CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 591

_id ecaade2015_278
id ecaade2015_278
authors Aguiar, Rita and Gonçalves, Afonso
year 2015
title Programming for Architecture: The Students’ Point of View
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 159-168
doi https://doi.org/10.52842/conf.ecaade.2015.2.159
wos WOS:000372316000020
summary The following paper presents a reflection on computational design education in Architecture schools. For approaching this subject, the specific case of the Programming for Architecture course taught at Instituto Superior Técnico - Universty of Lisbon is presented and analyzed through the students' point of view. The aim of the course is to focus on representation methods through programming, introducing the fundamentals of computational approach to architectural design. We will explain and discuss the subject teaching methods, the structure of the course and the school environment. Also we will express the students' opinion regarding the class organization, the contents of the program and the usefulness of programming, as well as suggestions for an improved strategy for teaching computational methods to Architecture students.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=833a3bb0-6f78-11e5-9635-174d5ee09923
last changed 2022/06/07 07:54

_id acadia15_123
id acadia15_123
authors Askarinejad, Ali; Chaaraoui, Rizkallah
year 2015
title Spatial Nets: the Computational and Material Study of Reticular Geometries
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 123-135
doi https://doi.org/10.52842/conf.acadia.2015.123
summary Reticular systems are in many aspects a distinct taxonomy of volumetric geometries. In comparison with the conventional embodiment of a ‘volume’ that encapsulates a certain quantity of space with a shell reticular geometries emerge from the accumulation of micro elements to define a gradient of space. Observed in biological systems, such structures result from their material properties and formation processes as well as often ‘simple’ axioms that produce complex results. In micro or macro levels, from forest tree canopies to plant cell walls these porous volumes are not shaped to have a singular ‘solution’ for a purpose; they provide the fundamental geometric characteristics of a ‘line cloud’ that is simultaneously flexible in response to its environment, porous to other systems (light, air, liquids) and less susceptible to critical damage. The porosity of such systems and their volumetric depth also result in kinetic spatial qualities in a 4D architectural space. Built upon a ‘weaving’ organization and the high performance material properties of carbon fiber composite, this research focuses on a formal grammar that initiates the complex system of a reticular volume. A finite ‘lexical’ axiom is consisted of the basic characters of H, M and L responding to the anchor points on the highest, medium and lower levels of the extruding loom. The genome thus produces a string of data that in the second phase of programming are assigned to 624 points on the loom. The code aims to distribute the nodes across the flat line cloud and organize the sequence for the purpose of overlapping the tensioned strings. The virtually infinite results are then assessed through an evolutionary solver for confining an array of favorable results that can be then selected from by the designer. This research focuses on an approximate control over the fundamental geometric characteristics of a reticular system such as node density and directionality. The proposal frames the favorable result of the weave to be three-dimensional and volumetric – avoiding distinctly linear or surface formations.
keywords Reticular Geometries, Weaving, Line Clouds, Three-dimensional Form-finding, Carbon fiber, Prepreg composite, Volumetric loom, Fiberous Materials, Weaving fabrication, Formal Language, Lexical design, Evolutionary solver
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2015_048
id caadria2015_048
authors Austin, Matthew and Gavin Perin
year 2015
title The Other Digital
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 829-838
doi https://doi.org/10.52842/conf.caadria.2015.829
summary The paper compares the implications of glitch aesthetics as an alternative digital design process to the more the commonly used algorithmic processes. It will argue the synthetic nature of architectural production in the digital age is used typically to privilege the representation of form through lines and curves, while the production of glitches rely on the image. This reliance on the image means that the pixel comes to the forefront as a possible new medium of architectural drawing. This paper therefore aims to outline the advantages and problems with using ‘glitches’ within architectural production.
keywords Glitch aesthetics; Processing; theory; algorithmic design; process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia15_47
id acadia15_47
authors Chaaraoui, Rizkallah; Askarinejad, Ali
year 2015
title Anisoptera; Anisopteran Deformation and the Latent Geometric Patterns of Wood Envelopes
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 47-56
doi https://doi.org/10.52842/conf.acadia.2015.047
summary Advancements in technologies provide Architects, today, with the means to expose new expressive forms using traditional materials. It is therefore possible to design dynamic actuating systems, where several different expressions, or differentiations inherent in the same material, are able to modify its topology and enhance its properties. Wood, traditionally used in construction, is given static expression during its life cycle, where an alignment, or assembly detail, helps retain its original shape. This research outlines the integration of specific and individual anatomical information of wood during the design process. It aids in utilizing the analyzed biological variability and natural irregularities of wood within a material-based architecture, in view of developing a lightweight, and light-filtering dynamic skin. Additionally, the research helps to explore an understanding of the differentiated material composition of wood as its major capacity, rather than its deficiency. Moreover, it analyzes form, material, and structure, as complex interrelations that are embedded in, and explored through an integral design process that seeks to employ typically disregarded, highly differentiated flat materials, in view of enhancing their latent dimensional deformation potential. The main focus of this research is to explore that latent geometric deformation of emerging patterns based on an array of heterogeneous wood veneers in relation to their Hygroscopic and Anisotropic properties. These properties are expressed through a set of flat skins and Mobius arrangements, articulating complex geometric ranges that reveal additional properties, such as bendability and flexibility.
