CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2015_246
id ecaade2015_246
authors Andraos, Sebastian
year 2015
title DMR: A Semantic Robotic Control Language
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 261-268
doi https://doi.org/10.52842/conf.ecaade.2015.2.261
wos WOS:000372316000031
summary DMR is a semantic robot-control language that attempts to change our relationship with machines and create true human-robot collaboration through intuitive interfacing. To this end, DMR is demonstrated in the DMR Interface, an Android app, which accepts semantic vocal commands as well as containing a GUI for feedback and verification. This app is combined with a robot-mounted 3D camera to enable robotic interaction with the surroundings or compensate for unpredictable environments. This combination of tools gives users access to adaptive automation whereby a robot is no longer given explicit instructions but instead is given a job to do and will adapt its movements to execute this regardless of any slight changes to the goal or environment. The major advantages of this system come in the vagueness of the instructions given and a constant feedback of task accomplishment, approaching the manner in which we subconsciously control our bodies or would guide another person to achieve a goal.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=1d9c3f50-6fe2-11e5-8742-0b2879594625
last changed 2022/06/07 07:54

_id acadia15_223
id acadia15_223
authors Brell-Cokcan, Sigrid; Braumann, Johannes
year 2015
title Toward Adaptive Robot Control Strategies
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 223-231
doi https://doi.org/10.52842/conf.acadia.2015.223
summary Within just a few years, industrial robots have become a significant field of research within the creative industry. Due to their inherent multi-functionality they are now being used for a wide range of applications, from conceptualized ideas of human-robot interaction, to interactive media and full-scale fabrication. A significant enabling factor has been the development of designer-centric visual programming environments that make it possible for users from the creative industry to program robotic arms in an accessible and intuitive fashion. In our ongoing research we are exploring new possibilities for industrial robots in the creative industry by branching into two opposite directions: Using custom software to compensate for the limitations of used, cheap industrial robots by outsourcing computation-intensive operations, and developing new interfaces for adaptive robot control, thus dynamically coupling the robot with the visual programming environment itself.
keywords Adaptive robot control, visual programming, interfaces, industrial robots
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2015_247
id cf2015_247
authors Demir, Gozdenur
year 2015
title Analysis of Space Layout Using Attraction Force Model and Quadratic Assignment Problem
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 247-267.
summary This paper researches the usefulness of computerized space layout programs in an actual problem of space layout of more than 50 design units of unequal sizes. This was tested with two existing space layout optimization methods, Quadratic Assignment Problem (QAP) and Attraction Force Model (AFM) as well as a satisficing method, intuitive approach. Necessary inputs for the evaluation processes, the evaluation processes and the resulting space layouts were analyzed for each approach by one designer. Their performance in the design process was criticized on subjects like preparation of inputs, situations related with multiple trials, evaluation of the resulting space layouts based on given inputs and what those space layouts represented. Generating alternatives is an advantage of computerized space layout approaches so that conditioning on the resulting space layouts decreases in the process but more research has to be done for their practicality in terms of input preparation, evaluation and transfer of outputs. Possible improvements were suggested to increase their usefulness in the professional field.
keywords computerized space layout approaches, quadratic assignment problem, equilibrium method, intuitive approach
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_101
id ecaade2015_101
authors Markusiewicz, Jacek and Slyk, Jan
year 2015
title From Shaping to Information Modeling in Architectural Education: Implementation of Augmented Reality Technology in Computer-Aided Modeling
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 83-90
doi https://doi.org/10.52842/conf.ecaade.2015.2.083
wos WOS:000372316000011
summary While learning computer-aided modeling techniques, students of architecture should not only gain knowledge on how to model three-dimensional forms, but also how to define and understand the information beneath the shapes. Architectural presentation as an intellectual communication-focused process requires new media to channel information in a contemporary way. These can be text, image, sound, video or a digital model. The integration of augmented reality in teaching computer-aided modeling in architecture school provides more thorough learning experience as it opens new opportunities. The authors present the process of implementing AR technology in architectural education - its theoretical background, the outcome of students' work and technical solutions. They argue that the use of AR interface increases the effectiveness of user-model interaction in comparison to standard mouse-based techniques of three-dimensional manipulation due to the intuitive touch-screen interaction and direct control on the camera.
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
doi https://doi.org/10.52842/conf.acadia.2015.211
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id eaea2015_t3_paper15
id eaea2015_t3_paper15
authors Piga, Barbara E.A.; Morello, Eugenio; Salerno, Rossella
year 2015
title A toolkit for Collaborative Design: Envisioning and Sharing the Identity of Place Through Traditional and Emergent Techniques of Simulation
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.418-426
summary The aim of this study is to develop a novel toolkit for co-design with community stakeholders based on the use of digital interactive simulations. The toolkit is composed of a variety of tools, with a specific focus on emergent technologies. We argue that tools, especially interactive and immersive ones, can be efficiently applied for enabling citizen engagement and supporting place-making processes thanks to the natural interaction and intuitive understanding of design schemes. The occasion for testing a co-design process and simulation techniques was the redesign of a shared public space, an initiative promoted by the project Citt? Studi Campus Sostenibile, a sustainable campus program supported by the Politecnico di Milano and the Universit? degli Studi di Milano.
keywords urban simulation; place-making; e-participation; collaborative design
series EAEA
email
last changed 2016/04/22 11:52

