CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2015_126
id caadria2015_126
authors Aydin, Serdar and Marc Aurel Schnabel
year 2015
title Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848
doi https://doi.org/10.52842/conf.caadria.2015.839
summary Digital Heritage is amphibian by spanning between unreal-real (digital) and real-real (actual) environments. Or its amphiboly derives from a fact that relies not on contrasting realities but a hub from which an oscillation occurs between the real and the actual. Inferring to Baudrillard’s criticism of contemporary art, this paper presents these disparities and ambivalent conditions found in digital heritage by examining a full-dome media-art application called Look-Up. Touching upon the authenticity issue in cultural heritage, a design research project, Augmenting Kashgar, is then introduced on the basis of the claim that a design manner can fuse conflicts within Digital Heritage. Developed within the special context of Kashgar, China’s westernmost city, the methodology of the project that follows a Research through Design (RtD) approach is provided. Making use of the architectural features of Kashgar, designing a digital game as a counter-strategy to existing cultural heritage programmes is discussed with references to Baudrillard’s perspective on video games and gamers.
keywords Digital Heritage; Research through Design; game design; Augmenting Kashgar Project; Baudriallard.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_209
id caadria2015_209
authors de S. Moreira, Lorena C. and Regina C. Ruschel
year 2015
title Augmented Reality Promoting Time Tunnel
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 261-270
doi https://doi.org/10.52842/conf.caadria.2015.261
summary This paper presents an Augmented Reality application intended to establish a link to site history, approaching cultural heritage issues simulating the metaphor of time tunnel. It presents an initiative to bring technology to the end user, in order to rescue the past through AR of a plaza with cultural importance that suffered intervention with time. The work was developed as an exercise of a Virtual Reality class in a Graduate Program. The class exercise involved understanding uses of AR, development of AR applications and user perception of the built environment through the augmented lenses provided by AR applications. The method proposed for the exercise was the field study developed in seven steps: AR scope definition, preliminary exploration, AR application formulation, data collection and user perception evaluation. Four AR applications were developed and evaluated: 360 panorama and an overlap image, 3D object, and video with historic information. On site, users demonstrated surprise with the experiment and no difficulty of use, however transposition to the significant record of a past time varied with AR application and simplification of implementation.
keywords Augmented Reality; Heritage visualization; Cultural Heritage.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2015_000
id caadria2015_000
authors Ikeda, Yasushi; Christiane M Herr, DominikHolzer, SawakoKaijima, MiJeong Kim and Marc Aurel Schnabel (Eds.)
year 2015
title Emerging Experience in Past, Present and Future of Digital Architecture
source Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, 908 p.
doi https://doi.org/10.52842/conf.caadria.2015
summary Emerging Experiences in the Past, Present, and Future of Digital Architecture — the 20th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA) 2015—celebrates the twenty-year history of CAADRIA with a cross-disciplinary concept in technologies of architecture to promote research and practice of computational design. It aims to overview the potential of CAAD which enhances creativity and effective innovation over the twenty years of CAADRIA's existence. The conference provides an international forum where academics and practitioners share their novel research development and reflection for defining the future of computation in architectural design. CAADRIA 2015 presents 86 peer-reviewed full papers from all over the world.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2015_054
id caadria2015_054
authors Joseph, Daniel; Alan Kim, Andrew Butler and M. Hank Haeusler
year 2015
title Optimisation for Sport Stadium Designs
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 573-582
doi https://doi.org/10.52842/conf.caadria.2015.573
summary Applying computational optimisation tools for sport stadium designs has become common practice. However, optimizations often occur only on a macro level (analysing stadium as a whole) and not on a micro level (a view from each seat). Consequently, items on a micro level with design details like guardrails can be overlooked, leading to financial losses for operators. Hence, the research argues that every seat is encouraged to have a clear field of view to avoid financial complications. In order to address this problem the research team developed and evaluated a script that allowed importing an existing design into Rhino. Firstly, the script evaluates the view of each seat via a colour coded response system. Secondly, the designer can select the respective seat, and view the sightline from the occupant’s sightline to various spots on the field to analyse where the obstruction is occurring. This ‘binocular view’ enables the designer to evaluate blind spots from each seat prior to project completion. As the script allows the designer to automate the micro level analysis, the research arguably provides a significant improvement for stadium design by comparing the time used for a design optimisation in a conventional method with the automated one.
