CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 587

_id eaea2015_t2_paper01
id eaea2015_t2_paper01
authors Siret, Daniel
year 2015
title Perception of the Past Understanding Past Sensibility to Grasp Present Architecture: the Example of Solar Radiation
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.125-131
summary The presented research questions the place and role of sensitivity to direct solar radiation in architecture and urbanism past and present. Our main hypothesis is that the relation which societies entertain with solar radiation is a cultural fact which directly influences their symbolic, social and material production, in particular the way they design the architectural and urban environments which they inhabit. In proposing a cultural approach to architecture and urbanism in the sun over time, we aim to show how the built environment reflects and organizes at one and the same time our individual and social relation to solar radiation.
keywords solar radiation; architecture; cultural history
series EAEA
email
last changed 2016/04/22 11:52

_id cf2015_175
id cf2015_175
authors Sauda, Eric; Beorkrem, Chris; Souvenir, Richard; Lanclos, Donna and Spurlock Scott
year 2015
title Intelligent Architectural Settings Using a Computer Vision Based Visual Analytic Interface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 175-189.
summary This paper presents a framework to enable the understanding and designing of interactive architectural settings. We present our work in interactive public displays in the lobbies of university building, demonstrating both the design and evaluative dimensions. We identify the need for a method to understand meaningful behavior in architectural settings. We then present a unique approach combining computer vision and ethnography in a visual analytic interface using the SENSING Toolkit, a computer vision framework for collecting and storing long-term, large-scale human motion, and VALSE (Visual Analytics for Large-Scale Ethnography) an interactive, visual analytic interface called designed to allow domain experts to query and understand the data. Finally, we propose a new concept of media rich spaces that we call intelligent architectural settings.
keywords Smart buildings, computer vision, ethnography, visual analytics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2024_35
id ecaade2024_35
authors Agkathidis, Asterios; Song, Yang; Symeonidou, Ioanna
year 2024
title AI-Assisted Design: Utilising artificial intelligence as a generative form-finding tool in architectural design studio teaching
doi https://doi.org/10.52842/conf.ecaade.2024.2.619
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 619–628
summary Artificial Intelligence (AI) tools are currently making a dynamic appearance in the architectural realm. Social media are being bombarded by word-to-image/image-to-image generated illustrations of fictive buildings generated by tools such as ‘Midjourney’, ‘DALL-E’, ‘Stable Diffusion’ and others. Architects appear to be fascinated by the rapidly generated and inspiring ‘designs’ while others criticise them as superficial and formalistic. In continuation to previous research on Generative Design, (Agkathidis, 2015), this paper aims to investigate whether there is an appropriate way to integrate these new technologies as a generative tool in the educational architectural design process. To answer this question, we developed a design workflow consisting of four phases and tested it for two semesters in an architectural design studio in parallel to other studio units using conventional design methods but working on the same site. The studio outputs were evaluated by guest critics, moderators and external examiners. Furthermore, the design framework was evaluated by the students through an anonymous survey. Our findings highlight the advantages and challenges of the utilisation of AI image synthesis tools in the educational design process of an architectural design approach.
keywords AI, GAI, Generative Design, Design Education
series eCAADe
email
last changed 2024/11/17 22:05

