CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 589

_id ecaade2015_155
id ecaade2015_155
authors Rosenberg, Eliot; Haeusler, M Hank, Araullo, Rebekah and Gardner, Nicole
year 2015
title Smart Architecture-Bots & Industry 4.0 Principles for Architecture
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 251-259
doi https://doi.org/10.52842/conf.ecaade.2015.2.251
wos WOS:000372316000030
summary Industrial robots from the automotive industry are being repurposed for use in architecture fabrication research in academic institutions around the globe. They are adapted for a variety of fabrication techniques due to the versatility of their 6-axis arm configuration. Though their physical versatility is an advantage in research, their computational and sensory capabilities are rudimentary and have not evolved significantly in the past forty years of their existence. In the meantime the manufacturing industry has moved on by introducing new forms of manufacturing namely Industry 4.0. In this position paper we look at the characteristics necessary to bring architecture robotics into line with Industry 4.0 standards. By presenting the fabrication process as a relationship model of 'tool-process-outcome' we will examine the way in which these entities and their interrelations might be augmented vis-a-vis Cyber-Physical Systems (CPS), Social Robotics and Human-Computer Interaction (HCI) approaches such as the Tangible User Interface (TUI).
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia17_202
id acadia17_202
authors Cupkova, Dana; Promoppatum, Patcharapit
year 2017
title Modulating Thermal Mass Behavior Through Surface Figuration
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 202-211
doi https://doi.org/10.52842/conf.acadia.2017.202
summary This research builds upon a previous body of work focused on the relationship between surface geometry and heat transfer coefficients in thermal mass passive systems. It argues for the design of passive systems with higher fidelity to multivariable space between performance and perception. Rooted in the combination of form and matter, the intention is to instrumentalize design principles for the choreography of thermal gradients between buildings and their environment from experiential, spatial and topological perspectives (Figure 1). Our work is built upon the premise that complex geometries can be used to improve both the aesthetic and thermodynamic performance of passive building systems (Cupkova and Azel 2015) by actuating thermal performance through geometric parameters primarily due to convection. Currently, the engineering-oriented approach to the design of thermal mass relies on averaged thermal calculations (Holman 2002), which do not adequately describe the nuanced differences that can be produced by complex three-dimensional geometries of passive thermal mass systems. Using a combination of computational fluid dynamic simulations with physically measured data, we investigate the relationship of heat transfer coefficients related to parameters of surface geometry. Our measured results suggest that we can deliberately and significantly delay heat absorption re-radiation purely by changing the geometric surface pattern over the same thermal mass. The goal of this work is to offer designers a more robust rule set for understanding approximate thermal lag behaviors of complex geometric systems, with a focus on the design of geometric properties rather than complex thermal calculations.
keywords design methods; information processing; physics; smart materials
series ACADIA
email
last changed 2022/06/07 07:56

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
doi https://doi.org/10.52842/conf.acadia.2017.102
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2015_000
id sigradi2015_000
authors Cybis Perreira, Alice T.; Pupo, Regiane T. (Ed.)
year 2015
title Project Information for Interaction
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0; vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015
summary The chosen theme "Project Information for interaction" reveals one of the most important ways that technology has offered to improve the design process by integrating information into the elements of digital graphic in a parametric way. This integration allows many design professionals to interact on the same model, enabling simulations, materializations, revisions with data more close to the reality, avoiding errors and wastes. Projects with highest social responsibility can be performed by inserting this new way of designing in education and professional practices. So, this conference is dedicated to give time and space for presentations and discussions of researches and experiences in this area applied to the various fields such as Architecture, Urbanism, Design, Animation, Arts, among others. Looking into another perspective, this issue also brings the concept of Smart Cities, where the provision of information integrated with graphics inserted in the towns components (streets, open areas, buildings and objects), allow more responsible interactions, generating sustainable and collaborative actions among citizens.

