CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 297

_id ecaade2015_119
id ecaade2015_119
authors Dokonal, Wolfgang; Knight, Michael W. and Dengg, Ernst Alexander
year 2015
title New Interfaces - Old Models
doi https://doi.org/10.52842/conf.ecaade.2015.1.101
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 101-106
summary The rapid development of new Virtual Reality (VR) devices such as the Oculus Rift and Google Cardboard together with Augmented Reality (AR) applications such as 3Dplus (by the Finnish company advice) or gaming software such as Unity3D and Unreal Engine 4 raises the question of how we can use these new interfaces and applications to access our increasingly data-rich models. In this paper we will summarise the results of a joint international workshop where students explored the use of these new interfaces on existing models. During the course of the workshop, the students built their own VR environments to test spatial perception and then used different types of housing models with these interfaces to find out what kind of information inside those data rich models is best suited to be accessed using these new interfaces. The question will be if there is any added value - besides the novelty factor - in using these new devices in combination with old models. To give an extra dimension to the virtual nature of the workshop, students collaborated with some of the tutors primarily digitally using the virtual models and other online tools (Skype/Twitter/discussion boards). By having collaboration through the medium of the virtual interactive model as the core communication method, the amount, type and methods of presenting the information is tested and evaluated. This is work in progress and we had to experience several problems that we could not overcome in the available time.
wos WOS:000372317300011
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=54a3a8e0-702c-11e5-9592-c7c2b292a6cf
last changed 2022/06/07 07:55

_id sigradi2023_416
id sigradi2023_416
authors Machado Fagundes, Cristian Vinicius, Miotto Bruscato, Léia, Paiva Ponzio, Angelica and Chornobai, Sara Regiane
year 2023
title Parametric environment for internalization and classification of models generated by the Shap-E tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1689–1698
summary Computing has been increasingly employed in design environments, primarily to perform calculations and logical decisions faster than humans could, enabling tasks that would be impossible or too time-consuming to execute manually. Various studies highlight the use of digital tools and technologies in diverse methods, such as parametric modeling and evolutionary algorithms, for exploring and optimizing alternatives in architecture, design, and engineering (Martino, 2015; Fagundes, 2019). Currently, there is a growing emergence of intelligent models that increasingly integrate computers into the design process. Demonstrating great potential for initial ideation, artificial intelligence (AI) models like Shap-E (Nichol et al., 2023) by OpenAI stand out. Although this model falls short of state-of-the-art sample quality, it is among the most efficient orders of magnitude for generating three-dimensional models through AI interfaces, offering practical balance for certain use cases. Thus, aiming to explore this gap, the presented study proposes an innovative design agency framework by employing Shap-E connected with parametric modeling in the design process. The generation tool has shown promising results; through generations of synthetic views conditioned by text captions, its final output is a mesh. However, due to the lack of topological information in models generated by Shap-E, we propose to fill this gap by transferring data to a parametric three-dimensional surface modeling environment. Consequently, this interaction's use aims to enable the transformation of the mesh into quantifiable surfaces, subject to collection and optimization of dimensional data of objects. Moreover, this work seeks to enable the creation of artificial databases through formal categorization of parameterized outputs using the K-means algorithm. For this purpose, the study methodologically orients itself in a four-step exploratory experimental process: (1) creation of models generated by Shap-E in a pressing manner; (2) use of parametric modeling to internalize models into the Grasshopper environment; (3) generation of optimized alternatives using the evolutionary algorithm (Biomorpher); (4) and classification of models using the K-means algorithm. Thus, the presented study proposes, through an environment of internalization and classification of models generated by the Shap-E tool, to contribute to the construction of a new design agency methodology in the decision-making process of design. So far, this research has resulted in the generation and classification of a diverse set of three-dimensional shapes. These shapes are grouped for potential applications in machine learning, in addition to providing insights for the refinement and detailed exploration of forms.
keywords Shap-E, Parametric Design, Evolutionary Algorithm, Synthetic Database, Artificial Intelligence
series SIGraDi
email
last changed 2024/03/08 14:09

