CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2015_119
id caadria2015_119
authors Ryu, Jungrim and Seungyeon Choo
year 2015
title A Development Direction of a New Archi-Urban Integration Model for Utilizing Spatial Information
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 795-805
doi https://doi.org/10.52842/conf.caadria.2015.795
summary For efficient interoperability of information between IFC (a standard open BIM model) and CityGML(a standard model in GIS), the information system is comparatively analysed through IFC, CityGML and LandXML. A direction for developing object-oriented AUIM (Archi-Urban Integration Model) for analysis and maintenance of spatial information is proposed. In this study, LOD for AUIM-based interior spatial information is presented. At the same time, strategies for BIM-GIS convergence are sought.
keywords Spatial Information, Interoperability, Spatial Data Model Standards, BIM/GIS, Info-Convergence.
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
wos WOS:000402063700074
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_043
id ecaade2016_043
authors Wit, Andrew and Kim, Simon
year 2016
title rolyPOLY - A Hybrid Prototype for Digital Techniques and Analog Craft in Architecture
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 631-638
doi https://doi.org/10.52842/conf.ecaade.2016.1.631
wos WOS:000402063700068
summary The rapid emergence of computational design tools, advanced material systems and robotic fabrication within the disciplines of architecture and construction has granted designers immense freedom in form and assembly, while retaining pronounced control over output quality throughout the entirety of the design and fabrication process. Simultaneously, the complexity inherent within these tools and processes can lead to a loss of craft though the production of methodologies, forms and artifacts left with extremely recognizable residues from tooling processes utilized during their production. This paper investigates the fecund intersection of digital technologies and handcraft through core-less carbon fiber reinforced polymer (CFRP) winding as a means of creating a new typology of digital craft blurring the line between human and machine. Through the lens of an innovative wound CFRP shelter rolyPOLY completed during the winter of 2015, this paper will show the exigencies and affordances between the realms of digital and analog methodologies of CFRP winding on large-scale structures.
keywords additive manufacturing; composites; form finding; craft; analog / digital
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2015_090
id caadria2015_090
authors Altabtabai, Jawad and Wei Yan
year 2015
title A User Interface for Parametric Architectural Design Reviews
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 65-74
doi https://doi.org/10.52842/conf.caadria.2015.065
summary Architectural form and performance are affected by the designer's graphical representation methods. Parametric CAD systems, as design and representation tools, have become ubiquitous in architectural practice and education. Literature in the area of parametric design reviews is scarce and focused within building inspection and construction coordination domains. Additionally, platforms marketed as design review tools lack basic functionality for conducting comprehensive, parametric, and performance-based reviews. We have developed a user interface prototype where geometric and non-geometric information of a Building Information Model were translated into an interactive gaming environment. The interface allows simultaneous occupation and simulation of spatial geometry, enabling the user to engage with object parameters, as well as, performance-based, perspectival, diagrammatic, and orthographic representations for total spatial and performance comprehension.
keywords Design cognition; Virtual/augmented reality and interactive environments; Human-computer interaction.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_209
id caadria2015_209
authors de S. Moreira, Lorena C. and Regina C. Ruschel
year 2015
title Augmented Reality Promoting Time Tunnel
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 261-270
doi https://doi.org/10.52842/conf.caadria.2015.261
summary This paper presents an Augmented Reality application intended to establish a link to site history, approaching cultural heritage issues simulating the metaphor of time tunnel. It presents an initiative to bring technology to the end user, in order to rescue the past through AR of a plaza with cultural importance that suffered intervention with time. The work was developed as an exercise of a Virtual Reality class in a Graduate Program. The class exercise involved understanding uses of AR, development of AR applications and user perception of the built environment through the augmented lenses provided by AR applications. The method proposed for the exercise was the field study developed in seven steps: AR scope definition, preliminary exploration, AR application formulation, data collection and user perception evaluation. Four AR applications were developed and evaluated: 360 panorama and an overlap image, 3D object, and video with historic information. On site, users demonstrated surprise with the experiment and no difficulty of use, however transposition to the significant record of a past time varied with AR application and simplification of implementation.