series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
wos WOS:000402063700074
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia15_483
id acadia15_483
authors Llaguno Munitxa, Maider; Bogosian, Biayna
year 2015
title Sensing Urban Microclimates
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 483-496
doi https://doi.org/10.52842/conf.acadia.2015.483
summary Drawing from on-going theoretical and experimental research, this paper ultimately presents a conceptual framework that would promote the development of research and design strategies for post-smart cities.
keywords GIS, data-visualization, microclimate, sensing, air-quality, urban-design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia15_443
id acadia15_443
authors Sayegh, Allen; Andreani, Stefano
year 2015
title Embracing the Urban Glitch in Search of the (Extra)Ordinary: A New Paradigm for Smart Cities
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 443-450
doi https://doi.org/10.52842/conf.acadia.2015.443
summary This paper introduces the notion of ‘glitches’ as a trigger for creativity and more specifically glitches in the city ? caused in particular by human-nonhuman interactions within the built environment ? and argues that these are important elements for creating alternative conditions to break routine and to enable responsive experiences through the mindful use of technology.
keywords Responsive Environments, Glitch, Smart City, Urban Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id acadia15_161
id acadia15_161
authors Baharlou, Ehsan; Menges, Achim
year 2015
title Toward a Behavioral Design System: An Agent-Based Approach for Polygonal Surfaces Structures
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 161-172
doi https://doi.org/10.52842/conf.acadia.2015.161
summary The following research investigates the development of an agent-based design method as an integrative design tool for polygonal surface structures. The aim of this research is to develop a computational tool that self-organizes the emergence of polygonal surface structures from interaction between its constitutive lattices. This research focuses on the ethological level of morphogenesis that is relevant to the animal or insect societies, whereby agents mediate the material organizations with environmental aspects. Meanwhile, behavior-based approaches are investigated as a bottom-up system to develop a computational framework in which the lower-level features constantly interact. The lower-level features such as material properties (e.g., geometric descriptions) are abstracted into building blocks or agents to construct the agent’s morphology. The abstracted principles, which define the agent’s morphology, are aggregated into a generative tool to explore the emergent complexities. This exploration coupled with the generative constraint mechanisms steers the collective agents system toward the cloud of solutions; hence, the collective behaviors of agents constitute the polygonal surface structures. This polygonal system is a bottom up approach of developing the complex surface that emerges through topological and topographical interaction between cells and their surrounding environment. Subsequently, the integrative system is developed through agent-based parametric modelling, in which the knowledge-based system as a top-down approach is substituted with the agent system together with its morphological features and significant behaviors.
keywords Agent-Based System, Behavioral-Based System, Polygonal Surface Structures, Self-Organization and Emergence
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_223
id acadia15_223
authors Brell-Cokcan, Sigrid; Braumann, Johannes
year 2015
title Toward Adaptive Robot Control Strategies
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 223-231
doi https://doi.org/10.52842/conf.acadia.2015.223
summary Within just a few years, industrial robots have become a significant field of research within the creative industry. Due to their inherent multi-functionality they are now being used for a wide range of applications, from conceptualized ideas of human-robot interaction, to interactive media and full-scale fabrication. A significant enabling factor has been the development of designer-centric visual programming environments that make it possible for users from the creative industry to program robotic arms in an accessible and intuitive fashion. In our ongoing research we are exploring new possibilities for industrial robots in the creative industry by branching into two opposite directions: Using custom software to compensate for the limitations of used, cheap industrial robots by outsourcing computation-intensive operations, and developing new interfaces for adaptive robot control, thus dynamically coupling the robot with the visual programming environment itself.
keywords Adaptive robot control, visual programming, interfaces, industrial robots
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_173
id acadia15_173
authors Erdine, Elif
year 2015
title Generative Processes in Tower Design: Simultaneous Integration of Tower Subsystems Through Biomimetic Analogies
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 173-184
doi https://doi.org/10.52842/conf.acadia.2015.173
summary The research presented in the paper formulates part of the methodological approach of a recently completed PhD thesis. The principle aim of the thesis is to achieve simultaneous integration of tower subsystems which can coherently adapt to their internal and external context during the initial phases of the design process. In this framework, the tower subsystems are grouped as the structural system, floor system, vertical circulation system, facade system, and environmental system. The paper focuses on the implementation of the specific biomimetic analogies towards the integration of tower subsystems through computationally generated dynamic systems. The biomimetic analogies are the mechanical and organizational properties of branched constructions, the mechanical properties of the bamboo stem, and the micro-structure of the porcupine quill/ hedgehog spine. Each biomimetic analogy is described in relation to the design domain. Methods of employing the mathematical and geometrical principles of the biomimetic analogies during design explorations are elaborated. Outcomes of the design output are outlined and discussed with a concentration on achieving tower subsystem integration, differentiation, and co-adaptation properties.
