CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 558

_id ecaade2015_334
id ecaade2015_334
authors Fricker, Pia and Munkel, Georg
year 2015
title Intuitive Design through Information Maps
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 211-216
doi https://doi.org/10.52842/conf.ecaade.2015.1.211
wos WOS:000372317300022
summary What kind of tools do landscape architects need to inform their designs with the abundance of knowledge available to us in Open Access data - in the era of 'Big Data'? Although the majority of landscape architects already integrate GIS data in their work, it is often only for analysis purposes and also only with data already integrated in their own country's GIS system. Without further processing, the graphic output formats often cannot reach a state that can be readily integrated into the design process. Students often have a negative stance towards GIS and the software programs associated with it especially within teaching. For the past three years, we at the Chair for Landscape Architecture of Professor Girot (ETH Zurich) have been researching at the potential for students to gain an understanding of the validity of site-specific data by creating coded programs that interactively integrate this information as parameters in the next step of the design process. The key to the entire processing chain is the use of an explorative approach to understanding data as the basis for making decisions.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9b2cd272-702d-11e5-b03a-bfab9d4c9ff6
last changed 2022/06/07 07:50

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id acadia15_497
id acadia15_497
authors Sandoval Olascoaga, Carlos; Victor-Faichney, John
year 2015
title Flows, Bits, Relationships: Construction of Deep Spatial Understanding
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 497-512
doi https://doi.org/10.52842/conf.acadia.2015.497
summary The number of variables acting upon urban landscapes is numerous and interconnected, closely resembling complex systems in constant dynamic transformation. Current analytical methods and descriptions of the city are domain specific, limited in scope, and discretize the city into quantifiable individual representations, resulting in an equally limited urban policy and design. If we are to produce urban systems capable of contributing to the robustness and resiliency of cities, we ought to understand and represent the comprehensive network of actors that construct contemporary urban landscapes. On one hand, the natural sciences approach the analysis of complex systems by primarily focusing on the development of models capable of describing their stochastic formation, remaining agnostic to the contextual properties of their individual components and oftentimes discretizing the otherwise continuous relationships among parts. signers work in groups. They need to share information either synchronously or asynchronously as they work with parametric modeling software, as with all computer-aided design tools. Receiving information from collaborators while working may intrude on their work and thought processes. Little research exists on how the reception of design updates influences designers in their work. Nor do we know much about designer preferences for collaboration. In this paper, we examine how sharing and receiving design updates affects designers’ performances and preferences. We present a system prototype to share changes on demand or in continuous mode while performing design tasks. A pilot study measuring the preferences of nine pairs of designers for different combinations of control modes and design tasks shows statistically significant differences between the task types and control modes. The types of tasks affect the preferences of users to the types of control modes. In an apparent contradiction, user preference of control modes contradicts task performance time.
keywords Networks, graphs, web-mapping, GIS, urban mapping, spatial analysis, urban databases, visual representation, spatial cognition
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ijac201513206
id ijac201513206
authors Erhan, Halil; Ivy Y. Wang, and Naghmi Shireen
year 2015
title Harnessing Design Space: A Similarity-Based Exploration Method for Generative Design
source International Journal of Architectural Computing vol. 13 - no. 2, 217-236
summary Working with multiple alternatives is a central activity in design; therefore, we expect computational systems to support such work. There is a need to find out the tool features supporting this central activity so that we can build new systems. To explore such features, we propose a method that aims to enable interaction with a large number of design alternatives by similaritybased exploration. Using existing data analysis and visualization techniques adopting similarity-based search, we formalized the method and its elements by focusing on systematic filtering, clustering, and choosing alternatives. We present a scenario on developing conceptual designs for a residential apartment to illustrate how the method can be applied, as well as to reveal the limitation of current tools and the potential interactive clustering and filtering features for the new systems coupled with parametric design.
series journal
last changed 2019/05/24 09:55

