CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2015_126
id caadria2015_126
authors Aydin, Serdar and Marc Aurel Schnabel
year 2015
title Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848
doi https://doi.org/10.52842/conf.caadria.2015.839
summary Digital Heritage is amphibian by spanning between unreal-real (digital) and real-real (actual) environments. Or its amphiboly derives from a fact that relies not on contrasting realities but a hub from which an oscillation occurs between the real and the actual. Inferring to Baudrillard’s criticism of contemporary art, this paper presents these disparities and ambivalent conditions found in digital heritage by examining a full-dome media-art application called Look-Up. Touching upon the authenticity issue in cultural heritage, a design research project, Augmenting Kashgar, is then introduced on the basis of the claim that a design manner can fuse conflicts within Digital Heritage. Developed within the special context of Kashgar, China’s westernmost city, the methodology of the project that follows a Research through Design (RtD) approach is provided. Making use of the architectural features of Kashgar, designing a digital game as a counter-strategy to existing cultural heritage programmes is discussed with references to Baudrillard’s perspective on video games and gamers.
keywords Digital Heritage; Research through Design; game design; Augmenting Kashgar Project; Baudriallard.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2015_103
id ecaade2015_103
authors Choi, Joshua
year 2015
title Democratic Play - Crowd-Sourcing through Digital Games for Architectural Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 187-197
doi https://doi.org/10.52842/conf.ecaade.2015.2.187
wos WOS:000372316000023
summary This thesis presents a system that uses games. It allows people to participate in the process of designing an architectural space. The site for the design project of this experimental methodology is a courtyard on MIT campus.The games are initially prepared by the architect through sampling various objects, materials, lighting, and figures from different media such as photogrammetric models around the building site and other relevant 3D modeling/animation contents. The goal of this design system is to collage those components into a final architectural form through a democratic process.The games are distributed to students, faculty and staff who will be the users of the space being designed. Through playing these games, they provide preference about the architectural program and various design decisions regarding formal composition, details, and finishes. This crowd-sourcing occurs both implicitly and explicitly while the game is being played, and the collected feed-back informs the architect about design development.This thesis questions the role of the architects in a democratic process of design: Are we the designer of the space, or creator of a system that controls the design process?.
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia15_149
id acadia15_149
authors Lagemann, Dennis
year 2015
title A Model to Space
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 149-159
doi https://doi.org/10.52842/conf.acadia.2015.149
summary Architects are used to work with models since the early beginnings of Renaissance. These models were made to conceive spatial objects before they become realized. Nowadays space seems to be outdated: There are information topologies, virtuality, and globalization. Our models are logistical rather than spatial and they become increasingly complicated. They put an emphasis on energy- or cost-efficiency rather than the vividness of a localized place. But as Architects we are supposed to be ‚masters of space’. And somehow it feels like we have lost our domain and degraded ourselves to attaching nice skins on increasingly optimized concrete- or steel-skeletons. In this sense it might be necessary to reconsider our mastership upon the articulation of space. One way to achieve this might be that computation could do more than just deliver increasingly intriguing geometries, instead it might offer us a look at the spaces conceivable but not yet imaginable: computed as information topologies and then rendered back into the geometrical framework of physical space. New media have entered our perception to a degree never imagined by future sciences of the past. So the question arises if space-time can still be considered as a single layer in actuality. As individualization takes command, being special becomes normality. In a quantized society, where many cultures coexist at the same places simultaneously, a new model to space must deal with the superposition of territories.
keywords Models, Computation, Digitization, Architectural History/Theory, Topology <=> Geometry, Active Space, Inversion, Interlaced Fields, Paradigm Shift
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2015_201
id ecaade2015_201
authors Marin, Philippe; Blanchi, Yann and Janda, Marian
year 2015
title Cost Analysis and Data Based Design for Supporting Programmatic Phase
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 613-618
doi https://doi.org/10.52842/conf.ecaade.2015.1.613
wos WOS:000372317300066
summary Our paper presents research on the development of technologies and methodologies to support preliminary design phases through data based modelling. A digital parametric model informs costs evaluations and supports iterative and visual space exploration solutions. Thanks to associative modelling, the architectural conception is renewed and digital tools support design decision-making in a creative way. We propose to make project cost a design parameter through an interactive handling of a 3D geometric model that is relevant to strategic architectural intentions. In our experimentation, cost calculation spreadsheets are linked to a parametric models. An initial substructure of the building cost is defined based on the architectural concepts. The parametric tool directly informs the evaluation spreadsheet and a real time cost analysis is afforded to the designer. The tool supports the design process by displaying immediate feed back to the designer who can consider and control the financial implications of his hypothesis.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_000
id ecaade2015_000
authors Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.)