_id acadia15_123
id acadia15_123
authors Askarinejad, Ali; Chaaraoui, Rizkallah
year 2015
title Spatial Nets: the Computational and Material Study of Reticular Geometries
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 123-135
doi https://doi.org/10.52842/conf.acadia.2015.123
summary Reticular systems are in many aspects a distinct taxonomy of volumetric geometries. In comparison with the conventional embodiment of a ‘volume’ that encapsulates a certain quantity of space with a shell reticular geometries emerge from the accumulation of micro elements to define a gradient of space. Observed in biological systems, such structures result from their material properties and formation processes as well as often ‘simple’ axioms that produce complex results. In micro or macro levels, from forest tree canopies to plant cell walls these porous volumes are not shaped to have a singular ‘solution’ for a purpose; they provide the fundamental geometric characteristics of a ‘line cloud’ that is simultaneously flexible in response to its environment, porous to other systems (light, air, liquids) and less susceptible to critical damage. The porosity of such systems and their volumetric depth also result in kinetic spatial qualities in a 4D architectural space. Built upon a ‘weaving’ organization and the high performance material properties of carbon fiber composite, this research focuses on a formal grammar that initiates the complex system of a reticular volume. A finite ‘lexical’ axiom is consisted of the basic characters of H, M and L responding to the anchor points on the highest, medium and lower levels of the extruding loom. The genome thus produces a string of data that in the second phase of programming are assigned to 624 points on the loom. The code aims to distribute the nodes across the flat line cloud and organize the sequence for the purpose of overlapping the tensioned strings. The virtually infinite results are then assessed through an evolutionary solver for confining an array of favorable results that can be then selected from by the designer. This research focuses on an approximate control over the fundamental geometric characteristics of a reticular system such as node density and directionality. The proposal frames the favorable result of the weave to be three-dimensional and volumetric – avoiding distinctly linear or surface formations.
keywords Reticular Geometries, Weaving, Line Clouds, Three-dimensional Form-finding, Carbon fiber, Prepreg composite, Volumetric loom, Fiberous Materials, Weaving fabrication, Formal Language, Lexical design, Evolutionary solver
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2015_22
id ecaade2015_22
authors Keles, Hacer Yalim
year 2015
title Embedding Parts in Sketches Using a Parallel Evolutionary Approach
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 269-276
doi https://doi.org/10.52842/conf.ecaade.2015.1.269
wos WOS:000372317300029
summary Detection of emergent shapes in sketches requires extensive exploration of the design space. Automating this process with computational methods enables locating various alternatives sequentially or all at once simultaneously via high computational power. This not only helps efficient design space exploration but also provides a systematic way for keeping track of the design process. However, it is a challenge to define a generic computational method which optimizes the design space searches in time and space. The approaches that are based on optimization may suffer from time efficiency and local minima problems. These problems are substantially solved in this work by performing comprehensive parallel searches in the design space with a genetic algorithm. Advantage of this approach is that the local minima problem is reduced significantly without increasing the execution times.
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2015_325
id cf2015_325
authors Lo, Tian Tian; Schnabel, Marc Aurel and Gao, Yan
year 2015
title ModRule: A user-centric mass housing design platform
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 325.
summary This paper presents a novel platform, ModRule, designed and developed to promote and facilitate collaboration between architects and future occupants during the design stage of mass housing buildings. Architects set the design-framework and parameters of the system, which allows the users to set their space requirements, budgets, etc., and define their desired way of living. The system utilizes gamification methodologies as a reference to promote incentives and user-friendliness for the layperson who has little or no architectural background. This enhanced integration of a both bottom-up approach (user-centric/player) with a top-down approach (architect-centric/game-maker) will greatly influence how architects design high rise living. By bridging the gap between the architect and the user, this development aims to instill a greater sense of belonging to people, as well as providing architects with a better understanding of how to give people more control over their living spaces. The paper also presents an evaluation of a design process that employed ModRule.
keywords Mass housing, collaborative design, participatory system.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_109
id ecaade2015_109
authors Markusiewicz, Jacek, Strzala, Marcin and Koszewski, Krzysztof
year 2015
title Modular Light Cloud. Design, Programming and Making - Towards the Integration of Creative Actions
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 91-101
doi https://doi.org/10.52842/conf.ecaade.2015.2.091
wos WOS:000372316000012
summary Modular Light Cloud is an installation that is conceived to explore the boundaries of architecture and art. Its interactivity is a metaphor of mutual influences that derive from activities performed in space - associated with motion, sound and light.It is an experimental project focused on the integration of architectural elements, structure, information technology, performing arts, electronics and digital fabrication in architectural education.The project was completed in a two-week student workshop in collaboration with a contemporary dance artist. The students were taught the basics of parametric design, programming of electronic components and digital fabrication during tutorial classes. The making process combined three stages of development: design, construction and programming of interaction.The final form consists of two irregular spatial trusses made of aluminum profiles connected with 3d printed nodes. The profiles are equipped with LED strips and electronic components: light sensors, sound and communication between them. These systems control the intensity of light emitted by the diodes based on the inputs.The result is a working prototype presented as interactive installation featuring contemporary dance artist. It was displayed at art festivals and other events.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e17b2300-6f83-11e5-836f-4becdc2939a0
last changed 2022/06/07 07:59