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia15_333
id acadia15_333
authors Koltick, Nicole
year 2015
title Autonomous Botanist: the Poetic Potentials of a New Robotic Species
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 333-341
doi https://doi.org/10.52842/conf.acadia.2015.333
summary This project begins by asking questions about ethics and empathy towards robots, and contemplates the future of their behavior in ways not informed by pragmatics or economy. What if a robot had a hobby? How do robots make aesthetic decisions? What is a robot’s point of view? It seeks to shift perception of robotic agency and allow the audience to embody the robotic gardeners’ vision, behavior and influence its aesthetics. By amplifying perceptual differences between humans and robots and we allow for both tangible and virtual embodiment experiences from multiple scales and perspectives.
keywords Non-anthropocentric aesthetics, speculative realism, robotics, synthetic ecologies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2015_211
id ecaade2015_211
authors Stellingwerff, Martijn
year 2015
title The MOOC-ability of Design Education
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 57-60
doi https://doi.org/10.52842/conf.ecaade.2015.2.057
wos WOS:000372316000008
summary In the past three years, Massive Open Online Courses (MOOCs) have become an important new way for universities to reach out to possible matriculates, life long learners and alumni. Although MOOCs already cover a vast amount of subjects and curricula, it is remarkable to ascertain the lack of Architectural Design courses on the main platforms like edX and Coursera. Online courses do cover design aspects, e.g. about styles and building materials, but 'design as activity' is an exceptional subject in the portfolio of available MOOCs. In contrast, the CAAD community was one of the first to develop Virtual Design Studio's (VDS) and experimental predecessors of MOOC platforms, such as the AVOCAAD course database system (Af Klercker et al. 2001). Yet, the query 'MOOC' still does not ring a bell in the CUMINCAD publication database (per May 2015). In this paper I will explore a palette of design education settings, in order to find a fit to what a MOOC platform can offer. I will compare the 'MOOC-ability' of Design Education to chances in Virtual Design Studio's and developments in ubiquitous mobile platforms.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=fe4b575c-6e8e-11e5-a43c-c7a045e8393b
last changed 2022/06/07 07:56

_id sigradi2015_sp_3.85
id sigradi2015_sp_3.85
authors Balzani, Renan do Nascimento; Silva, Neander Furtado
year 2015
title The Problem of self-censorship in architectural students and the low cost tree-dimensional printers
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 767-770.
summary Self-censorship can be observed in architectural students. Due to drawing and development methods of design representation, some students do not create the design they dream about. Believing that you do not have the ability or the technique to represent the ideas on paper or using physical models can cause the self-censorship in the students. The production of physical models is very important for the design thinking and for architectural student’s experience. The tree-dimensional printers can help as a tool to print complex volumetric models or detailed models allowing students to create freely.
keywords Rapid Prototyping, 3D Printing, Design Theory, Architecture, Self-censorship
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2015_323
id cf2015_323
authors Celani, Gabriela; Sedrez, Maycon; Lenz, Daniel and Macedo, Alessandra
year 2015
title The future of the architect’s employment: To which extent can architectural design be computerised?
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 323.
summary This paper was motivated by Frey and Osborne’s [1] work about the probability of different occupations being computerised in the near future, titled “The Future of Employment”. In their study, the architect’s profession had a very low probability of being automated, which does not do justice to the past fifty years of research in the field of architectural design automation. After reviewing some concepts in economics and labor, and identifying three categories of tasks in regards to automation, we propose a new estimate, by looking independently at 30 architectural tasks. We also took into account the reported advances in the automation of these tasks through scientific research. We conclude that there is presently a change in skill requirements for architects, suggesting that we have to rethink architectural education, so architects will not need to compete against the computer in the near future.
keywords Computerisation, design automation, architectural profession, architectural education.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_015
id caadria2015_015
authors Melenbrink, Nathan and Nathan King
year 2015
title Fulldome Interfacing
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 221-230
doi https://doi.org/10.52842/conf.caadria.2015.221
summary The ability to communicate design intent to potential users, clients, and communities is fundamental to the process of architectural design. Conventionally, this need is addressed through phased submissions of drawings, renderings, animations, and physical models—all with the intention of representing space and its constituent elements. Recent technological advancements however—including tools like those produced by OculusTM—have begun to present new opportunities for spatial representation through the use of simulated 3D environments that are both convenient for the design team and readily accepted by clients and end users. While immersive technologies do present novel representational opportunities, current workflows position the potential at the conclusion of the design process, not as part of it. The project presented here moves beyond mere representation and positions simulated 3D environments within the design process itself. To this end, an integrated real-time computational workflow that enables the use of simulated spatial experience as an iterative design tool was developed in order to create the illusion of being in a space while it is being designed and allowing experientially informed decision making. The Fulldome Interface creates a collaborative immersive environment that utilizes a novel computational design workflow (linking the parametric GrasshopperTM for RhinocerosTM design environment to the Unity3DTM gaming engine) that responds in real-time through dome-based stereoscopic projection that can be experienced by multiple occupants simultaneously.
keywords Immersive; fulldome; real-time; interface; parametric design
series CAADRIA
email
last changed 2022/06/07 07:58

