CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 591

_id caadria2015_185
id caadria2015_185
authors De Oliveira, Maria João and Vasco Moreira Rato
year 2015
title From Morphogenetic Data to Performative Behaviour
doi https://doi.org/10.52842/conf.caadria.2015.765
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 765-774
summary This paper presents part of CORK’EWS, a research work developed within the framework of the Digital Architecture Advanced Program 2012/13 at ISCTE-IUL. The main goal of this investigation was to develop a parametric, customizable and adaptive wall system designed for environmental performance. Moreover, the system is based on standard industrial products: expanded cork blocks produced by Amorim Insulation industries. CAD/CAM resources were the essential tools of the research process, where fundamental and practical knowledge is integrated to understand the microstructure morphological properties of the raw material – cork – and its derivate – natural expanded cork. These properties were upscale and adapted to create a wall with an optimized solar control environmental performance. The result is a digitally fabricated prototype of a new customizable industrial product, adaptable to specific environmental conditions and installation setups being therefore easily commercialized. From microstructural morphology to macroscale construction, the research explores new application possibilities through morphogenesis and opens new possible markets for these customizable products.
keywords Morphogenesis; performance; shading systems; cork.
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2015_6.42
id sigradi2015_6.42
authors Henriques, Gonçalo Castro
year 2015
title Responsive systems, relevance, state of the art and developments
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 200-206.
summary Responsive architecture is often seen as one that merely adapts to change. This reflects its limited and still incipient application in architecture. Given the current resource’s crisis, a systemic building management is essential. This article argues that there is no established process for creating and managing responsive architecture. Therefore, it claims is necessary to deepen knowledge about systems, computation, mathematics, biology and robotics. Despite being a vast subject, it proposes a ‘state of the art’ about systems, investigating how to operate them. Based on this, proposes a method for generating responsive systems. This method is tested in a practical case.
keywords Responsive Systems, Meta-Systems, Static Adaptation, Dynamic Adaptation, Heuristics
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2015_221
id ecaade2015_221
authors Junk, Stefan and Matt, Rebecca
year 2015
title Workshop Digital Manufacturing - A New and Practical Approach to Combine CAAD and Digital Manufacturing in Architectural Design Education
doi https://doi.org/10.52842/conf.ecaade.2015.2.103
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 103-110
summary The opportunities for the use of Digital Manufacturing in the field of architecture have increased tremendously over the past years. Today, already a large variety of methods and processes are used for the production of architectural models or even prototypes and design models. By now, this new technology has also become firmly established in the education of students. In this context, especially the theoretical basics of digital manufacturing, that is to say the integration of CAAD with the manufacturing process, and the special characteristics of the additive manufacturing, i.e. assembly in layers, are taught. As a demonstration of the practical application of the new technology of 3D printing, this paper will focus on the Workshop Digital Manufacturing. Due to the new approach of this workshop, which relies on the assembly of a 3D printer from an assembly kit, the students gain profound insights into the technology and functionality of 3D printers. In a next step, the students realize various models with the 3D-printer and in doing so develop design guidelines for additive manufacturing autonomously.
wos WOS:000372316000013
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=52a83db6-6fe7-11e5-992c-a7fd95009077
last changed 2022/06/07 07:52

_id ecaade2015_ws-bimdsl
id ecaade2015_ws-bimdsl
authors Tauscher, Helga; Raimar J. Scherer
year 2015
title Workshop: Developing Building Information Model Visualizations Using a Domain Specific Language
doi https://doi.org/10.52842/conf.ecaade.2015.2.021
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 21-24
summary The rise of digital building models has devalued the broad domain of architectural visualization, a former core topic of the domain. At the same time, digital media has opened up new possibilities for interactive and explorative visual representations. Against this background the workshop advocates to rediscover visualization as a distinct topic in the context of architecture and construction. The workshop introduces a method and a theoretic framework for the creation of visual representations from building information models under involvement of architects and engineers as domain experts, and a prototypical implementation, which serves as a proof of concept and allows for the practical application of the method. The workshop presents the prototype based on selected hands-on examples.
