CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2015_382
id cf2015_382
authors Shin, Jihye; Choi, Jungsik and Kim, Inhan
year 2015
title Development of BIM performance measurement system for architectural design firms
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 382.
summary Despite the effort of Korean government to vitalize BIM adoption in AEC industry, the domestic adoption of BIM is still in its initial step. Particular in design field where medium and small firms being the majority, shows lower level of BIM adoption. The primary reason for this can be considered as lacking of necessities caused by uncertain benefits of BIM. Therefore, it is time to develop the objectives, quantifiable and qualitative measurement system of BIM performances. The purpose of this study is to suggest the BIM Performance Measurement System for architectural design firms. In achieving this, the authors have developed Balanced Scorecard (BSC) and validated its appropriateness by questionnaire survey with experts and performing statistical analysis. This development can be contributed to the voluntary BIM adoption by visualizing the detailed benefit of BIM and to the improvement of enterprise competitiveness by facilitating management of design process and estimating future outcome.
keywords Building Information Modeling (BIM), BIM adoption, BIM benefit, Performance Measurement System (PMS), Balanced Scorecard (BSC), Critical Success Factors (CSF), Key Performance Indicators (KPI).
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia15_161
id acadia15_161
authors Baharlou, Ehsan; Menges, Achim
year 2015
title Toward a Behavioral Design System: An Agent-Based Approach for Polygonal Surfaces Structures
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 161-172
doi https://doi.org/10.52842/conf.acadia.2015.161
summary The following research investigates the development of an agent-based design method as an integrative design tool for polygonal surface structures. The aim of this research is to develop a computational tool that self-organizes the emergence of polygonal surface structures from interaction between its constitutive lattices. This research focuses on the ethological level of morphogenesis that is relevant to the animal or insect societies, whereby agents mediate the material organizations with environmental aspects. Meanwhile, behavior-based approaches are investigated as a bottom-up system to develop a computational framework in which the lower-level features constantly interact. The lower-level features such as material properties (e.g., geometric descriptions) are abstracted into building blocks or agents to construct the agent’s morphology. The abstracted principles, which define the agent’s morphology, are aggregated into a generative tool to explore the emergent complexities. This exploration coupled with the generative constraint mechanisms steers the collective agents system toward the cloud of solutions; hence, the collective behaviors of agents constitute the polygonal surface structures. This polygonal system is a bottom up approach of developing the complex surface that emerges through topological and topographical interaction between cells and their surrounding environment. Subsequently, the integrative system is developed through agent-based parametric modelling, in which the knowledge-based system as a top-down approach is substituted with the agent system together with its morphological features and significant behaviors.
keywords Agent-Based System, Behavioral-Based System, Polygonal Surface Structures, Self-Organization and Emergence
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id eaea2015_t3_paper04
id eaea2015_t3_paper04
authors Breen, Jack
year 2015
title Thematic Visualisation Studies: The AA Variations
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.309-318
summary The underlying thesis of the research described in this paper is that imaginative, model-based explorations may help us better understand iconic architectural artefacts, such as cultural heritage projects. In order to systematically consider and study architectural artefacts, it is essential for academics to reach a level of clarity – and potentially even consensus – concerning the domains of architectural design that may be considered relevant and to question - often implicitly – shared conceptions. This paper intends to communicate the results and findings of an in-depth case-based exploration on the basis of ten design artefacts, using a specially developed conceptual framework. Furthermore, the aim was to draw conclusions concerning the benefits and potentials of this approach in the context of heritage-based architectural research in an academic environment.
keywords iconic architecture; 3D modelling; design education
series EAEA
email
last changed 2016/04/22 11:52

_id cf2015_005
id cf2015_005
authors Celani, Gabriela; Sperling, David M. and Franco, Juarez M. S. (eds.)
year 2015
title Preface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 5-13.