keywords Stadium design; Design optimisation; Design analysis; Customised software development; Grasshopper scripting.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2015_099
id caadria2015_099
authors Park, Daekwon; Juhun Lee and Alejandra Romo
year 2015
title Poisson's Ratio Material Distributions
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 735-744
doi https://doi.org/10.52842/conf.caadria.2015.735
summary The Poisson’s ratio of materials describes the ratio of the transverse to axial strain. While most materials exhibit non-negative Poisson ratio, here we focus on the topological properties of negative ratio materials also known as auxetic constructs. Digital modelling and physical fabrication are employed to generate and test experimental auxetic configurations. The first set of studies employ 2D space-filling tessellations integrating both negative and positive Poisson ratio cells. The tessellations are designed through binary state transitions and gradual morphing transitions. A second set of studies explores the topological optimization of a single negative Poisson cell configuration following the logic that a cell constitutes the building block of auxetic materials. The third set of studies focuses on the translation of heterogeneous Poisson ratio 2D tessellations into 3D constructs. Here, two methods of fabrication are explored: lamination method and cellular grading. The precision of the cellular grading method renders it particularly suitable for multi-material 3D printing fabrication which is theoretically studied and proposed. Space-filling heterogeneous tessellation studies are applied to architectural and product design proposals. These proposals exhibit properties that could serve to design and develop further research on real-world applications.
keywords Optimization; cellular structure; negative Poisson’s ratio; auxetic material; material distribution.
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2015_092
id caadria2015_092
authors Wu, Chengde; Henan Li and Wei Yan
year 2015
title Fatal Fire Risk Checking for Residential Building Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 303-312
doi https://doi.org/10.52842/conf.caadria.2015.303
summary Building fire puts great threat on people’s lives and causes huge numbers of fatalities each year. In 2007, total fire death in the United States alone was 3,430. The number of fatalities is distributed among residential 75.5%, non-residential 3.6%, vehicle 16.7%, outside 1.6%, and other 2.6%. Although much research has been done on building fire simulation to support designing safer buildings, all simulation systems currently available are focused on major factors in non-residential buildings such as bottlenecks, arching, pushing, etc. Residential building fires and non-residential fires are very different in many aspects. Therefore simulation systems focused on non-residential buildings have little effects on residential buildings. In this research, we analysed major factors causing deaths in residential building fires, and filtered out building design related factors. We then developed a system which shows the risk of fatal fire in residential building designs. This system is expected to help architects to easily detect potential risks of fatal fire and design safer residential buildings.
keywords Residential building fire; fire simulation; Building Information Modelling.
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2015_122
id caadria2015_122
authors Wu, Kuan-Ying and June-Hao Hou
year 2015
title Spark Wall
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 75-83
doi https://doi.org/10.52842/conf.caadria.2015.075
summary Responsive environment uses human computer interface (HCI) to improve how human experience their surrounding. Many research aimed at different kind of interactive environment modules with new digital tectonics or computation components. However, those new environments are sometimes could be manipulated by components which are less use-friendly and complex than traditional counterparts. In this paper, we implemented a real responsive interface – the Spark wall system, which use 160 actuator modules as our responsive feedback interface and depth camera as sensing input. We built up multi-modal interface for different operating purposes allowing user control responsive environment with their human behavior. User could change their body posture to change the pattern of the wall and moreover define touch-input area on any surface. For the user’s perspective, a responsive environment should be simply and understandable control. A responsive artifact should also be able to dynamically correspond to different methods of operation according to the user's intentions.
keywords Responsive environment; human computer interface; surface computing; multi-modal interface; depth sensing.
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2015_043
id caadria2015_043
authors Zboinska, Malgorzata A.
year 2015
title Enriching Creativity in Digital Architectural Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 819-828
doi https://doi.org/10.52842/conf.caadria.2015.819
summary Although conceptual design is one of the most important stages of creation, impacting the quality and cost of the final product, current research indicates that designers still lack adequate tools supporting early-stage design. This research challenges that notion, by proposing a hybrid digital design platform for conceptual architectural design. The platform contains four miscellaneous techniques: animation, free-form modelling, associative parametric modelling and per-formance-driven modelling. In a digital design experiment we demon-strate that the collective application of these techniques to early-stage design explorations intensifies the architect’s visual and cognitive rea-soning processes, and hence supports the emergence of promising de-sign artefacts which bear the traces of all the techniques applied in the course of their conception. Additionally, the study also points at some other promising virtues of the hybrid toolset, including: provision of diversified form-finding opportunities on various levels of design ab-straction; the potential to direct designers onto unplanned creation paths; the ability to increase the versatility and functionality of the solutions; and the capacity to sustain design activities of various character, ranging from highly intuitive ones to very rational ones.
keywords Conceptual design methods and tools; free-form modelling; animation; associative parametric modelling; performance-driven design.
