CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 591

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
doi https://doi.org/10.52842/conf.acadia.2015.263
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_311
id acadia15_311
authors Ahrens, Chandler
year 2015
title Klimasymmetry, Locating Thermal Tactility
doi https://doi.org/10.52842/conf.acadia.2015.311
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 311-322
summary The Klimasymmetry research project is part of ongoing investigations that ask how the design of a surface emanating radiant heating and cooling can influence the non-visual spatial boundaries created by asymmetrical thermal conditions. This research investigates the nature of the surface as an initiator of a thermal environment in an attempt to locate thermal tactility and the spatial perception according to radiant heat transfer. Surface qualities such as the quantity of area and thermal capacity of the material affects the ability of the panel to emit or absorb electromagnetic radiation, informing the geometry, topography, and location of each panel relative to the human body.
keywords Thermal behavior, Radiant panel system, Material computation, Digital Fabrication, Fabric forming, Glass Fiber Reinforced Gypsum
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_357
id acadia15_357
authors Ashour, Yassin; Kolarevic, Branko
year 2015
title Heuristic Optimization in Design
doi https://doi.org/10.52842/conf.acadia.2015.357
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 357-369
summary This paper presents a workflow called the ‘heuristic optimization workflow’ that integrates Octopus, a Multi-Objective Optimization (MOO) engine with Grasshopper3D, a parametric modeling tool, and multiple simulation software. It describes a process that enables the designer to integrate disparate domains via Octopus and complete a feedback loop with the developed interactive, real-time visualization tools. A retrospective design of the Bow Tower in Calgary is used as a test case to study the impact of the developed workflow and tools, as well as the impact of MOO on the performance of the solutions. The overall workflow makes MOO based results more accessible to designers and encourages a more interactive ‘heuristic’ exploration of various geometric and topological trajectories. The workflow also reduces design decision uncertainty and design cycle latency through the incorporation of a feedback loop between geometric models and their associated quantitative data. It is through the juxtaposition of extreme performing solutions that serendipity is created and the potential for better multiple performing solutions is increased.es responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments. The intention of the work is to investigate multi-objective criteria both as a material system and as a processing system by creating prototypes with structural integrity, where the thermal energy flow through the prototype, to be understood as a membrane, can be controlled and the visual transparency altered. The work shows performance based feedback systems and physical prototype models driven by information streaming, screening, and application.
keywords Multi-Objective Optimization, Generative Design, Performance-Based Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_123
id acadia15_123
authors Askarinejad, Ali; Chaaraoui, Rizkallah
year 2015
title Spatial Nets: the Computational and Material Study of Reticular Geometries
doi https://doi.org/10.52842/conf.acadia.2015.123
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 123-135
summary Reticular systems are in many aspects a distinct taxonomy of volumetric geometries. In comparison with the conventional embodiment of a ‘volume’ that encapsulates a certain quantity of space with a shell reticular geometries emerge from the accumulation of micro elements to define a gradient of space. Observed in biological systems, such structures result from their material properties and formation processes as well as often ‘simple’ axioms that produce complex results. In micro or macro levels, from forest tree canopies to plant cell walls these porous volumes are not shaped to have a singular ‘solution’ for a purpose; they provide the fundamental geometric characteristics of a ‘line cloud’ that is simultaneously flexible in response to its environment, porous to other systems (light, air, liquids) and less susceptible to critical damage. The porosity of such systems and their volumetric depth also result in kinetic spatial qualities in a 4D architectural space. Built upon a ‘weaving’ organization and the high performance material properties of carbon fiber composite, this research focuses on a formal grammar that initiates the complex system of a reticular volume. A finite ‘lexical’ axiom is consisted of the basic characters of H, M and L responding to the anchor points on the highest, medium and lower levels of the extruding loom. The genome thus produces a string of data that in the second phase of programming are assigned to 624 points on the loom. The code aims to distribute the nodes across the flat line cloud and organize the sequence for the purpose of overlapping the tensioned strings. The virtually infinite results are then assessed through an evolutionary solver for confining an array of favorable results that can be then selected from by the designer. This research focuses on an approximate control over the fundamental geometric characteristics of a reticular system such as node density and directionality. The proposal frames the favorable result of the weave to be three-dimensional and volumetric – avoiding distinctly linear or surface formations.