keywords Augmented Reality; Heritage visualization; Cultural Heritage.
series CAADRIA
email
last changed 2022/06/07 07:55

_id eaea2015_t2_paper05
id eaea2015_t2_paper05
authors Gantois, Gisele; Schoonjans, Yves
year 2015
title Storytelling as Strategy to Envision the Changing Meaning of Heritage From an Object-focused Approach Towards an Intertwined Contextual One
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.165-176
summary Heritage is changing into a phenomenon cutting across all fields of social activity. At this point it is crucial not only to map in a precise way the artefact itself but also the complex meshwork of meanings. This implies a shift in heritage paradigms from conventional top-down to bottom-up community-based approach and the redefined roles of those who are concerned responding to this shift.
keywords storytelling; meshwork; cultural heritage
series EAEA
email
last changed 2016/04/22 11:52

_id sigradi2016_809
id sigradi2016_809
authors García Amen, Fernando; Martín Iglesias, Rodrigo; Schieda, Alejandro; Lagomarsino, Federico; Miret, Santiago
year 2016
title Digital domes that become urban symbionts
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.892-896
summary Montevideo has a new visitor. In the heritage building of the german architect Karl Trambauer, located in the Old City, a new presence was installed filling the vacuum left by its former collapsed dome, seeking to restore a message, adding a new vision and recovering the lost dialogue between the architecture, the city and its inhabitants. This paper summarizes and explains the experience of the workshop Adaptation 2015, held on September 2015 at the Universidad de la República, Uruguay. Exposing the theoretical framework, design strategies, morphogenetic development, digital manufacturing experimentations, conclusions and open questions from the experience made. We will go through this temporary intervention on Trambauer’s building, being a rare but symbiotic object, with parametric genes, digital and handcrafted manufacture, and also looking for the impact of theory and academic practices in the city.
keywords Urban intervention – Cities – Heritage – Parametric design – Digital fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_621
id sigradi2016_621
authors Gomes, Maria Cecília Rocha Couto; Santos, Ana Paula Baltazar dos; Arruda, Guilherme Ferreira de; Cabral Filho , José dos Santos; Silva, Luís Henrique Marques de Oliveira; Diniz, Luiza Encarnaç?o; Lima, Mariana Julia Souza Barbosa; Stralen, Mateus de Sousa van
year 2016
title Parametrizaç?o para além do processo de projeto: experimentando aberturas para interaç?o [Parametrization beyond the design process: trying out openness for interaction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.790-794
summary This paper discusses the use of parametrization and digital fabrication in architecture proposing a shift from increasing the architect’s control over the final product (determinist paradigm), towards increasing users' interaction. It presents the design process of an experimental interactive object intended to meet the former discussion and test the limits and difficulties that might arise during the process. Such an object was developed by Lagear (UFMG), as a response to the exhibition Homo Faber: Digital Fabrication in Latin America, CAAD FUTURES 2015.
keywords Interactive object; Parametrization; Digital Fabrication; Representation; Interaction
series SIGRADI
email
last changed 2021/03/28 19:58

_id eaea2015_t1_paper02
id eaea2015_t1_paper02
authors Gruszczynska, Joanna
year 2015
title The ‘Old Brewery’ in Poznan – Adaptation or Creation?
