CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 583

_id ecaade2015_268
id ecaade2015_268
authors Pasternak, Agata and Kwiecinski, Krystian
year 2015
title High-rise Building Optimization - A Design Studio Curriculum
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 305-314
doi https://doi.org/10.52842/conf.ecaade.2015.1.305
wos WOS:000372317300033
summary The paper presents an educational method used in teaching design of high-rise buildings in the city center. The author outlines the processes developed by students, the tools they used and the final results of design studio project and the supporting seminar, focused on exploring information processes in design. For the purpose of the design studio the students developed their own generative strategies that allowed incorporating optimization procedures into the design process. Within the framework of the seminar classes students developed individual optimization tools with the use of genetic algorithms in order to explore the search space and select the best possible architectural solutions for the specified criteria. The students used the above-mentioned tools mostly during the building's form-finding design stage or attempted to optimize just the building structure.
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=79cd6f3c-702e-11e5-b2b4-9f809b2513cf
last changed 2022/06/07 07:59

_id ecaade2015_130
id ecaade2015_130
authors Asl, Mohammad Rahmani; Stoupine, Alexander, Zarrinmehr, Saied and Yan, Wei
year 2015
title Optimo: A BIM-based Multi-Objective Optimization Tool Utilizing Visual Programming for High Performance Building Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 673-682
doi https://doi.org/10.52842/conf.ecaade.2015.1.673
wos WOS:000372317300073
summary Within the architecture, engineering, and construction (AEC) industry, the application of multidisciplinary optimization methods has been shown to reach significant improvements in building performance compared to conventional design methods. As a result, the use of multidisciplinary optimization in the process of design is growing and becoming a common method that provides desired performance feedback for decision making. However, there is a lack of BIM-based multidisciplinary optimization tools that use the rich information stored in Building Information Models (BIM) to help designers explore design alternatives across multiple competing design criteria. In this paper we introduce Optimo, an open-source visual programming-based Multi-Objective Optimization (MOO) tool, which is developed to parametrically interact with Autodesk Revit for BIM-based optimization. The paper details the development process of Optimo and also provides the initial validation of its results using optimization test functions. Finally, strengths, limitations, current adoption by academia and industry, and future improvements of Optimo for building performance optimization are discussed.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2015_158
id ecaade2015_158
authors Kim, Do-Young; Jang, DoJin and author), Sung-AhKim
year 2015
title A Symbiotic Interaction of Virtual and Physical Models in Designing Smart Building Envelope
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 633-642
doi https://doi.org/10.52842/conf.ecaade.2015.2.633
wos WOS:000372316000070
summary The building needs to be designed to minimize its environmental footprint and to be sufficiently adaptive to changing indoor and outdoor environmental conditions. The smart building envelope is an interactive system which is adaptive to environmental conditions by transforming its shape and functions. This is a kind of machine, not like a traditional building component, which should be based on integrated engineering design methods in addition to the exploration of formal aesthetics. As artistic genius or technical skill alone cannot not fully support the design of such a novel product, the design needs to be systemized by introducing a product development method such as prototyping in other industries. Prototyping needs to be integrated in school environment, even if it requires fundamental reconfiguration of current computer-based design studios. This paper aims at proposing a teaching methodology for educating the prototyping-based design of smart building envelope system in digital design studio. This methodology allows novice designers to operate interactions between virtual-physical models. And sketches are used to share ideas to other collaborators such as programming, mechanical operations without technical knowledge. The interactions between virtual-physical models and sketches contribute to not only complement virtual models and physical models, but also achieve high-performance of smart building envelope practically.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=215b1984-6e90-11e5-9ee8-00190f04dc4c
last changed 2022/06/07 07:52

_id sigradi2015_8.334
id sigradi2015_8.334
authors Silva, Lilian Maciel Furtado; Silva, Neander Furtado
year 2015
title Digital Design of High-Rise Buildings with Tessellation and Mapping
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 414-419.