keywords Reticular Geometries, Weaving, Line Clouds, Three-dimensional Form-finding, Carbon fiber, Prepreg composite, Volumetric loom, Fiberous Materials, Weaving fabrication, Formal Language, Lexical design, Evolutionary solver
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_161
id acadia15_161
authors Baharlou, Ehsan; Menges, Achim
year 2015
title Toward a Behavioral Design System: An Agent-Based Approach for Polygonal Surfaces Structures
doi https://doi.org/10.52842/conf.acadia.2015.161
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 161-172
summary The following research investigates the development of an agent-based design method as an integrative design tool for polygonal surface structures. The aim of this research is to develop a computational tool that self-organizes the emergence of polygonal surface structures from interaction between its constitutive lattices. This research focuses on the ethological level of morphogenesis that is relevant to the animal or insect societies, whereby agents mediate the material organizations with environmental aspects. Meanwhile, behavior-based approaches are investigated as a bottom-up system to develop a computational framework in which the lower-level features constantly interact. The lower-level features such as material properties (e.g., geometric descriptions) are abstracted into building blocks or agents to construct the agent’s morphology. The abstracted principles, which define the agent’s morphology, are aggregated into a generative tool to explore the emergent complexities. This exploration coupled with the generative constraint mechanisms steers the collective agents system toward the cloud of solutions; hence, the collective behaviors of agents constitute the polygonal surface structures. This polygonal system is a bottom up approach of developing the complex surface that emerges through topological and topographical interaction between cells and their surrounding environment. Subsequently, the integrative system is developed through agent-based parametric modelling, in which the knowledge-based system as a top-down approach is substituted with the agent system together with its morphological features and significant behaviors.
keywords Agent-Based System, Behavioral-Based System, Polygonal Surface Structures, Self-Organization and Emergence
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_195
id acadia15_195
authors Belesky, Philip; Monacella, Rosalea; Burry, Mark; Burry, Jane
year 2015
title A Field in Flux: Exploring the Application of Computational Design Techniques to Landscape Architectural Design Problems
doi https://doi.org/10.52842/conf.acadia.2015.195
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 195-202
summary Landscape architectural design problems are under-served by the current canon of computational design techniques. More investigations into modeling landscape phenomena would improve the capabilities of designers working in this field. This paper introduces some of the problems specific to the intersection of computational design and landscape architecture through a case study in generating planting plans using parametric techniques. This illustrates issues of temporality, complexity, and dynamism that distinguish land form from built form alongside the opportunities and challenges found in adapting computation to the design of natural systems.
keywords Landscape modeling, ecological modeling, landscape architecture, systems design, environmental simulation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2015_77
id ecaade2015_77
authors Bialkowski, Sebastian and Kepczynska-Walczak, Anetta
year 2015
title Engineering Tools Applied in Architecture - Challenges of Topology Optimization Implementation
doi https://doi.org/10.52842/conf.ecaade.2015.1.261
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 261-268
summary Computation, in the context of a digital designing process, is redefining architectural practice. Architects are developing new sets of tools which are dramatically changing the typical way of design procedure. The paper describes the research assumptions, problems and solutions proposition, aimed at creation of a real-time form finding tool for architects based on engineering methods. Through intersecting architectural form evaluation with engineering analysis and optimisation tools it is highly intended to offer the opportunity to variety of architects and designers to use the exceedingly complex and compound process for their design improvement. The form finding tool, to be effective and reliable, has to provide immediate feedback to a designer. This requirement enforces a software developer to use more sophisticated solutions. The paper focuses on possibilities of already known engineering procedures acceleration such as Finite Element Method or Topology Optimization for effective implementation in architectural design process.
