CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 9 of 9

_id ecaade2015_27
id ecaade2015_27
authors Asanowicz, Aleksander
year 2015
title Museum 2.0 - Implementation of 3D Digital Tools
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 709-715
doi https://doi.org/10.52842/conf.ecaade.2015.1.709
wos WOS:000372317300077
summary The aim of this work is to try to set out how new technologies can influence the perception of a museum exposition. The problem which will be analysed is how to adapt an exhibition to the needs of visually impaired people. The problem will be considered on the basis of the case studies which were the part of an agreement between the Army museum in Bialystok and our Faculty. In traditional museums the main principle is the prohibition of touching exhibits.The project goal was to help blind people understand the features of the environment around them through the sense of touch. The novelty of this work is the study of how new digital technologies may improve the perception for the visually impaired.In the paper the method of 3D scanning, modelling and 3D printing will be presented. In conclusion the encountered problems and plans for further action will be discussed.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=8e079058-702a-11e5-8ac3-d3d5c9e6f5fe
last changed 2022/06/07 07:54

_id lasg_sentientchamber_2016_fulltext
id lasg_sentientchamber_2016_fulltext
authors Beesley, Philip; Rachel Armstrong, Colin Ellarg, Rob Gorbet and Dana Kuliæ
year 2016
title Sentient Chamber
source Sentient Chamber [ISBN 978-1-988366-05-0 (paperback) ISBN 978-1-988366-07-4 (epub)] Riverside Architectural Press: Toronto, Canada 2016.
summary Catalogue of an exhibition held at the National Academy of Sciences, Washington from November 2, 2015 to May 31, 2016.
keywords Living Architecture Systems Group, sentient, architecture, immersive, protocells, meshworks, form-language, responsive, interactive, drawings, design methods, metabolism, scaffolds, integrated knowledge, microcontrollers, laser cutting, electronics, curiosity-based
email
last changed 2019/07/29 14:00

_id sigradi2015_12.415
id sigradi2015_12.415
authors Borda, Adriane; Veiga, Monica; Silva, Larissa Dall ?Agnol da; Michelon, Francisca; Salasar, Desirée
year 2015
title Between tactile and audio descriptive resources: The construction of a speech to assign accessibility to photography
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 731-734.
summary This paper presents a study of integrating assistive resources for the field of observation and experimentation of a photographic exhibition in order to receive the visually impaired. The exhibition applied the concept of Universal Design as the axis of a transverse and interdisciplinary methodology in order to propose communication and mediation welcoming solutions and research likely to qualify inclusive museological spaces. This study evaluates the potential integration of accessibility features to create an enabling environment of access to knowledge and culture. The resources were developed in four projects: expography; production of three- dimensional tactile models and schemes; accessible mediation and audio description.
keywords Photography, Tactile Resources, Audio Description, Accessible Mediation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2016_621
id sigradi2016_621
authors Gomes, Maria Cecília Rocha Couto; Santos, Ana Paula Baltazar dos; Arruda, Guilherme Ferreira de; Cabral Filho , José dos Santos; Silva, Luís Henrique Marques de Oliveira; Diniz, Luiza Encarnaç?o; Lima, Mariana Julia Souza Barbosa; Stralen, Mateus de Sousa van
year 2016
title Parametrizaç?o para além do processo de projeto: experimentando aberturas para interaç?o [Parametrization beyond the design process: trying out openness for interaction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.790-794
summary This paper discusses the use of parametrization and digital fabrication in architecture proposing a shift from increasing the architect’s control over the final product (determinist paradigm), towards increasing users' interaction. It presents the design process of an experimental interactive object intended to meet the former discussion and test the limits and difficulties that might arise during the process. Such an object was developed by Lagear (UFMG), as a response to the exhibition Homo Faber: Digital Fabrication in Latin America, CAAD FUTURES 2015.
keywords Interactive object; Parametrization; Digital Fabrication; Representation; Interaction
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2015_140
id ecaade2015_140
authors Kowal, Slawomir; Koszewski, Krzysztof, Slyk, Jan and Wrona, Stefan
year 2015
title Parametric Methods in Reconstruction of the Medieval Proto-Town in Pultusk, Poland
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 695-700
doi https://doi.org/10.52842/conf.ecaade.2015.1.695
wos WOS:000372317300075
summary This paper describes methods, processes and the outcome of the reconstruction in the medieval wooden settlement complex in Pultusk, Poland. It is the result of the interdisciplinary cooperation between architects from Warsaw University of Technology and archaeologists from Regional Museum of Pultusk. They have undertaken the research issues of information exchange and knowledge-building processes in the digital environment. Main issues were related to the methods of computer reconstruction in architectural and urban scale, which enable alternative narrative threads. To achieve this, parametric techniques were adopted and the 'Pultusk Recontructor' application was developed in Grasshopper. The interaction between architects and archaeologists over hypotheses and alternatives was supported in urban scale by 'Rapid Reconstruction Modular Model'. This 3D printed urban model, consist of segments which can be simultaneously exchanged. It became not only a substrate for scientific debate, but also may serve an education role for the permanent Museum exhibition.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=21013e32-702a-11e5-99b6-d34246563b4e
last changed 2022/06/07 07:51