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2015_090
id caadria2015_090
authors Altabtabai, Jawad and Wei Yan
year 2015
title A User Interface for Parametric Architectural Design Reviews
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 65-74
doi https://doi.org/10.52842/conf.caadria.2015.065
summary Architectural form and performance are affected by the designer's graphical representation methods. Parametric CAD systems, as design and representation tools, have become ubiquitous in architectural practice and education. Literature in the area of parametric design reviews is scarce and focused within building inspection and construction coordination domains. Additionally, platforms marketed as design review tools lack basic functionality for conducting comprehensive, parametric, and performance-based reviews. We have developed a user interface prototype where geometric and non-geometric information of a Building Information Model were translated into an interactive gaming environment. The interface allows simultaneous occupation and simulation of spatial geometry, enabling the user to engage with object parameters, as well as, performance-based, perspectival, diagrammatic, and orthographic representations for total spatial and performance comprehension.
keywords Design cognition; Virtual/augmented reality and interactive environments; Human-computer interaction.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_162
id caadria2015_162
authors Amano, Hiroshi
year 2015
title Panelisation With Sheet Metal Cladding On Free-Form Roof
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 713-722
doi https://doi.org/10.52842/conf.caadria.2015.713
summary This document shows a rationalisation method of sheet metal panelling on free-formed surfaces and a case study of it. Ichimonji-buki is a cladding method widely used in Japan for the roofs of traditional temples and shrines. It consists of sheet metal roofing with flat lock seams, allowing for minimal gaps along the joints. By integrating the characteristics of the flat lock joint and a dynamic relaxation analysis via computational modelling, continuous vertical seam lines can be realised while keeping panels almost identical in shape and with a limited number of variations. In the case study of Silver Mountain, the free-formed roof is clad with approximately 8,000 panels, out of which 92% are standardised and can be easily fabricated.
keywords Panelisation, dynamic relaxation, flat lock seams.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_084
id caadria2015_084
authors Asl, Mohammad Rahmani; Chengde Wu, Gil Rosen-Thal and Wei Yan
year 2015
title A New Implementation of Head-Coupled Perspective for Virtual Architecture
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 251-260
doi https://doi.org/10.52842/conf.caadria.2015.251
summary The process of projecting 3D scenes onto a two-dimensional (2D) surface results in the loss of depth cues, which are essential for immersive experience in the scenes. Various solutions are provided to address this problem, but there are still fundamental issues need to be addressed in the existing approaches for compensating the change in the 2D image due to the change in observer’s position. Existing studies use head-coupled perspective, stereoscopy, and motion parallax methods to achieve a realistic image representation but a true natural image could not be perceived because of the inaccuracy in the calculations. This paper describes in detail an implementation method of the technique to correctly project a 3D virtual environment model onto a 2D surface to yield a more natural interaction with the virtual world. The proposed method overcomes the inaccuracies in the existing head-coupled perspective viewing and can be used with common stereoscopic displays to naturally represent virtual architecture.
keywords Virtual reality; virtual architecture; head-coupled perspective; depth perception.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_048
id caadria2015_048
authors Austin, Matthew and Gavin Perin
year 2015
title The Other Digital
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 829-838
doi https://doi.org/10.52842/conf.caadria.2015.829
summary The paper compares the implications of glitch aesthetics as an alternative digital design process to the more the commonly used algorithmic processes. It will argue the synthetic nature of architectural production in the digital age is used typically to privilege the representation of form through lines and curves, while the production of glitches rely on the image. This reliance on the image means that the pixel comes to the forefront as a possible new medium of architectural drawing. This paper therefore aims to outline the advantages and problems with using ‘glitches’ within architectural production.
keywords Glitch aesthetics; Processing; theory; algorithmic design; process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2015_10.381
id sigradi2015_10.381
authors Barros, Diana Rodríguez; Mandagarán, María; Nigro, Paola; Hernández, María Inés
year 2015
title Design Thinking, Visual narratives and Creativity. Case teaching practices in disruptive postdigitals environments
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 618-622.
