CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 587

_id ecaade2015_253
id ecaade2015_253
authors Ligler, Heather and Economou, Athanassios
year 2015
title Entelechy I - Towards a Formal Specification of John Portman's Domestic Architecture
doi https://doi.org/10.52842/conf.ecaade.2015.1.445
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 445-452
summary John Portman's work attracts much interest, although little scholarship exists that directly engages his contribution in formal composition. Most of the discussion of Portman's architecture tends to focus on his commercial work and hotels, although a key to understanding his work is found in his personal domestic projects where he has had the freedom to explore his architectural ideas. This study focuses on his first residence, Entelechy I, to begin outlining his design principles formally. The ambition is to open up the whole question of his architectural contribution in the United States and at large.
wos WOS:000372317300048
series eCAADe
email
last changed 2022/06/07 07:59

_id cf2015_381
id cf2015_381
authors Menegotto, José Luis
year 2015
title A framework for speech-oriented CAD and BIM systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 381.
summary This article discusses the development of a Speech Oriented Graphics Interface embedded in CAD and BIM software. The aim is to provide the means to work with complex 3D BIM models with minimal touch operations. We can cite the growing need for tools and user interfaces to assist designers in handling complex models, minimizing the risk of producing changes accidentally. In this area, the integration of a graphical database in BIM applications can be seen as an advantage over traditional CAD applications. However, we can note a difficulty in this integration, due to the need to maintain the constant levels of mental concentration required in order to effectively manage a larger inter-connected graphical database. Specifically in this area, voice interfaces can help by avoiding the need of "touch" to work with the 3D models, looking for improving its robustness and consistency. In addition, SR is used in order to reduce cognitive stress among the users, trying eliminating the need to memorize and remember commands, names and locations in GUI interfaces.
keywords Accessibility, Text to Speech, Speech Recognition, CAD-BIM.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_ws-collab
id ecaade2015_ws-collab
authors Novakova, Katerina; Henri Achten
year 2015
title ColLab Sketch: Multi-Platform Collaborative Sketching on the Internet
doi https://doi.org/10.52842/conf.ecaade.2015.2.037
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 37-38
summary Being overwhelmed by computing technologies, we are forwarding more and more of our skills into area of "thinking by head". Our designing capabilities are turning into capabilities of "how to work with very intelligent technology". The processes of human brain, nevertheless, are different to the processes in computer. Designers are said to think by hand. As architects we are looking for final forms that not only fulfil the technical requirements, but are beautiful as well. Therefore sketching is one of the skills that belongs to an architect in order to design and particularly to work in a team. The workshop will accordingly focus on sketching on electronic devices in comparison with sketching on paper. Is it actually possible to switch to tablets when sketching? If yes, which application is the best to use? In order to find that out, there will be a test of three applications: ColLab Sketch, Queeky and FlockDraw. The participants will be sketching on-line and helping to find the best way of communication by sketch. By drawing they will become a part of the research, their work will be post-produced and exhibited at the welcome dinner.
wos WOS:000372316000005
keywords Sketching; Internet-based Collaboration; Digital vs. Physical
series eCAADe
last changed 2022/06/07 08:00