summary A new high-rise building, when inserted in an existing urban environment, cannot have all the floor plans identical since the visual and environmental constraints change from floor to floor due to the interference of neighboring buildings, sun light, prevailing wind and noise. So how can we design a building that takes into consideration all this variables? How can digital design tools help? (DELPINO, 2014). We believe that a building like that can be designed constructing facade maps which allow a floor by floor analysis considering visual, wind, noise and sun light constraints. We believe that facade maps analysis and their superposition provide clues of how each floor plan can be built to provide comfort and to take most advantage of the view. (DELPINO, 2014). We believe that variation techniques such as tessellation and morphing can provide the formal bases for such design. We believe that digital design tools are vital both for analysis as well as for designing this type of building. (IWAMOTO, 2009, p. 35-59; MOUSSAVI, 2009, p. 42-216).
keywords High-rise Buildings, Digital Design Method, Tessellation, Mapping
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade2015_74
id ecaade2015_74
authors Bard, Joshua D.; Blackwood, David, Sekhar, Nidhi and Smith, Brian
year 2015
title Decorative Robotic Plastering - A Case Study of Real-Time Human Machine-Collaboration in High-Skill Domains
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 383-388
doi https://doi.org/10.52842/conf.ecaade.2015.2.383
wos WOS:000372316000044
summary This paper explores hybrid digital / physical workflows in the building trades, a high-skill domain where human dexterity and craft can be augmented by the precision and repeatability of digital design and fabrication tools. In particular the paper highlights a project where historic techniques of decorative plastering are extended through live motion capture of a drawing implement, information rich visualization projected in the space of fabrication, and custom robotic tooling to generate free-form running moulds. This workflow allows designers and craftspeople to quickly explore patterns through free-hand sketch, test ideas with shaded previews, and seamlessly produce physical parts using robotic collaborators.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2015_3.111
id sigradi2015_3.111
authors Brand?o, Filipe; Paio, Alexandra; Sousa, José Pedro; Rato, Vasco
year 2015
title Cork Re-Wall. Computational Methods of Automatic Generation and Digital Fabrication of Cork Partition Walls for Building Renovation
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 86-93.
summary Developments in computational design methods and their integration with digital fabrication processes are ushering a customized fabrication paradigm. This paradigm is particularly suited to renovation of old buildings built with traditional construction techniques, a diversified corpus in which interventions are surgical and unique, and where partition walls play the central role. Insulation Cork Board and OSB, natural and renewable materials, can have an important role in a material system that responds to this context. Cork re-Wall is a parametrically modelled construction system and a file-to-factory digital process to generate high quality custom solutions to respond to diverse renovation design challenges.
keywords Cork, Wood Frame, Digital Fabrication, Renovation, Parametric Design
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2015_005
id cf2015_005
authors Celani, Gabriela; Sperling, David M. and Franco, Juarez M. S. (eds.)
year 2015
title Preface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 5-13.
