CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 587

_id sigradi2015_4.87
id sigradi2015_4.87
authors Cordido, Mariolly Dávila; González, José Javier Alayón; Prado, Odart Graterol
year 2015
title Geometric and graphical analysis of the pyramids of Le Corbusier (1950-1957)
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 177-182.
summary This paper addresses the issue about the geometrical properties and physical measures of the pyramids that Le Corbusier planned throughout his career; while approaching these bodies through his drawings and perspectives. This aims to decipher the objective role of mathematics, and the subjectivity of the visual-perceptive in his approach to the design process. Le Corbusier, one of the greatest masters of modern architecture, still uses the classical perspective as a tool that allows him to express the pictorial nature of his compositions and to demonstrate his aspirations about shape.
series SIGRADI
email
last changed 2016/03/10 09:49

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_6.42
id sigradi2015_6.42
authors Henriques, Gonçalo Castro
year 2015
title Responsive systems, relevance, state of the art and developments
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 200-206.
summary Responsive architecture is often seen as one that merely adapts to change. This reflects its limited and still incipient application in architecture. Given the current resource’s crisis, a systemic building management is essential. This article argues that there is no established process for creating and managing responsive architecture. Therefore, it claims is necessary to deepen knowledge about systems, computation, mathematics, biology and robotics. Despite being a vast subject, it proposes a ‘state of the art’ about systems, investigating how to operate them. Based on this, proposes a method for generating responsive systems. This method is tested in a practical case.
keywords Responsive Systems, Meta-Systems, Static Adaptation, Dynamic Adaptation, Heuristics
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2015_10.307
id sigradi2015_10.307
authors Herrera, Pablo C.
year 2015
title Mathematics and computation: Using visual programming to develop didactic materials in a learning environment
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 581-588.
summary We analyse the problem of creating didactic material for teaching and evaluating mathematics in the first year of a School of Architecture. By using visual programming, science professor used codes (formulae) to represent in a software their proposals, instead of drawing them themselves. Through this experience we create a database of codes with computational solutions that allows faculty to modify, reuse, visualise and print in the same platform that she students will use while developing their designs. In this way we aim to maximise the link between mathematics and design as fundamental base for the control of complex shapes.
keywords Visual Programming, Mathematics Education, Architectural Education, Latin America, 3D Printing
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2015_213
id caadria2015_213
authors Kornkasem, Sorachai and John B. Black
year 2015
title CAAD, Cognition & Spatial Thinking Training
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 561-570
doi https://doi.org/10.52842/conf.caadria.2015.561
summary The current study explored different spatial training methods and investigated the sequence of processed-based mental simulation that was facilitated by various structures of external spatial representations, including 3D technology in Computer Aided-Architectural Design (CAAD), spatial cues, and/or technical languages. The goal was to better understand how these components fostered planning experiences and affected spatial ability acquisition framed as the formation of spatial mental models, for further developing spatial training environments fundamental to Science, Technology, Engineering, and Mathematics (STEM) education, specifically for architecture education and cognition. Two experiments were conducted using a between-subjects design to examine the effects of spatial training methods on spatial ability performance. Across both studies learners improved in their spatial skills, specifically the learners in the 3D-augmented virtual environments over the 3D-direct physical manipulation conditions. This study is built upon the work in the fields of computer-user interface, visuospatial thinking and human learning.
keywords Spatial thinking training; cognitive processes; CAAD.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2015_209
id ecaade2015_209
authors D'Uva, Domenico
year 2015
title Parametric Morphogenesis - An Historical Framing in London's Architecture beyond the Verge of the 20th Century
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 381-387
doi https://doi.org/10.52842/conf.ecaade.2015.1.381
wos WOS:000372317300041
summary The approach of contemporary architecture with urban environment has always been in perpetual evolution. The path between concept and real building has been driven since ancient times by traditional drawing tools which discretized the architect ideas into shapes. The cases studied for morphogenesis evolution, featured in the top-notch architectural firms, have been framed into two different strategies. In the first family the shape is created by the modifications of several distinct geometrical elements, which create formal complexity. In the second family of buildings the complexity is the result of very few geometrical elements, whose morphogenetic process generates complex forms. As the geometrical elements decrease in number, the draft shape must undergo a deeper process of modification to solve the functional, sustainability and structural issues.
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2015_086
id caadria2015_086
authors Huang, Weixin and Weiguo Xu
year 2015
title Generative Design Begins with Physical Experiment
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 117-126
doi https://doi.org/10.52842/conf.caadria.2015.117
summary It is understand the physical world is composed of various complex systems which behave and evolve in their own way. Through observing the motion of matters in physical world, we can start to understand various swarm behaviours, and these behaviours becomes a very rich library of references when exploring the potential of generative design. In the last 2 years, a new design procedure has been introduced in the digital architectural design studio of ** University. It does not start from site investigation or document research, but starts from any kind of physical experiment which the students are interested in. The students are asked to simulate the experiments in computer with software or scripts wrote by themselves. In the final stage, the students gather information through on-site investigation, and then use the digital tools they have developed to generate architectural design. Since the physical world is composed of huge amount of individual objects, all experiments explored in this design studio demonstrate certain swarm behaviours. These behaviours could be similar to that of the complex systems in architecture, or could imply new possibilities of organization in architecture.
keywords Generative design, complex system, experiment, simulation, parametric design
series CAADRIA
email
last changed 2022/06/07 07:50