_id ascaad2016_004
id ascaad2016_004
authors Peteinarelis, Alexandros; Socrates Yiannoudes
year 2016
title Algorithmic Thinking in Design and Construction - Working with parametric models
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 19-28
summary This paper examines the parametric model in algorithmic design processes, using the outcome of an educational digital design and fabrication course as a case study. In its long history, algorithmic design as a form-finding method, allowed designers to manage complex non-standard associative geometries, suggesting a shift from the digital representation of form, to its systematic representation into a parametric model through code. Rather than a style or a tool, the parametric model is best defined in mathematical terms; in practice it incorporates the organizational logic of the form and the topological associations of its parts, so that a change in its constitutive parameters will invoke a concerted update of the entire model, and, iteratively, formal and structural variations. In a series of design experiments that took place at the School of Architecture of the Technical University of Crete in the spring of 2015, we used parametric models represented into visual code, from the initial conceptual stage to fabrication. From the experience and outcome of this course, we deduced that, compared to other digital formation methods, parametric models allow the designer to constantly interact with the model through the code, producing discreet variations without losing control of the design intentions, by “searching” into a wide range (albeit finite) of virtual results. This suggested a shift in culturally embedded patterns of modernist design thinking.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2015_324
id ecaade2015_324
authors Abdelmohsen, Sherif and Massoud, Passaint
year 2015
title Integrating Responsive and Kinetic Systems in the Design Studio: A Pedagogical Framework
doi https://doi.org/10.52842/conf.ecaade.2015.2.071
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 71-80
summary Responsive architecture is one of the growing areas of computational design that is not getting adequate attention in CAAD curricula. A pedagogical approach to designing responsive systems requires more than the typical knowledge, tools or skill sets in architectural design studios. This paper presents a framework for integrating responsive and kinetic systems in the architectural design studio. The framework builds on findings of two design studios conducted at The American University in Cairo, Egypt. In both studios, students were asked to design elements of responsive architecture that work towards the development of their projects. The paper demonstrates the process and outcomes of both studios. It then demonstrates how concepts of integrated project delivery are incorporated to propose a framework that engages students in designing, fabricating and operating responsive systems in different phases of the design process. A discussion follows regarding dynamics of design studio in light of the proposed framework.
wos WOS:000372316000010
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=7e59e026-6e8f-11e5-9e59-876225eebea0
last changed 2022/06/07 07:54

_id cf2015_279
id cf2015_279
authors Abdelmohsen, Sherif M. and Massoud, Passaint M.
year 2015
title Making Sense of those Batteries and Wires: Parametric Design between Emergence and Autonomy
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 279-296.
summary This paper reports on the process and outcomes of a digital design studio that integrates parametric design and generative systems in architectural and urban design projects. It explores the interrelationship between the emergence of innovative formal representations using parametric design systems on the one hand, and design autonomy; more specifically the conscious process of generating and developing an architectural concept, on the other. Groups of undergraduate students working on an architectural project are asked to identify a specific conceptual parti that addresses an aspect of architectural quality, define strategies that satisfy those aspects, and computational methodologies to implement those strategies, such as rule-based systems, self-organization systems, and genetic algorithms. The paper describes the educational approach and studio outcomes, discusses implications for CAAD education and curricula, and addresses issues to be considered for parametric and generative software development.
keywords Parametric modeling, generative design, emergence, autonomy, design exploration, CAAD curriculum.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t3_paper02
id eaea2015_t3_paper02
authors Acacia, Simonetta; Casanova, Marta
year 2015
title Recording and Publishing to Ensure Informed Choices for Future Generations
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.290-298
summary The paper presents the practical example of an information system applied to the built heritage, in particular to the Albergo dei Poveri, a monumental complex in the city of Genoa. A huge number of data and information have been organized in one database, in order to provide a synthesis of the building, acquainted with its complexity, and at the same time allow an in-depth knowledge; the graphical visualization by means of GIS eases to query the database. The final purpose of this work is to publish the project as a web-GIS that will allow all the interested parts to easily access and consult the wide knowledge and use it to make well-informed decisions about the conservation of built heritage.
keywords GIS; knowledge; historical building
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_138
id ecaade2015_138
authors Achten, Henri
year 2015
title Closing the Loop for Interactive Architecture - Internet of Things, Cloud Computing, and Wearables
doi https://doi.org/10.52842/conf.ecaade.2015.2.623
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 623-632
summary Interactive architecture occurs in buildings when part of the building engages in exchange of information with the user, in such a way that the interactive system adjusts it's assumptions about the user's needs and desires. Acquiring the user's needs and desires is no trivial task. Currently there are no techniques that will reliably make such assertions. Building a system that unobtrusively monitors the inhabitant seems to be a tall order, and making the system ask the user all the time is very distracting for the user. An alternative option has become available however: personal wearables are increasingly monitoring the user. Therefore it suffices that the interactive system of the building gets in touch with those wearables, rather than duplicating the sensing function of the wearables. The enabling technology for wearables is Internet of Things, which connects physical objects (smart objects) on a virtual level, and Cloud Computing, which provides a scalable storage environment for wearables and smart objects. In this paper we outline the implications of the convergence of these three technologies in the light of interactive architecture.
wos WOS:000372316000069
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=fdd9e706-6e8f-11e5-b1d4-00190f04dc4c
last changed 2022/06/07 07:54