keywords Shape-shifting, Geometric patterns, Anisotropic, Hygroscopic, Open systems, Building envelope
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2015_17
id ecaade2015_17
authors Conti, Zack Xuereb; Shepherd, Paul and Richens, Paul
year 2015
title Multi-objective Optimisation of Building Geometry for Energy Consumption and View Quality
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 287-294
doi https://doi.org/10.52842/conf.ecaade.2015.1.287
wos WOS:000372317300031
summary In property development, the view quality contributes significantly to the property value. In many cases, the architect is constrained by the property developer to take full advantage of the view by designing large glazed facades ignoring the consequence on the energy consumption of the building caused by the conflicting orientation of the view. This paper presents a design tool to help the architect interactively explore different building and window geometries that trade-off energy consumption (kWh) and view quality (€). This design tool allows interaction with parametric building geometry, simulation of energy consumption and view quality, and an optimisation search engine. The simulation of the view quality quantifies a view according to the visibility and quality of its contents by using a novel view-scoring method. The design tool is tested with both north-oriented and south-oriented views and produces a Pareto front from which resulting geometries are visualised.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=5681d860-702e-11e5-b00a-0bb98a953a02
last changed 2022/06/07 07:56

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id ecaade2015_119
id ecaade2015_119
authors Dokonal, Wolfgang; Knight, Michael W. and Dengg, Ernst Alexander
year 2015
title New Interfaces - Old Models
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 101-106
doi https://doi.org/10.52842/conf.ecaade.2015.1.101
wos WOS:000372317300011
summary The rapid development of new Virtual Reality (VR) devices such as the Oculus Rift and Google Cardboard together with Augmented Reality (AR) applications such as 3Dplus (by the Finnish company advice) or gaming software such as Unity3D and Unreal Engine 4 raises the question of how we can use these new interfaces and applications to access our increasingly data-rich models. In this paper we will summarise the results of a joint international workshop where students explored the use of these new interfaces on existing models. During the course of the workshop, the students built their own VR environments to test spatial perception and then used different types of housing models with these interfaces to find out what kind of information inside those data rich models is best suited to be accessed using these new interfaces. The question will be if there is any added value - besides the novelty factor - in using these new devices in combination with old models. To give an extra dimension to the virtual nature of the workshop, students collaborated with some of the tutors primarily digitally using the virtual models and other online tools (Skype/Twitter/discussion boards). By having collaboration through the medium of the virtual interactive model as the core communication method, the amount, type and methods of presenting the information is tested and evaluated. This is work in progress and we had to experience several problems that we could not overcome in the available time.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=54a3a8e0-702c-11e5-9592-c7c2b292a6cf
last changed 2022/06/07 07:55

_id ijac201513201
id ijac201513201
authors Elkhaldi, Maher and Robert Woodbury
year 2015
title Interactive Design Exploration with Alt.Text
source International Journal of Architectural Computing vol. 13 - no. 2, 103-122
summary It is well accepted that search is an effective model for design. Newell and Simons’ Human Information Processing model is foundational to this view. Designers use symbols and structures to express, store, off-load, recall, and manage their work. They mix general and detailed elements, organize their problem-space differently, seek ways to identify repetitive tasks, and utilize external media. An integral aspect of design-search is the comparison of alternatives, because the goal is usually to come close, if not fully satisfy, a set of requirements. Searching problem-spaces with currently available tools is challenging due to a number of issues related to creating and comparing alternative representations of one’s thought process and outcome. In this paper, we present Alt.Text, a prototype that we developed to explore strategies for supporting design search. While Alt.Text only handles text-based documents, we believe that many of its features can be generalized to the domain of architectural design.
series journal
last changed 2019/05/24 09:55

_id caadria2015_246
id caadria2015_246
authors Fok, Wendy W.