_id eaea2015_t1_paper03
id eaea2015_t1_paper03
authors Kepczynska-Walczak, Anetta
year 2015
title Industrial Heritage Revitalisation as a Wordplay
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.39-48
summary The paper discusses the image of post-industrial city and perception of local values. It reveals the risks of unavoidable commercialisation of built heritage. It also shows that demolition of local industrial heritage may be transformed into cynical business strategy. A case study explains how a positive image of the investment has been created with the superficial reference to the memory of an authentic textile factory, and in a broader sense – to the post-industrial image of the city. In fact, it is an ample example of fabricated, fake post-industrial image – addressed to the na?ve taste of the general public and basing on the authenticity of sensations offered by other preserved factories. As such, it becomes a caricature of the new approach to the issue of cultural heritage. Moreover, it is particularly dangerous –since it badly affects the idea of contemporary heritage conservation.
keywords built heritage; visual perception of industrial past; genius loci
series EAEA
email
last changed 2016/04/22 11:52

_id acadia15_149
id acadia15_149
authors Lagemann, Dennis
year 2015
title A Model to Space
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 149-159
doi https://doi.org/10.52842/conf.acadia.2015.149
summary Architects are used to work with models since the early beginnings of Renaissance. These models were made to conceive spatial objects before they become realized. Nowadays space seems to be outdated: There are information topologies, virtuality, and globalization. Our models are logistical rather than spatial and they become increasingly complicated. They put an emphasis on energy- or cost-efficiency rather than the vividness of a localized place. But as Architects we are supposed to be ‚masters of space’. And somehow it feels like we have lost our domain and degraded ourselves to attaching nice skins on increasingly optimized concrete- or steel-skeletons. In this sense it might be necessary to reconsider our mastership upon the articulation of space. One way to achieve this might be that computation could do more than just deliver increasingly intriguing geometries, instead it might offer us a look at the spaces conceivable but not yet imaginable: computed as information topologies and then rendered back into the geometrical framework of physical space. New media have entered our perception to a degree never imagined by future sciences of the past. So the question arises if space-time can still be considered as a single layer in actuality. As individualization takes command, being special becomes normality. In a quantized society, where many cultures coexist at the same places simultaneously, a new model to space must deal with the superposition of territories.
keywords Models, Computation, Digitization, Architectural History/Theory, Topology <=> Geometry, Active Space, Inversion, Interlaced Fields, Paradigm Shift
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id eaea2015_t1_paper05
id eaea2015_t1_paper05
authors Lobo de Carvalho, Jose Maria; Heitor, Teresa
year 2015
title The Adaptive Reuse of the Arco do Cego ancient Car-Barn Structure in Lisbon
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.61-70
summary This paper presents the example of the reconversion of an important tram station from the origins of electricity in Portugal that was still in use until the late 1990’s but became redundant since then. Its significant urban presence and the importance of preserving the memory of the old trams that were still in use some years ago in Lisbon, led to an innovative solution, combining public value and heritage protection. In 2011, the Lisbon City Council agreed to give the building and its site for university use, namely to be transformed into a student’s facility, as a study, leisure, recreational and cultural space of the IST, open 24h a day. This new university building, located just one block away from the traditional IST compound, was called IST Learning Center and extended the notion of campus outside its walls and into the city’s urban fabric.
keywords reconversion; university; tram
series EAEA
email
last changed 2016/04/22 11:52

