CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 584

_id cf2015_135
id cf2015_135
authors Cuperschmid, Ana Regina M.; Ruschel, Regina C. and Monteiro, Ana Maria R. de G.
year 2015
title Augmented Reality: Recognition of Multiple Models Simultaneously
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 135-154.
summary The problem at hand is to ensure that the perception by means of Augmented Reality (AR) is hence reliable and opinions resulting from a Participatory Design (PD) mediated by this technology could be incorporated into the design solution. This paper presents the evaluation of multiple 3D models recognition in AR, with or without an auxiliary projection. Leisure area designs involve urban equipment of various dimensions that are visualized simultaneously. Therefore, it was necessary to verify if the participants were capable of recognizing them and which would be the best way to visualize: exclusively with the iPad screen or with the iPad associated with an external projection – to verify whether the visualization using an external projection would amplify the visualization area. The results obtained in the evaluation were used to improve the AR application and also, to develop guidelines for the AR use in a PD.
keywords Augmented Reality, Recognition, User Experience Evaluation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ijac201513201
id ijac201513201
authors Elkhaldi, Maher and Robert Woodbury
year 2015
title Interactive Design Exploration with Alt.Text
source International Journal of Architectural Computing vol. 13 - no. 2, 103-122
summary It is well accepted that search is an effective model for design. Newell and Simons’ Human Information Processing model is foundational to this view. Designers use symbols and structures to express, store, off-load, recall, and manage their work. They mix general and detailed elements, organize their problem-space differently, seek ways to identify repetitive tasks, and utilize external media. An integral aspect of design-search is the comparison of alternatives, because the goal is usually to come close, if not fully satisfy, a set of requirements. Searching problem-spaces with currently available tools is challenging due to a number of issues related to creating and comparing alternative representations of one’s thought process and outcome. In this paper, we present Alt.Text, a prototype that we developed to explore strategies for supporting design search. While Alt.Text only handles text-based documents, we believe that many of its features can be generalized to the domain of architectural design.
series journal
last changed 2019/05/24 09:55

_id cf2015_381
id cf2015_381
authors Menegotto, José Luis
year 2015
title A framework for speech-oriented CAD and BIM systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 381.
summary This article discusses the development of a Speech Oriented Graphics Interface embedded in CAD and BIM software. The aim is to provide the means to work with complex 3D BIM models with minimal touch operations. We can cite the growing need for tools and user interfaces to assist designers in handling complex models, minimizing the risk of producing changes accidentally. In this area, the integration of a graphical database in BIM applications can be seen as an advantage over traditional CAD applications. However, we can note a difficulty in this integration, due to the need to maintain the constant levels of mental concentration required in order to effectively manage a larger inter-connected graphical database. Specifically in this area, voice interfaces can help by avoiding the need of "touch" to work with the 3D models, looking for improving its robustness and consistency. In addition, SR is used in order to reduce cognitive stress among the users, trying eliminating the need to memorize and remember commands, names and locations in GUI interfaces.
keywords Accessibility, Text to Speech, Speech Recognition, CAD-BIM.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_152
id ecaade2015_152
authors Rosenberg, Moritz and Straßl, Benjamin
year 2015
title SHOPGENERATOR v2:Automated Design, Analysis and Optimization of Shopping Layouts
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 503-512
doi https://doi.org/10.52842/conf.ecaade.2015.2.503
wos WOS:000372316000057
summary In shop design a common method to maximize sales is to manipulate the customers through spatial arrangements of shelves and products. The aim of this practice is that shoppers have to spend a long time in the store and pass a high quantity of products. Using this technique requires a lot of empirical analysis of POS (point of sale) data and experimentation with product and shelf arrangements, while not upsetting the customers by guiding them through a “shopping maze”. For this reason we developed a tool that semi-automatically - just a couple of inputs concerning the type of shop are required - creates different shopping layouts which are later analyzed and optimized for visibility and product placement. This tool aims to support shop designers in an early planning stage. This is done by creating and testing a large number of different shopping layouts without having to conduct experiments in an actually built environment..
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=51e1517e-6f79-11e5-bdcf-7b685ac8d7c5
last changed 2022/06/07 07:56