_id acadia21_530
id acadia21_530
authors Adel, Arash; Augustynowicz, Edyta; Wehrle, Thomas
year 2021
title Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2021.530
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 530-537.
summary Several research projects (Gramazio et al. 2014; Willmann et al. 2015; Helm et al. 2017; Adel et al. 2018; Adel Ahmadian 2020) have investigated the use of automated assembly technologies (e.g., industrial robotic arms) for the fabrication of nonstandard timber structures. Building on these projects, we present a novel and transferable process for the robotic fabrication of bespoke timber subassemblies made of off-the-shelf standard timber elements. A nonstandard timber structure (Figure 2), consisting of four bespoke subassemblies: three vertical supports and a Zollinger (Allen 1999) roof structure, acts as the case study for the research and validates the feasibility of the proposed process.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id ecaade2015_280
id ecaade2015_280
authors Adilenidou, Yota
year 2015
title Error as Optimization - Using Cellular Automata Systems to Introduce Bias in Aggregation Models through Multigrids
doi https://doi.org/10.52842/conf.ecaade.2015.2.601
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 601-610
summary This paper is focusing on the idea of error as the origin of difference in form but also as the path and the necessity for optimization. It describes the use of Cellular Automata (CA) for a series of structural and formal elements, whose proliferation is guided through sets of differential grids (multigrids) and leads to the buildup of big span structures and edifices as, for example, a cathedral. Starting from the error as the main idea/tool for optimization, taxonomies of morphological errors occur and at a next step, they are informed with contextual elements to produce an architectural system. A toolbox is composed that can be implemented in different scales and environmental parameters, providing variation, optimization, complexity and detail density. Different sets of experiments were created starting from linear structural elements and continuing to space dividers and larger surface components.
wos WOS:000372316000067
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=5cf73be0-6e8f-11e5-b7a4-1b188b87ef84
last changed 2022/06/07 07:54

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
doi https://doi.org/10.52842/conf.acadia.2019.168
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id eaea2015_t3_paper03
id eaea2015_t3_paper03
authors Agajew, Maria
year 2015
title The Prestige and the Money – the Main Goal and the Main Tool in Planning of the City Image in the 21st Century?
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.299-308
summary This paper discusses the process of changing in the historical town – Baku in Azerbaijan in comparison to the achievements of European urban planners and architects (for example in: Paris, Vienna, Dublin). In Baku the fast and unlimited development and many investments in the public spaces have caused a lot of transformation not always to the better vision of the image of the city. At the same time, the development in some European cities is proceeding in other ways, preserving existing historical built environment.
keywords image of the city; revitalization; development
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_122
id ecaade2015_122
authors Agirbas, Asli
year 2015
title The Use of Digital Fabrication as a Sketching Tool in the Architectural Design Process - A Case Study
doi https://doi.org/10.52842/conf.ecaade.2015.2.319
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 319-324
summary Computer-aided manufacturing (CAM) technologies including computer numerically controlled (CNC) milling, laser cutting and 3D printing are becoming cheaper and globally more accessible. Accordingly, many design professionals, academics and students have been able to experience the benefits and challenges of using digital fabrication in their designs. The use of digital fabrication in the education of architecture students has become normal in many schools of architecture, and there is a growing demand for computer-aided manufacturing (CAM) logic and fabrication knowledge in student learning. Clearly, architecture students are acquiring material base-thinking, time management, production methods and various software skills through this digital fabrication. However, it appears to be the case that architecture students use digital fabrication mainly in the final stage of their design or in their finishing work. In this study, computer-aided manufacturing (CAM) technologies have been used as a sketch tool rather than simply for fabricating a final product in the architectural design process and the advantages of this educational practice are demonstrated.
wos WOS:000372316000037
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=79005d78-6fe6-11e5-b555-13a7f78815dc
last changed 2022/06/07 07:54