summary Since 1985 the Computer-Aided Architectural Design Futures Foundation has fostered high level discussions about the search for excellence in the built environment through the use of new technologies with an exploratory and critical perspective. In 2015, the 16th CAAD Futures Conference was held, for the first time, in South America, in the lively megalopolis of Sao Paulo, Brazil. In order to establish a connection to local issues, the theme of the conference was "The next city". The city of Sao Paulo was torn down and almost completely rebuilt twice, from the mid 1800s to the mid 1900s, evolving from a city built in rammed-earth to a city built in bricks and then from a city built in bricks to a city built in concrete. In the 21st century, with the widespread use of digital technologies both in the design and production of buildings, cities are changing even faster, in terms of layout, materials, shapes, textures, production methods and, above all, in terms of the information that is now embedded in built systems.Among the 200 abstracts received in the first phase, 64 were selected for presentation in the conference and publication in the Electronic Proceedings, either as long or short papers, after 3 tough evaluation stages. Each paper was reviewed by at least three different experts from an international committee of more than 80 highly experienced researchers. The authors come from 23 different countries. Among all papers, 10 come from Latin-American institutions, which have been usually under-represented in CAAD Futures. The 33 highest rated long papers are also being published in a printed book by Springer. For this reason, only their abstracts were included in this Electronic Proceedings, at the end of each chapter.The papers in this book have been organized under the following topics: (1) modeling, analyzing and simulating the city, (2) sustainability and performance of the built environment, (3) automated and parametric design, (4) building information modeling (BIM), (5) fabrication and materiality, and (6) shape studies. The first topic includes papers describing different uses of computation applied to the study of the urban environment. The second one represents one of the most important current issues in the study and design of the built environment. The third topic, automated and parametric design, is an established field of research that is finally becoming more available to practitioners. Fabrication has been a hot topic in CAAD conferences, and is becoming ever more popular. This new way of making design and buildings will soon start affecting the way cities look like. Finally, shape studies are an established and respected field in design computing that is traditionally discussed in CAAD conferences.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
wos WOS:000402063700074
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2015_296
id ecaade2015_296
authors Erdine, Elif
year 2015
title Tower Revisited: Simultaneous Integration of Tower Subsystems During Conceptual Design Phase
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 179-188
doi https://doi.org/10.52842/conf.ecaade.2015.1.179
wos WOS:000372317300019
summary The research presented in this paper formulates the major methodological approach of a recently completed PhD thesis. It is witnessed that the high level of complexity encountered in the initial phase of tower design is not managed in its entirety by establishing connections between multiple design parameters which have the potential to control the performance of all tower subsystems, revealing that presently there is partial integration of tower subsystems during the conceptual design phase. As such, the research focuses on the incorporation of the functional parameters of the tower system with principles of biological models in order to propose computationally generated dynamic systems for the tower typology. The principle aim is to achieve simultaneous integration of tower subsystems which can coherently adapt to their internal and external context during the initial phases of the design process.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=2e8daee8-702d-11e5-a16f-cf72c54d6d6d
last changed 2022/06/07 07:55

_id caadria2015_054
id caadria2015_054
authors Joseph, Daniel; Alan Kim, Andrew Butler and M. Hank Haeusler
year 2015
title Optimisation for Sport Stadium Designs
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 573-582
doi https://doi.org/10.52842/conf.caadria.2015.573
summary Applying computational optimisation tools for sport stadium designs has become common practice. However, optimizations often occur only on a macro level (analysing stadium as a whole) and not on a micro level (a view from each seat). Consequently, items on a micro level with design details like guardrails can be overlooked, leading to financial losses for operators. Hence, the research argues that every seat is encouraged to have a clear field of view to avoid financial complications. In order to address this problem the research team developed and evaluated a script that allowed importing an existing design into Rhino. Firstly, the script evaluates the view of each seat via a colour coded response system. Secondly, the designer can select the respective seat, and view the sightline from the occupant’s sightline to various spots on the field to analyse where the obstruction is occurring. This ‘binocular view’ enables the designer to evaluate blind spots from each seat prior to project completion. As the script allows the designer to automate the micro level analysis, the research arguably provides a significant improvement for stadium design by comparing the time used for a design optimisation in a conventional method with the automated one.