_id caadria2015_122
id caadria2015_122
authors Wu, Kuan-Ying and June-Hao Hou
year 2015
title Spark Wall
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 75-83
doi https://doi.org/10.52842/conf.caadria.2015.075
summary Responsive environment uses human computer interface (HCI) to improve how human experience their surrounding. Many research aimed at different kind of interactive environment modules with new digital tectonics or computation components. However, those new environments are sometimes could be manipulated by components which are less use-friendly and complex than traditional counterparts. In this paper, we implemented a real responsive interface – the Spark wall system, which use 160 actuator modules as our responsive feedback interface and depth camera as sensing input. We built up multi-modal interface for different operating purposes allowing user control responsive environment with their human behavior. User could change their body posture to change the pattern of the wall and moreover define touch-input area on any surface. For the user’s perspective, a responsive environment should be simply and understandable control. A responsive artifact should also be able to dynamically correspond to different methods of operation according to the user's intentions.
keywords Responsive environment; human computer interface; surface computing; multi-modal interface; depth sensing.
series CAADRIA
email
last changed 2022/06/07 07:57

_id cf2015_467
id cf2015_467
authors Benrós, Deborah; Eloy, Sara and Duarte, José Pinto
year 2015
title Re-inventing ceramic tiles: Using shape grammars as a generative method and the impact on design methodology
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 467.
summary The following paper describes the process and results achieved with the workshop entitled ‘Re-inventing Portuguese ceramic tiles’ reflecting on design methodology and design teaching. Workshop participants were invited to rethink ceramic tile patterns developing a different process which used shape grammars as a generative system. Each participant group developed a three stage task using shape grammars principles and methodology. The preliminary results the work developed are of particular relevance in shape grammar research: firstly shape grammar formulae does not constitute an intuitive process to most creative designers which are often trained to design singular solutions for a specific problem, secondly more than one operative shape grammar can be formulated to represent the same corpus of solutions and lastly the generative potential of grammars transcends the normal capacities of the original grammarist aiding in design exploration and enlarging the corpus of feasible solutions. This paper also reflects on the impact of shape grammars as a design methodology.
keywords Shape grammar, patterns, ceramic tiles, 2d, 3d
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_334
id ecaade2015_334
authors Fricker, Pia and Munkel, Georg
year 2015
title Intuitive Design through Information Maps
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 211-216
doi https://doi.org/10.52842/conf.ecaade.2015.1.211
wos WOS:000372317300022
summary What kind of tools do landscape architects need to inform their designs with the abundance of knowledge available to us in Open Access data - in the era of 'Big Data'? Although the majority of landscape architects already integrate GIS data in their work, it is often only for analysis purposes and also only with data already integrated in their own country's GIS system. Without further processing, the graphic output formats often cannot reach a state that can be readily integrated into the design process. Students often have a negative stance towards GIS and the software programs associated with it especially within teaching. For the past three years, we at the Chair for Landscape Architecture of Professor Girot (ETH Zurich) have been researching at the potential for students to gain an understanding of the validity of site-specific data by creating coded programs that interactively integrate this information as parameters in the next step of the design process. The key to the entire processing chain is the use of an explorative approach to understanding data as the basis for making decisions.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9b2cd272-702d-11e5-b03a-bfab9d4c9ff6
last changed 2022/06/07 07:50

