CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 384

_id ecaade2015_199
id ecaade2015_199
authors Özdal, Özde and Özkar, Mine
year 2015
title Productive Encounters - Children, Learning Spaces, and Piezoelectrics
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 659-666
doi https://doi.org/10.52842/conf.ecaade.2015.2.659
wos WOS:000372316000073
summary There is a strong relation between playful learning and the environment children inhabit. An environment can easily turn into a medium for play while its patterns and children's interactions with these patterns can turn into experiences of learning. Developed upon findings from an analog pilot study and built with an open source electronic platform and piezoelectric sensors, our prototype translates children's physical actions into responses of an interactive device. Experiments with children using the prototype support, in part, a unifying approach to designing playful learning environments embedded with tangible spatial interaction.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=97476742-6e90-11e5-893f-00190f04dc4c
last changed 2022/06/07 07:57

_id ecaade2015_320
id ecaade2015_320
authors Rayo, Diego Alejandro Velandia
year 2015
title Option One: A Model of Participatory Design to Construct a Rural Social Housing From Digital Fabrication
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 531-539
doi https://doi.org/10.52842/conf.ecaade.2015.2.531
wos WOS:000372316000060
summary Option one is the first prototype in the process of construction, based on the application of integrated processes of digital fabrication: This methodology was developed through a research project which explores options of rural public housing. The design process is integrated with other variables such as: participative design, directed self-build and the integration of tangible and intangible aspects. Parametric modeling was used as a strategy to create an integrated process of design, production and assembly based on a code created in grasshopper. Once finished, the housing unit will be handed over to a rural family. This will allow for doing follow-up and evaluation.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2015_319
id ecaade2015_319
authors Teng, Teng and Johnson, Brian R.
year 2015
title Transformable Physical Design Media
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 45-54
doi https://doi.org/10.52842/conf.ecaade.2015.1.045
wos WOS:000372317300005
summary Computer-aided design tools have become an integral part of much architectural design practice, to the point where design is heavily dependent on the assistance of these tools. But current computer-aided design tools are fundamentally limited by the WIMP (windows, icons, menus, and pointer) interface, reliant on 2d input and output. Design of buildings and other 3D objects via 2D workflow is slowed by the conversions that designers must make. In this paper, we explore the potential of transformable physical design media through two design tool prototypes: Integrated spatial gesture-based direct 3D modeling and display system (InSpire), and tangible objects based massing study tool kits (CuBe). Both of these design tool prototypes allow designers to develop their design within a fully 3d environment with optical and haptic references, so that the interaction between designer and design object become much more intuitive and direct.We conclude by discussing some related subjects in the domain of HCI and argue that transformable physical design media represent a desirable solution for enhancing design experience. Architects and designers could benefit from the usage of transformable physical design media, especially during the early phases of architectural design by allowing designers to efficiently alter the topology properties.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c66d211e-702b-11e5-b61e-53010ec74bd1
last changed 2022/06/07 07:58

_id caadria2015_188
id caadria2015_188
authors Krakhofer, Stefan and Martin Kaftan
year 2015
title Augmented Reality Design Decision Support Engine for the Early Building Design Stage
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 231-240
doi https://doi.org/10.52842/conf.caadria.2015.231
summary Augmented reality has come a long way and experienced a paradigm shift in 1999 when the ARToolKit was released as open source. The nature of interaction between the physical world and the virtual-world has changed forever. Fortunately for the AECO industry, the transition from traditional Computer Aided Design to virtual building design phrased as Building Information Modeling has created a tremendous potential to adopt Augmented Reality. The presented research is situated in the early design stage of project inception and focuses on supporting informed collective decision-making, characterized by a dynamic back and forth analytical process generating large amounts of data. Facilitation aspects, such as data-collection, storage and access to enable comparability and evaluation are crucial for collective decision-making. The current research has addressed these aspects by means of data accessibility, visualization and presentation. At the core of the project is a custom developed Augmented Reality framework that enables data interaction within the design model. In order to serve as a collaborative decision support engine, the framework also allows multiple models and their datasets to be displayed and exercised simultaneously. The paper demonstrates in the case study the successful application of the AR tool during collaborative design decision meetings.