summary From the perspective of Design Thinking, we present a case of teaching practice focused on the moments of ideation, design and production of graphics database in postdigitales environments. We were interested to investigate nontraditional modalities for the representation and communication of works in Architecture; develop and optimize working methods of digital image processing; create and manage visual narratives, near the transmedia storytelling, as a teaching resource facilitator of learning construction of meaning. Also, as indicators of creativity, analyzing such experience framed studies EMIDA Research Group (CEAC) CIPADI FAUD UNMdP, Argentina.
keywords Design Thinking, Visual Narratives, Creativity, Disruptive Practice, Postdigital
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2015_237
id caadria2015_237
authors Bazalo, Frano. and Tane J. Moleta
year 2015
title Responsive Algorithms
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 209-218
doi https://doi.org/10.52842/conf.caadria.2015.209
summary An algorithm is a process of addressing a problem in a finite number of steps. In the context of architectural design, algorithmic thinking means taking on an interpretive role to understand the results in relation to design criteria, knowing how to modify the code to explore new options, and speculating on further design potentials. The application of algorithms within architecture often addresses the developed design stages, primarily to optimise structure, test environmental performance or to resolve complex construction. This research aims to explore algorithmic tools with a focus on early stage design. This design stage is often developed using traditional processes and is where algorithmic applications have been less successfully executed. The objectives are to algorithmically explore the areas of space planning, programme layout, form finding and form optimisation within early stage architectural design. Through the combination of a range of diverse algorithms, this research has an ultimate aim of integrating a computational workflow into practice at the early design stage.
keywords Computational design, Early stage design
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_170
id caadria2015_170
authors Chen, Yu Chen and Chao-Ming Wang
year 2015
title The Research of Human-Computer Interaction by Combining Affective Computing into Chinese Calligraphy Art
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 55-64
doi https://doi.org/10.52842/conf.caadria.2015.055
summary Calligraphy is one of the important cultures in Chinese world. The rich strokes, structures and forms make the Chinese calligraphy an art. As the writing script is closely correlated to the emotions of the writer, a lot of scholars explore the correlation between the Chinese calligraphy lines and affect from the perspectives of psychology and art. In this study, it introduces the affective-computing technology and combines the digital media from the perspective of Chinese calligraphy and emotions, to develop an interactive calligraphy-art device. It re-interprets the Chinese calligraphy art with the digital tool and installs the pulse sensor and pressure sensor in the Chinese pen brush, so as to detect the user’s pulse and writing power. Moreover, it converts the physiological signals into affect and provides visual feedback in real time, which includes the changes and motions of the Chinese calligraphy lines. The study proposes contacting the traditional Chinese calligraphy with a new human-computer interaction mode. With the visual feedback effect during the interaction, it allows the user to know the close correlation between the Chinese calligraphy and the emotions. Through the work, the Chinese calligraphy art can be carried forward.
keywords Chinese Calligraphy Art; Human-Computer Interaction; Affective Computing.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2015_220
id caadria2015_220
authors Cheng, Nancy Y.; Mehrnoush Latifi Khorasgani, Nicholas Williams, Daniel Prohasky and Jane Burry
year 2015
title Understanding Light in Building Skin Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 323-332
doi https://doi.org/10.52842/conf.caadria.2015.323
summary This paper describes a design approach for discerning solar gain and assigning appropriate external shading devices. The approach includes a macro analysis locating where and when the building receives direct sunlight and locating desired interior daylighting; along with a micro analysis of how folded sun-shading motifs filter or block direct sunlight. The approach uses a collaborative analytical workflow with feedback from virtual and physical simulations informing design explorations. This iterative, reciprocating process is illustrated by student efforts to design shading structures for a building based on incident solar radiation. Designers begin with cutting and folding paper study models, then lasercut 2D tessellation patterns to create sculptural shading screens to be examined with a heliodon. Physical daylighting modeling reveals aesthetic opportunities to develop with parametric design. Motifs are then digitally modeled and analysed for shading effectiveness. Analysing the solar radiation of simple motifs helps beginners learn the software for subsequent urban situations. The efficacy of these simulations is discussed along with ways that the results could be interpreted to initiate design decisions for a building skin.