year 2015
title Real Time, Volume 1
source Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe, Vienna, Austria, 16-18 September 2015, 730 p.
doi https://doi.org/10.52842/conf.ecaade.2015.1
summary This is the first volume of the conference proceedings of the 33rd eCAADe conference, held from 16-18 September 2015 at TU Wien, Vienna, Austria. Both volumes together contain the 145 accepted papers that are also available digitally in CuminCAD (Cumulative Index of Computer Aided Architectural Design, http://cumincad.scix.net). The theme of the 33rd eCAADe conference is Real Time: Seeing architectural design as a time-critical and time-related activity requires new tools, methods and theories that deliver results not only accurately but also timely. As project cycles begin to accelerate, a variety of design decisions need to be taken swiftly and nevertheless accurately. Today's practice needs to explore the solution space through a rapid feedback loop between digital and physical products, used collaboratively and over a distance. To facilitate such a back-and-forth, geometries must be converted to manageable approximations on which intelligent tools can act, providing the designer with feedback and advice. This year's conference seeks to be a platform for research, teaching and practical work conducted in that spirit. The first volume of the proceedings contains 74 papers grouped under 19 sub-themes. Generally speaking, these are the formal contributions whereas volume 2 contains papers with a more educational or designerly background. This volume is furthermore preceded by keynote contributions summarising the positions of our invited speakers.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2015_001
id ecaade2015_001
authors Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.)
year 2015
title Real Time, Volume 2
source Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe, Vienna, Austria, 16-18 September 2015, 730 p.
doi https://doi.org/10.52842/conf.ecaade.2015.2
summary This is the second volume of the conference proceedings of the 33rd eCAADe conference, held from 16-18 September 2015 at TU Wien, Vienna, Austria. Both volumes together contain the 145 accepted papers that are also available digitally in CuminCAD (Cumulative Index of Computer Aided Architectural Design, http://cumincad.scix.net). The theme of the 33rd eCAADe conference is Real Time: Seeing architectural design as a time-critical and time-related activity requires new tools, methods and theories that deliver results not only accurately but also timely. As project cycles begin to accelerate, a variety of design decisions need to be taken swiftly and nevertheless accurately. Today's practice needs to explore the solution space through a rapid feedback loop between digital and physical products, used collaboratively and over a distance. To facilitate such a back-and-forth, geometries must be converted to manageable approximations on which intelligent tools can act, providing the designer with feedback and advice. This year's conference seeks to be a platform for research, teaching and practical work conducted in that spirit. The second volume of the proceedings contains 74 papers grouped under 15 sub-themes, which generally follow a more designernly and educational logic than the works in volume 1 (which follow a more formal approach). As additional part, we have our preceding workshop contributions, which are papers summarizing the workshops given.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2015_181
id ecaade2015_181
authors Mateus, Daniel; Sousa, Maurício, Klerk, Ruide, Gama, Sandra, Jorge, Joaquim and Duarte, José Pinto
year 2015
title From ______ to _____: Going Back to the Classical Roots of Architecture using Virtual Reality
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 107-116
doi https://doi.org/10.52842/conf.ecaade.2015.1.107
wos WOS:000372317300012
summary In Classical Greece the design and construction of buildings were interconnected, forming a single activity. With the development of knowledge and technology, this process has fragmented, giving rise to different activities, performed by various professionals, such as the architect, the engineer and the builder, leading to problems related with information exchange between them. With the research projects Tecton and Technos, we intend to reunite these activities again, seeking to simplify the building production process. In Tecton, we propose an Immersive Virtual Reality Environment to sketch and model objects in an interactive way, using hand gestures and body postures, enabling architects to change between the viewpoint of the creator and that of the user, thereby designing buildings while experiencing them at full-scale at the same time. In the future Technos project, our vision is develop detailed 3D virtual models to serve both as supporting elements for the digital fabrication of building parts and as communications elements for the assembly and construction of buildings.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6aac3ae4-702c-11e5-8c5e-c358c81571a7
last changed 2022/06/07 07:58

_id sigradi2015_3.43
id sigradi2015_3.43
authors Passaro, Andrés; Rohde, Clarice
year 2015
title House Magazine: open source architecture
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 70-76.