keywords Augmented Reality; Design Decision Support; Data Visualization.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2015_172
id ecaade2015_172
authors Mark, Earl and Zita Ultmann
year 2015
title Environmental Footprint Design Tool - Exchanging GIS and CAD Data in Real Time
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 217-223
doi https://doi.org/10.52842/conf.ecaade.2015.1.217
wos WOS:000372317300023
summary The pairing of CAD and GIS data creates an opportunity to connect an architectural design process more immediately with its environmental constraints. Yet the GIS data may be too overwhelmingly complex to be fully used in CAD without computer-assisted methods of highlighting relevant information. This paper reports on the implementation of an integrated environment for three-dimensional design geometrical modeling and obtaining environmental impact feedback. The project focused on enhancements to the data exchange and on the development of a related set of tools. While the technologies of CAD and GIS may rely on separate representational models,in combination they can provide a more complete view of the built and natural environment. The challenge in integration is that of bridging analytical methods and database formats used in the two technologies. Our approach is rooted in part in constraint based design methods well established in CAD (e.g., Sketchpad, Generative Components, CATIA). Within such CAD systems geometrical transformations may be intentionally constrained to help enforce some previously made design decisions. Although this current implementation modestly relates to geometrical constraints, the use of probabilistic risk values is more central to its methodology.
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia15_497
id acadia15_497
authors Sandoval Olascoaga, Carlos; Victor-Faichney, John
year 2015
title Flows, Bits, Relationships: Construction of Deep Spatial Understanding
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 497-512
doi https://doi.org/10.52842/conf.acadia.2015.497
summary The number of variables acting upon urban landscapes is numerous and interconnected, closely resembling complex systems in constant dynamic transformation. Current analytical methods and descriptions of the city are domain specific, limited in scope, and discretize the city into quantifiable individual representations, resulting in an equally limited urban policy and design. If we are to produce urban systems capable of contributing to the robustness and resiliency of cities, we ought to understand and represent the comprehensive network of actors that construct contemporary urban landscapes. On one hand, the natural sciences approach the analysis of complex systems by primarily focusing on the development of models capable of describing their stochastic formation, remaining agnostic to the contextual properties of their individual components and oftentimes discretizing the otherwise continuous relationships among parts. signers work in groups. They need to share information either synchronously or asynchronously as they work with parametric modeling software, as with all computer-aided design tools. Receiving information from collaborators while working may intrude on their work and thought processes. Little research exists on how the reception of design updates influences designers in their work. Nor do we know much about designer preferences for collaboration. In this paper, we examine how sharing and receiving design updates affects designers’ performances and preferences. We present a system prototype to share changes on demand or in continuous mode while performing design tasks. A pilot study measuring the preferences of nine pairs of designers for different combinations of control modes and design tasks shows statistically significant differences between the task types and control modes. The types of tasks affect the preferences of users to the types of control modes. In an apparent contradiction, user preference of control modes contradicts task performance time.