keywords Tower, integration, biomimetics, minimal detours, bamboo stem, porcupine quill, hedgehog spine, generative
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia19_234
id acadia19_234
authors Grewal, Neil; Escallon, Miguel; Chaudhary, Abhinav; Hramyka, Alina
year 2019
title INFRASONIC
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 234-245
doi https://doi.org/10.52842/conf.acadia.2019.234
summary In 2015, an earthquake of 7.8 magnitude displaced over 6.6 million people in Kathmandu, Nepal. Three years later, the country continues in its struggle to rebuild its capital. The aim of this study is to investigate a construction system, produced from locally sourced materials, that can aggregate and deploy as self-built, habitable infrastructure. The study focused on the relationship between material resonance, earthquake resistant structures, and fabrication strategies. An agent-based form-finding algorithm was developed using knowledge acquired through physical prototyping of mycelium-based composites to generate earthquake resistant geometries, optimize material usage, and enhance spatial performance. The results show compelling evidence for a construction methodology to design and construct a 3-4 story building that holds a higher degree of resistance to earthquakes. The scope of work contributes to advancements in bioengineering, confirming easy-to-grow, light-weight mycelium-composites as viable structural materials for construction.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia15_407
id acadia15_407
authors Kim, Dongil; Lee, Seojoo
year 2015
title A Systemized Aggregation with Generative Growth Mechanism in Solar Environment
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 407-415
doi https://doi.org/10.52842/conf.acadia.2015.407
summary The paper demonstrates a work-in-progress research on an agent-based aggregation model for architectural applications with a system of assembly based on environmental data acted as a driver for a growth mechanism. Even though the generative design and algorithms have been widely employed in the field of art and architecture, such applications tend to stay in morphological explorations. This paper examines an aggregation model based on Diffusion Limited Aggregation system incorporating solar environment analysis for global perspective of aggregation, the geometry research for lattice systems, and morphological principles of unit module in agent scale. The later part of this research paper demonstrates the potential of a design process through the “Constructed Cloud” case study, including site-specific applications and the implementation of the systematized rule set.
keywords Aggregation, Generative Algorithm, Diffusion Limited Aggregation, Responsive Growth Mechanism, Solar Environment, Responsive System / Algorithm, Adaptable Architecture, Data Analysis, Systemized Architecture, Truncated Octahedron, Sun Oriented Aggregation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia15_110
id acadia15_110
authors Marcu, Mara; Tang, Ming
year 2015
title Data Mapping and Ornament in Digital Craft
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 110-120
doi https://doi.org/10.52842/conf.acadia.2015.110
summary With an ever-increasing index of digital artifacts, we have begun to exhaust variation as an adaptive technique. The problem with incremental modulation (here understood as sequential and slowly progressing change of a set of parameters within a field condition) is that in essence it leads to morphologically equivalent and, hence, repetitive patterns of habitation. While the role of variation proved key in pushing forward an essential body of research testing and optimizing principles of mass customization, its residual effects become critically disconcerting. This paper presents an investigation of tectonic mutations for the generation of form, seen through data simulation experiments and machining artifacts. Through several projects we investigate the effects of ornament created as a result of the new relationship between generative modeling, simulation, and fabrication in the digital age. Subject to (de)generative mutation techniques, ornament can be under-stood as a result of overlaid data, whether the data is performance related or not, in both massing and surface conditions. This new working methodology will mitigate between the incertitude regarding time, history and memory, and by reinventing their relation it will reassess ornament’s agency within the digital culture. Design methods are extended by exploring, collecting, analyzing, and representing data through various materialization processes. Design is therefore reconsidered as being injected with the concepts of data driven design and dependent on the inter-play between performance and aesthetics. In this way, we consider the footprint - or the subsequent impact - of the human onto the nonhuman using artificial intelligence as a medium. These intentionally or accidentally engraved layers of information begin to describe potential trajectories of novel survival modes in the Anthropocene.