summary Since 1985 the Computer-Aided Architectural Design Futures Foundation has fostered high level discussions about the search for excellence in the built environment through the use of new technologies with an exploratory and critical perspective. In 2015, the 16th CAAD Futures Conference was held, for the first time, in South America, in the lively megalopolis of Sao Paulo, Brazil. In order to establish a connection to local issues, the theme of the conference was "The next city". The city of Sao Paulo was torn down and almost completely rebuilt twice, from the mid 1800s to the mid 1900s, evolving from a city built in rammed-earth to a city built in bricks and then from a city built in bricks to a city built in concrete. In the 21st century, with the widespread use of digital technologies both in the design and production of buildings, cities are changing even faster, in terms of layout, materials, shapes, textures, production methods and, above all, in terms of the information that is now embedded in built systems.Among the 200 abstracts received in the first phase, 64 were selected for presentation in the conference and publication in the Electronic Proceedings, either as long or short papers, after 3 tough evaluation stages. Each paper was reviewed by at least three different experts from an international committee of more than 80 highly experienced researchers. The authors come from 23 different countries. Among all papers, 10 come from Latin-American institutions, which have been usually under-represented in CAAD Futures. The 33 highest rated long papers are also being published in a printed book by Springer. For this reason, only their abstracts were included in this Electronic Proceedings, at the end of each chapter.The papers in this book have been organized under the following topics: (1) modeling, analyzing and simulating the city, (2) sustainability and performance of the built environment, (3) automated and parametric design, (4) building information modeling (BIM), (5) fabrication and materiality, and (6) shape studies. The first topic includes papers describing different uses of computation applied to the study of the urban environment. The second one represents one of the most important current issues in the study and design of the built environment. The third topic, automated and parametric design, is an established field of research that is finally becoming more available to practitioners. Fabrication has been a hot topic in CAAD conferences, and is becoming ever more popular. This new way of making design and buildings will soon start affecting the way cities look like. Finally, shape studies are an established and respected field in design computing that is traditionally discussed in CAAD conferences.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2017_031
id caadria2017_031
authors Crolla, Kristof, Williams, Nicholas, Muehlbauer, Manuel and Burry, Jane
year 2017
title SmartNodes Pavilion - Towards Custom-optimized Nodes Applications in Construction
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 467-476
doi https://doi.org/10.52842/conf.caadria.2017.467
summary Recent developments in Additive Manufacturing are creating possibilities to make not only rapid prototypes, but directly manufactured customised components. This paper investigates the potential for combining standard building materials with customised nodes that are individually optimised in response to local load conditions in non-standard, irregular, or doubly curved frame structures. This research iteration uses as a vehicle for investigation the SmartNodes Pavilion, a temporary structure with 3D printed nodes built for the 2015 Bi-City Biennale of Urbanism/Architecture in Hong Kong. The pavilion is the most recent staged output of the SmartNodes Project. It builds on the findings in earlier iterations by introducing topologically constrained node forms that marry the principals of the evolved optimised node shape with topological constraints imposed to meet the printing challenges. The 4m high canopy scale prototype structure in this early design research iteration represents the node forms using plastic Fused Deposition Modelling (FDM).
keywords Digital Fabrication; Additive Manufacturing; File to Factory; Design Optimisation; 3D printing for construction
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia15_451
id acadia15_451
authors Jyoti, Aurgho
year 2015
title High Rise Morphologies: Architectural Form Finding in a Performative Design Search Space of Dense Urban Contexts
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 451-467
doi https://doi.org/10.52842/conf.acadia.2015.451
summary A routine is a fixed program, a sequence of actions regularly followed. And the concept can be adapted at different levels in the understanding of the dynamics of cities. Today's built environments are in fact increasingly characterized by series of iterations daily performed by infrastructures, networks, buildings, and people ? as part of a well-structured pattern of components. In this sense, the city becomes a system that not only creates routine, but also pushes its urban mechanisms, its architectural spaces, and its human interactions towards performance, efficiency and the 'standard.' A-priori and top-down implementations of new technologies emphasize routine-based built environments, leaving almost no room for the (extra)ordinary. But how can the spaces, infrastructures, and places that define the social experience of tangible environments not incorporate elements of inherent spontaneity, informality, and even error that let us break routine patterns?
keywords Architectural Form Finding, Optimisation, Performative Design Environment, Urban Daylight, Solar Irradiation, Direct Sunlight, Point Cloud, Voxelised Colonies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2015_22
id ecaade2015_22
authors Keles, Hacer Yalim
year 2015
title Embedding Parts in Sketches Using a Parallel Evolutionary Approach
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 269-276
doi https://doi.org/10.52842/conf.ecaade.2015.1.269
wos WOS:000372317300029
summary Detection of emergent shapes in sketches requires extensive exploration of the design space. Automating this process with computational methods enables locating various alternatives sequentially or all at once simultaneously via high computational power. This not only helps efficient design space exploration but also provides a systematic way for keeping track of the design process. However, it is a challenge to define a generic computational method which optimizes the design space searches in time and space. The approaches that are based on optimization may suffer from time efficiency and local minima problems. These problems are substantially solved in this work by performing comprehensive parallel searches in the design space with a genetic algorithm. Advantage of this approach is that the local minima problem is reduced significantly without increasing the execution times.