summary The new digital fabrication technologies are changing the production methods in contemporary society. The sharing of information, within a new logic of production, has the potential to change the current economic system. The present work look after the open source architecture for digital fabrication, through the constructive experience of House Magazine, developed by LAMO3d, Laboratory of 3d Models and Digital Fabrication on FAU-UFRJ. The project, sold in newsstands with the correspondent assembly instructions, aims to popularize the fabrication technologies by its absorption and transfiguration in popular culture. The open source projects and technologies promote the widening of uses of knowledge and technological advances, unlinking them from the big business and generating a dispersion of production. It is up to us to recognize its potential and shape its endless application possibilities.
keywords Open Source, Digital Fabrication, CNC, Social Housing
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2015_15
id ecaade2015_15
authors Platzer, Bernhard and Wurzer, Gabriel
year 2015
title ab-walkable Cities - A Grid-based Analysis Method to Identify Walkable Neighborhoods for Goal-directed Pedestrians
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 335-340
doi https://doi.org/10.52842/conf.ecaade.2015.1.335
wos WOS:000372317300036
summary Current research treats walkability in cities as an urban asset, to be identified by formal methods in order to let people benefit from it. In this paper, we take an activity-based view on the subject, arguing that walkability is not an end in itself but must always be seen from the standpoint of a specific activity to be performed. More precisely, we look at the specific walkability when seeking to perform an activity 'a' (e.g. shopping) within a given time budget 'b' (e.g. 15 minutes). Based on these two factors, we have devised a grid-based analysis method that computes transitions between grid cells. As result, we get a walkability map that extends the traditional 'proximity-based' understanding of neighborhoods by the notion of goal-directed pedestrians. To argue for the applicability of our approach, we showcase i it in two cities with different urban structure (Yerevan and Wiener Neustadt) before concluding.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=964b94d2-7023-11e5-9b6c-2b9d19e7b17e
last changed 2022/06/07 08:00

_id ecaade2015_155
id ecaade2015_155
authors Rosenberg, Eliot; Haeusler, M Hank, Araullo, Rebekah and Gardner, Nicole
year 2015
title Smart Architecture-Bots & Industry 4.0 Principles for Architecture
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 251-259
doi https://doi.org/10.52842/conf.ecaade.2015.2.251
wos WOS:000372316000030
summary Industrial robots from the automotive industry are being repurposed for use in architecture fabrication research in academic institutions around the globe. They are adapted for a variety of fabrication techniques due to the versatility of their 6-axis arm configuration. Though their physical versatility is an advantage in research, their computational and sensory capabilities are rudimentary and have not evolved significantly in the past forty years of their existence. In the meantime the manufacturing industry has moved on by introducing new forms of manufacturing namely Industry 4.0. In this position paper we look at the characteristics necessary to bring architecture robotics into line with Industry 4.0 standards. By presenting the fabrication process as a relationship model of 'tool-process-outcome' we will examine the way in which these entities and their interrelations might be augmented vis-a-vis Cyber-Physical Systems (CPS), Social Robotics and Human-Computer Interaction (HCI) approaches such as the Tangible User Interface (TUI).
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_007
id ecaade2017_007
authors Wurzer, Gabriel, Lorenz, Wolfgang E., Cerovsek, Tomo and Martens, Bob
year 2017
title Contrasting Publications in Design and Scientific Research
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 385-394
doi https://doi.org/10.52842/conf.ecaade.2017.1.385
summary This paper explores the differences between 'design' and 'science' papers published at eCAADe conferences through use of automatic classification. The latter is conducted using a set of differentiating criteria (e.g. number of figures determines a paper to be either 'design' or 'science') which are calibrated with the help of a manual selection of papers from eCAADe 2015 as ground truth. Results show that we predict 83% of the papers correctly; experiments using data from eCAADe 2014 until eCAADe 2016 furthermore show the stability of our results. However, we are not so much after the development this automatic classification but rather want to characterize the two research cultures of design and science. This is achieved by taking a close look at the differentiating criteria, which can inform tools such as ProceeDings over possible future directions and adaptation needs.