_id caadria2015_179
id caadria2015_179
authors Kim, Eonyong; Jongtaek Yun and Sanghyun Cho
year 2015
title Integrated Space and Asset Management System for Large Scale Airport
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 807-816
doi https://doi.org/10.52842/conf.caadria.2015.807
summary Large-scale airports such as Incheon International Airport have large-scale terminals, annex buildings, and numerous open spaces. An integrated space management system is required to manage these buildings and spaces efficiently. Thus, Incheon International Airport Corporation developed a 3D computer-aided design (CAD)-based integrated space management system. The major system development goal was to provide intuitive 3D-based visual information, thereby realizing an integrated space and asset management system that does not require expert knowledge of any specific field, such as architecture. This paper discusses the construction of the system and the problems that had to be resolved to achieve this goal.
keywords Space and asset management, airport, 3D CAD, BIM
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2015_319
id ecaade2015_319
authors Teng, Teng and Johnson, Brian R.
year 2015
title Transformable Physical Design Media
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 45-54
doi https://doi.org/10.52842/conf.ecaade.2015.1.045
wos WOS:000372317300005
summary Computer-aided design tools have become an integral part of much architectural design practice, to the point where design is heavily dependent on the assistance of these tools. But current computer-aided design tools are fundamentally limited by the WIMP (windows, icons, menus, and pointer) interface, reliant on 2d input and output. Design of buildings and other 3D objects via 2D workflow is slowed by the conversions that designers must make. In this paper, we explore the potential of transformable physical design media through two design tool prototypes: Integrated spatial gesture-based direct 3D modeling and display system (InSpire), and tangible objects based massing study tool kits (CuBe). Both of these design tool prototypes allow designers to develop their design within a fully 3d environment with optical and haptic references, so that the interaction between designer and design object become much more intuitive and direct.We conclude by discussing some related subjects in the domain of HCI and argue that transformable physical design media represent a desirable solution for enhancing design experience. Architects and designers could benefit from the usage of transformable physical design media, especially during the early phases of architectural design by allowing designers to efficiently alter the topology properties.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c66d211e-702b-11e5-b61e-53010ec74bd1
last changed 2022/06/07 07:58

_id ecaade2015_298
id ecaade2015_298
authors Vannini, Virgínia Czarnobay and Turcienicz, Benamy
year 2015
title Thermal Performance Associated with Materials in Early Stages of the Design Process
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 325-331
doi https://doi.org/10.52842/conf.ecaade.2015.1.325
wos WOS:000372317300035
summary This work is part of a research on decision-making processes in architecture involving computer programs in the early stages of designing the building envelope. The research involves two steps: (1) intuitive processes analysis during the handling of the building envelope components - floor, roof, walls, windows, solar protection elements - and (2) generative processes analysis of building envelopes supported by performance models. This article is the first step, analyzing four housing prototypes, designed and built for the Solar Decathlon competition. First, the building envelope elements and thermal characteristics of these prototypes were modeled; then different materials that make up the envelope were tested, aimed at assessing thermal performance against the modifications proposed in six different scenarios. The results showed that it is possible to obtain intuitive solutions that equalize temperature changes in the early stages of design with computing environments even without the use of detailed data on the characteristics of buildings, features of the later stages of the project.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=a47c739a-702e-11e5-923c-bfb1b0817050
last changed 2022/06/07 07:58