_id sigradi2018_1495
id sigradi2018_1495
authors Miyasaka, Elza Luli; Paoletti, Ingrid; Minto Fabricio, Márcio
year 2018
title Thinking the fabrication of complex components in nowadays context
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 668-675
summary Thanks to the influence of innovative technologies is possible to build complex shapes using sophisticated software and digital equipment capable to work with a huge amount of data. The aim of this paper is to discuss the design and production from the fence panels of United Arab Emirates (UAE) pavilion at International Exhibition in 2015 and the Tower CityLife Milano from Zaha Hadid’s office, in an attempt to understand how the customized components of the building walls were developed.
keywords Design for production; Design for manufacturing; Digital fabrication; Fabrication process; Mass customization
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2015_176
id ecaade2015_176
authors Moorhouse, Jon and Peter, Herbert
year 2015
title [2+2] Two Architects and Two Galleries
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 199-206
doi https://doi.org/10.52842/conf.ecaade.2015.2.199
wos WOS:000372316000024
summary This paper addresses the needs of exhibition curation with the concept of a virtual gallery (which may or may not be translated into reality). Curation is often an overly linear process - as opposed to an iterative exercise, whereby collaboration between stakeholders is somewhat limited by time, distance and the opportunity for virtual communication. This suggests that the implementation of a system for sharing visual data - especially in the real-time mode that a virtual studio might offer - could facilitate a more dynamic and iterative design process, where the design team remains engaged throughout.Two (architectural) designers - from Vienna, Austria and Liverpool, UK - are collaborating to create a process for exhibition design for existing venue, involving international stakeholders in remote locations. The key outcome for this research is to create a framework for future collaborative workflow that enhances the delivery of exhibition design through improved decision-making, without the need for all of the team to have extensive software knowledge.The paper thence reflects on current experience, reporting changes in curatorial processes and suggesting areas of added value that might benefit future works.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=47ff3c32-6e90-11e5-af39-00190f04dc4c
last changed 2022/06/07 07:58

_id sigradi2015_7.382
id sigradi2015_7.382
authors Nascimento, Hugo A. D. do; Rocha, Cleomar de Sousa; Oliveira, Luma Wanderley de; Tannús, Hugo Cabral; Hoelzel, Carlos G. M.
year 2015
title C3 – Interactive cubes
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 300-305.
summary C3 is a set of three interactive cubes that accommodates complex computational models of behavior, considering the relationship between them and interaction with humans. Its development mobilized a multidisciplinary team that had to deal with topics such as autopoiesis, tangible interfaces, combinations of behavioral states, interactivity and technological art. The team worked on requirement identification, design of physical structures, design of hardware and software, and assembly and test of the final solution. The cubes were shown in an international exhibition, during which a preliminary evaluation was done. The experience in having a multidisciplinary and collaborative project is commented.
keywords Interactive Cubes, Behavioral States, Sound and Luminous Feedback
series SIGRADI
email
last changed 2016/03/10 09:56

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

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