_id cf2015_205
id cf2015_205
authors Oliveira, Eduardo; Kirley, Michael; Kvan, Tom; Karakiewicz, Justyna and Vaz, Carlos
year 2015
title Distributed and heterogeneous data analysis for smart urban planning
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 205.
summary Over the past decade, ‘smart’ cities have capitalized on new technologies and insights to transform their systems, operations and services. The rationale behind the use of these technologies is that an evidence-based, analytical approach to decision-making will lead to more robust and sustainable outcomes. However, harvesting high-quality data from the dense network of sensors embedded in the urban infrastructure, and combining this data with social network data, poses many challenges. In this paper, we investigate the use of an intelligent middleware – Device Nimbus – to support data capture and analysis techniques to inform urban planning and design. We report results from a ‘Living Campus’ experiment at the University of Melbourne, Australia focused on a public learning space case study. Local perspectives, collected via crowdsourcing, are combined with distributed and heterogeneous environmental sensor data. Our analysis shows that Device Nimbus’ data integration and intelligent modules provide high-quality support for decision-making and planning.
keywords smart city, smart campus, middleware, data fusion, urban design, urban planning.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_155
id cf2015_155
authors Williams, Mani; Burry, Jane and Rao, Asha
year 2015
title Understanding face to face interactions in a collaborative setting: Methods and Applications
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 155-174.
summary Extensive studies have shown that face-to-face interactions are a critical component in a work environment. It is an effective communication method that builds trust between team members and creates social ties between colleagues to ease future collaboration. In this paper we present our interaction analysis system that utilized an indoor tracking system to provide insights on the spatial usage and interaction dynamics in collaborative spaces. This gives space layout designers and managers quick feedback on the performance of the space and its occupancies and allows interventions and evaluations to be conducted to fine-tune the space layout or organization structure to achieve optimal performance. We demonstrate our system with data collected from a recent international design workshop.
keywords Face-to-face collaboration, indoor tracking, social interaction analysis, team management, workspace design.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_122
id caadria2015_122
authors Wu, Kuan-Ying and June-Hao Hou
year 2015
title Spark Wall
doi https://doi.org/10.52842/conf.caadria.2015.075
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 75-83
summary Responsive environment uses human computer interface (HCI) to improve how human experience their surrounding. Many research aimed at different kind of interactive environment modules with new digital tectonics or computation components. However, those new environments are sometimes could be manipulated by components which are less use-friendly and complex than traditional counterparts. In this paper, we implemented a real responsive interface – the Spark wall system, which use 160 actuator modules as our responsive feedback interface and depth camera as sensing input. We built up multi-modal interface for different operating purposes allowing user control responsive environment with their human behavior. User could change their body posture to change the pattern of the wall and moreover define touch-input area on any surface. For the user’s perspective, a responsive environment should be simply and understandable control. A responsive artifact should also be able to dynamically correspond to different methods of operation according to the user's intentions.
keywords Responsive environment; human computer interface; surface computing; multi-modal interface; depth sensing.
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2015_293
id ecaade2015_293
authors Batliner, Curime; Newsum, MichaelJake and Rehm, M.Casey
year 2015
title Live: Synchronous Computing in Robot Driven Design
doi https://doi.org/10.52842/conf.ecaade.2015.2.277
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 277-286
summary Challenging our contemporary understanding of representation and simulation in architecture SCI-Arc has been developing a unique digital/physical design platform where the relationships between humans, machines and matter are constantly in flux re-calibrating, reshuffling, reordering aligning digital and physical and vis versa. The robot as a technology takes an important role in these new ideation environments. “Live” is an applicaton which enables real-time robotic control and grants the robot substantial agency situating it as an interactive design tool that immediately responds to designed signal and sensor inputs in its environment. Current research explores interactive environments, gesture based human-machine interactions and autonomous agent driven design programs.
wos WOS:000372316000033
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6fff29ba-6fe7-11e5-a661-eb66006fc007
last changed 2022/06/07 07:54