keywords Differentiation; Design; Science; ProceeDings; CumInCAD
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2015_324
id ecaade2015_324
authors Abdelmohsen, Sherif and Massoud, Passaint
year 2015
title Integrating Responsive and Kinetic Systems in the Design Studio: A Pedagogical Framework
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 71-80
doi https://doi.org/10.52842/conf.ecaade.2015.2.071
wos WOS:000372316000010
summary Responsive architecture is one of the growing areas of computational design that is not getting adequate attention in CAAD curricula. A pedagogical approach to designing responsive systems requires more than the typical knowledge, tools or skill sets in architectural design studios. This paper presents a framework for integrating responsive and kinetic systems in the architectural design studio. The framework builds on findings of two design studios conducted at The American University in Cairo, Egypt. In both studios, students were asked to design elements of responsive architecture that work towards the development of their projects. The paper demonstrates the process and outcomes of both studios. It then demonstrates how concepts of integrated project delivery are incorporated to propose a framework that engages students in designing, fabricating and operating responsive systems in different phases of the design process. A discussion follows regarding dynamics of design studio in light of the proposed framework.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=7e59e026-6e8f-11e5-9e59-876225eebea0
last changed 2022/06/07 07:54

_id acadia21_530
id acadia21_530
authors Adel, Arash; Augustynowicz, Edyta; Wehrle, Thomas
year 2021
title Robotic Timber Construction
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 530-537.
doi https://doi.org/10.52842/conf.acadia.2021.530
summary Several research projects (Gramazio et al. 2014; Willmann et al. 2015; Helm et al. 2017; Adel et al. 2018; Adel Ahmadian 2020) have investigated the use of automated assembly technologies (e.g., industrial robotic arms) for the fabrication of nonstandard timber structures. Building on these projects, we present a novel and transferable process for the robotic fabrication of bespoke timber subassemblies made of off-the-shelf standard timber elements. A nonstandard timber structure (Figure 2), consisting of four bespoke subassemblies: three vertical supports and a Zollinger (Allen 1999) roof structure, acts as the case study for the research and validates the feasibility of the proposed process.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id ecaade2015_18
id ecaade2015_18
authors Agkathidis, Asterios
year 2015
title Generative Design Methods - Implementing Computational Techniques in Undergraduate Architectural Education
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 47-55
doi https://doi.org/10.52842/conf.ecaade.2015.2.047
wos WOS:000372316000007
summary In continuation to the Deceptive Landscape Installation research project (Agkathidis, Kocatürk 2014), this paper investigates the implementation of generative design techniques in undergraduate architectural design education. After reviewing the main definitions of generative design synoptically, we have assessed the application of a modified generative method on a final year, undergraduate design studio, in order to evaluate its potential and its suitability within the framework of a research led design studio, leading to an RIBA accredited Part I degree. Our research findings based on analysis of the design outputs, student performance, external examiners reports as well as student course evaluation surveys indicate a positive outcome on the studio's design approach, as well as its suitability for an undergraduate design studio. They initiate a flourishing debate about accomplishments and failures of a design methodology, which still remains alien to many undergraduate curricula.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e6f673d4-6e8e-11e5-be22-93874392c2e4
last changed 2022/06/07 07:54

_id ecaade2015_87
id ecaade2015_87
authors Angelova, Desislava; Dierichs, Karola and Menges, Achim
year 2015
title Graded Light in Aggregate Structures - Modulating the daylight in designed granular systems using online controlled robotic processes
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 399-406
doi https://doi.org/10.52842/conf.ecaade.2015.2.399
wos WOS:000372316000046
summary The research project proposes an online-controlled robotic process that allows for grading light in aggregate structures using photometric analysis. It investigates the potential of designing specific daylight qualities through the behaviour-based robotic fabrication of the aggregate system. Two key methods are developed: the digital fabrication of the structure and a photometric analysis technique which is used as a sensor input for the robotic sensory interface. In its first part, the paper presents a series of photometric experiments on aggregate wall- and dome-structures. In its second part, the focus is laid on robotic manufacturing of these aggregate structures and the interactive fabrication of specific light conditions. To conclude further areas of research into emergent design processes with aggregates are outlined.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4161e07e-6fe8-11e5-baaf-1fc96b3e1b94
last changed 2022/06/07 07:54

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
doi https://doi.org/10.52842/conf.acadia.2017.102
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2015_27
id ecaade2015_27
authors Asanowicz, Aleksander
year 2015
title Museum 2.0 - Implementation of 3D Digital Tools
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 709-715
doi https://doi.org/10.52842/conf.ecaade.2015.1.709
wos WOS:000372317300077
summary The aim of this work is to try to set out how new technologies can influence the perception of a museum exposition. The problem which will be analysed is how to adapt an exhibition to the needs of visually impaired people. The problem will be considered on the basis of the case studies which were the part of an agreement between the Army museum in Bialystok and our Faculty. In traditional museums the main principle is the prohibition of touching exhibits.The project goal was to help blind people understand the features of the environment around them through the sense of touch. The novelty of this work is the study of how new digital technologies may improve the perception for the visually impaired.In the paper the method of 3D scanning, modelling and 3D printing will be presented. In conclusion the encountered problems and plans for further action will be discussed.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=8e079058-702a-11e5-8ac3-d3d5c9e6f5fe
last changed 2022/06/07 07:54

_id eaea2015_t2_paper03
id eaea2015_t2_paper03
authors Bar-Eli, Amos
year 2015
title On (New) Ruins Reconciliation Capacity
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.142-151
summary This paper takes a critical look at the characteristics of new-ruins and evaluates some of their contemporary usages. The paper analyses the new-ruin as a phenomenon, and evaluates its role in architectural heritage. It views the unique reconciliation characteristics of the new-ruin, and its presence as a powerful tool capable of accommodating binary opposing conditions.