keywords Data mapping, ornament, generative modeling, simulation, CNC fabrication, degenerative mutation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id sigradi2015_3.268
id sigradi2015_3.268
authors Naboni, Roberto; Mirante, Lorenzo
year 2015
title Metamaterial computation and fabrication of auxetic patterns for architecture
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 129-136.
summary The paper investigates the potential of auxetics in architectural applications by means of computational design and additive manufacturing. This class of metamaterials expresses interesting behaviour related to the unusual characteristics of a negative Poisson’s ratio. Different patterns have been studied through a design workflow based on parametric software and the use of Particle Spring systems to support the form-finding process of bending-active auxetic structures. An advanced understanding of their bending capacity is explored with the use of variable infill patterns informed by structural analysis. Furthermore, principles for the design and fabrication of auxetic gridshells are discussed.
keywords Auxetics, Computational Design, Form-Finding, Synclastic Shell, 3D-printing
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia23_v3_71
id acadia23_v3_71
authors Vassigh, Shahin; Bogosian, Biayna
year 2023
title Envisioning an Open Knowledge Network (OKN) for AEC Roboticists
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The construction industry faces numerous challenges related to productivity, sustainability, and meeting global demands (Hatoum and Nassereddine 2020; Carra et al. 2018; Barbosa, Woetzel, and Mischke 2017; Bock 2015; Linner 2013). In response, the automation of design and construction has emerged as a promising solution. In the past three decades, researchers and innovators in the Architecture, Engineering, and Construction (AEC) fields have made significant strides in automating various aspects of building construction, utilizing computational design and robotic fabrication processes (Dubor et al. 2019). However, synthesizing innovation in automation encounters several obstacles. First, there is a lack of an established venue for information sharing, making it difficult to build upon the knowledge of peers. First, the absence of a well-established platform for information sharing hinders the ability to effectively capitalize on the knowledge of peers. Consequently, much of the research remains isolated, impeding the rapid dissemination of knowledge within the field (Mahbub 2015). Second, the absence of a standardized and unified process for automating design and construction leads to the individual development of standards, workflows, and terminologies. This lack of standardization presents a significant obstacle to research and learning within the field. Lastly, insufficient training materials hinder the acquisition of skills necessary to effectively utilize automation. Traditional in-person robotics training is resource-intensive, expensive, and designed for specific platforms (Peterson et al. 2021; Thomas 2013).
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id ecaade2015_138
id ecaade2015_138
authors Achten, Henri
year 2015
title Closing the Loop for Interactive Architecture - Internet of Things, Cloud Computing, and Wearables
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 623-632
doi https://doi.org/10.52842/conf.ecaade.2015.2.623
wos WOS:000372316000069
summary Interactive architecture occurs in buildings when part of the building engages in exchange of information with the user, in such a way that the interactive system adjusts it's assumptions about the user's needs and desires. Acquiring the user's needs and desires is no trivial task. Currently there are no techniques that will reliably make such assertions. Building a system that unobtrusively monitors the inhabitant seems to be a tall order, and making the system ask the user all the time is very distracting for the user. An alternative option has become available however: personal wearables are increasingly monitoring the user. Therefore it suffices that the interactive system of the building gets in touch with those wearables, rather than duplicating the sensing function of the wearables. The enabling technology for wearables is Internet of Things, which connects physical objects (smart objects) on a virtual level, and Cloud Computing, which provides a scalable storage environment for wearables and smart objects. In this paper we outline the implications of the convergence of these three technologies in the light of interactive architecture.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=fdd9e706-6e8f-11e5-b1d4-00190f04dc4c
last changed 2022/06/07 07:54

_id ecaade2015_265
id ecaade2015_265
authors Hosey, Shannon; Beorkrem, Christopher, Damiano, Ashley, Lopez, Rafael and McCall, Marlena
year 2015
title Digital Design for Disassembly
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 371-382
doi https://doi.org/10.52842/conf.ecaade.2015.2.371