wos WOS:000372317300028
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=1337360e-702e-11e5-90b6-cbdace47c7fb
last changed 2022/06/07 07:52

_id ecaade2015_100
id ecaade2015_100
authors Braumann, Johannes and Brell-Cokcan, Sigrid
year 2015
title Adaptive Robot Control - New Parametric Workflows Directly from Design to KUKA Robots
doi https://doi.org/10.52842/conf.ecaade.2015.2.243
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 243-250
summary In the past years the creative industry has made great advancements in the area of robotics. Accessible robot simulation and control environments based on visual programming systems such as Grasshopper and Dynamo now allow even novice users to quickly and intuitively explore the potential of robotic fabrication, while expert users can use their programming knowledge to create complex, parametric robotic programs. The great advantage of using visual programming for robot control lies in the quick iterations that allow the user to change both geometry and toolpaths as well as machinic parameters and then simulate the results within a single environment. However, at the end of such an iterative optimization process the data is condensed into a robot control data file, which is then copied over to the robot and thus loses its parametric relationship with the code that generated it. In this research we present a newly developed system that allows a dynamic link between the robot and the controlling PC for parametrically adjusting robotic toolpaths and collecting feedback data from the robot itself - enabling entirely new approaches towards robotic fabrication by even more closely linking design and fabrication.
wos WOS:000372316000029
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9d9da7bc-70ef-11e5-b2fd-efbb508168fd
last changed 2022/06/07 07:54

_id acadia15_223
id acadia15_223
authors Brell-Cokcan, Sigrid; Braumann, Johannes
year 2015
title Toward Adaptive Robot Control Strategies
doi https://doi.org/10.52842/conf.acadia.2015.223
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 223-231
summary Within just a few years, industrial robots have become a significant field of research within the creative industry. Due to their inherent multi-functionality they are now being used for a wide range of applications, from conceptualized ideas of human-robot interaction, to interactive media and full-scale fabrication. A significant enabling factor has been the development of designer-centric visual programming environments that make it possible for users from the creative industry to program robotic arms in an accessible and intuitive fashion. In our ongoing research we are exploring new possibilities for industrial robots in the creative industry by branching into two opposite directions: Using custom software to compensate for the limitations of used, cheap industrial robots by outsourcing computation-intensive operations, and developing new interfaces for adaptive robot control, thus dynamically coupling the robot with the visual programming environment itself.
keywords Adaptive robot control, visual programming, interfaces, industrial robots
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia15_47
id acadia15_47
authors Chaaraoui, Rizkallah; Askarinejad, Ali
year 2015
title Anisoptera; Anisopteran Deformation and the Latent Geometric Patterns of Wood Envelopes
doi https://doi.org/10.52842/conf.acadia.2015.047
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 47-56
summary Advancements in technologies provide Architects, today, with the means to expose new expressive forms using traditional materials. It is therefore possible to design dynamic actuating systems, where several different expressions, or differentiations inherent in the same material, are able to modify its topology and enhance its properties. Wood, traditionally used in construction, is given static expression during its life cycle, where an alignment, or assembly detail, helps retain its original shape. This research outlines the integration of specific and individual anatomical information of wood during the design process. It aids in utilizing the analyzed biological variability and natural irregularities of wood within a material-based architecture, in view of developing a lightweight, and light-filtering dynamic skin. Additionally, the research helps to explore an understanding of the differentiated material composition of wood as its major capacity, rather than its deficiency. Moreover, it analyzes form, material, and structure, as complex interrelations that are embedded in, and explored through an integral design process that seeks to employ typically disregarded, highly differentiated flat materials, in view of enhancing their latent dimensional deformation potential. The main focus of this research is to explore that latent geometric deformation of emerging patterns based on an array of heterogeneous wood veneers in relation to their Hygroscopic and Anisotropic properties. These properties are expressed through a set of flat skins and Mobius arrangements, articulating complex geometric ranges that reveal additional properties, such as bendability and flexibility.