year 2015
title Delineating Crowd Sourced Ownership in the Digital Age for the Built Environment
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 43-52
doi https://doi.org/10.52842/conf.caadria.2015.043
summary Time Magazine, had named the “Person of the Year” to “YOU” (the crowd) in 2006 , due to the infinite potentials of the thousands and millions of ‘yous’ who control the media and financing within the new digital democracy. These same citizens of digital innovation create the new platforms—seen in the early beta developments of Kickstarter, Twitter, Wikipedia, and Facebook—and contribute to the manipulation of international exchange of information and power, creating value propositions beyond the traditional product complexity of the market. Peer exchange and crowd organizational strategy will be used to innovate the built environment, and it is pertinent for “digital” property and “real” property to recognize and benefit from this emergence. Professional codes of conduct, economic values, and legal regulations have become a means to an end of the designing of digital and physical property, as digital barriers lift much of the necessary pre-cautions that is required to govern collaboration. This body of research explores the qualifying factors of open innovation identity between the creators and the consumers, the state of design ethics and ownership uncertainties pertaining to the combinatory methods and mechanisms that employ these technologies.
keywords Open Innovation; Crowd source; Authorship; Ownership; Digital Media; Digital Property; Physical Property.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2015_247
id ecaade2015_247
authors Garcia, Manuel Jimenez and Retsin, Gilles
year 2015
title Design Methods for Large Scale Printing
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 331-339
doi https://doi.org/10.52842/conf.ecaade.2015.2.331
wos WOS:000372316000039
summary With an exponential increase in the possibilities of computation and computer-controlled fabrication, high density information is becoming a reality in digital design and architecture. However, construction methods and industrial fabrication processes have not yet been reshaped to accommodate the recent changes in those disciplines. Although it is possible to build up complex simulations with millions of particles, the simulation is often disconnected from the actual fabrication process. Our research proposes a bridge between both stages, where one drives the other, producing a smooth transition from design to production. A particle in the digital domain becomes a drop of material in the construction method.The architect's medium of expression has become much more than a representational tool in the last century, and more recently it has evolved even beyond a series of rules to drive from design to production. The design system is the instruction itself; embedding structure, material and tectonics and gets delivered to the very end of the construction chain, where it gets materialised. The research showcased in this paper investigates tectonic systems associated with large scale 3D printing and additive manufacturing methods, inheriting both material properties and fabrication constraints at all stages from design to production. Computational models and custom design software packages are designed and developed as strategies to organise material in space in response to specific structural and logistical input.Although the research has developed a wide spectrum of 3D printing methods, this paper focuses only on two of the most recent projects, where different material and computational logics were investigated. The first, titled Filamentrics, intends to develop free-form space frames, overcoming their homogeneity by introducing robotic plastic extrusion. Through the use of custom made extruders a vast range of high resolution prototypes were developed, evolving the design process towards the fabrication of precise structures that can be materialised using additive manufacturing but without the use of a layered 3D printing method. Instead, material limitations were studied and embedded in custom algorithms that allow depositing material in the air for internal connectivity. The final result is a 3x2x2.5m structure that demonstrates the viability of this construction method for being implemented in more industrial scenarios.While Filamentrics is reshaping the way we could design and build light weight structures, the second project Microstrata aims to establish new construction methods for compression based materials. A layering 3D printing method combines both the deposition of the binder and the distribution of an interconnected network of capillaries. These capillaries are organised following structural principles, configuring a series of channels which are left empty within the mass. In a second stage aluminium is cast in this hollow space to build a continuous tension reinforcement.
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=07a6d8e0-6fe7-11e5-9994-cb14cd908012
last changed 2022/06/07 07:51

_id sigradi2015_10.127
id sigradi2015_10.127
authors Granero, Adriana Edith; Fernández, Mónica Inés; Bonvecchi, Liliana Telma; Brignone, Mabel Clara
year 2015
title DApp - Interactive teaching methodological proposal based on the use of the devices and Apps for the representation of the architectural project
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 514-518.
summary A common problem we share teachers today is the presence of smartphones and tablets in the classroom; these electronic devices generate distractions of its use for communication in social networks, games, and visits to Internet sites. These elements are at all times available to the student, which is why we raised the need to adapt some learning processes with their interaction. The intention is to demonstrate that these practices allow for the introduction of theoretical concepts and fundamentals related academic imagination, the design process and representation of the architectural project. The proposal linked with an increase of the professional needs that the architect faces, after their training, professional skills to perform in today’s job market.