wos WOS:000372316000001
keywords BIM; Visualization; DSL
series eCAADe
last changed 2022/06/07 07:58

_id acadia15_57
id acadia15_57
authors Sina, Ata; Pitt, Shannon; Meyboom, Annalisa; Olson, James; Martinez, Mark
year 2015
title Thermocatalytic Metafolds
doi https://doi.org/10.52842/conf.acadia.2015.057
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 57-67
summary Thermocatalytic Metafolds comprises a paper-based fabrication process that initiates ascetic self-assembly via heat application. Metafolds utilizes a composite material of paper with a selectively applied shape-changing polymer crafted via a multi-step computational, two-dimensional drafting fabrication method. Upon heat application, the paper self-folds into predetermined, three-dimensional, highly accurate, rigid shapes. The final product maintains a notable resilience to alteration, and the stringency of form serves as a testament to the process’ potential to transform the ways in which design is undertaken. This exploration of material properties has cumulated in a process that demonstrates a design based on a detailed understanding of how the composite material behaves under specific conditions.
keywords Self-assembly, folding, composite, fabrication
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id eaea2015_t3_paper02
id eaea2015_t3_paper02
authors Acacia, Simonetta; Casanova, Marta
year 2015
title Recording and Publishing to Ensure Informed Choices for Future Generations
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.290-298
summary The paper presents the practical example of an information system applied to the built heritage, in particular to the Albergo dei Poveri, a monumental complex in the city of Genoa. A huge number of data and information have been organized in one database, in order to provide a synthesis of the building, acquainted with its complexity, and at the same time allow an in-depth knowledge; the graphical visualization by means of GIS eases to query the database. The final purpose of this work is to publish the project as a web-GIS that will allow all the interested parts to easily access and consult the wide knowledge and use it to make well-informed decisions about the conservation of built heritage.
keywords GIS; knowledge; historical building
series EAEA
email
last changed 2016/04/22 11:52

_id sigradi2015_12.107
id sigradi2015_12.107
authors Chiarella, Mauro; Martín-Pastor, Andrés
year 2015
title Thinking Graphic and Design Collaborative. Developable geometries for folded architectural compositions
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 702-707.
summary The design, manufacturing and assembly of SSFS (Same Slope - Folded Surface) Pavilion, is presented as a collaborative design experience recently developed between two Ibero-American universities (USevilla-UNL). In this experimental research, Graphic Thought feeds on the strategic use of developable geometries like to achieve outstanding manufacturing and installation of a temporary Folded composition. The practical exercise, results in a procedural model of open applications, nonlinear, for the generation of pavilions with different solutions adapted to each particular context.
keywords Temporary Architecture, Graphic Thought, CAD-CAM, Collaborative Design, Folded Compositions
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_241
id ecaade2015_241
authors Herneoja, Aulikki; Pihlajaniemi, Henrika, Österlund, Toni, Luusua, Anna and Markkanen, Piia
year 2015
title Remarks on Transdisciplinarity as Basis for Conducting Research by Design Teamwork in Real World Context through Two Case Studies of Algorithm Aided Lighting Design
doi https://doi.org/10.52842/conf.ecaade.2015.2.061
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 61-70
summary The definition of Research by Design (RD) as a research methodology is not yet well established. RD takes its position not only as a research method next to the 'traditional' sciences but also in relation to the creative design practice, where transdicsiplinarity is in essential role. Rather than defining architecture being transdisciplinary in itself, we see beneficial to conduct research together with various disciplines concerning the complexity of the life-world. Also in this interdisciplinary research group we are willing to hold on the designerly way of knowledge production. Of our practical experience working in an interdisciplinary research group shared values, research project management together with participation with evaluative aims were the most challenging aspects. At its best, attempt for genuine transcdisciplinarity was beneficial and rewarding, though sometimes challenging. We would like to target the discussion how we architects, as researchers identify in an interdisciplinary research group conducting transdisciplinary research.
wos WOS:000372316000009
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=33cc5b92-6e8f-11e5-b6d3-1f476c2fddef
last changed 2022/06/07 07:49

_id cf2015_484
id cf2015_484
authors Liao, Kai; Vries, Bauke de; Kong, Jun and Zhang, Kang
year 2015
title Pattern, cognition and spatial information processing: Representations of the spatial layout of architectural design with spatial-semantic analytics
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 484.