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2015_325
id cf2015_325
authors Lo, Tian Tian; Schnabel, Marc Aurel and Gao, Yan
year 2015
title ModRule: A user-centric mass housing design platform
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 325.
summary This paper presents a novel platform, ModRule, designed and developed to promote and facilitate collaboration between architects and future occupants during the design stage of mass housing buildings. Architects set the design-framework and parameters of the system, which allows the users to set their space requirements, budgets, etc., and define their desired way of living. The system utilizes gamification methodologies as a reference to promote incentives and user-friendliness for the layperson who has little or no architectural background. This enhanced integration of a both bottom-up approach (user-centric/player) with a top-down approach (architect-centric/game-maker) will greatly influence how architects design high rise living. By bridging the gap between the architect and the user, this development aims to instill a greater sense of belonging to people, as well as providing architects with a better understanding of how to give people more control over their living spaces. The paper also presents an evaluation of a design process that employed ModRule.
keywords Mass housing, collaborative design, participatory system.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2021_251
id caadria2021_251
authors Ma, Chun Yu and van Ameijde, Jeroen
year 2021
title Participatory Housing: Discrete Design and Construction Systems for High-Rise Housing in Hong Kong
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 271-280
doi https://doi.org/10.52842/conf.caadria.2021.1.271
summary There has been a recent increase in the exploration of mereological systems, speculating on how digital design, assembly and reconfiguration of digital materials (Gershenfeld, 2015) enables digitally informed physical worlds that change over time. Besides opportunities for construction and design automation, there is a potential to reimagine how multiple stakeholders can participate in the computational decision-making process, using the benefits of the mass customization of logistics (Retsin, 2019). This paper presents a research-by-design project that applies a digital and discrete material system to high-rise housing in Hong Kong. The project has developed an integrated approach to design, construction, and inhabitation, using a system of discrete parts which can be assembled in various apartment configurations, to incorporate varying occupants requirements and facilitate negotiations and changes over time.
keywords Participatory Design; Generative Design; Adaptable Architecture; High-rise Housing
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2015_148
id ecaade2015_148
authors Moleta, Tane
year 2015
title SPACE FOR GAMES - Exploring Acquisition of Space Planning Skills through the Use of Real Time Strategy Games
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 41-45
doi https://doi.org/10.52842/conf.ecaade.2015.2.041
wos WOS:000372316000006
summary Real Time Strategy games enjoy worldwide popularity. Success in this genre of games requires a high degree of skill in spatial and temporal organisation. These skills are typically built upon a foundation characteristic of an iterative workflow. An iterative workflow is also a desirable behaviour in the design studio of architecture students allowing for a greater understanding of parameters embedded within the design and ultimately leading to better learning outcomes. This paper discusses the potential of Real Time Strategy Games and draws connections between successful player attributes found specifically in Tower Defence Games and how these could be used to introduce skills required in the planning of architectural space.
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2015_176
id caadria2015_176
authors Oh, Youngeun and Hyunsoo Lee
year 2015
title Perceived Emotional Effects of Digital Pattern in Façade Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 623-630
doi https://doi.org/10.52842/conf.caadria.2015.623
summary This study raises the question of what the emotional significance of the digital patterns has and attempts to provide an answer to such a question. The purpose of this study is to propose a direction to effectively support the façade designs of buildings by understanding the emotive design characteristics of the patterns. This study explains the design patterns on façade designs. There are five types of digital patterns which include applied patterns, perforated patterns, layered patterns, cast patterns, and tiled patterns. Among those patterns, perforated patterns are focused in further detail. This study deals with identifying emotional effects of perforated design patterns. The emotional word ‘asymmetrical’ and ‘irregular’ shows the high average of the emotional value. In the bipolar adjectives, the high emotional value is ‘irregular-regular’ and ‘asymmetrical-symmetrical’. Therefore, the final design characteristics of the perforated patterns are ‘regularity’ and ‘symmetry’. This means to be able to use the perforated patterns in order to be perceived a building façade design as the regular and symmetrical emotional effect. In this paper, it is worth analyzing design characteristics of a building façade by the support of the digital technologies and discussing the utilization of design characteristics derived. This study has contributed to the process and method of deriving the analysis results.
