined with digital prototyping that seeks to find effective alternatives that use new technologies in the upgrading of historic buildings, a form of knowledge, integration and collaboration. In many areas of knowledge, consciousness makes the human being is connected to the world through all the senses. And touch, as experimentation and understanding of space it inhabits, may be the most overlooked sense in recent informatization times. In this research, the new realization techniques used to attempt to leverage awareness and understanding of a heritage, for a population hitherto alien to the cultural and historical values of a local architecture.
keywords Materialize, Inform, Aware, Appreciation
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2015_237
id caadria2015_237
authors Bazalo, Frano. and Tane J. Moleta
year 2015
title Responsive Algorithms
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 209-218
doi https://doi.org/10.52842/conf.caadria.2015.209
summary An algorithm is a process of addressing a problem in a finite number of steps. In the context of architectural design, algorithmic thinking means taking on an interpretive role to understand the results in relation to design criteria, knowing how to modify the code to explore new options, and speculating on further design potentials. The application of algorithms within architecture often addresses the developed design stages, primarily to optimise structure, test environmental performance or to resolve complex construction. This research aims to explore algorithmic tools with a focus on early stage design. This design stage is often developed using traditional processes and is where algorithmic applications have been less successfully executed. The objectives are to algorithmically explore the areas of space planning, programme layout, form finding and form optimisation within early stage architectural design. Through the combination of a range of diverse algorithms, this research has an ultimate aim of integrating a computational workflow into practice at the early design stage.
keywords Computational design, Early stage design
series CAADRIA
email
last changed 2022/06/07 07:54

_id lasg_sentientchamber_2016_fulltext
id lasg_sentientchamber_2016_fulltext
authors Beesley, Philip; Rachel Armstrong, Colin Ellarg, Rob Gorbet and Dana Kuliæ
year 2016
title Sentient Chamber
source Sentient Chamber [ISBN 978-1-988366-05-0 (paperback) ISBN 978-1-988366-07-4 (epub)] Riverside Architectural Press: Toronto, Canada 2016.
summary Catalogue of an exhibition held at the National Academy of Sciences, Washington from November 2, 2015 to May 31, 2016.
keywords Living Architecture Systems Group, sentient, architecture, immersive, protocells, meshworks, form-language, responsive, interactive, drawings, design methods, metabolism, scaffolds, integrated knowledge, microcontrollers, laser cutting, electronics, curiosity-based
email
last changed 2019/07/29 14:00

_id acadia15_195
id acadia15_195
authors Belesky, Philip; Monacella, Rosalea; Burry, Mark; Burry, Jane
year 2015
title A Field in Flux: Exploring the Application of Computational Design Techniques to Landscape Architectural Design Problems
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 195-202
doi https://doi.org/10.52842/conf.acadia.2015.195
summary Landscape architectural design problems are under-served by the current canon of computational design techniques. More investigations into modeling landscape phenomena would improve the capabilities of designers working in this field. This paper introduces some of the problems specific to the intersection of computational design and landscape architecture through a case study in generating planting plans using parametric techniques. This illustrates issues of temporality, complexity, and dynamism that distinguish land form from built form alongside the opportunities and challenges found in adapting computation to the design of natural systems.
keywords Landscape modeling, ecological modeling, landscape architecture, systems design, environmental simulation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 29HOMELOGIN (you are user _anon_78392 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002