summary In this paper, we review and extend the idea of Alexander’s “pattern language”, especially from the viewpoints of complexity theories, information systems, and human-computer interaction, to explore spatial cognition-based design representations for “intelligent and adaptive/interactive environment” in architecture and urban planning. We propose a theoretic framework of design patterns “with spatial information processing”, and attempt to incorporate state-of-the-art computational methods of information visualization/visual analytics into the conventional CAAD approaches. Focused on the spatial-semantic analytics, together with abstract syntactic pattern representation, by using “spatial-semantic aware” graph grammar formalization, i.e., Spatial Graph Grammars (SGG), the relevant models, algorithms and tool are proposed. We testify our theoretic framework and computational tool VEGGIE (a Visual Environment of Graph Grammar Induction Engineering) by using actual architectural design works (spatial layout exemplars of a small office building and the three house projects by Frank Lloyd Wright) as study cases, so as to demonstrate our proposed approach for practical applications. The results are discussed and further research is suggested.
keywords Pattern language, complex adaptive systems, spatial cognition, design representations, spatial information processing, Artificial Intelligence, visual language, Spatial Graph Grammars (SGG), spatial-semantic analytics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2023_416
id sigradi2023_416
authors Machado Fagundes, Cristian Vinicius, Miotto Bruscato, Léia, Paiva Ponzio, Angelica and Chornobai, Sara Regiane
year 2023
title Parametric environment for internalization and classification of models generated by the Shap-E tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1689–1698
summary Computing has been increasingly employed in design environments, primarily to perform calculations and logical decisions faster than humans could, enabling tasks that would be impossible or too time-consuming to execute manually. Various studies highlight the use of digital tools and technologies in diverse methods, such as parametric modeling and evolutionary algorithms, for exploring and optimizing alternatives in architecture, design, and engineering (Martino, 2015; Fagundes, 2019). Currently, there is a growing emergence of intelligent models that increasingly integrate computers into the design process. Demonstrating great potential for initial ideation, artificial intelligence (AI) models like Shap-E (Nichol et al., 2023) by OpenAI stand out. Although this model falls short of state-of-the-art sample quality, it is among the most efficient orders of magnitude for generating three-dimensional models through AI interfaces, offering practical balance for certain use cases. Thus, aiming to explore this gap, the presented study proposes an innovative design agency framework by employing Shap-E connected with parametric modeling in the design process. The generation tool has shown promising results; through generations of synthetic views conditioned by text captions, its final output is a mesh. However, due to the lack of topological information in models generated by Shap-E, we propose to fill this gap by transferring data to a parametric three-dimensional surface modeling environment. Consequently, this interaction's use aims to enable the transformation of the mesh into quantifiable surfaces, subject to collection and optimization of dimensional data of objects. Moreover, this work seeks to enable the creation of artificial databases through formal categorization of parameterized outputs using the K-means algorithm. For this purpose, the study methodologically orients itself in a four-step exploratory experimental process: (1) creation of models generated by Shap-E in a pressing manner; (2) use of parametric modeling to internalize models into the Grasshopper environment; (3) generation of optimized alternatives using the evolutionary algorithm (Biomorpher); (4) and classification of models using the K-means algorithm. Thus, the presented study proposes, through an environment of internalization and classification of models generated by the Shap-E tool, to contribute to the construction of a new design agency methodology in the decision-making process of design. So far, this research has resulted in the generation and classification of a diverse set of three-dimensional shapes. These shapes are grouped for potential applications in machine learning, in addition to providing insights for the refinement and detailed exploration of forms.
keywords Shap-E, Parametric Design, Evolutionary Algorithm, Synthetic Database, Artificial Intelligence
series SIGraDi
email
last changed 2024/03/08 14:09

_id ecaade2015_302
id ecaade2015_302
authors Martins, Pedro Filipe; Campos, Paulo Fonsecade, Nunes, Sandra and Sousa, Jose Pedro
year 2015
title Expanding the Material Possibilities of Lightweight Prefabrication in Concrete Through Robotic Hot-Wire Cutting - Form, Texture and Composition
doi https://doi.org/10.52842/conf.ecaade.2015.2.341
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 341-351
summary In recent years, digital fabrication technologies have enabled renewed explorations into traditional materials, with innovative results. This paper focuses on concrete and on the potentials of a specific technology: robotic hot-wire cutting for the production of expanded polystyrene (EPS) formwork. Academia and industry have explored this process recently but the number of works built with this technology is reduced and the general concrete prefabrication industry has been slow to adopt it. In this context, this paper analyzes the use of EPS in the production of concrete formwork by reviewing its application in contemporary examples. In order to develop a clear assessment of the possibilities of expanding prefabrication in concrete using robotic hot-wire cutting, this paper also documents a set of practical experiments developed in the laboratory, addressing three material challenges: form; texture and composition. This research involved the design, formwork production and casting of concrete elements to explore the limits and characterize the process of robotic hot-wire fabrication in the context of concrete prefabrication. By recognizing the different approaches present in contemporary examples and in the explored practical experiments, we point out the advantages and limitations of using hot-wire cutting, and develop the reasons behind its limited application in practice.