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2015_11.222
id sigradi2015_11.222
authors Griz, Cristiana; Guedes, Vanessa; Mendes, Letícia; Amorim, Luiz
year 2015
title To reform or not to reform? Analysis of the influence of the shape in the customization of apartment projects
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 677-685.
summary The starting point for this research was carried out through an investigation that measured in what extent original projects proposed by the real estate market were customized, resulting in Reformed Projects. It is known that many factors can influence this customization process. This phase of the research is restricted to formal and constructive factors, aiming to analyze how these can influence the customization. The shape grammar, used as an analytical tool, showed that the shape of the original projects had little influence on the result of the reformed ones, indicating that factors of other nature may be more decisive in the customization process.
keywords Shape Grammar
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2015_054
id caadria2015_054
authors Joseph, Daniel; Alan Kim, Andrew Butler and M. Hank Haeusler
year 2015
title Optimisation for Sport Stadium Designs
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 573-582
doi https://doi.org/10.52842/conf.caadria.2015.573
summary Applying computational optimisation tools for sport stadium designs has become common practice. However, optimizations often occur only on a macro level (analysing stadium as a whole) and not on a micro level (a view from each seat). Consequently, items on a micro level with design details like guardrails can be overlooked, leading to financial losses for operators. Hence, the research argues that every seat is encouraged to have a clear field of view to avoid financial complications. In order to address this problem the research team developed and evaluated a script that allowed importing an existing design into Rhino. Firstly, the script evaluates the view of each seat via a colour coded response system. Secondly, the designer can select the respective seat, and view the sightline from the occupant’s sightline to various spots on the field to analyse where the obstruction is occurring. This ‘binocular view’ enables the designer to evaluate blind spots from each seat prior to project completion. As the script allows the designer to automate the micro level analysis, the research arguably provides a significant improvement for stadium design by comparing the time used for a design optimisation in a conventional method with the automated one.
keywords Stadium design; Design optimisation; Design analysis; Customised software development; Grasshopper scripting.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2015_307
id ecaade2015_307
authors Kallegias, Alexandros and Erdine, Elif
year 2015
title Design by Nature: Concrete Infiltrations
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 513-520
doi https://doi.org/10.52842/conf.ecaade.2015.2.513
wos WOS:000372316000058
summary The paper aims to address methods of realizing computationally generated self-organizing systems on a one-to-one scale with the employment of a singular material system. The case study described in this paper is the outcome of an investigation which has explored earth scaffolding, fabric form-work, and concrete materiality during an international three-week architecture workshop. Real-time generative form-finding methods based on branching and bundling systems in nature have been developed and simulated in an open-source programming environment. The outcome of the simulation stage has been analyzed structurally via Finite Element Analysis (FEA), results of which have served as inputs for the fine-tuning of the simulation. Final three-dimensional geometry has been fabricated by employing fabric, essentially forming the fabric form-work. Fabric form-work is then laid on top of the earth scaffolding, followed by the process of concrete casting. From a pedagogical point of view, the research focuses on the integration of digital design techniques between various design/architecture/analysis platforms combined with basic and advanced techniques of construction within a limited time frame.abstract here by clicking this paragraph.
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2017_095
id sigradi2017_095
authors Kirschner, Ursula
year 2017
title A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project [A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.659-665
summary What are frontier zones in contemporary urban cities? This research project was developed in cooperation with an interdisciplinary group of researchers and students from Brazil and Germany and launched with an International Summer School in São Paulo in 2015. Its aim was to explore and invent urban spaces using the method of documentary film making as a medium to provide new insights and readings of the contemporary city. In Germany we analyzed these film productions by examining the main topics of the frontier zones in São Paulo. The method of documentary film making was once again chosen for the hermeneutic interpretation.