_id ecaade2015_18
id ecaade2015_18
authors Agkathidis, Asterios
year 2015
title Generative Design Methods - Implementing Computational Techniques in Undergraduate Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2015.2.047
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 47-55
summary In continuation to the Deceptive Landscape Installation research project (Agkathidis, Kocatürk 2014), this paper investigates the implementation of generative design techniques in undergraduate architectural design education. After reviewing the main definitions of generative design synoptically, we have assessed the application of a modified generative method on a final year, undergraduate design studio, in order to evaluate its potential and its suitability within the framework of a research led design studio, leading to an RIBA accredited Part I degree. Our research findings based on analysis of the design outputs, student performance, external examiners reports as well as student course evaluation surveys indicate a positive outcome on the studio's design approach, as well as its suitability for an undergraduate design studio. They initiate a flourishing debate about accomplishments and failures of a design methodology, which still remains alien to many undergraduate curricula.
wos WOS:000372316000007
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e6f673d4-6e8e-11e5-be22-93874392c2e4
last changed 2022/06/07 07:54

_id ecaade2024_35
id ecaade2024_35
authors Agkathidis, Asterios; Song, Yang; Symeonidou, Ioanna
year 2024
title AI-Assisted Design: Utilising artificial intelligence as a generative form-finding tool in architectural design studio teaching
doi https://doi.org/10.52842/conf.ecaade.2024.2.619
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 619–628
summary Artificial Intelligence (AI) tools are currently making a dynamic appearance in the architectural realm. Social media are being bombarded by word-to-image/image-to-image generated illustrations of fictive buildings generated by tools such as ‘Midjourney’, ‘DALL-E’, ‘Stable Diffusion’ and others. Architects appear to be fascinated by the rapidly generated and inspiring ‘designs’ while others criticise them as superficial and formalistic. In continuation to previous research on Generative Design, (Agkathidis, 2015), this paper aims to investigate whether there is an appropriate way to integrate these new technologies as a generative tool in the educational architectural design process. To answer this question, we developed a design workflow consisting of four phases and tested it for two semesters in an architectural design studio in parallel to other studio units using conventional design methods but working on the same site. The studio outputs were evaluated by guest critics, moderators and external examiners. Furthermore, the design framework was evaluated by the students through an anonymous survey. Our findings highlight the advantages and challenges of the utilisation of AI image synthesis tools in the educational design process of an architectural design approach.
keywords AI, GAI, Generative Design, Design Education
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2015_278
id ecaade2015_278
authors Aguiar, Rita and Gonçalves, Afonso
year 2015
title Programming for Architecture: The Students’ Point of View
doi https://doi.org/10.52842/conf.ecaade.2015.2.159
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 159-168
summary The following paper presents a reflection on computational design education in Architecture schools. For approaching this subject, the specific case of the Programming for Architecture course taught at Instituto Superior Técnico - Universty of Lisbon is presented and analyzed through the students' point of view. The aim of the course is to focus on representation methods through programming, introducing the fundamentals of computational approach to architectural design. We will explain and discuss the subject teaching methods, the structure of the course and the school environment. Also we will express the students' opinion regarding the class organization, the contents of the program and the usefulness of programming, as well as suggestions for an improved strategy for teaching computational methods to Architecture students.
wos WOS:000372316000020
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=833a3bb0-6f78-11e5-9635-174d5ee09923
last changed 2022/06/07 07:54