_id acadia15_243
id acadia15_243
authors McKay, Mike
year 2015
title Relative Positioning
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 243-250
doi https://doi.org/10.52842/conf.acadia.2015.243
summary How we understand the world is directly affected by our position in it. Constellations are simply the result of cognitive alignments related to our location in the universe, the horizon simply based on proximity and time. Relative Positioning explores the power of position in architecture: specifically, how Anamorphic projection and perspectival techniques can generate space and challenge our understanding of its form. Architectural illusion and perspectival deceptions have been investigated since antiquity in order to alter the perception of a given space, primarily used in an illusionary or optical manner. However, Anamorphic projection offers the potential to create dynamic spatial experiences that go well beyond simple projections or images/shapes simply painted onto a surface. Within Relative Positioning, architectural form exists in 3-dimensions (real, physical) but is perceived via procession and emergent perceptions based on choreographed alignments and foci—making it possible for a duality of visual perception to occur. Much like the diagonal movement through Villa Savoye or the space created by Matta-Clark’s cut, views and alignments add value, create perceptual shifts. One no longer views the architectural form as a whole, but as a collection of cinematic moments, fragments, serial form: a tension of object-qualities that elicits spatial ambiguity that puts pressure on the ‘real’ and opens up a world of wonder and excitement. This is a new form of collage.
keywords Anamorphosis, perspective, perception
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
doi https://doi.org/10.52842/conf.acadia.2015.211
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id eaea2015_t1_paper07
id eaea2015_t1_paper07
authors Miano, Pasquale; Aquilar, Giorgia
year 2015
title Identity and Image of Productive Spaces in the Process of Reuse
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.82-91
summary In the transformation of industrial ruins – machine-buildings belonging to a relatively recent past – the dichotomous processes of change and preservation allow to reinterpret the design action as the intrusion of a new life. In the projects for the reuse and recycling of productive heritage, the delicate balance between the safeguard of the identity and the updating of the image to the changing contemporary needs may be declined through the notions of novelty and originality in architecture. The concept of originality – meant as an original re-reading of the pre-existences – can produce novelty as a new spatial interpretation, capable of generating an authentic innovation even just through limited interventions. Two projects of transformation for productive buildings – both partly realized – may act as research media to describe this transition: ever since the first life of these buildings has been unequivocally concluded, their ruins have become an integral part of the landscape, standing in a state of waiting and calling for projects able to insufflate a second life within them.
keywords industrial ruins; productive heritage landscapes; recycling strategies
series EAEA
email
last changed 2016/04/22 11:52

_id caadria2015_203
id caadria2015_203
authors Nakapan, Walaiporn
year 2015
title Challenge of Teaching BIM in the First Year of University
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 509-518
doi https://doi.org/10.52842/conf.caadria.2015.509
summary This paper presents an experience about BIM curriculum from Faculty of Architecture, Rangsit University, which has been implemented since 2010. Our approach is to introduce BIM into the first year architectural design curriculum both as a tool and as a new way to practice design. The objective of this paper is to identify problems encountered from the class and typical misconceptions about BIM curriculum based on our experience. Problems encountered are 1) The need to boost students’ attention, 2) The lack of acceptability criteria of the students’ design flaws, 3) The lack of BIM Guideline to be used in the curriculum, and 4) The need to grow the BIM thinking in other advanced studios. Typical misconceptions identified are 1) BIM is just another design tool 2) Traditional design process can be used in a BIM design studio, and 3) BIM limits creativity. Finally, we propose how to improve the curriculum and compare the BIM design process to traditional design process.
keywords BIM; Curriculum; Education.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2015_175
id ecaade2015_175
authors Schaffranek, Richard and Harald, Trapp
year 2015
title Automated Generation of Heuristics for Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 483-492
doi https://doi.org/10.52842/conf.ecaade.2015.2.483
wos WOS:000372316000055
summary The crisis of architecture is a crisis of form, therefore new approaches and definitions are necessary. The children´s game of Hide-and-Seek seems extremely relevant to learn the complex interplay of social interaction and space. What if its hiding places were to be designed by an architect? Is there a method to relate the rules of the game to the number, design and layout of its obstacles in such a way as to create a successful game?A possibility to tackle this problem is the use of metaheuristic solvers. But even for the simple game of Hide-and-Seek, their use is confined to cases with a very limited set of obstacles and players, since the time needed to calculate the fitness function increases rapidly. To overcome this we suggest the use of statistical methods to develop a heuristic fitness function based on properties which can be directly computed from the values of the genotype. The resulting function makes is possible to solve the given problem using a metaheuristic solver not only for the simple cases with 3 or 4, but also for those with n obstacles.
series eCAADe
email
last changed 2022/06/07 07:57