_id ecaade2015_329
id ecaade2015_329
authors Kieferle, Joachim and Woessner, Uwe
year 2015
title BIM Interactive - About combining BIM and Virtual Reality - A Bidirectional Interaction Method for BIM Models in Different Environments
doi https://doi.org/10.52842/conf.ecaade.2015.1.069
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 69-75
summary The basic concept of BIM is a consistent 3D model of buildings containing all main data as base for collaboration for all disciplines. Since BIM-software is normally run on single workstations, the potential for direct collaboration is somehow limited. The focus of our ongoing research is to overcome these restrictions and to provide a platform for development and optimization by combining BIM and Virtual Reality (VR), linking BIM (Revit) with VR (COVISE). Projects as well as data can be visualized in VR and reviewed 1:1 scale even in team meetings. Compared to various existing approaches, our new approach is to have bidirectional data exchange between the systems. Changes in Revit are directly reflected in VR and vice versa, continuously updating the model and its underlying database. We have been able to implement a range of interactions, however it's still a long way to identify further useful interactions and to implement them.
wos WOS:000372317300008
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
doi https://doi.org/10.52842/conf.acadia.2015.211
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2015_250
id ecaade2015_250
authors Parthenios, Panagiotis; Mania, Katerina and Petrovski, Stefan
year 2015
title Reciprocal Transformations Between Music and Architecture As a Real-Time Supporting Mechanism in Urban Design
doi https://doi.org/10.52842/conf.ecaade.2015.1.493
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 493-499
summary The more complex our cities become the more difficult it is for designers to use traditional tools for understanding and analyzing the inner essence of an eco-system such as the contemporary urban environment. Even many of the recently crafted digital tools fail to address the necessity for a more holistic design approach which captures the virtual and the physical, the immaterial and the material. Handling of massive chunks of information, classification and assessment of diverse data is nowadays more crucial than ever before. We see a significant potential in combining the fields of composition in music and architecture through the use of information technology. Merging the two fields has the intense potential to release new, innovative tools for urban designers. This paper describes an innovative tool developed at the Technical University of Crete, through which an urban designer can work on the music transcription of a specific urban environment applying music compositional rules and filters in order to identify discordant entities, highlight imbalanced parts and make design corrections. Our cities can be tuned.
wos WOS:000372317300053
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=3ca02f64-70d8-11e5-adc5-5392ac8ecb2b
last changed 2022/06/07 08:00

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
doi https://doi.org/10.52842/conf.acadia.2015.263
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2015_240
id cf2015_240
authors Aksoy, Yazgi Badem; Çagdas, Gülen and Balaban, Özgün
year 2015
title A model for sustainable site layout design of social housing with Pareto Genetic Algorithm: SSPM
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 240.
summary Nowadays as the aim to reduce the environmental impact of buildings becomes more apparent, a new architectural design approach is gaining momentum called sustainable architectural design. Sustainable architectural design process includes some regulations itself, which requires calculations, comparisons and consists of several possible conflicting objectives that need to be considered together. A successful green building design can be performed by the creation of alternative designs generated according to all the sustainability parameters and local regulations in conceptual design stage. As there are conflicting criteria's according to LEED and BREAM sustainable site parameters, local regulations and local climate conditions, an efficient decision support system can be developed by the help of Pareto based non-dominated genetic algorithm (NSGA-II) which is used for several possibly conflicting objectives that need to be considered together. In this paper, a model which aims to produce site layout alternatives according to sustainability criteria for cooperative apartment house complexes, will be mentioned.
keywords Sustainable Site Layout Design, Multi Objective Genetic Algorithm, LEED-BREEAM.
series CAAD Futures
type normal paper
email
last changed 2015/06/29 09:30