keywords Façade Design; Digital Pattern; Perforated Pattern; Emotional Effects
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2015_152
id ecaade2015_152
authors Rosenberg, Moritz and Straßl, Benjamin
year 2015
title SHOPGENERATOR v2:Automated Design, Analysis and Optimization of Shopping Layouts
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 503-512
doi https://doi.org/10.52842/conf.ecaade.2015.2.503
wos WOS:000372316000057
summary In shop design a common method to maximize sales is to manipulate the customers through spatial arrangements of shelves and products. The aim of this practice is that shoppers have to spend a long time in the store and pass a high quantity of products. Using this technique requires a lot of empirical analysis of POS (point of sale) data and experimentation with product and shelf arrangements, while not upsetting the customers by guiding them through a “shopping maze”. For this reason we developed a tool that semi-automatically - just a couple of inputs concerning the type of shop are required - creates different shopping layouts which are later analyzed and optimized for visibility and product placement. This tool aims to support shop designers in an early planning stage. This is done by creating and testing a large number of different shopping layouts without having to conduct experiments in an actually built environment..
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=51e1517e-6f79-11e5-bdcf-7b685ac8d7c5
last changed 2022/06/07 07:56

_id caadria2015_142
id caadria2015_142
authors Stavric, Milena Albert Wiltsche and Thomas Bogensperger
year 2015
title Generative Design for Folded Timber Structures
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 673-682
doi https://doi.org/10.52842/conf.caadria.2015.673
summary Folding structures belong to the group of lightweight structural systems, which often consist of polygonal elements like triangles or quadrangles. Folding structures whose construction is made out of cross-laminated timber (CLT) panels represent an innovative step in the timber industry, which has many advantages. CLT panels can be used simultaneously as supporting elements and as finishing building envelopes. There are many prefabrication possibilities, high efficient material consumption, low production and assembly costs, and it has environmental advantages over conventional materials used for folding structure like concrete, metal or glass. CLT folding structures are not sufficiently explored. One of the reasons may lie in the fact of limited design possibilities, which includes the specificity of CLT capacity. Another reason is maybe the inability to use standard wooden connectors to transfer the forces along the thin linear edges where the panels are supported. The aim of this paper is to present design possibilities through parametric modelling using the characteristics of CLT. Using the example of a wooden theatre stage we will present results of our research.
keywords Parametric modelling; folding structures; cross-laminated timber.
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia15_095
id acadia15_095
authors Tam, Kam-Ming Mark; Mueller, Caitlin T.
year 2015
title Stress Line Generation for Structurally Performative Architectural Design
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 95-109
doi https://doi.org/10.52842/conf.acadia.2015.095
summary Principal stress lines, which are pairs of orthogonal curves that indicate trajectories of internal forces and therefore idealized paths of material continuity, naturally encode the optimal topology for any structure for a given set of boundary conditions. Although stress line analysis has the potential to offer a direct, and geometrically-provocative approach to optimization that can synthesize both design and structural objectives, its application in design has generally been limited due to the lack of standardization and parameterization of the process for generating and interpreting stress lines. Addressing these barriers that limit the application of the stress line methods, this paper proposes a new implementation framework that will enable designers to take advantage of stress line analysis to inform conceptual structural design. Central to the premise of the research proposal is a new conception of structurally-inspired design exploration that does not impose a singular solution, but instead allows for the exploration of a diverse high-performance design space in order to balance the combination of structural and architectural design objectives.