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.27-38
summary It is beyond the question that protection of monuments of architecture and its unique beauty, through ‘re-use’ of values, emphasizing the qualities for new, modern function, but with the maximum respect for the original feature and preserving historic substance in the adaptation process is one of the requirements of the twenty first century. The analysis of the example of adapting historical objects - Hugger’s Brewery to a new function, may lead to conclusion whether that adapted object can still be named a historic building. Is it an industrial heritage or is it nothing more than a creation – an artificial space? How far can we go in the ‘re-using’? Where is the boundary?
keywords industrial heritage; values; Old Brewery in Poznan
series EAEA
email
last changed 2016/04/22 11:52

_id cf2015_463
id cf2015_463
authors Leblanc, François
year 2015
title Super-details: Integrated patterns from 3D printing processes to performance-based design
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 463.
summary Performance-based architecture has predominately been influenced by computational advances in simulating complex organizations. The advent of 3D printing, however, has introduced a new approach to generate complex forms, which is redirecting focus from shape-centric design to material design, namely, innovative structures and properties generated by the process itself. This article investigated the multiscale approach potential to design using extrusion-based 3D printing techniques that offer novel geometric organizations that conform to desired performance. It was found that 3D printed toolpaths adapted to extrusion-based systems render an anisotropic behavior to the architectural object that is best optimized by designing tessellated surfaces as the primary structural shape from which small-scale periodic surfaces can be embedded within a larger geometric system.
keywords 3D printing, multiscale design, extrusion-based systems, porous material, topology, CAD integration.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t3_paper12
id eaea2015_t3_paper12
authors LoBuglio, David; Derycke, Denis
year 2015
title Reduce to Understand: A Challenge for Analysis and Three-dimensional Documentation of Architecture
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.388-397
summary For nearly thirty years, the digital phenomenon has integrated many disciplines. Those involved in image processing and analysis took advantage of this major technological breakthrough to revisit the tools and methods of their discipline. In this context, the architectural field, and more specifically the one of heritage analysis and documentation, have greatly benefited from the development of acquisition and visualization techniques. Today, it is no longer unusual to document a building with millions of three-dimensional spatial coordinates. Nevertheless, until the last century, documentation by drawing corresponded to a work of reverse engineering in which it belonged to the architect to understand the object and to represent its key feature. Today, 3D data acquisition technology promotes an increasingly “figurative” representation of architecture. In this paper, we consider some epistemological avenues for the integration of those new approaches to the requirements of architectural representation.
keywords computer graphics; architectural representation; architectural education; architectural survey
series EAEA
email
last changed 2016/04/22 11:52

_id acadia15_243
id acadia15_243
authors McKay, Mike
year 2015
title Relative Positioning
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 243-250
doi https://doi.org/10.52842/conf.acadia.2015.243
summary How we understand the world is directly affected by our position in it. Constellations are simply the result of cognitive alignments related to our location in the universe, the horizon simply based on proximity and time. Relative Positioning explores the power of position in architecture: specifically, how Anamorphic projection and perspectival techniques can generate space and challenge our understanding of its form. Architectural illusion and perspectival deceptions have been investigated since antiquity in order to alter the perception of a given space, primarily used in an illusionary or optical manner. However, Anamorphic projection offers the potential to create dynamic spatial experiences that go well beyond simple projections or images/shapes simply painted onto a surface. Within Relative Positioning, architectural form exists in 3-dimensions (real, physical) but is perceived via procession and emergent perceptions based on choreographed alignments and foci—making it possible for a duality of visual perception to occur. Much like the diagonal movement through Villa Savoye or the space created by Matta-Clark’s cut, views and alignments add value, create perceptual shifts. One no longer views the architectural form as a whole, but as a collection of cinematic moments, fragments, serial form: a tension of object-qualities that elicits spatial ambiguity that puts pressure on the ‘real’ and opens up a world of wonder and excitement. This is a new form of collage.
keywords Anamorphosis, perspective, perception
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id cf2015_421
id cf2015_421
authors Miyasaka, Elza Luli and Fabrício, Márcio Minto
year 2015
title Digital Fabrication in Brazil: Academic Production in the last decade
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 421-433.