_id sigradi2015_3.394
id sigradi2015_3.394
authors Bastiani, Jamile De; Pupo, Regiane T.
year 2015
title Materialize to inform and educate
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 161-166.
summary The protection and preservation of historical heritage are important tasks for all walks of life because rebuilding the exclusionary social memory, symbolically representing the nation’s identity. From this reflection, the problem arises of how to make the people appreciate the historic buildings. The Region of Medium High Uruguay, will serve as pilot study on a method of applying to the enhancement of national heritage by the population that is through the materialization of form. It is with the help of computer modeling combined with digital prototyping that seeks to find effective alternatives that use new technologies in the upgrading of historic buildings, a form of knowledge, integration and collaboration. In many areas of knowledge, consciousness makes the human being is connected to the world through all the senses. And touch, as experimentation and understanding of space it inhabits, may be the most overlooked sense in recent informatization times. In this research, the new realization techniques used to attempt to leverage awareness and understanding of a heritage, for a population hitherto alien to the cultural and historical values of a local architecture.
keywords Materialize, Inform, Aware, Appreciation
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia15_451
id acadia15_451
authors Jyoti, Aurgho
year 2015
title High Rise Morphologies: Architectural Form Finding in a Performative Design Search Space of Dense Urban Contexts
doi https://doi.org/10.52842/conf.acadia.2015.451
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 451-467
summary A routine is a fixed program, a sequence of actions regularly followed. And the concept can be adapted at different levels in the understanding of the dynamics of cities. Today's built environments are in fact increasingly characterized by series of iterations daily performed by infrastructures, networks, buildings, and people ? as part of a well-structured pattern of components. In this sense, the city becomes a system that not only creates routine, but also pushes its urban mechanisms, its architectural spaces, and its human interactions towards performance, efficiency and the 'standard.' A-priori and top-down implementations of new technologies emphasize routine-based built environments, leaving almost no room for the (extra)ordinary. But how can the spaces, infrastructures, and places that define the social experience of tangible environments not incorporate elements of inherent spontaneity, informality, and even error that let us break routine patterns?
keywords Architectural Form Finding, Optimisation, Performative Design Environment, Urban Daylight, Solar Irradiation, Direct Sunlight, Point Cloud, Voxelised Colonies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id cf2015_077
id cf2015_077
authors McMeel, Dermott and Walker, Charles
year 2015
title Urban Prototyping: Socializing the Design to Fabrication process
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 77-89.
summary Within the context of burgeoning urban populations and the rolling back of state resources, there is growing interest in ways in which citizens may participate in the creation of resilient and livable cities. This paper proposes the concept of ‘urban prototyping,’ and employs a design research methodology to develop and document the socially-sponsored design and digital fabrication of an urban shelter. We explore how we might use networked design and fabrication technologies to leverage the social capital locked within non-professional communities so that our current cities might evolve into whatever our next cities need to be.
keywords participatory design, urban prototyping, eco-digital fabrication, expertise, design futures, value frameworks.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_072
id caadria2015_072
authors Si, Fei and Tsung-Hsien Wang
year 2015
title Building Massing Optimisation in Early Design Stage
doi https://doi.org/10.52842/conf.caadria.2015.583
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 583-592
summary This paper proposes a performance-driven design workflow based on Total Sunlight Hours evaluation. The objective is to investigate an optimal solution of a building massing design meeting solar radiation criteria as early as in the conceptual design stage. In our paper, such a process is demonstrated through a case study on an Experimental Social Housing project. We illustrate how design constraints are encoded with the evaluation criterion, Total Sunlight Hours (TSH), through an integrated computational workflow. Alongside with such a computation-intensive process, we also experimented with the same design project using a conventional design approach. The advantages and disadvantages of using a performance-driven computational workflow over a conventional design process are discussed and presented. In particular, we examine how a performance-driven design workflow can be integrated within the iterative design process and how human designers interact with computation to investigate optimal design solutions.
keywords Performance-driven design; environmentally-conscious; parametric modelling; building massing optimisation; daylight performance evaluation
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia15_469
id acadia15_469
authors Speranza, Philip; Keisler, Ryan; Mai, Jiawei Vincent
year 2015
title Social Interaction and Cohesion Tool: A Dynamic Design Approach for Barcelona’s Superilles
doi https://doi.org/10.52842/conf.acadia.2015.469
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 469-481
summary A glitch is defined as a temporary, transient fault in a system that corrects itself. Glitches are cracks, frictions that create ‘openings’ in a particular system, revealing new meanings of the system itself. As opposed to its typical negative connotation, the glitch finds here a positive meaning and a generative quality. The concept is in fact employed as a research strategy to embed serendipity in the built environment through urban systems, places and experiences that use responsive technologies. When glitches relate to the built environment, people find new connections with places, shifting the relationship from the ordinary towards the unexpected and the unpredictable.
keywords Social Interaction, Urban Design, Big Data, Simulation + Intuition, Interactive Architecture, Open Source in Design, Parametric and Evolutionary Design, Design Computing and Cognition
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
doi https://doi.org/10.52842/conf.acadia.2016.362
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id sigradi2015_7.184
id sigradi2015_7.184
authors Barber, Gabriela; Lafluf, Marcos
year 2015
title New Media Art; an approach to videomapping
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 283-291.
summary This approach to the videomapping technique and theory rises from the experience in the Vidialab environment. Aiming to generate a quality input in the knowledge of this technical and artistic practice that is closely linked to advanced digitalization and digital design, we have limited this study to the local state of the art of it in order to get quality results. The contribution to the unavoidable debate of a practice that involves technology, art, design, architecture and communication is our foremost objective.
series SIGRADI
email
last changed 2016/03/10 09:47

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