_id sigradi2015_6.237
id sigradi2015_6.237
authors Thaler, Anelise; Fialho, Francisco Antônio Pereira
year 2015
title Interaction design: Approach for user-centered educational games
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 223-230.
summary Design current fetching constantly for products that satisfy the necessities increasing of the human being, conceives new products looking for to take care of the expectations of the users, of satisfactory, constant form that it is possible to connect in any place. It is possible still to create educative games that assist in the assimilation of new knowledge of trustworthy and constant form. The objective of this article is to raise the hypothesis of fetching constantly for products that motivate and satisfy the necessities increasing of the human being, conceives new products looking for to take care of the expectations of the satisfactory form. From this premise it is possible still to create educative games that assist in the assimilation of new knowledge of trustworthy and constant form from the satisfaction and motivation. However, the games have gained recognition as a half greater of what its original conception. The Games had entered in the context of the learning in areas as language, mathematics, science, computers, training, among others, with this development and ampler acceptance, the pure functions and right of games are gaining adoption expanded in applications non-game.
keywords Interaction Design, Game Design, User-centered Design, Game Elements
series SIGRADI
email
last changed 2016/03/10 10:01

_id cf2015_358
id cf2015_358
authors Tonn, Christian and Bringmann, Oliver
year 2015
title Point Clouds to BIM: Methods for Building Parts Fitting in Laser Scan Data
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 358-369.
summary New construction within existing buildings requires documentation of the existing buildings, in a form that one is familiar with from new construction or architectural design. Laser scanning is a powerful tool to survey the built reality. It provides a replica of the existing building in the form of a point cloud. The difficulty is to analyse the resulting amounts of data that has been generated and being able to interpret it as a Building Information Model (BIM). This article proposes a new generic approach for pattern recognition of architectural objects. The procedure is introduced through the use of two examples - polygon fitting, which is important for the generation of new building element classes and wall detection. The second part describes how individual components can be automatically connected to consistent networks. BIM systems walls should be aligned, within predefined limits of accuracy, either perpendicular to or in line with each other.
keywords point cloud, BIM, pattern recognition, components, wall alignment.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t3_paper20
id eaea2015_t3_paper20
authors Wroblewski, Wiktor
year 2015
title Urban Voids as Communication Gaps
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.466-474
summary The paper deals with the problem of urban voids and their influence on the recognition of Lodz 19th-centry architectural heritage. Lodz is a post-industrial city with scores of wasteland in the very centre due to urban sprawl, downfall of the industry, and depopulation. Semiotic apparatus is used to analyse the role of urban voids in neglecting the national heritage of the cityscape by the inhabitants. It seems that urban voids may be treated as communication gaps. The paper proposes to restore legible articulation of the streetscape by adopting the disused and presently oversupplied urban areas for temporary land use and interim landscape, so that the urban continuum and national heritage become readable and appreciated.
keywords urban voids; cityscape; temporary land use
series EAEA
email
last changed 2016/04/22 11:52