wos WOS:000372316000040
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=b9eb5cf6-6fe7-11e5-a012-0f427063eef2
last changed 2022/06/07 07:59

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
doi https://doi.org/10.52842/conf.acadia.2015.211
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia15_343
id acadia15_343
authors Roudavski, Stanislav
year 2015
title Sketching with Robots
doi https://doi.org/10.52842/conf.acadia.2015.343
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 343-355
summary Today, human activities constitute the primary environmental impact on the planet. In this context, commitments to sustainability, or minimization of damage, prove insufficient. To develop regenerative, futuring capabilities, architectural design needs to extend beyond the form and function of things and engage with the management of complex systems. Such systems involve multiple types of dynamic phenomena – biotic and abiotic, technical and cultural – and can be understood as living. Engagement with such living systems implies manipulation of pervasive and unceasing change, irrespective of whether it is accepted by design stakeholders or actively managed towards homeostatic or homeorhetic conditions. On one hand, such manipulation of continuity requires holistic and persistent design involvements that are beyond natural capabilities of human designers. On the other hand, practical, political or creative implications of reliance on automated systems capable of tackling such tasks is as yet underexplored. In response to this challenge, this paper considers an experimental approach that utilised methods of critical making and speculative designing to explore potentials of autonomous architecture. This approach combined 1) knowledge of animal architecture that served as a lens for rethinking human construction and as a source of alternative design approaches; 2) practices of creative computing that supported speculative applications of data-driven and performance-oriented design; and 3) techniques of robotics and mechatronics that produced working prototypes of autonomous devices that served as props for critical thinking about alternative futures.
keywords Intelligent robots, animal architecture, synthetic ecology
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2015_72
id ecaade2015_72
authors Seiler, Uwe Tobias; Koch, Volker and Both, Petravon
year 2015
title Immersive Virtual Simulation of Spaces
doi https://doi.org/10.52842/conf.ecaade.2015.1.077
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 77-88
summary We describe a scalable multi layered projection room for immersive experiences of virtual architecture that combines visual, acoustic, olfactoric, climatic and haptic effects in a comprehensive test environment. The paper starts by summarizing main historic installations, which aimed to improve sensual experiences in addition to exclusively visual presentations. It continues with introducing practical tests and evaluations to identify possible ways to integrate other human senses into virtual spaces. The project group therefor set up a flexible test room in the scale of 1:5 in which physical effects like heat, odour, acoustic,air movement correspond to a visual representation of an architectural example. The article reports then tests about settings and first evaluation of this ongoing project and closes with a listing of further steps concerning a possible enlargement of the installation into 1:1 scale.
wos WOS:000372317300009
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=157c1d3c-702c-11e5-99de-f728a67a27f8
last changed 2022/06/07 07:56

_id acadia15_357
id acadia15_357
authors Ashour, Yassin; Kolarevic, Branko
year 2015
title Heuristic Optimization in Design
doi https://doi.org/10.52842/conf.acadia.2015.357
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 357-369
summary This paper presents a workflow called the ‘heuristic optimization workflow’ that integrates Octopus, a Multi-Objective Optimization (MOO) engine with Grasshopper3D, a parametric modeling tool, and multiple simulation software. It describes a process that enables the designer to integrate disparate domains via Octopus and complete a feedback loop with the developed interactive, real-time visualization tools. A retrospective design of the Bow Tower in Calgary is used as a test case to study the impact of the developed workflow and tools, as well as the impact of MOO on the performance of the solutions. The overall workflow makes MOO based results more accessible to designers and encourages a more interactive ‘heuristic’ exploration of various geometric and topological trajectories. The workflow also reduces design decision uncertainty and design cycle latency through the incorporation of a feedback loop between geometric models and their associated quantitative data. It is through the juxtaposition of extreme performing solutions that serendipity is created and the potential for better multiple performing solutions is increased.es responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments. The intention of the work is to investigate multi-objective criteria both as a material system and as a processing system by creating prototypes with structural integrity, where the thermal energy flow through the prototype, to be understood as a membrane, can be controlled and the visual transparency altered. The work shows performance based feedback systems and physical prototype models driven by information streaming, screening, and application.