keywords Solar simulation; collaborative design; folding surfaces; physical and digital simulation.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2015_067
id caadria2015_067
authors Choi, Jungsik; Minchan Kim and Inhan Kim
year 2015
title A Methodology of Mapping Interface for Energy Performance Assessment Based on Open BIM
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 417-426
doi https://doi.org/10.52842/conf.caadria.2015.417
summary Early design phase energy modelling is used to provide the design team with feedback about the impact of various building configurations. For better energy-conscious and sustainable building design and operation, the construction of BIM data interoperability for energy performance assessment in the early design phase is important. The purpose of this study is to suggest a development of BIM data interoperability for energy performance assessment based on BIM. To archive this, the authors have investigated advantages of BIM-based energy performance assessment through comparison with traditional energy performance assessment; and suggest requirements for development of Open BIM environment such as BIM data creation and BIM data application. In addition, the authors also suggested on BIM data interoperability system and developed mapping interface.
keywords Building Information Modelling (BIM); Energy Performance Assessment (EPA); Data Interoperability; Energy Property; Industry Foundation Classes (IFC).
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2015_172
id caadria2015_172
authors Choo, Thian-Siong and Patrick Janssen
year 2015
title Performance-Based Parametric Design : A Framework for Building Envelope Design
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 603-612
doi https://doi.org/10.52842/conf.caadria.2015.603
summary Existing performance-based design exploration methods typically suffer from a lack of real-time feedback and a lack of actionable feedback. This paper proposes a hybrid design exploration method that overcomes these issues by combining parametric modelling, surrogate modelling, and evolutionary algorithms. The proposed method is structured as a mixed-initiative approach, in which parametric modelling is the key to creating a synergistic relationship between the architect and the computational system. Surrogate-based techniques will address the issue of real-time feedback, the evolutionary exploration techniques will address the issue of actionable feedback. As a first stage in developing the PEX method, this paper reports on two experiments conducted to identify an appropriate surrogate modelling technique that is efficient and robust.
keywords Performance-based design, parametric modelling, surrogate modelling, evolutionary algorithms
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2015_030
id caadria2015_030
authors Daas, Mahesh and Andrew Wit
year 2015
title Pedagogy of Architectural Robotics
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 3-12
doi https://doi.org/10.52842/conf.caadria.2015.003
summary As computation and robotics become more prevalent in all aspects of architecture, their impact on education assumes greater importance. The paper presents the outcomes of a collaborative undergraduate architectural design studio that investigates the realms of architectural robotics and computation by stepping into the fecund intersections between multiple disciplines. The pedagogical prototype, Unsolicited: An Inconvenient Studio, broadly focused on the topics of robotics and responsive architectures. The notion of robotics was interpreted to include a range of robotic technologies and their formal manifestations in the form of biomorphic, mechanomorphic, polymorphic, and amorphic robots, and interactive architecture. Taught using a recently developed framework that focuses on self-organizing systems and the creation of innovative technology-driven design entrepreneurs rather than merely on the creation of designed artefacts, students found themselves not only innovating with new digital technologies but also bridging architecture, urbanism and computer science. The paper describes the pedagogy, processes, and outcomes of the studio.
keywords Robotics; interactive architecture; pedagogy; innovation; studio.
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2015_185
id caadria2015_185
authors De Oliveira, Maria João and Vasco Moreira Rato
year 2015
title From Morphogenetic Data to Performative Behaviour
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 765-774
doi https://doi.org/10.52842/conf.caadria.2015.765
summary This paper presents part of CORK’EWS, a research work developed within the framework of the Digital Architecture Advanced Program 2012/13 at ISCTE-IUL. The main goal of this investigation was to develop a parametric, customizable and adaptive wall system designed for environmental performance. Moreover, the system is based on standard industrial products: expanded cork blocks produced by Amorim Insulation industries. CAD/CAM resources were the essential tools of the research process, where fundamental and practical knowledge is integrated to understand the microstructure morphological properties of the raw material – cork – and its derivate – natural expanded cork. These properties were upscale and adapted to create a wall with an optimized solar control environmental performance. The result is a digitally fabricated prototype of a new customizable industrial product, adaptable to specific environmental conditions and installation setups being therefore easily commercialized. From microstructural morphology to macroscale construction, the research explores new application possibilities through morphogenesis and opens new possible markets for these customizable products.
keywords Morphogenesis; performance; shading systems; cork.
series CAADRIA
email
last changed 2022/06/07 07:55

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