_id cf2015_381
id cf2015_381
authors Menegotto, José Luis
year 2015
title A framework for speech-oriented CAD and BIM systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 381.
summary This article discusses the development of a Speech Oriented Graphics Interface embedded in CAD and BIM software. The aim is to provide the means to work with complex 3D BIM models with minimal touch operations. We can cite the growing need for tools and user interfaces to assist designers in handling complex models, minimizing the risk of producing changes accidentally. In this area, the integration of a graphical database in BIM applications can be seen as an advantage over traditional CAD applications. However, we can note a difficulty in this integration, due to the need to maintain the constant levels of mental concentration required in order to effectively manage a larger inter-connected graphical database. Specifically in this area, voice interfaces can help by avoiding the need of "touch" to work with the 3D models, looking for improving its robustness and consistency. In addition, SR is used in order to reduce cognitive stress among the users, trying eliminating the need to memorize and remember commands, names and locations in GUI interfaces.
keywords Accessibility, Text to Speech, Speech Recognition, CAD-BIM.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_206
id cf2015_206
authors Schubert, Gerhard; Schattel, David; Tönnis, Marcus; Klinker, Gudrun and Petzold, Frank
year 2015
title Tangible mixed reality on-site: Interactive augmented visualisations from architectural working models in urban design
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 206.
summary The consequences of architectural planning and design decisions made in the early design phases are hard to foresee. While professionals are used to reading plans and understanding architectural models, most laypeople are not familiar with their abstractions. This can lead to misinterpretations and misunderstandings between the different participants in the design process, especially in complex building situations, and decisions can be made or rejected that can have far-reaching consequences for the remainder of the project.In this paper we describe the concept and prototypical implementation of a decision-support system for the early design and discussion stages of urban de-sign projects that aims to address precisely this problem. The setup directly connects physical volumetric models and hand-drawn sketches with an interac-tive, mixed-reality visualization presented on a tablet or mobile phone, making it possible to see an interactive real-time view of an architectural design within the context of the actual site. In addition, the system is able to incorporate interactive simulations conducted on the model and presented in the AR-view.
keywords early design stages, urban design, HCI, tangible interfaces, immersive environment, simulations.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_485
id cf2015_485
authors Anaf, Márcia and Harris, Ana Lúcia Nogueira de Camargo
year 2015
title The geometry of Chuck Hoberman as the basis for the development of dynamic experimental structures
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 485.
summary The cognitive-theoretical foundation referring to teach drawing as a way of thinking, as well as the construction of the environment by means of drawing using transforming geometries and the formal and para-formal computational process, creating unusual geometries through generative design processes and methodologies, can be seen as some of the main possibilities in exploring dynamic experimental structures for an Adaptive Architecture. This article presents the development of a model for articulated facades, inspired by Hoberman´s Tessellates, and his Adaptive Building Initiative (ABI) project to develop facades models that respond in real time to environmental changes. In addition, we describe an experiment based on the retractable structures, inspired by Hoberman´s work and experimentations. Solutions for responsive facades can offer more flexible architectural solutions providing better use of natural light and contributing to saving energy. Using Rhinoceros and the Grasshopper for modeling and test the responsiveness, the parametric model was created to simulate geometric panels of hexagonal grids that would open and close in reaction to translational motion effects, regulating the amount of light that reaches the building.
keywords Parametric architecture, Hoberman´s Tessellates, Adaptive Building Initiative (ABI), Articulated Facades, Complex Geometries, Retractable structures, Retractable polyhedra.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_8.143
id sigradi2015_8.143
authors Arcari, Etiene do Amaral; Pereira, Alice Theresinha Cybis; Junior, Roque Costacurta; Mansano, Isadora
year 2015
title Interoperability: A challenge for the Parameterized Modeling Process of Architectural details and its materialization
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 341-349.
summary This article describes and analyzes experiments conducted during the development of the master’s work entitled “Parameterized Modeling of Accessibility Design Details: Work Flow In order to have reusability, interoperability and materialization”. Such experiments intended to investigate and verify the potential of interoperability between different architecture software. It was verified the possibility of materialization and reuse of models, where the details worked with a new guise through the context of developing and creating a project in which it was inserted. The difficulties of accessing, sharing and editing data and information were evaluated. The results obtained allowed to identify features and limitations related to the models and their formats.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
doi https://doi.org/10.52842/conf.acadia.2016.362
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia15_223
id acadia15_223
authors Brell-Cokcan, Sigrid; Braumann, Johannes
year 2015
title Toward Adaptive Robot Control Strategies
doi https://doi.org/10.52842/conf.acadia.2015.223
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 223-231
summary Within just a few years, industrial robots have become a significant field of research within the creative industry. Due to their inherent multi-functionality they are now being used for a wide range of applications, from conceptualized ideas of human-robot interaction, to interactive media and full-scale fabrication. A significant enabling factor has been the development of designer-centric visual programming environments that make it possible for users from the creative industry to program robotic arms in an accessible and intuitive fashion. In our ongoing research we are exploring new possibilities for industrial robots in the creative industry by branching into two opposite directions: Using custom software to compensate for the limitations of used, cheap industrial robots by outsourcing computation-intensive operations, and developing new interfaces for adaptive robot control, thus dynamically coupling the robot with the visual programming environment itself.
keywords Adaptive robot control, visual programming, interfaces, industrial robots
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_91
id ecaade2015_91
authors Correia, Hugo and Leitão, António
year 2015
title Extending Processing to CAD applications
doi https://doi.org/10.52842/conf.ecaade.2015.1.159
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 159-167
summary The Processing language was created to teach programming to the design, architecture, and electronic arts communities. Despite its success, Processing has limited applicability in the architectural realm, as no CAD (Computer-Aided Design) or BIM (Building Information Modeling) application supports Processing. As a result, architects that have learnt Processing are unable to use the language in the context of modern, script-based, architectural work. This work joins Processing with the world of CAD or BIM applications, creating a solution that allows architects to prototype new designs using Processing and generate results in a CAD or BIM application. To achieve this, we developed an implementation of Processing for the Rosetta programming environment, allowing Processing scripts to generate 2D and 3D models in a variety of CAD or BIM applications, such as AutoCAD, Rhinoceros3D, SketchUp, and Revit.
wos WOS:000372317300017
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=1c251750-70c8-11e5-9996-33e39ead7b04
last changed 2022/06/07 07:56