keywords Multi-Objective Optimization, Generative Design, Performance-Based Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2015_130
id ecaade2015_130
authors Asl, Mohammad Rahmani; Stoupine, Alexander, Zarrinmehr, Saied and Yan, Wei
year 2015
title Optimo: A BIM-based Multi-Objective Optimization Tool Utilizing Visual Programming for High Performance Building Design
doi https://doi.org/10.52842/conf.ecaade.2015.1.673
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 673-682
summary Within the architecture, engineering, and construction (AEC) industry, the application of multidisciplinary optimization methods has been shown to reach significant improvements in building performance compared to conventional design methods. As a result, the use of multidisciplinary optimization in the process of design is growing and becoming a common method that provides desired performance feedback for decision making. However, there is a lack of BIM-based multidisciplinary optimization tools that use the rich information stored in Building Information Models (BIM) to help designers explore design alternatives across multiple competing design criteria. In this paper we introduce Optimo, an open-source visual programming-based Multi-Objective Optimization (MOO) tool, which is developed to parametrically interact with Autodesk Revit for BIM-based optimization. The paper details the development process of Optimo and also provides the initial validation of its results using optimization test functions. Finally, strengths, limitations, current adoption by academia and industry, and future improvements of Optimo for building performance optimization are discussed.
wos WOS:000372317300073
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2015_126
id caadria2015_126
authors Aydin, Serdar and Marc Aurel Schnabel
year 2015
title Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming
doi https://doi.org/10.52842/conf.caadria.2015.839
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848
summary Digital Heritage is amphibian by spanning between unreal-real (digital) and real-real (actual) environments. Or its amphiboly derives from a fact that relies not on contrasting realities but a hub from which an oscillation occurs between the real and the actual. Inferring to Baudrillard’s criticism of contemporary art, this paper presents these disparities and ambivalent conditions found in digital heritage by examining a full-dome media-art application called Look-Up. Touching upon the authenticity issue in cultural heritage, a design research project, Augmenting Kashgar, is then introduced on the basis of the claim that a design manner can fuse conflicts within Digital Heritage. Developed within the special context of Kashgar, China’s westernmost city, the methodology of the project that follows a Research through Design (RtD) approach is provided. Making use of the architectural features of Kashgar, designing a digital game as a counter-strategy to existing cultural heritage programmes is discussed with references to Baudrillard’s perspective on video games and gamers.
keywords Digital Heritage; Research through Design; game design; Augmenting Kashgar Project; Baudriallard.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_237
id caadria2015_237
authors Bazalo, Frano. and Tane J. Moleta
year 2015
title Responsive Algorithms
doi https://doi.org/10.52842/conf.caadria.2015.209
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 209-218
summary An algorithm is a process of addressing a problem in a finite number of steps. In the context of architectural design, algorithmic thinking means taking on an interpretive role to understand the results in relation to design criteria, knowing how to modify the code to explore new options, and speculating on further design potentials. The application of algorithms within architecture often addresses the developed design stages, primarily to optimise structure, test environmental performance or to resolve complex construction. This research aims to explore algorithmic tools with a focus on early stage design. This design stage is often developed using traditional processes and is where algorithmic applications have been less successfully executed. The objectives are to algorithmically explore the areas of space planning, programme layout, form finding and form optimisation within early stage architectural design. Through the combination of a range of diverse algorithms, this research has an ultimate aim of integrating a computational workflow into practice at the early design stage.
keywords Computational design, Early stage design
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia15_195
id acadia15_195
authors Belesky, Philip; Monacella, Rosalea; Burry, Mark; Burry, Jane
year 2015
title A Field in Flux: Exploring the Application of Computational Design Techniques to Landscape Architectural Design Problems
doi https://doi.org/10.52842/conf.acadia.2015.195
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 195-202
summary Landscape architectural design problems are under-served by the current canon of computational design techniques. More investigations into modeling landscape phenomena would improve the capabilities of designers working in this field. This paper introduces some of the problems specific to the intersection of computational design and landscape architecture through a case study in generating planting plans using parametric techniques. This illustrates issues of temporality, complexity, and dynamism that distinguish land form from built form alongside the opportunities and challenges found in adapting computation to the design of natural systems.
keywords Landscape modeling, ecological modeling, landscape architecture, systems design, environmental simulation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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