_id eaea2015_t3_paper02
id eaea2015_t3_paper02
authors Acacia, Simonetta; Casanova, Marta
year 2015
title Recording and Publishing to Ensure Informed Choices for Future Generations
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.290-298
summary The paper presents the practical example of an information system applied to the built heritage, in particular to the Albergo dei Poveri, a monumental complex in the city of Genoa. A huge number of data and information have been organized in one database, in order to provide a synthesis of the building, acquainted with its complexity, and at the same time allow an in-depth knowledge; the graphical visualization by means of GIS eases to query the database. The final purpose of this work is to publish the project as a web-GIS that will allow all the interested parts to easily access and consult the wide knowledge and use it to make well-informed decisions about the conservation of built heritage.
keywords GIS; knowledge; historical building
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_138
id ecaade2015_138
authors Achten, Henri
year 2015
title Closing the Loop for Interactive Architecture - Internet of Things, Cloud Computing, and Wearables
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 623-632
doi https://doi.org/10.52842/conf.ecaade.2015.2.623
wos WOS:000372316000069
summary Interactive architecture occurs in buildings when part of the building engages in exchange of information with the user, in such a way that the interactive system adjusts it's assumptions about the user's needs and desires. Acquiring the user's needs and desires is no trivial task. Currently there are no techniques that will reliably make such assertions. Building a system that unobtrusively monitors the inhabitant seems to be a tall order, and making the system ask the user all the time is very distracting for the user. An alternative option has become available however: personal wearables are increasingly monitoring the user. Therefore it suffices that the interactive system of the building gets in touch with those wearables, rather than duplicating the sensing function of the wearables. The enabling technology for wearables is Internet of Things, which connects physical objects (smart objects) on a virtual level, and Cloud Computing, which provides a scalable storage environment for wearables and smart objects. In this paper we outline the implications of the convergence of these three technologies in the light of interactive architecture.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=fdd9e706-6e8f-11e5-b1d4-00190f04dc4c
last changed 2022/06/07 07:54

_id ecaade2015_280
id ecaade2015_280
authors Adilenidou, Yota
year 2015
title Error as Optimization - Using Cellular Automata Systems to Introduce Bias in Aggregation Models through Multigrids
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 601-610
doi https://doi.org/10.52842/conf.ecaade.2015.2.601
wos WOS:000372316000067
summary This paper is focusing on the idea of error as the origin of difference in form but also as the path and the necessity for optimization. It describes the use of Cellular Automata (CA) for a series of structural and formal elements, whose proliferation is guided through sets of differential grids (multigrids) and leads to the buildup of big span structures and edifices as, for example, a cathedral. Starting from the error as the main idea/tool for optimization, taxonomies of morphological errors occur and at a next step, they are informed with contextual elements to produce an architectural system. A toolbox is composed that can be implemented in different scales and environmental parameters, providing variation, optimization, complexity and detail density. Different sets of experiments were created starting from linear structural elements and continuing to space dividers and larger surface components.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=5cf73be0-6e8f-11e5-b7a4-1b188b87ef84
last changed 2022/06/07 07:54

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
doi https://doi.org/10.52842/conf.acadia.2015.263
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2024_477
id caadria2024_477
authors Akbaylar Hayreter, Ipek, Gulec Ozer, Derya and As Cemrek, Handan
year 2024
title Enhancing Cultural Heritage Digitalization and Visitor Engagement Through LiDAR Scanning and Gamification
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 283–292
doi https://doi.org/10.52842/conf.caadria.2024.2.283
summary Cultural heritage assets are valuable, providing important information about humanity's past and conveying it to the future. Unfortunately, conventional documentation is insufficient to preserve them for the next generations. Furthermore, increasing visitor interaction with these assets and raising awareness has been one of the challenges in this field. In this paper, we will examine how mobile LiDAR (Laser Detection and Ranging) technology can be used to precisely scan and document historical sites and how it can be combined with gamification elements to provide visitors with better experiences. It is also important that the texture taken in mobile laser scanning can be used to better visualize 3D mesh models of the scanned objects, so the fastest application that produces 3D models is selected. The study area is Syedra Ancient City in Alanya / Turkey, where the research and excavation process has continued since 2015 and the restoration projects started in 2023. Future work includes the creation of experiences to provide a basis for gamification and revitalizing the story of the heritage for the visitors through digital storytelling and AR (Augmented Reality). Preserving historical sites while providing visitors with a more in-depth, vivid and enjoyable experience are important facts for enhancing cultural heritage and passing it on to future generations.
keywords Cultural Heritage, Digitalization, LiDAR, Mobile Laser Scanning, Digital Storytelling, Augmented Reality, Gamification
series CAADRIA
email
last changed 2024/11/17 22:05