_id cf2015_135
id cf2015_135
authors Cuperschmid, Ana Regina M.; Ruschel, Regina C. and Monteiro, Ana Maria R. de G.
year 2015
title Augmented Reality: Recognition of Multiple Models Simultaneously
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 135-154.
summary The problem at hand is to ensure that the perception by means of Augmented Reality (AR) is hence reliable and opinions resulting from a Participatory Design (PD) mediated by this technology could be incorporated into the design solution. This paper presents the evaluation of multiple 3D models recognition in AR, with or without an auxiliary projection. Leisure area designs involve urban equipment of various dimensions that are visualized simultaneously. Therefore, it was necessary to verify if the participants were capable of recognizing them and which would be the best way to visualize: exclusively with the iPad screen or with the iPad associated with an external projection – to verify whether the visualization using an external projection would amplify the visualization area. The results obtained in the evaluation were used to improve the AR application and also, to develop guidelines for the AR use in a PD.
keywords Augmented Reality, Recognition, User Experience Evaluation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_434
id cf2015_434
authors Dalla Vecchia, Luisa Félix; da Silva, Adriane Borda; Pires, Janice; Veiga, Mônica; Vasconselos, Tássia and Borges, Letícia
year 2015
title Tactile models of elements of architectural heritage: from the building scale to the detail
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 434-446.
summary This paper describes the development of three-dimensional models, produced using digital fabrication techniques with the goal of providing a haptic experience of architectural heritage. These models were produced in three different representations: the building as a whole, elements and details. This study first undertakes a process of analysis and the formal decomposition of architectural components to identify basic or simplified elements which make it easier to understand the represented object by touching. The results obtained come from assessment tests of the tactile models as experienced by mainly blind individuals. Secondly, as part of this process, a method of constructing such models is defined. This study facilitates a greater understanding of the relationship between the represented objects (historic buildings) and the tactile models, and provides a technological and discursive basis for future implementation of tactile models in a specific context.
keywords tactile models, architectural heritage, digital fabrication, haptic experience.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_124
id cf2015_124
authors de Souza, Douglas Lopes; Martinez, Andressa Carmo Pena and Santos, Denise de Mônaco
year 2015
title The Potential Use of Laser Scanner in Urban Contexts
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 124-134.
summary 3D laser scanner is an instrument that employs LiDAR technology to map out objects in space by means of remote detection. In Architecture, digital mapping through 3D laser scanning mainly aims at creating digital surface models based on instant recordings of still objects, whereas lived spaces such as squares, streets, and urban surroundings presuppose the presence of people on the move. This paper presents some preliminary results of an investigation on the use of 3D laser scanning in urban contexts. It seeks to examine experimental data on moving people obtained in point clouds and discuss their operationalization possibilities and limitations. The main goal of this investigation is to assess the potential of this technology for use as a research tool and in city-scale design processes.
keywords 3D laser scanning technology, motion modeling, geometrical modeling, computational tools, urban survey.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t2_paper04
id eaea2015_t2_paper04
authors Frank, Tim; Luke, Christina; Roosevelt, Chris
year 2015
title Envisioning our First-Principles Predecessors: Legacies of Climatization in Ancient Anatolian Structures
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.152-164
summary The homogenization of our current building culture makes vernacular structures around the world extremely vulnerable to desuetude and calls to question how new forms of representation can highlight alternative facets of our built heritage. This paper explores the changing nature of heritage interpretation and offers new methods in representing vernacular structures, highlighting their exquisite atmospheric disposition through the use of state-of-the-art computer simulation programs. The ancient Anatolian region and its vast inventory of exemplary antiquities serves as the site of investigation, encompassing an area that stretches from the western Aegean coastline to the south eastern plain. The results of this study indicate that the intensified development density of these building complexes produce unique models of collective living, establishing a rich inventory of intermediary spatial types that inflect the daily and seasonal variations of the temperate Anatolian climate.
keywords vernacular heritage; passive climatization; computational simulation
series EAEA
email
last changed 2016/04/22 11:52