summary This work aims to review the literature on digital fabrication verifying the Brazilian status on a general view. Concerning the methodology, the research was carried out from 2004 to 2014 analyzing three aspects: 1. the situational context of digital fabrication; 2. digital fabrication in the design process; 3. the Brazilian status. The findings revealed the use of digital fabrication is mainly focused on the design process. Also, the most common objects in the research are the development of models, furniture and pavilions. Moreover, digital fabrication is increasingly being inserted in the syllabus of architecture schools. Brazil strikes in object production both in quantities and interests throughout the country.
keywords Digital Fabrication; design production, literature / review; CAD/ CAM architecture.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
doi https://doi.org/10.52842/conf.acadia.2016.362
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia17_202
id acadia17_202
authors Cupkova, Dana; Promoppatum, Patcharapit
year 2017
title Modulating Thermal Mass Behavior Through Surface Figuration
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 202-211
doi https://doi.org/10.52842/conf.acadia.2017.202
summary This research builds upon a previous body of work focused on the relationship between surface geometry and heat transfer coefficients in thermal mass passive systems. It argues for the design of passive systems with higher fidelity to multivariable space between performance and perception. Rooted in the combination of form and matter, the intention is to instrumentalize design principles for the choreography of thermal gradients between buildings and their environment from experiential, spatial and topological perspectives (Figure 1). Our work is built upon the premise that complex geometries can be used to improve both the aesthetic and thermodynamic performance of passive building systems (Cupkova and Azel 2015) by actuating thermal performance through geometric parameters primarily due to convection. Currently, the engineering-oriented approach to the design of thermal mass relies on averaged thermal calculations (Holman 2002), which do not adequately describe the nuanced differences that can be produced by complex three-dimensional geometries of passive thermal mass systems. Using a combination of computational fluid dynamic simulations with physically measured data, we investigate the relationship of heat transfer coefficients related to parameters of surface geometry. Our measured results suggest that we can deliberately and significantly delay heat absorption re-radiation purely by changing the geometric surface pattern over the same thermal mass. The goal of this work is to offer designers a more robust rule set for understanding approximate thermal lag behaviors of complex geometric systems, with a focus on the design of geometric properties rather than complex thermal calculations.
keywords design methods; information processing; physics; smart materials
series ACADIA
email
last changed 2022/06/07 07:56

_id caadria2015_150
id caadria2015_150
authors Fischer, Thomas
year 2015
title Participation, Not Conservation
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 499-508
doi https://doi.org/10.52842/conf.caadria.2015.499
summary This paper introduces a research context characterised by a rich traditional heritage and by rapid urbanisation, and it argues for a discursive and participative, rather than a conservation-oriented approach to heritage conservation in this context. Harnessing the digital mastery found at architecture and design schools, the presented approach aims at the production of self-referential stories that hopefully engage students as well as others in appreciation of these traditions’ intangible qualities. A case study based on this approach undertaken in the context of silk weaving is discussed, and some results are shown.
keywords Heritage; digital craft; storytelling; design; Jacquard loom.
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia15_407
id acadia15_407
authors Kim, Dongil; Lee, Seojoo
year 2015
title A Systemized Aggregation with Generative Growth Mechanism in Solar Environment
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 407-415
doi https://doi.org/10.52842/conf.acadia.2015.407
summary The paper demonstrates a work-in-progress research on an agent-based aggregation model for architectural applications with a system of assembly based on environmental data acted as a driver for a growth mechanism. Even though the generative design and algorithms have been widely employed in the field of art and architecture, such applications tend to stay in morphological explorations. This paper examines an aggregation model based on Diffusion Limited Aggregation system incorporating solar environment analysis for global perspective of aggregation, the geometry research for lattice systems, and morphological principles of unit module in agent scale. The later part of this research paper demonstrates the potential of a design process through the “Constructed Cloud” case study, including site-specific applications and the implementation of the systematized rule set.