_id cf2015_240
id cf2015_240
authors Aksoy, Yazgi Badem; Çagdas, Gülen and Balaban, Özgün
year 2015
title A model for sustainable site layout design of social housing with Pareto Genetic Algorithm: SSPM
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 240.
summary Nowadays as the aim to reduce the environmental impact of buildings becomes more apparent, a new architectural design approach is gaining momentum called sustainable architectural design. Sustainable architectural design process includes some regulations itself, which requires calculations, comparisons and consists of several possible conflicting objectives that need to be considered together. A successful green building design can be performed by the creation of alternative designs generated according to all the sustainability parameters and local regulations in conceptual design stage. As there are conflicting criteria's according to LEED and BREAM sustainable site parameters, local regulations and local climate conditions, an efficient decision support system can be developed by the help of Pareto based non-dominated genetic algorithm (NSGA-II) which is used for several possibly conflicting objectives that need to be considered together. In this paper, a model which aims to produce site layout alternatives according to sustainability criteria for cooperative apartment house complexes, will be mentioned.
keywords Sustainable Site Layout Design, Multi Objective Genetic Algorithm, LEED-BREEAM.
series CAAD Futures
type normal paper
email
last changed 2015/06/29 09:30

_id caadria2015_090
id caadria2015_090
authors Altabtabai, Jawad and Wei Yan
year 2015
title A User Interface for Parametric Architectural Design Reviews
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 65-74
doi https://doi.org/10.52842/conf.caadria.2015.065
summary Architectural form and performance are affected by the designer's graphical representation methods. Parametric CAD systems, as design and representation tools, have become ubiquitous in architectural practice and education. Literature in the area of parametric design reviews is scarce and focused within building inspection and construction coordination domains. Additionally, platforms marketed as design review tools lack basic functionality for conducting comprehensive, parametric, and performance-based reviews. We have developed a user interface prototype where geometric and non-geometric information of a Building Information Model were translated into an interactive gaming environment. The interface allows simultaneous occupation and simulation of spatial geometry, enabling the user to engage with object parameters, as well as, performance-based, perspectival, diagrammatic, and orthographic representations for total spatial and performance comprehension.
keywords Design cognition; Virtual/augmented reality and interactive environments; Human-computer interaction.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2015_162
id caadria2015_162
authors Amano, Hiroshi
year 2015
title Panelisation With Sheet Metal Cladding On Free-Form Roof
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 713-722
doi https://doi.org/10.52842/conf.caadria.2015.713
summary This document shows a rationalisation method of sheet metal panelling on free-formed surfaces and a case study of it. Ichimonji-buki is a cladding method widely used in Japan for the roofs of traditional temples and shrines. It consists of sheet metal roofing with flat lock seams, allowing for minimal gaps along the joints. By integrating the characteristics of the flat lock joint and a dynamic relaxation analysis via computational modelling, continuous vertical seam lines can be realised while keeping panels almost identical in shape and with a limited number of variations. In the case study of Silver Mountain, the free-formed roof is clad with approximately 8,000 panels, out of which 92% are standardised and can be easily fabricated.
keywords Panelisation, dynamic relaxation, flat lock seams.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2015_246
id ecaade2015_246
authors Andraos, Sebastian
year 2015
title DMR: A Semantic Robotic Control Language
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 261-268
doi https://doi.org/10.52842/conf.ecaade.2015.2.261
wos WOS:000372316000031
summary DMR is a semantic robot-control language that attempts to change our relationship with machines and create true human-robot collaboration through intuitive interfacing. To this end, DMR is demonstrated in the DMR Interface, an Android app, which accepts semantic vocal commands as well as containing a GUI for feedback and verification. This app is combined with a robot-mounted 3D camera to enable robotic interaction with the surroundings or compensate for unpredictable environments. This combination of tools gives users access to adaptive automation whereby a robot is no longer given explicit instructions but instead is given a job to do and will adapt its movements to execute this regardless of any slight changes to the goal or environment. The major advantages of this system come in the vagueness of the instructions given and a constant feedback of task accomplishment, approaching the manner in which we subconsciously control our bodies or would guide another person to achieve a goal.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=1d9c3f50-6fe2-11e5-8742-0b2879594625
last changed 2022/06/07 07:54