_id cf2015_207
id cf2015_207
authors Fukuda, Tomohiro; Ban, Hirokazu; Yagi, Katsuhito and Nishiie, Junro
year 2015
title Development of high-definition Virtual Reality for historical architectural and urban digital reconstruction: A case study of Azuchi Castle and Old Castle Town in 1581
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 207.
summary This study shows fundamental data for constructing a high-definition VR application under the theme of a three-dimensional visualization to restore past architecture and cities. It is difficult for widespread architectural and urban objects to be rendered in real-time. Thus, in this study, techniques for improving the level of detail (LOD) and representation of natural objects were studied. A digital reconstruction project of Azuchi Castle and old castle town was targeted as a case study. Finally, a VR application with specifications of seven million polygons, texture of 1.87 billion pixels, and 1920 × 1080 screen resolution, was successfully developed that could run on a PC. For the developed VR applications, both qualitative evaluation by experts and quantitative evaluation by end users was performed.
keywords Cultural heritage, digital reconstruction, Virtual Reality, visualization, 3D modeling, presentation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_328
id cf2015_328
authors Gamez, Oscar; Bignon, Jean-Claude and Duchanois, Gilles
year 2015
title Assisted construction of non-standard wooden walls and envelope structures by parametric modeling
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 328.
summary We introduce a parametric modeling method in the field of computer-aided architectural conception, which aims to produce non-standard wooden walls and envelopes with CNC machinery. This method explores the application of polygonal cellular structures (as patterns) on facade and envelope interventions for new and old projects. We innovate by bringing the 3D production environment complexity into the conception model to improve the production of manifold woodworking items by CNC (Computer Numerical Control) 3D fabrication. A recent experimentation, tests the entire workflow from parametric modeling to production of two full-scale prototypes. The results prove the range of inputs offered by the method to be functional, though it needs various improvements in order to optimize parametric modeling and digital fabrication procedures. Future research will focus on treating a wider range of joints via parametric modeling and deal with joint creation regardless wall deformation to expand the morphological approach of non-standard wooden walls design.
keywords Non-standard walls, Computer-aided architectural design, Wood construction, Parametric modeling, CNC fabrication, Mass customization.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_247
id ecaade2015_247
authors Garcia, Manuel Jimenez and Retsin, Gilles
year 2015
title Design Methods for Large Scale Printing
doi https://doi.org/10.52842/conf.ecaade.2015.2.331
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 331-339
summary With an exponential increase in the possibilities of computation and computer-controlled fabrication, high density information is becoming a reality in digital design and architecture. However, construction methods and industrial fabrication processes have not yet been reshaped to accommodate the recent changes in those disciplines. Although it is possible to build up complex simulations with millions of particles, the simulation is often disconnected from the actual fabrication process. Our research proposes a bridge between both stages, where one drives the other, producing a smooth transition from design to production. A particle in the digital domain becomes a drop of material in the construction method.The architect's medium of expression has become much more than a representational tool in the last century, and more recently it has evolved even beyond a series of rules to drive from design to production. The design system is the instruction itself; embedding structure, material and tectonics and gets delivered to the very end of the construction chain, where it gets materialised. The research showcased in this paper investigates tectonic systems associated with large scale 3D printing and additive manufacturing methods, inheriting both material properties and fabrication constraints at all stages from design to production. Computational models and custom design software packages are designed and developed as strategies to organise material in space in response to specific structural and logistical input.Although the research has developed a wide spectrum of 3D printing methods, this paper focuses only on two of the most recent projects, where different material and computational logics were investigated. The first, titled Filamentrics, intends to develop free-form space frames, overcoming their homogeneity by introducing robotic plastic extrusion. Through the use of custom made extruders a vast range of high resolution prototypes were developed, evolving the design process towards the fabrication of precise structures that can be materialised using additive manufacturing but without the use of a layered 3D printing method. Instead, material limitations were studied and embedded in custom algorithms that allow depositing material in the air for internal connectivity. The final result is a 3x2x2.5m structure that demonstrates the viability of this construction method for being implemented in more industrial scenarios.While Filamentrics is reshaping the way we could design and build light weight structures, the second project Microstrata aims to establish new construction methods for compression based materials. A layering 3D printing method combines both the deposition of the binder and the distribution of an interconnected network of capillaries. These capillaries are organised following structural principles, configuring a series of channels which are left empty within the mass. In a second stage aluminium is cast in this hollow space to build a continuous tension reinforcement.
wos WOS:000372316000039
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=07a6d8e0-6fe7-11e5-9994-cb14cd908012
last changed 2022/06/07 07:51