keywords Stadium design; Design optimisation; Design analysis; Customised software development; Grasshopper scripting.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2015_102
id caadria2015_102
authors Loh, Paul
year 2015
title Articulated Timber Ground, Making Pavilion as Pedagogy
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 23-32
doi https://doi.org/10.52842/conf.caadria.2015.023
summary Designing and making a pavilion within a studio setting has been undertaken by various educators and researchers as a valuable pedagogy in the past 10 years. It aims to construct a collaborative environment that allows students to develop an integrated approach to learning; through association, teamwork and creative collaboration. Usually the tacit knowledge applied and acquired through making, and the knowledge of design strategy and analysis are separated in the way they are taught; it is often difficult to integrate these within the same coursework which often leads to students using digital software and fabrication tools as problem solving devices. This paper looks at an integrated approach to learning computational design and digital fabrication through the making of a pavilion by a Master level design studio. The paper discusses the pedagogy of making through creative collaboration and integrated workflow. It focuses on the use of digital and physical prototypes as devices to stimulate an oscillating dialogue between problem solving and puzzle making; a counterpoint for students to develop and search for new knowledge in order to create personalised learning experience. The paper concludes with an examination on the limits of digital prototype when interfaced with physical environment.
keywords Digital Fabrication; Collaborative Design; Design Workflow; Pedagogy, File to Production
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2015_087
id caadria2015_087
authors Moleta, Tane J.
year 2015
title Flowing through Space
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 489-497
doi https://doi.org/10.52842/conf.caadria.2015.489
summary The general field this presentation will address is the integration of game mechanics within the design studio. The CAAD community has invested considerable energy into the insertion of games within education to teach specific skills or develop design behaviours. Building on some of this research we report on three years of studio teaching in undergraduate architectural studies. We propose that the outcomes of the design studio can benefit greatly from employing game mechanics to encourage constructive design behaviours within a student cohort. This body research flips the traditional location of game mechanic, shifting the motivations from the hands of the teacher to place the mechanic in the hand of the student. The research reports an increased level of engagement and collaboration and presents a body of work that extends beyond traditional expectations of the architectural design studio.
keywords Education, game mechanics, design studio.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2015_129
id ecaade2015_129
authors Mostafavi, Sina; Bier, Henriette, Bodea, Serban and Anton, AnaMaria
year 2015
title Informed Design to Robotic Production Systems - Developing Robotic 3D Printing System for Informed Material Deposition
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 287-296
doi https://doi.org/10.52842/conf.ecaade.2015.2.287
wos WOS:000372316000034
summary This paper discusses the development of an informed Design-to-Robotic-Production (D2RP) system for additive manufacturing to achieve performative porosity in architecture at various scales. An extended series of experiments on materiality, fabrication and robotics were designed and carried out resulting in the production of a one-to-one scale prototype. In this context, design materiality has been approached from both digital and physical perspectives. At digital materiality level, a customized computational design framework is implemented for form finding of compression only structures combined with a material distribution optimization method. Moreover, the chained connection between parametric design model and robotic production setup has led to a systematic study of certain aspects of physicality that cannot be fully simulated in the digital medium, which then establish a feedback loop for underrating material behaviors and properties. As a result, the D2RP system proposes an alternative method of robotic material deposition to create an informed material architecture.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9b8d34a6-6fe6-11e5-be92-57ca3f902ce9
last changed 2022/06/07 07:58

_id cf2015_461
id cf2015_461
authors Nan; Cristina
year 2015
title A New Machinecraft: A Critical Evaluation of Architectural Robots
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 461.
summary This paper intends to develop an understanding of the new role robotics occupy in the architectural process, from the early stage of conceptualization to the final stage of its materialization. This issue will be addressed on two levels of discourse. While the first level discusses the theoretical-philosophical framework behind the architectural integration of robots, the second investigates the resulting methodological implications on an applied research project. A critical evaluation of the use and the self-development of robots or robotic devices by architects is being aspired to. The attempt to redefine the status of the machine in general, and specifically of the robot, seeks to illustrate the robot as an active design agent.
keywords Robotic printing, robotic fabrication, construction strategy, machinecraft.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia15_251
id acadia15_251
authors Pedro Sousa, José; Veiga, Germano; Moreira, A. Paulo
year 2015
title Robotic Fabrication with Cork: Emerging Opportunities in Architecture and Building Construction
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 251-260
doi https://doi.org/10.52842/conf.acadia.2015.251
summary In the last two decades, CAD/CAM technologies have opened new conceptual and material opportunities in architecture. By combining computational design and digital fabrication technologies, architects have embraced a higher level of geometric complexity and variability in their solutions. Such non-standard possibilities were expanded with the recent introduction of robotic technologies in the discipline, which have allowed moving beyond the fabrication of building components to reach the construction of building parts. As a result of this digital condition, traditional materials have known innovative applications in architecture. In this context, this paper presents cork, which is a natural and recyclable material. By describing its unique set of properties and features, it argues about its relevance for the building construction in the present times. With this underlying motivation, this paper defines the current state of the research in architecture on the use of robotic fabrication with cork. It does so by describing and illustrating a set of different experiments conducted by the authors in their academic institutions. The results unveil a set of innovative applications of cork in building construction, and, at the same time, contribute to show how robotic technologies can be used to rethink and update traditional and old materials in architecture.