keywords new-ruins; architecture heritage; architecture theory
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_74
id ecaade2015_74
authors Bard, Joshua D.; Blackwood, David, Sekhar, Nidhi and Smith, Brian
year 2015
title Decorative Robotic Plastering - A Case Study of Real-Time Human Machine-Collaboration in High-Skill Domains
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 383-388
doi https://doi.org/10.52842/conf.ecaade.2015.2.383
wos WOS:000372316000044
summary This paper explores hybrid digital / physical workflows in the building trades, a high-skill domain where human dexterity and craft can be augmented by the precision and repeatability of digital design and fabrication tools. In particular the paper highlights a project where historic techniques of decorative plastering are extended through live motion capture of a drawing implement, information rich visualization projected in the space of fabrication, and custom robotic tooling to generate free-form running moulds. This workflow allows designers and craftspeople to quickly explore patterns through free-hand sketch, test ideas with shaded previews, and seamlessly produce physical parts using robotic collaborators.
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2015_005
id cf2015_005
authors Celani, Gabriela; Sperling, David M. and Franco, Juarez M. S. (eds.)
year 2015
title Preface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 5-13.
summary Since 1985 the Computer-Aided Architectural Design Futures Foundation has fostered high level discussions about the search for excellence in the built environment through the use of new technologies with an exploratory and critical perspective. In 2015, the 16th CAAD Futures Conference was held, for the first time, in South America, in the lively megalopolis of Sao Paulo, Brazil. In order to establish a connection to local issues, the theme of the conference was "The next city". The city of Sao Paulo was torn down and almost completely rebuilt twice, from the mid 1800s to the mid 1900s, evolving from a city built in rammed-earth to a city built in bricks and then from a city built in bricks to a city built in concrete. In the 21st century, with the widespread use of digital technologies both in the design and production of buildings, cities are changing even faster, in terms of layout, materials, shapes, textures, production methods and, above all, in terms of the information that is now embedded in built systems.Among the 200 abstracts received in the first phase, 64 were selected for presentation in the conference and publication in the Electronic Proceedings, either as long or short papers, after 3 tough evaluation stages. Each paper was reviewed by at least three different experts from an international committee of more than 80 highly experienced researchers. The authors come from 23 different countries. Among all papers, 10 come from Latin-American institutions, which have been usually under-represented in CAAD Futures. The 33 highest rated long papers are also being published in a printed book by Springer. For this reason, only their abstracts were included in this Electronic Proceedings, at the end of each chapter.The papers in this book have been organized under the following topics: (1) modeling, analyzing and simulating the city, (2) sustainability and performance of the built environment, (3) automated and parametric design, (4) building information modeling (BIM), (5) fabrication and materiality, and (6) shape studies. The first topic includes papers describing different uses of computation applied to the study of the urban environment. The second one represents one of the most important current issues in the study and design of the built environment. The third topic, automated and parametric design, is an established field of research that is finally becoming more available to practitioners. Fabrication has been a hot topic in CAAD conferences, and is becoming ever more popular. This new way of making design and buildings will soon start affecting the way cities look like. Finally, shape studies are an established and respected field in design computing that is traditionally discussed in CAAD conferences.
series CAAD Futures
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