keywords Networks, graphs, web-mapping, GIS, urban mapping, spatial analysis, urban databases, visual representation, spatial cognition
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2015_130
id ecaade2015_130
authors Asl, Mohammad Rahmani; Stoupine, Alexander, Zarrinmehr, Saied and Yan, Wei
year 2015
title Optimo: A BIM-based Multi-Objective Optimization Tool Utilizing Visual Programming for High Performance Building Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 673-682
doi https://doi.org/10.52842/conf.ecaade.2015.1.673
wos WOS:000372317300073
summary Within the architecture, engineering, and construction (AEC) industry, the application of multidisciplinary optimization methods has been shown to reach significant improvements in building performance compared to conventional design methods. As a result, the use of multidisciplinary optimization in the process of design is growing and becoming a common method that provides desired performance feedback for decision making. However, there is a lack of BIM-based multidisciplinary optimization tools that use the rich information stored in Building Information Models (BIM) to help designers explore design alternatives across multiple competing design criteria. In this paper we introduce Optimo, an open-source visual programming-based Multi-Objective Optimization (MOO) tool, which is developed to parametrically interact with Autodesk Revit for BIM-based optimization. The paper details the development process of Optimo and also provides the initial validation of its results using optimization test functions. Finally, strengths, limitations, current adoption by academia and industry, and future improvements of Optimo for building performance optimization are discussed.
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2015_334
id ecaade2015_334
authors Fricker, Pia and Munkel, Georg
year 2015
title Intuitive Design through Information Maps
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 211-216
doi https://doi.org/10.52842/conf.ecaade.2015.1.211
wos WOS:000372317300022
summary What kind of tools do landscape architects need to inform their designs with the abundance of knowledge available to us in Open Access data - in the era of 'Big Data'? Although the majority of landscape architects already integrate GIS data in their work, it is often only for analysis purposes and also only with data already integrated in their own country's GIS system. Without further processing, the graphic output formats often cannot reach a state that can be readily integrated into the design process. Students often have a negative stance towards GIS and the software programs associated with it especially within teaching. For the past three years, we at the Chair for Landscape Architecture of Professor Girot (ETH Zurich) have been researching at the potential for students to gain an understanding of the validity of site-specific data by creating coded programs that interactively integrate this information as parameters in the next step of the design process. The key to the entire processing chain is the use of an explorative approach to understanding data as the basis for making decisions.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9b2cd272-702d-11e5-b03a-bfab9d4c9ff6
last changed 2022/06/07 07:50

_id ecaade2015_307
id ecaade2015_307
authors Kallegias, Alexandros and Erdine, Elif
year 2015
title Design by Nature: Concrete Infiltrations
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 513-520
doi https://doi.org/10.52842/conf.ecaade.2015.2.513
wos WOS:000372316000058
summary The paper aims to address methods of realizing computationally generated self-organizing systems on a one-to-one scale with the employment of a singular material system. The case study described in this paper is the outcome of an investigation which has explored earth scaffolding, fabric form-work, and concrete materiality during an international three-week architecture workshop. Real-time generative form-finding methods based on branching and bundling systems in nature have been developed and simulated in an open-source programming environment. The outcome of the simulation stage has been analyzed structurally via Finite Element Analysis (FEA), results of which have served as inputs for the fine-tuning of the simulation. Final three-dimensional geometry has been fabricated by employing fabric, essentially forming the fabric form-work. Fabric form-work is then laid on top of the earth scaffolding, followed by the process of concrete casting. From a pedagogical point of view, the research focuses on the integration of digital design techniques between various design/architecture/analysis platforms combined with basic and advanced techniques of construction within a limited time frame.abstract here by clicking this paragraph.