keywords Building Construction, Cork, CAD/CAM, Robotic Fabrication, Design Customization
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaade2015_304
id ecaade2015_304
authors Rossini, Francesco Livio; Fioravanti, Antonio and Trento, Armando
year 2015
title Project Risk Modelling Information and Management Framework
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 577-584
doi https://doi.org/10.52842/conf.ecaade.2015.1.577
wos WOS:000372317300062
summary The building industry is a field even more complex, characterized by different risks which can deeply influence the success of a building construction process. Aim of this paper is to demonstrate how the risk, declined in the main aspects that affects the construction industry, can be properly modelled and reduced thanks to the innovation of existing design methods and tools.The goal is to enhance the BIM models with AR (augmented reality), in order to intervene in the risk management process, increasing the level of knowledge exchanged between actors and, consequently, reduce defects related to misunderstandings. This can be possible using AR visualizations on site and/or Virtual Reality (VR) simulations, oriented to inform via the easier perceptive channel -the sight- actors involved in the process.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=3f1cf5a8-7022-11e5-8dc1-00190f04dc4c
last changed 2022/06/07 07:56

_id caadria2015_060
id caadria2015_060
authors Sun, Jaclyn K.; Geoff Kimm and Suleiman Alhadidi
year 2015
title Generative Architecture in DLA Space
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 189-198
doi https://doi.org/10.52842/conf.caadria.2015.189
summary In the field of architectural design, Diffusion-limited aggregation (DLA) has been widely adopted in the study of macroscopic urban terrains and structures. If we consider individual habitats as having the same gene as our city, the intrinsic nature of DLA provides interesting insights in emulating local interactions that take place at microscopic level. This paper takes the dynamics of the DLA to the smallest unit of designable space. Whilst Phase I focuses mainly on Euclidean constraints, Phase II looks at how such generative space can add complexity to an open office plan by allowing different physical attributes to interact with one another based on the company’s organizational chart.
keywords DLA; generative design; bottom-up design; design computation; cellular automata; fractal geometry
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2015_002
id caadria2015_002
authors Tomasowa, Riva
year 2015
title BIM Design Collaboration Report
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 387-395
doi https://doi.org/10.52842/conf.caadria.2015.387
summary The discourse to mould Building Information Modelling (BIM) into the early architecture education has been escalated in many scholar papers and discussions. Scenarios are made to obtain optimum educational deliverance. However, the response from students’ perspective to the outlined subject has not been reviewed in terms of their competences, especially in Indonesian higher education where architectural computing education is relatively new. After BIM is delivered in two semesters span in the early stage at Bina Nusantara University, Faculty of Engineering, Architecture Department, survey is conducted to depict their understanding. This article is the feedback report, which shows that the students were self-convinced to the potential of BIM and its future. In achieving that particular level, the combination of various delivery methods is the utmost strategy to accompany the design studio with BIM.