_id ecaade2015_87
id ecaade2015_87
authors Angelova, Desislava; Dierichs, Karola and Menges, Achim
year 2015
title Graded Light in Aggregate Structures - Modulating the daylight in designed granular systems using online controlled robotic processes
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 399-406
doi https://doi.org/10.52842/conf.ecaade.2015.2.399
wos WOS:000372316000046
summary The research project proposes an online-controlled robotic process that allows for grading light in aggregate structures using photometric analysis. It investigates the potential of designing specific daylight qualities through the behaviour-based robotic fabrication of the aggregate system. Two key methods are developed: the digital fabrication of the structure and a photometric analysis technique which is used as a sensor input for the robotic sensory interface. In its first part, the paper presents a series of photometric experiments on aggregate wall- and dome-structures. In its second part, the focus is laid on robotic manufacturing of these aggregate structures and the interactive fabrication of specific light conditions. To conclude further areas of research into emergent design processes with aggregates are outlined.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4161e07e-6fe8-11e5-baaf-1fc96b3e1b94
last changed 2022/06/07 07:54

_id sigradi2015_8.143
id sigradi2015_8.143
authors Arcari, Etiene do Amaral; Pereira, Alice Theresinha Cybis; Junior, Roque Costacurta; Mansano, Isadora
year 2015
title Interoperability: A challenge for the Parameterized Modeling Process of Architectural details and its materialization
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 341-349.
summary This article describes and analyzes experiments conducted during the development of the master’s work entitled “Parameterized Modeling of Accessibility Design Details: Work Flow In order to have reusability, interoperability and materialization”. Such experiments intended to investigate and verify the potential of interoperability between different architecture software. It was verified the possibility of materialization and reuse of models, where the details worked with a new guise through the context of developing and creating a project in which it was inserted. The difficulties of accessing, sharing and editing data and information were evaluated. The results obtained allowed to identify features and limitations related to the models and their formats.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia15_357
id acadia15_357
authors Ashour, Yassin; Kolarevic, Branko
year 2015
title Heuristic Optimization in Design
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 357-369
doi https://doi.org/10.52842/conf.acadia.2015.357
summary This paper presents a workflow called the ‘heuristic optimization workflow’ that integrates Octopus, a Multi-Objective Optimization (MOO) engine with Grasshopper3D, a parametric modeling tool, and multiple simulation software. It describes a process that enables the designer to integrate disparate domains via Octopus and complete a feedback loop with the developed interactive, real-time visualization tools. A retrospective design of the Bow Tower in Calgary is used as a test case to study the impact of the developed workflow and tools, as well as the impact of MOO on the performance of the solutions. The overall workflow makes MOO based results more accessible to designers and encourages a more interactive ‘heuristic’ exploration of various geometric and topological trajectories. The workflow also reduces design decision uncertainty and design cycle latency through the incorporation of a feedback loop between geometric models and their associated quantitative data. It is through the juxtaposition of extreme performing solutions that serendipity is created and the potential for better multiple performing solutions is increased.es responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments. The intention of the work is to investigate multi-objective criteria both as a material system and as a processing system by creating prototypes with structural integrity, where the thermal energy flow through the prototype, to be understood as a membrane, can be controlled and the visual transparency altered. The work shows performance based feedback systems and physical prototype models driven by information streaming, screening, and application.
keywords Multi-Objective Optimization, Generative Design, Performance-Based Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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