_id sigradi2016_809
id sigradi2016_809
authors García Amen, Fernando; Martín Iglesias, Rodrigo; Schieda, Alejandro; Lagomarsino, Federico; Miret, Santiago
year 2016
title Digital domes that become urban symbionts
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.892-896
summary Montevideo has a new visitor. In the heritage building of the german architect Karl Trambauer, located in the Old City, a new presence was installed filling the vacuum left by its former collapsed dome, seeking to restore a message, adding a new vision and recovering the lost dialogue between the architecture, the city and its inhabitants. This paper summarizes and explains the experience of the workshop Adaptation 2015, held on September 2015 at the Universidad de la República, Uruguay. Exposing the theoretical framework, design strategies, morphogenetic development, digital manufacturing experimentations, conclusions and open questions from the experience made. We will go through this temporary intervention on Trambauer’s building, being a rare but symbiotic object, with parametric genes, digital and handcrafted manufacture, and also looking for the impact of theory and academic practices in the city.
keywords Urban intervention – Cities – Heritage – Parametric design – Digital fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

_id eaea2015_t1_paper02
id eaea2015_t1_paper02
authors Gruszczynska, Joanna
year 2015
title The ‘Old Brewery’ in Poznan – Adaptation or Creation?
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.27-38
summary It is beyond the question that protection of monuments of architecture and its unique beauty, through ‘re-use’ of values, emphasizing the qualities for new, modern function, but with the maximum respect for the original feature and preserving historic substance in the adaptation process is one of the requirements of the twenty first century. The analysis of the example of adapting historical objects - Hugger’s Brewery to a new function, may lead to conclusion whether that adapted object can still be named a historic building. Is it an industrial heritage or is it nothing more than a creation – an artificial space? How far can we go in the ‘re-using’? Where is the boundary?
keywords industrial heritage; values; Old Brewery in Poznan
series EAEA
email
last changed 2016/04/22 11:52

_id caadria2015_033
id caadria2015_033
authors Hadilou, Arman
year 2015
title Phototropism of Tensile Façade System through Material Agency
doi https://doi.org/10.52842/conf.caadria.2015.127
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 127-136
summary This paper researches material agencies, mechanical systems and façade designs that are able to respond to environmental changes through local interactions, inspired by biological systems. These are based on a model of distributed intelligence founded on plants and animal collectives, from which intelligent behavior emerges through simple local associations. Biological collective systems integrate material form and responsiveness and have the potential to inform new architectural and engineering strategies. The design approach of this research is based on a data-driven methodology spanning from design inception to simulation and physical modeling. Data-driven models, common in the fields of natural science, offer a method to generate and test a multiplicity of responsive solutions. The driving concepts are three types of evolutionary adaptation: flexibility, acclimation, and learning. The proposed façade system is a responsive textile shading structure which uses integrated actuators that moderate their local environments through simple interactions with their immediate neighbors. Computational techniques coupled to material logics create an integral design framework leading to heterogeneous environmental and structural conditions, producing local responses to environmental stimuli and ultimately effective performance of the whole system.
keywords Responsive facade; phototropism; material intelligence.
series CAADRIA
email
last changed 2022/06/07 07:49

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