_id cf2015_482
id cf2015_482
authors Pauwels, Pieter; Strobbe, Tiemen; Eloy, Sara and Meyer, Ronald De
year 2015
title Shape Grammars for architectural design: The need for reframing
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 482.
summary Although many shape grammars and corresponding implementations have been proposed, shape grammars are not widely adopted by architectural designers. In this paper, we therefore look for the barriers of implementing and using shape grammars for architectural design. We do this by outlining several implementation strategies of shape grammars, we briefly point to our own graph-based design grammar system, and we analyse the resulting overview using theories on how designers think and act upon incoming information. Based on this analysis, we develop and suggest how design grammars might best be implemented and used for architectural design relying on the information technologies available at this particular moment of time.
keywords architectural design, design space exploration, design thinking, shape grammar.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_218
id caadria2015_218
authors Ku, Kihong and Daniel Chung
year 2015
title Digital Fabrication Methods of Composite Architectural Panels for Complex Shaped Buildings
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 703-712
doi https://doi.org/10.52842/conf.caadria.2015.703
summary Composite materials have been explored in architecture for their high performance characteristics that allow customization of functional properties of lightness, strength, stiffness and fracture toughness. Particularly, engineering advancements and better understanding of fiber composites have resulted in growing applications for architectural structures and envelopes. As most developments started outside the realm of architecture such as automobile and aeronautical industries, there is need to advance knowledge in architectural design to take advantage of this new technology. In this paper, the authors introduce preliminary results of new digitally driven fabrication methods for fiber-reinforced composite sandwich panels for complex shaped buildings. This research examined the material properties, manufacturing methods and fabrication techniques needed to develop a proof of concept system using off-the-shelf production technology that ultimately can be packaged into a containerized facility for on-site panel production. Experiments focused on developing a digitally controlled deformable mold to create composite relief structures for highly customized geometrical façade components. Research findings of production materials, methods, assembly techniques, are discussed to offer insights into novel opportunities for architectural composite panel fabrication and commercialization.
keywords Fiber reinforced polymer; fiber composites; adjustable mold; architectural panel; complex shape.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2015_215
id ecaade2015_215
authors Balakrishnan, Bimal and Oprean, Danielle
year 2015
title Communication, Coordination and Collaboration: Media affordances and Team Performance in a Collaborative Design Environment
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 225-232
doi https://doi.org/10.52842/conf.ecaade.2015.2.225
wos WOS:000372316000027
summary Advances in digital media are encouraging designers to adopt digital tools during early stages of design ideation as well as to facilitate collaboration in design teams. Collaborative environments for design teams should take into consideration both the multimodal nature of design representation as well as the complexity of team cognition. Collaborative tools that take a “black-box” approach often limit affordances for design ideation and collaboration. We describe here a collaborative environment that we put together using a kit-of-parts approach and underlying theoretical considerations. We also describe systematic usability evaluation of the collaborative environment by constraining select media affordances and qualitatively examining the impact on a team's design process. Preliminary findings were used to improve the environment and lay the groundwork for developing tele-collaborative environments.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=d219f772-6e90-11e5-b69a-00190f04dc4c
last changed 2022/06/07 07:54

_id sigradi2015_3.370
id sigradi2015_3.370
authors Bem, Gabriel Moraes de; Pupo, Regiane Trevisan
year 2015
title Printing the environment for visually impaired users: a systematic review
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 148-152.
summary This paper presents the results of a systematic review of 13 databases that aimed to identify which rapid prototyping techniques (RP) have been applied to development of tactile maps and tactile models. For this purpose were adopted the key words tactile map; tactile model; tactile scale model; additive manufacturing; digital fabrication; and rapid prototyping. Only 11 results deal with the PR in the manufacture of the devices. As a result of four cases reviewed, there are benefits from psychological and learning fields and also technical such as the resolution of the elements, its legibility and quality control in manufacturing.
keywords Visually Impaired User, Mobility, Way finding, Digital Prototyping
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email
last changed 2019/08/07 14:03