_id ecaade2015_280
id ecaade2015_280
authors Adilenidou, Yota
year 2015
title Error as Optimization - Using Cellular Automata Systems to Introduce Bias in Aggregation Models through Multigrids
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 601-610
doi https://doi.org/10.52842/conf.ecaade.2015.2.601
wos WOS:000372316000067
summary This paper is focusing on the idea of error as the origin of difference in form but also as the path and the necessity for optimization. It describes the use of Cellular Automata (CA) for a series of structural and formal elements, whose proliferation is guided through sets of differential grids (multigrids) and leads to the buildup of big span structures and edifices as, for example, a cathedral. Starting from the error as the main idea/tool for optimization, taxonomies of morphological errors occur and at a next step, they are informed with contextual elements to produce an architectural system. A toolbox is composed that can be implemented in different scales and environmental parameters, providing variation, optimization, complexity and detail density. Different sets of experiments were created starting from linear structural elements and continuing to space dividers and larger surface components.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=5cf73be0-6e8f-11e5-b7a4-1b188b87ef84
last changed 2022/06/07 07:54

_id cf2015_240
id cf2015_240
authors Aksoy, Yazgi Badem; Çagdas, Gülen and Balaban, Özgün
year 2015
title A model for sustainable site layout design of social housing with Pareto Genetic Algorithm: SSPM
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 240.
summary Nowadays as the aim to reduce the environmental impact of buildings becomes more apparent, a new architectural design approach is gaining momentum called sustainable architectural design. Sustainable architectural design process includes some regulations itself, which requires calculations, comparisons and consists of several possible conflicting objectives that need to be considered together. A successful green building design can be performed by the creation of alternative designs generated according to all the sustainability parameters and local regulations in conceptual design stage. As there are conflicting criteria's according to LEED and BREAM sustainable site parameters, local regulations and local climate conditions, an efficient decision support system can be developed by the help of Pareto based non-dominated genetic algorithm (NSGA-II) which is used for several possibly conflicting objectives that need to be considered together. In this paper, a model which aims to produce site layout alternatives according to sustainability criteria for cooperative apartment house complexes, will be mentioned.
keywords Sustainable Site Layout Design, Multi Objective Genetic Algorithm, LEED-BREEAM.
series CAAD Futures
type normal paper
email
last changed 2015/06/29 09:30

_id sigradi2015_10.32
id sigradi2015_10.32
authors Baisch, Lucas Figueiredo; Costa, Luis Gustavo Gonçalves
year 2015
title The Usage of Application Autodesk 123D Catch® for Data Collection in the production of Learning Objects in Heritage Education
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 497-501.
summary This article deals with the technique of photogrammetry by using the Autodesk 123D Catch® application for registration of facades of historical and cultural buildings in the city of Salvador. Four trials are carried out in different complexities to test the tool’s potential. The Igreja and Convento de Nossa Senhora do Carmo, the chosen architectural elements are the door and the cover of the Church, as in the Palacete das Artes, the rear facade and one of the sculptures of the gardens. The 123D Catch® is efficient for the purpose of architectural records, however, there are still limitations of technical and spatial order to be observed.
keywords Autodesk 123D Catch, Heritage Education, Learning Objects, Photography, Architectural Heritage
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2015_74
id ecaade2015_74
authors Bard, Joshua D.; Blackwood, David, Sekhar, Nidhi and Smith, Brian
year 2015
title Decorative Robotic Plastering - A Case Study of Real-Time Human Machine-Collaboration in High-Skill Domains
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 383-388
doi https://doi.org/10.52842/conf.ecaade.2015.2.383
wos WOS:000372316000044
summary This paper explores hybrid digital / physical workflows in the building trades, a high-skill domain where human dexterity and craft can be augmented by the precision and repeatability of digital design and fabrication tools. In particular the paper highlights a project where historic techniques of decorative plastering are extended through live motion capture of a drawing implement, information rich visualization projected in the space of fabrication, and custom robotic tooling to generate free-form running moulds. This workflow allows designers and craftspeople to quickly explore patterns through free-hand sketch, test ideas with shaded previews, and seamlessly produce physical parts using robotic collaborators.
series eCAADe
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last changed 2022/06/07 07:54

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