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
doi https://doi.org/10.52842/conf.acadia.2015.263
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2015_235
id ecaade2015_235
authors Ahmar, Salma El and Fioravanti, Antonio
year 2015
title Biomimetic-Computational Design for Double Facades in Hot Climates - A Porous Folded Façade for Office Buildings
doi https://doi.org/10.52842/conf.ecaade.2015.2.687
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 687-696
summary Biomimetic design is an approach that is gaining momentum among architects and designers. Computational design and performance simulation software represent powerful tools that help in applying biomimetic ideas in architectural design and in understanding how such proposals would behave. This paper addresses the challenge of reducing cooling loads while trying to maintain daylight needs of office buildings in hot climatic regions. Specifically, it focuses on double skin facades whose application in hot climates is somewhat controversial. Ideas from nature serve as inspiration in designing a porous, folded double façade for an existing building, aiming at increasing heat lost by convection in the façade cavity as well as reducing heat gained by radiation. The cooling loads and daylight autonomy of an office room are compared before and after the proposed design to evaluate its performance.
wos WOS:000372316000076
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=f87306fc-6e90-11e5-845a-00190f04dc4c
last changed 2022/06/07 07:54

_id acadia15_311
id acadia15_311
authors Ahrens, Chandler
year 2015
title Klimasymmetry, Locating Thermal Tactility
doi https://doi.org/10.52842/conf.acadia.2015.311
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 311-322
summary The Klimasymmetry research project is part of ongoing investigations that ask how the design of a surface emanating radiant heating and cooling can influence the non-visual spatial boundaries created by asymmetrical thermal conditions. This research investigates the nature of the surface as an initiator of a thermal environment in an attempt to locate thermal tactility and the spatial perception according to radiant heat transfer. Surface qualities such as the quantity of area and thermal capacity of the material affects the ability of the panel to emit or absorb electromagnetic radiation, informing the geometry, topography, and location of each panel relative to the human body.
keywords Thermal behavior, Radiant panel system, Material computation, Digital Fabrication, Fabric forming, Glass Fiber Reinforced Gypsum
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2024_477
id caadria2024_477
authors Akbaylar Hayreter, Ipek, Gulec Ozer, Derya and As Cemrek, Handan
year 2024
title Enhancing Cultural Heritage Digitalization and Visitor Engagement Through LiDAR Scanning and Gamification
doi https://doi.org/10.52842/conf.caadria.2024.2.283
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 283–292
summary Cultural heritage assets are valuable, providing important information about humanity's past and conveying it to the future. Unfortunately, conventional documentation is insufficient to preserve them for the next generations. Furthermore, increasing visitor interaction with these assets and raising awareness has been one of the challenges in this field. In this paper, we will examine how mobile LiDAR (Laser Detection and Ranging) technology can be used to precisely scan and document historical sites and how it can be combined with gamification elements to provide visitors with better experiences. It is also important that the texture taken in mobile laser scanning can be used to better visualize 3D mesh models of the scanned objects, so the fastest application that produces 3D models is selected. The study area is Syedra Ancient City in Alanya / Turkey, where the research and excavation process has continued since 2015 and the restoration projects started in 2023. Future work includes the creation of experiences to provide a basis for gamification and revitalizing the story of the heritage for the visitors through digital storytelling and AR (Augmented Reality). Preserving historical sites while providing visitors with a more in-depth, vivid and enjoyable experience are important facts for enhancing cultural heritage and passing it on to future generations.
keywords Cultural Heritage, Digitalization, LiDAR, Mobile Laser Scanning, Digital Storytelling, Augmented Reality, Gamification
series CAADRIA
email
last changed 2024/11/17 22:05

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