keywords Aggregation, Generative Algorithm, Diffusion Limited Aggregation, Responsive Growth Mechanism, Solar Environment, Responsive System / Algorithm, Adaptable Architecture, Data Analysis, Systemized Architecture, Truncated Octahedron, Sun Oriented Aggregation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id eaea2015_t3_paper19
id eaea2015_t3_paper19
authors Nevens, Lize; DeVroey, Laure
year 2015
title Heritage for the Future? Towards an Operational Definition of Heritage in Hay Mohammadi, Morocco
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.456-465
summary This article searches for a broader conceptual definition of what heritage is and might mean in today's urban society, drawing from the fascinating but disregarded quarter of Hay Mohammadi, in the outskirts of Casablanca, Morocco. On the one hand, we explore how current heritage actors and strategies maintain a somewhat odd distance between the quarters' immaterial heritage (stories, histories and memories) and material heritage (spaces, buildings and objects). On the other hand, the strong emphasis on the presence of French colonial architecture by different heritage actors does not match the way inhabitants perceive the quarter. By bringing both perceived oppositions together, we develop the quarter -conceptually and practically- as a testing field for a new definition of heritage, that argues for 'operative memories': a far more active, engaging and future-oriented comprehension of what heritage is and might be.
keywords Morocco; colonial heritage; material and immaterial heritage
series EAEA
email
last changed 2016/04/22 11:52

_id acadia15_343
id acadia15_343
authors Roudavski, Stanislav
year 2015
title Sketching with Robots
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 343-355
doi https://doi.org/10.52842/conf.acadia.2015.343
summary Today, human activities constitute the primary environmental impact on the planet. In this context, commitments to sustainability, or minimization of damage, prove insufficient. To develop regenerative, futuring capabilities, architectural design needs to extend beyond the form and function of things and engage with the management of complex systems. Such systems involve multiple types of dynamic phenomena – biotic and abiotic, technical and cultural – and can be understood as living. Engagement with such living systems implies manipulation of pervasive and unceasing change, irrespective of whether it is accepted by design stakeholders or actively managed towards homeostatic or homeorhetic conditions. On one hand, such manipulation of continuity requires holistic and persistent design involvements that are beyond natural capabilities of human designers. On the other hand, practical, political or creative implications of reliance on automated systems capable of tackling such tasks is as yet underexplored. In response to this challenge, this paper considers an experimental approach that utilised methods of critical making and speculative designing to explore potentials of autonomous architecture. This approach combined 1) knowledge of animal architecture that served as a lens for rethinking human construction and as a source of alternative design approaches; 2) practices of creative computing that supported speculative applications of data-driven and performance-oriented design; and 3) techniques of robotics and mechatronics that produced working prototypes of autonomous devices that served as props for critical thinking about alternative futures.
keywords Intelligent robots, animal architecture, synthetic ecology
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id phd_MariadaPiedade_Ferreira
id phd_MariadaPiedade_Ferreira
authors Ferreira, Maria da Piedade
year 2015
title Embodied Emotions: Observations and Experiments in Architecture and Corporeality
source University of Lisbon
summary This thesis is dedicated to the topic of the relationship between the Body and Architecture, in particular regarding the contemporary “embodied mind” theory. It includes a theoretical review on the topic based on the study of the different ways Architecture has followed the transformations that the views on the Body have endured throughout Western history, under the evolution and influence of different disciplines such as philosophy, technology, science, religion and art. Within this context, the thesis proposes a methodology based on performance arts, which explores the use of embodied practices in design education. Such a methodology aimed at testing how it is possible to influence users’ emotions using architectural space. The thesis argues that this can be achieved through a process of empathy between the users’ body and architectural space. To support this claim, the thesis presents a set of experiments undertaken in the context of architectural teaching. The results of such experiments were evaluated through the analysis of video and photo documentation, as well as through quantitative and qualitative data collected using emotion measurement tools and questionnaires, respectively.
keywords Embodied Mind; Empathy; Performance Art
series thesis:PhD
email
last changed 2017/10/17 11:33

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