keywords Topological Optimization, Structural Optimization, Conceptual Structural Design, Principal Stress Lines, Principal Stress Directions, Optimal Structures, Interdisciplinary Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id cf2015_243
id cf2015_243
authors Velasco, Rodrigo; Brakke, Aaron Paul and Chavarro, Diego
year 2015
title Dynamic façades and computation: Towards an inclusive categorization of high performance kinetic façade systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 243.
summary This chapter provides a panorama of the current state of computationally controlled dynamic facades through a literature review and a survey of contemporary projects. This was completed with an underlying interest in understanding how innovative design solutions with the capacity to ‘react to’ and/or ‘interact with’ the varying states of climatic conditions have been developed. An analysis of these projects was conducted, and led to the identification of tendencies, which were subsequently synthesized and articulated. While most classifications are limited to describing the movement or structure needed to achieve morphological transformation, an important recommendation is to also consider control as a determining factor. For this reason, the culmination of the investigation presented here is a proposal for a classification structure of dynamic facades, developed according to the functional modus operandi of each structure in terms of movement and control.
keywords Dynamic Facades, Kinetic Architecture, Computational Control, High Performance Building Envelopes
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia15_69
id acadia15_69
authors Wilcox, Glenn; Trandafirescu, Anca
year 2015
title C-Lith: Carbon Fiber Architectural Units
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 69-79
doi https://doi.org/10.52842/conf.acadia.2015.069
summary C-LITH is the reconsideration of the architectural building unit through the exploration of new composite techniques and materials. Our project develops individual compo- nents that exploit the strength, lightness, and variability possible with carbon ber laments when paired with computation, digital fabrication, and hand assembly. Traditionally, architectural units made of brick or concrete are small and multiple, heavy, dif cult to vary, and are much better in compression than tension. Using carbon ber laments to create variable units allows for larger individual units that can vary in both shape and structural performance as needed. Our units, developed through winding pre-preg carbon ber tow around disposable molds, bene t structurally from the quasi-isotropic properties that are developed through the winding patterns. The specific structural capacities of the units remain to be understood through further testing and analysis, which falls outside the scope of this current research. At this junction, structural capacities have been determined empirically, i.e. will it stand? Most importantly, as a formal study, our units address the use of carbon ber at the scale of architectural production. A majority of the effort involved in materializing C-LITH was the development of a two-fold prototypical manufacturing process that produces the components and assembly. For this we invented a method to quickly and cheaply construct variable cardboard molds that could withstand the wound casting and baking steps, but could also be easily weakened through water immersion to be removed. For the assembly we developed a rigid dummy-jig system to hold the joint plates in position with a high level of precision but could also incrementally absorb the adjustment errors unavoidable in hand assembly systems. Using a simple pin connection the resultant structures can be easily disassembled for transportation and reassembly elsewhere.
keywords Carbon Fiber Composite, Variability, Fabrication, Computation, Coding, Molds, Jigging, Assembly
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2015_181
id ecaade2015_181
authors Mateus, Daniel; Sousa, Maurício, Klerk, Ruide, Gama, Sandra, Jorge, Joaquim and Duarte, José Pinto
year 2015
title From ______ to _____: Going Back to the Classical Roots of Architecture using Virtual Reality
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 107-116
doi https://doi.org/10.52842/conf.ecaade.2015.1.107
wos WOS:000372317300012
summary In Classical Greece the design and construction of buildings were interconnected, forming a single activity. With the development of knowledge and technology, this process has fragmented, giving rise to different activities, performed by various professionals, such as the architect, the engineer and the builder, leading to problems related with information exchange between them. With the research projects Tecton and Technos, we intend to reunite these activities again, seeking to simplify the building production process. In Tecton, we propose an Immersive Virtual Reality Environment to sketch and model objects in an interactive way, using hand gestures and body postures, enabling architects to change between the viewpoint of the creator and that of the user, thereby designing buildings while experiencing them at full-scale at the same time. In the future Technos project, our vision is develop detailed 3D virtual models to serve both as supporting elements for the digital fabrication of building parts and as communications elements for the assembly and construction of buildings.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6aac3ae4-702c-11e5-8c5e-c358c81571a7
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