_id eaea2015_t2_paper15
id eaea2015_t2_paper15
authors Stieglitz, Orit
year 2015
title Can preservation Bring Back the Genius Loci? Creating a Jewish Place in a Town with no Jews
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.268-279
summary The paper discusses the restoration and preservation of a Jewish Heritage site in a small town in Slovakia. The Jewish Suburbia of Bardejov, a spiritual complex with tremendous historical, architectural and urbanistic values has been neglected and misused since the disappearance of the town’s Jewish community during WWII. The question that the paper addresses is whether architectural preservation can bring back the historic cultural meaning and reinstate the spirit of place, the genius loci, without the people who occupied it - those who previously used the space and created its role and significance.
keywords Jewish heritage; historic preservation; Holocaust Memorial; UNESCO World Heritage; genius loci
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_332
id ecaade2015_332
authors Vinšová, Ivana; Achten, Henri and Matejovská, Dana
year 2015
title Integrating BIM in Education: Lessons Learned
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 127-131
doi https://doi.org/10.52842/conf.ecaade.2015.2.127
wos WOS:000372316000016
summary Although we teach BIM since 2006 at the Faculty of architecture at Czech Technical University in Prague, the education has never been fully integrated into the curriculum of the school. In 2013/2014 this changed, and three tracks were initialized to integrate BIM: (1) teaching BIM in the first year; (2) applying BIM in a selected first year design studio; and (3) applying BIM in a selected third year Bachelor graduation design studio. The implementation of the work is described, results are presented, and we draw conclusions for future work.
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=ed86b00e-6f80-11e5-bc5a-63b53b0dc061
last changed 2022/06/07 07:58

_id caadria2015_117
id caadria2015_117
authors Zarzycki, Andrzej
year 2015
title Video Game Narratives: Beyond the Gameplay
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 785-794
doi https://doi.org/10.52842/conf.caadria.2015.785
summary Contemporary video games such as Mass Effect or Assassin’s Creed emerge as a new form of media and depart from traditional games purely seen as problem-solving exercises. They are enjoyed by a broader audience, similar to those of TV and cinema. At the same time, they are significantly different from TV and cinema, since they place the user at the centre of interaction and content creation. This paper discusses the role of narratives in these new epic games as the main driver behind their appeal and commercial success.
keywords Video games; narratives; storytelling; interactive media.
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2015_200
id ecaade2015_200
authors Gargaro, Silvia and Fioravanti, Antonio
year 2015
title Towards a Context Knowledge Taxonomy - Combined Methodologies to Improve a Fast-Search Concept Extraction for an Ontology Population
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 137-147
doi https://doi.org/10.52842/conf.ecaade.2015.1.137
wos WOS:000372317300015
summary Context in Architectural Design can be defined-related-comparable to hypothesis and boundary conditions in mathematics. An eco-system that influences it by means of natural and artificial events, space and time dimension. The research has the aim to analyze the critical issues related to Context by providing a contribution to the study of interactions between Context Knowledge and Architectural Design and how it can be used to improve the performance of the buildings and reducing design mistakes. The research focusing on formal ontologies, has developed a model that enables a semantic approach to design application programs, to manage information, to answer design questions and to have a clear relation between the formal representation of the context domain and its meanings. This context model provides an advancement on the state of the art in simplified design assumptions, in term of ontology ambiguity and complexity reduction, by using algorithms to extract and optimize branches of the graph. The extraction does not limit the number of relations, that can be extended and improve context taxonomy coherency and accuracy.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c8741aa2-702c-11e5-a273-83f9e53dafcf
last changed 2022/06/07 07:51

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