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2015_336
id ecaade2015_336
authors Koenig, Reinhard
year 2015
title CPlan - An Open Source Library for Computational Analysis and Synthesis
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 245-250
doi https://doi.org/10.52842/conf.ecaade.2015.1.245
wos WOS:000372317300026
summary Some caad packages offer additional support for the optimization of spatial configurations, but the possibilities for applying optimization are usually limited either by the complexity of the data model or by the constraints of the underlying caad system. Since we missed a system that allows to experiment with optimization techniques for the synthesis of spatial configurations, we developed a collection of methods over the past years. This collection is now combined in the presented open source library for computational planning synthesis, called CPlan. The aim of the library is to provide an easy to use programming framework with a flat learning curve for people with basic programming knowledge. It offers an extensible structure that allows to add new customized parts for various purposes. In this paper the existing functionality of the CPlan library is described.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=ebe47ae4-702d-11e5-b15e-17078d1d5730
last changed 2022/06/07 07:51

_id ecaade2015_285
id ecaade2015_285
authors Lopes, João V.; Paio, Alexandra, Beirão, José N., Pinho, Eliana Manuel and Nunes, Luís
year 2015
title Multidimensional Analysis of Public Open Spaces - Urban Morphology, Parametric Modelling and Data Mining
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 351-360
doi https://doi.org/10.52842/conf.ecaade.2015.1.351
wos WOS:000372317300038
summary Public open spaces (parks, squares and other gathering places) can only be grasped from a simultaneous view of their attributes. In an ongoing Phd research project we propose to overcome the limitations of traditional-descriptive urban morphology methods in dealing with this simultaneity derived from their many shapes, functions, uses and relations within the urban structure. After developing the relations between formal attributes and intangible spatial properties, their identity and proximity may be disclosed by multivariate statistical analysis and data mining techniques. We outline a multidimensional method for the synchronic analysis and classification of the public open spaces departing from a research corpus of 126 Portuguese urban squares, whose analysis is intended to interactively (re)define it. The work done so far is presented, which comprises: (i) firming the concepts, criteria and attributes to extract; (ii) survey on theories, methods and spatial analysis tools and shortcomings identification; (iii) adaptation and/or creation of new methods and tools; (iv) creation of databases from CAD and GIS environments; (v) research on multivariate analysis, data mining and data visualization techniques.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=975efcfa-7029-11e5-a1a9-9786dd4d89a9
last changed 2022/06/07 07:59

_id sigradi2015_3.43
id sigradi2015_3.43
authors Passaro, Andrés; Rohde, Clarice
year 2015
title House Magazine: open source architecture
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 70-76.
summary The new digital fabrication technologies are changing the production methods in contemporary society. The sharing of information, within a new logic of production, has the potential to change the current economic system. The present work look after the open source architecture for digital fabrication, through the constructive experience of House Magazine, developed by LAMO3d, Laboratory of 3d Models and Digital Fabrication on FAU-UFRJ. The project, sold in newsstands with the correspondent assembly instructions, aims to popularize the fabrication technologies by its absorption and transfiguration in popular culture. The open source projects and technologies promote the widening of uses of knowledge and technological advances, unlinking them from the big business and generating a dispersion of production. It is up to us to recognize its potential and shape its endless application possibilities.
keywords Open Source, Digital Fabrication, CNC, Social Housing
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia15_469
id acadia15_469
authors Speranza, Philip; Keisler, Ryan; Mai, Jiawei Vincent
year 2015
title Social Interaction and Cohesion Tool: A Dynamic Design Approach for Barcelona’s Superilles
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 469-481
doi https://doi.org/10.52842/conf.acadia.2015.469
summary A glitch is defined as a temporary, transient fault in a system that corrects itself. Glitches are cracks, frictions that create ‘openings’ in a particular system, revealing new meanings of the system itself. As opposed to its typical negative connotation, the glitch finds here a positive meaning and a generative quality. The concept is in fact employed as a research strategy to embed serendipity in the built environment through urban systems, places and experiences that use responsive technologies. When glitches relate to the built environment, people find new connections with places, shifting the relationship from the ordinary towards the unexpected and the unpredictable.
keywords Social Interaction, Urban Design, Big Data, Simulation + Intuition, Interactive Architecture, Open Source in Design, Parametric and Evolutionary Design, Design Computing and Cognition
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id cf2015_061
id cf2015_061
authors van Stralen, Mateus de Sousa and Cezarino, Cristiano
year 2015
title Woka: Towards a dialogical design of future cities
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 61-76.