keywords BIM; collaboration; role-play; education
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia15_69
id acadia15_69
authors Wilcox, Glenn; Trandafirescu, Anca
year 2015
title C-Lith: Carbon Fiber Architectural Units
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 69-79
doi https://doi.org/10.52842/conf.acadia.2015.069
summary C-LITH is the reconsideration of the architectural building unit through the exploration of new composite techniques and materials. Our project develops individual compo- nents that exploit the strength, lightness, and variability possible with carbon ber laments when paired with computation, digital fabrication, and hand assembly. Traditionally, architectural units made of brick or concrete are small and multiple, heavy, dif cult to vary, and are much better in compression than tension. Using carbon ber laments to create variable units allows for larger individual units that can vary in both shape and structural performance as needed. Our units, developed through winding pre-preg carbon ber tow around disposable molds, bene t structurally from the quasi-isotropic properties that are developed through the winding patterns. The specific structural capacities of the units remain to be understood through further testing and analysis, which falls outside the scope of this current research. At this junction, structural capacities have been determined empirically, i.e. will it stand? Most importantly, as a formal study, our units address the use of carbon ber at the scale of architectural production. A majority of the effort involved in materializing C-LITH was the development of a two-fold prototypical manufacturing process that produces the components and assembly. For this we invented a method to quickly and cheaply construct variable cardboard molds that could withstand the wound casting and baking steps, but could also be easily weakened through water immersion to be removed. For the assembly we developed a rigid dummy-jig system to hold the joint plates in position with a high level of precision but could also incrementally absorb the adjustment errors unavoidable in hand assembly systems. Using a simple pin connection the resultant structures can be easily disassembled for transportation and reassembly elsewhere.
keywords Carbon Fiber Composite, Variability, Fabrication, Computation, Coding, Molds, Jigging, Assembly
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2015_138
id ecaade2015_138
authors Achten, Henri
year 2015
title Closing the Loop for Interactive Architecture - Internet of Things, Cloud Computing, and Wearables
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 623-632
doi https://doi.org/10.52842/conf.ecaade.2015.2.623
wos WOS:000372316000069
summary Interactive architecture occurs in buildings when part of the building engages in exchange of information with the user, in such a way that the interactive system adjusts it's assumptions about the user's needs and desires. Acquiring the user's needs and desires is no trivial task. Currently there are no techniques that will reliably make such assertions. Building a system that unobtrusively monitors the inhabitant seems to be a tall order, and making the system ask the user all the time is very distracting for the user. An alternative option has become available however: personal wearables are increasingly monitoring the user. Therefore it suffices that the interactive system of the building gets in touch with those wearables, rather than duplicating the sensing function of the wearables. The enabling technology for wearables is Internet of Things, which connects physical objects (smart objects) on a virtual level, and Cloud Computing, which provides a scalable storage environment for wearables and smart objects. In this paper we outline the implications of the convergence of these three technologies in the light of interactive architecture.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=fdd9e706-6e8f-11e5-b1d4-00190f04dc4c
last changed 2022/06/07 07:54

_id cf2015_207
id cf2015_207
authors Fukuda, Tomohiro; Ban, Hirokazu; Yagi, Katsuhito and Nishiie, Junro
year 2015
title Development of high-definition Virtual Reality for historical architectural and urban digital reconstruction: A case study of Azuchi Castle and Old Castle Town in 1581
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 207.
summary This study shows fundamental data for constructing a high-definition VR application under the theme of a three-dimensional visualization to restore past architecture and cities. It is difficult for widespread architectural and urban objects to be rendered in real-time. Thus, in this study, techniques for improving the level of detail (LOD) and representation of natural objects were studied. A digital reconstruction project of Azuchi Castle and old castle town was targeted as a case study. Finally, a VR application with specifications of seven million polygons, texture of 1.87 billion pixels, and 1920 × 1080 screen resolution, was successfully developed that could run on a PC. For the developed VR applications, both qualitative evaluation by experts and quantitative evaluation by end users was performed.
keywords Cultural heritage, digital reconstruction, Virtual Reality, visualization, 3D modeling, presentation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t1_paper09
id eaea2015_t1_paper09
authors Soric, Sven; Obad Scitaroci, Bojana Bojanic; Maric, Tamara
year 2015
title Rethinking Utopia: The Industrial Landscape as a Generator of Urban Change
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.101-111
summary The research addresses methods of transforming inactive industrial spaces within urban areas as shown on the case study of the former Sisak Ironworks (a part of the research project Heritage Urbanism _HRZZ 2032) . A high level of integration of mapped elements in the urban fabric of the city was proven, which leads to the conclusion that they form a wholesome identity of an industrial city, the infrastructure itself forming a specific type of spatial relation recognised as an industrial landscape. Systematic transformations of these elements are the key to a successful regeneration of derelict areas of the urban landscape in order for them to become a generator of a new urbanity.
keywords industrial landscape; new urbanity; Sisak Ironworks
series EAEA
email
last changed 2016/04/22 11:52

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