wos WOS:000372316000043
summary The construction and building sector is now widely known to be one of the biggest energy consumers, carbon emitters, and creators of waste. Some architectural agendas for sustainability focus on energy efficiency of buildings that minimize their energy intake during their lifetime - through the use of more efficient mechanical systems or more insulative wall systems. One issue with these sustainability models is that they often ignore the hierarchy of energy within architectural design. The focus on the efficiency is but one aspect or system of the building assembly, when compared to the effectiveness of the whole, which often leads to ad-hoc ecology and results in the all too familiar “law of unintended consequences” (Merton, 1936). As soon as adhesive is used to connect two materials, a piece of trash is created. If designers treat material as energy, and want to use energy responsibly, they can prolong the lifetime of building material by designing for disassembly. By changing the nature of the physical relationship between materials, buildings can be reconfigured and repurposed all the while keeping materials out of a landfill. The use of smart joinery to create building assemblies which can be disassembled, has a milieu of new possibilities created through the use of digital manufacturing equipment. These tools afford designers and manufacturers the ability to create individual joints of a variety of types, which perform as well or better than conventional systems. The concept of design for disassembly is a recognizable goal of industrial design and manufacturing, but for Architecture it remains a novel approach. A classic example is Kieran Timberlake's Loblolly House, which employed material assemblies “that are detailed for on-site assembly as well as future disassembly and redeployment” (Flat, Inc, 2008). The use of nearly ubiquitous digital manufacturing tools helps designers create highly functional, precise and effective methods of connection which afford a building to be taken apart and reused or reassembled into alternative configurations or for alternative uses. This paper will survey alternative energy strategies made available through joinery using digital manufacturing and design methods, and will evaluate these strategies in their ability to create diassemblable materials which therefore use less energy - or minimize the entropy of energy over the life-cycle of the material.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4075520a-6fe7-11e5-bcc8-f7d564ea25ed
last changed 2022/06/07 07:50

_id caadria2015_032
id caadria2015_032
authors Hsu, Pei-Hsien
year 2015
title Architectural Visualization and Communication through Mobile Augmented Reality
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 283-292
doi https://doi.org/10.52842/conf.caadria.2015.283
summary Shifting from head-mounted display to smart devices, there is a new context for augmented reality and its applications. This paper describes a project aiming to re-examine factors of smart-device-based augmented reality and its applications as a tool to support collaborative design and communication, leading to a redefinition of augmented itself and a theoretical framework based on the relationship between virtual content, screen and the body.
keywords Design collaboration; augmented reality; visualization.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2015_79
id ecaade2015_79
authors Sauda, Eric; Hess, Trevor, Danchenka, Evan, Christian, Scott and Beorkrem, Chris
year 2015
title Prepared Music Field: Interactive Spatial Music Performances
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 707-714
doi https://doi.org/10.52842/conf.ecaade.2015.2.707
wos WOS:000372316000078
summary As part of ongoing research, the Digital Arts Center at UNC Charlotte has commissioned of a new music composition by Andy Akiho, a fellow at the American Academy in Rome. The presentation of this piece will begin with a premiere in Charlotte, followed by performances in Rome, New York ,Cleveland and Charleston. This collaboration focuses on responsive architecture (an interweaving of space and digital media as a critical element in contemporary architecrue) and expanded musical performance venues (an engaging, inclusive and unique atmosphere for both performers and audience). To accomplish these goals, we have created a “prepared music field” that will allow the audience to move through the space using their smart phones to engage both with live performers and digitally delivered augmented compositional elements. Audience members will have a unique listening experience depending upon their position and movement during the performance. In this work, we reconnect music with its temporal dimension by using digital methods to create a real time experience.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e268f938-6e91-11e5-a2a9-00190f04dc4c
last changed 2022/06/07 07:57

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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