summary This paper presents an experiment on an open source construction system named Woka, which allows anyone to design and produce dwellings using standard CNC techniques. Woka was developed as a dialogical design process that empowers self-builders to act in a more autonomous way, expanding the traditional role of design practice and the way buildings are created. The advent and popularization of new design and fabrication processes have encouraged a flux of new theories and project strategies based on computing, each with its promise of changing the architectural practice. Some of these resulted in intellectually seductive; visually provocative and complex shaped architectures, generating a new formal repertoire, but doesn’t indicate a paradigm shift in the process of production of architectural space, still based on authorship. Woka challenges this traditional process proposing dialogue as a design approach, shifting the focus from the object to intersubjectivity, amplifying the potential for novelty to arise.
keywords Parametric design, digital fabrication, dialogical design, autonomous building
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
doi https://doi.org/10.52842/conf.acadia.2015.263
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id eaea2015_t2_paper08
id eaea2015_t2_paper08
authors Di Mascio, Danilo
year 2015
title Analytical Drawings of Architectural Built Heritage
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.199-208
summary The following paper provides reflections on the importance of analytical drawings in the process of understanding the architectural built heritage together with relevant aspects to analyse, theories and tools to produce them. The role of these graphic works is to analyse, document and communicate only a few aspects of the building. The main aim is to undertake an analysis through the use of one or more drawings representing the graphic translation of an analytical thought. The piece of writing presents a theoretical approach and examples of analytical drawings produced during previous researches, using CAD and 3d modelling software, to investigate some tangible and intangible characteristics of the architectural heritage.
keywords analytical drawings; 3d modelling; architectural heritage
series EAEA
type normal paper
email
more admin
last changed 2016/08/16 08:29

_id acadia15_274
id acadia15_274
authors Fougere, Daniel; Goold, Ryan; Velikov, Kathy
year 2015
title Pneuma-Technics // Methods for Soft Adaptive Environments
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 274-283
doi https://doi.org/10.52842/conf.acadia.2015.274
summary This work-in-progress paper explores the opportunity to rethink the relationships architecture has with the environment and human behavior. Adaptive systems are gaining traction in the discourse as relationships between the built environment, the natural environment and its users evolve over time. This project, Pneuma-Technics, investigates pneumatic methods in the built environment, composite materials and components, computation, physical computing and sensory actuation. The objective is to advance a developing typology of responsive systems: a breathing architecture that is sensitive to its changing environment. Pneuma-Technics is actuated breath in built form - pneuma, the Greek word for “to breath,” and technics, the Greek word for technique/craft in art. The project imagines the potentials of a soft, interactive surface that allows for the passage of light, air, and human vision, yet maintains enclosure and insulation as necessary for architectural performance. These innovations project new futures onto traditional methods of architectural production and engage in nontraditional materials to develop unique environments. Pneuma-Technics’ is a body of research that consists of tangible experiments for the advancement of soft environments. However, we design for these potential futures as materials, methods, and collaborative action evolve the discourse toward adaptive technologies.
keywords Pneumatics, Soft Robotics, Adaptive Architecture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id sigradi2015_7.382
id sigradi2015_7.382
authors Nascimento, Hugo A. D. do; Rocha, Cleomar de Sousa; Oliveira, Luma Wanderley de; Tannús, Hugo Cabral; Hoelzel, Carlos G. M.
year 2015
title C3 – Interactive cubes
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 300-305.
summary C3 is a set of three interactive cubes that accommodates complex computational models of behavior, considering the relationship between them and interaction with humans. Its development mobilized a multidisciplinary team that had to deal with topics such as autopoiesis, tangible interfaces, combinations of behavioral states, interactivity and technological art. The team worked on requirement identification, design of physical structures, design of hardware and software, and assembly and test of the final solution. The cubes were shown in an international exhibition, during which a preliminary evaluation was done. The experience in having a multidisciplinary and collaborative project is commented.
keywords Interactive Cubes, Behavioral States, Sound and Luminous Feedback
series SIGRADI
email
last changed 2016/03/10 09:56

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