_id cf2015_483
id cf2015_483
authors Caetano, Inês; Santos, Luís and Leitão, António
year 2015
title From idea to shape, from algorithm to design: A framework for the generation of contemporary façades
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 483.
summary Nowadays, there is a growing interest in buildings' envelops presenting complex geometries and patterns. This interest is related with the use of new design tools, such as Generative Design, which promotes a greater design exploration. In this paper we discuss and illustrate a structured and systematic computational framework for the generation of facade designs. This framework includes (1) a classification of facades into different categories that we consider computationally relevant, and (2) an identification and implementation of a set of algorithms and strategies that address the needs of the different designs.
keywords generative design, facades, algorithms.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2020_392
id sigradi2020_392
authors Fialho, Beatriz Campos; Codinhoto, Ricardo; Fabricio, Márcio Minto
year 2020
title BIM and IoT for the AEC Industry: A systematic literature mapping
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 392-399
summary The AEC industry has been facing a digital transformation for improving services involved in buildings lifecycle, fostered by two disruptive technologies: Building Information Modelling (BIM) and Internet of Things (IoT). However, the literature lacks discussions regarding applications and challenges of BIM and IoT systems in the AEC. This Systematic Literature Mapping addresses this gap through search, analysis, and classification of 75 journal article abstracts published between 2015 and 2019. An increase of articles over the period is observed, predominantly with technical and processual solutions for Construction and Operation and Maintenance. The interoperability of data is a key challenge to organizations.
keywords Building Information Modelling, Internet of Things, Integration, Network, Smart Cities
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaade2015_22
id ecaade2015_22
authors Keles, Hacer Yalim
year 2015
title Embedding Parts in Sketches Using a Parallel Evolutionary Approach
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 269-276
doi https://doi.org/10.52842/conf.ecaade.2015.1.269
wos WOS:000372317300029
summary Detection of emergent shapes in sketches requires extensive exploration of the design space. Automating this process with computational methods enables locating various alternatives sequentially or all at once simultaneously via high computational power. This not only helps efficient design space exploration but also provides a systematic way for keeping track of the design process. However, it is a challenge to define a generic computational method which optimizes the design space searches in time and space. The approaches that are based on optimization may suffer from time efficiency and local minima problems. These problems are substantially solved in this work by performing comprehensive parallel searches in the design space with a genetic algorithm. Advantage of this approach is that the local minima problem is reduced significantly without increasing the execution times.
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2023_369
id sigradi2023_369
authors Lima, Micaele, Aguiar, Beatriz Natália, Romcy, Neliza, Lima, Mariana and Cardoso, Daniel
year 2023
title Systematization of Scientific Production of Extended Reality in Teaching and Design Process in Architecture and Urbanism
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1397–1408
summary Extended Reality (XR) technologies have the potential to help and improve the teaching and design process in Architecture and Urbanism, as they offer different ways of perceiving and representing space and various functionalities. Therefore, it is important to systematize scientific production in this area. This research aims to identify and analyze the main applications of XR in teaching and in the design process in Architecture and Urbanism, as well as its benefits and limitations. A systematic literature review of publications on CumInCAD and SBTIC, from 2015 to 2022, was carried out. The results show the growing emphasis of XR as a medium that offers benefits both for teaching and design practice. However, there are still limitations to be overcome to make XR more inclusive. As a contribution, a greater understanding of how XR has been applied in teaching is provided along with a reflection on its impact on the means of representation in the design process.
keywords Virtual reality, Augmented reality, Extended reality, Project Teaching, Architectural Project.
series SIGraDi
email
last changed 2024/03/08 14:08

_id ecaade2015_129
id ecaade2015_129
authors Mostafavi, Sina; Bier, Henriette, Bodea, Serban and Anton, AnaMaria
year 2015
title Informed Design to Robotic Production Systems - Developing Robotic 3D Printing System for Informed Material Deposition
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 287-296
doi https://doi.org/10.52842/conf.ecaade.2015.2.287
wos WOS:000372316000034
summary This paper discusses the development of an informed Design-to-Robotic-Production (D2RP) system for additive manufacturing to achieve performative porosity in architecture at various scales. An extended series of experiments on materiality, fabrication and robotics were designed and carried out resulting in the production of a one-to-one scale prototype. In this context, design materiality has been approached from both digital and physical perspectives. At digital materiality level, a customized computational design framework is implemented for form finding of compression only structures combined with a material distribution optimization method. Moreover, the chained connection between parametric design model and robotic production setup has led to a systematic study of certain aspects of physicality that cannot be fully simulated in the digital medium, which then establish a feedback loop for underrating material behaviors and properties. As a result, the D2RP system proposes an alternative method of robotic material deposition to create an informed material architecture.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9b8d34a6-6fe6-11e5-be92-57ca3f902ce9
last changed 2022/06/07 07:58

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