keywords Perception of space; documentary film making; hermeneutic analysis
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2015_285
id ecaade2015_285
authors Lopes, João V.; Paio, Alexandra, Beirão, José N., Pinho, Eliana Manuel and Nunes, Luís
year 2015
title Multidimensional Analysis of Public Open Spaces - Urban Morphology, Parametric Modelling and Data Mining
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 351-360
doi https://doi.org/10.52842/conf.ecaade.2015.1.351
wos WOS:000372317300038
summary Public open spaces (parks, squares and other gathering places) can only be grasped from a simultaneous view of their attributes. In an ongoing Phd research project we propose to overcome the limitations of traditional-descriptive urban morphology methods in dealing with this simultaneity derived from their many shapes, functions, uses and relations within the urban structure. After developing the relations between formal attributes and intangible spatial properties, their identity and proximity may be disclosed by multivariate statistical analysis and data mining techniques. We outline a multidimensional method for the synchronic analysis and classification of the public open spaces departing from a research corpus of 126 Portuguese urban squares, whose analysis is intended to interactively (re)define it. The work done so far is presented, which comprises: (i) firming the concepts, criteria and attributes to extract; (ii) survey on theories, methods and spatial analysis tools and shortcomings identification; (iii) adaptation and/or creation of new methods and tools; (iv) creation of databases from CAD and GIS environments; (v) research on multivariate analysis, data mining and data visualization techniques.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=975efcfa-7029-11e5-a1a9-9786dd4d89a9
last changed 2022/06/07 07:59

_id acadia15_110
id acadia15_110
authors Marcu, Mara; Tang, Ming
year 2015
title Data Mapping and Ornament in Digital Craft
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 110-120
doi https://doi.org/10.52842/conf.acadia.2015.110
summary With an ever-increasing index of digital artifacts, we have begun to exhaust variation as an adaptive technique. The problem with incremental modulation (here understood as sequential and slowly progressing change of a set of parameters within a field condition) is that in essence it leads to morphologically equivalent and, hence, repetitive patterns of habitation. While the role of variation proved key in pushing forward an essential body of research testing and optimizing principles of mass customization, its residual effects become critically disconcerting. This paper presents an investigation of tectonic mutations for the generation of form, seen through data simulation experiments and machining artifacts. Through several projects we investigate the effects of ornament created as a result of the new relationship between generative modeling, simulation, and fabrication in the digital age. Subject to (de)generative mutation techniques, ornament can be under-stood as a result of overlaid data, whether the data is performance related or not, in both massing and surface conditions. This new working methodology will mitigate between the incertitude regarding time, history and memory, and by reinventing their relation it will reassess ornament’s agency within the digital culture. Design methods are extended by exploring, collecting, analyzing, and representing data through various materialization processes. Design is therefore reconsidered as being injected with the concepts of data driven design and dependent on the inter-play between performance and aesthetics. In this way, we consider the footprint - or the subsequent impact - of the human onto the nonhuman using artificial intelligence as a medium. These intentionally or accidentally engraved layers of information begin to describe potential trajectories of novel survival modes in the Anthropocene.
keywords Data mapping, ornament, generative modeling, simulation, CNC fabrication, degenerative mutation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaade2015_172
id ecaade2015_172
authors Mark, Earl and Zita Ultmann
year 2015
title Environmental Footprint Design Tool - Exchanging GIS and CAD Data in Real Time
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 217-223
doi https://doi.org/10.52842/conf.ecaade.2015.1.217
wos WOS:000372317300023
summary The pairing of CAD and GIS data creates an opportunity to connect an architectural design process more immediately with its environmental constraints. Yet the GIS data may be too overwhelmingly complex to be fully used in CAD without computer-assisted methods of highlighting relevant information. This paper reports on the implementation of an integrated environment for three-dimensional design geometrical modeling and obtaining environmental impact feedback. The project focused on enhancements to the data exchange and on the development of a related set of tools. While the technologies of CAD and GIS may rely on separate representational models,in combination they can provide a more complete view of the built and natural environment. The challenge in integration is that of bridging analytical methods and database formats used in the two technologies. Our approach is rooted in part in constraint based design methods well established in CAD (e.g., Sketchpad, Generative Components, CATIA). Within such CAD systems geometrical transformations may be intentionally constrained to help enforce some previously made design decisions. Although this current implementation modestly relates to geometrical constraints, the use of probabilistic risk values is more central to its methodology.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_113
id ecaade2015_113
authors Miltiadis, Constantinos
year 2015
title Virtual Architecture in a Real-time, Interactive, Augmented Reality Environment - project Anywhere and the potential of Architecture in the age of the Virtual
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 61-68
doi https://doi.org/10.52842/conf.ecaade.2015.1.061
wos WOS:000372317300007
summary Virtual reality opens a new world of a great potential for both research and experimentation by allowing new forms of unbuilt sensible architectural space. The paper starts with a sketch of the current context in Virtual Reality and continues by outlining the development and structure of the research “project Anywhere”. The project is an easily deployable, wireless, multi-user, augmented reality app-system that offers full body immersion through body, head and hands tracking. It can host multiple concurrent users, able to move freely in the virtual space, by moving in the real, and also perform actions through a gesture interface to affect their shared environment. Concluding, we describe the inherent properties of such a space, which we propose as a novel spatial medium for architecture, through an example of a potential application.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=dd9b6e90-702b-11e5-bccd-d361e16cfb67
last changed 2022/06/07 07:58

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 29HOMELOGIN (you are user _anon_100627 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002