keywords Shape-shifting, Geometric patterns, Anisotropic, Hygroscopic, Open systems, Building envelope
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2017_155
id caadria2017_155
authors Cichocka, Judyta Maria, Browne, Will Neil and Rodriguez, Edgar
year 2017
title Optimization in the Architectural Practice - An International Survey
doi https://doi.org/10.52842/conf.caadria.2017.387
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 387-396
summary For several years great effort has been devoted to the study of Architectural Design Optimization (ADO). However, although in the recent years ADO has attracted much attention from academia, optimization methods and tools have had a limited influence on the architectural profession. The aim of the study is to reveal users' expectations from the optimization tools and define limitations preventing wide-spread adaptation of the optimization solvers in the architectural practice. The paper presents the results of the survey "Optimization in the architectural practice" conducted between December 2015 and February 2016 on 165 architectural trainees and practising architects from 34 countries. The results show that there is a need for an interactive multi-objective optimization tool, as 78% respondents declared that a multi-objective optimization is more necessary in their practice than a single objective one and 91% of them acknowledged the need for choice of promising solutions during optimization process. Finally, it has been found that daylight, structure and geometry are three top factors which architects are interested in optimizing.
keywords Architectural Design Optimization; Optimizaiton Techniques; Generic Solvers; Multi-criteria Decision Making
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia15_00
id acadia15_00
authors Combs, Lonn and Perry, Chris (eds.)
year 2015
title ACADIA 2105: Computational Ecologies: Design in the Anthropocene
doi https://doi.org/10.52842/conf.acadia.2015
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), 533 p.
summary Computational Ecologies: Design in the Anthropocene, seeks to engage a new period of enivironmental uncertainty by raising the question as to whether architecture should embark on establishing new affiliations beyond the human; a fundamental redefinition of the discipline as something no longer significant for “us” alone. If the Anthropocene has ushered in a new era of existential threat for human civilization, how does architecture not only rethink conventional forms of “program,” and by extension “performance,” privileging nonhuman alongside human forms of “use,” but a new material, formal, and spatial aesthetics as well?
keywords Anthopocene, computation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:49

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id acadia15_323
id acadia15_323
authors Diniz, Nancy
year 2015
title The Anatomy of a Prototype: Situating the Prototype and Prototyping on Design Conceptual Thinking
doi https://doi.org/10.52842/conf.acadia.2015.323
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 323-332
summary The role of prototypes is well established in the field of Design. There is however lack of knowledge about the fundamental nature of prototypes, there are different types of prototypes and they are sometimes difficult to define, for example: from low- versus high-fidelity prototypes, centered on evaluation or as support of design exploration. There have also been efforts to provide new ways of thinking about the activity of using prototypes, such as experience prototyping and paper prototyping. This paper aims at reflecting on efforts to provide a discourse for reflecting or understanding fundamental characteristics of prototypes in design and specifically the role of prototyping in design education.
keywords Design process, design pedagogy, conceptual thinking through prototyping, physical computing
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia15_173
id acadia15_173
authors Erdine, Elif
year 2015
title Generative Processes in Tower Design: Simultaneous Integration of Tower Subsystems Through Biomimetic Analogies
doi https://doi.org/10.52842/conf.acadia.2015.173
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 173-184
summary The research presented in the paper formulates part of the methodological approach of a recently completed PhD thesis. The principle aim of the thesis is to achieve simultaneous integration of tower subsystems which can coherently adapt to their internal and external context during the initial phases of the design process. In this framework, the tower subsystems are grouped as the structural system, floor system, vertical circulation system, facade system, and environmental system. The paper focuses on the implementation of the specific biomimetic analogies towards the integration of tower subsystems through computationally generated dynamic systems. The biomimetic analogies are the mechanical and organizational properties of branched constructions, the mechanical properties of the bamboo stem, and the micro-structure of the porcupine quill/ hedgehog spine. Each biomimetic analogy is described in relation to the design domain. Methods of employing the mathematical and geometrical principles of the biomimetic analogies during design explorations are elaborated. Outcomes of the design output are outlined and discussed with a concentration on achieving tower subsystem integration, differentiation, and co-adaptation properties.
keywords Tower, integration, biomimetics, minimal detours, bamboo stem, porcupine quill, hedgehog spine, generative
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id eaea2015_t3_paper08
id eaea2015_t3_paper08
authors Fiorino, Donatella Rita; Loddo, Marzia
year 2015
title Innovative Tools for Knowledge and Management of the Italian Cultural Heritage: SICaR/web and SIGeC/web
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.348-359
summary The first step in a valorisation project as well as in a management plan is developing a knowledge scheme. A great amount of data usually remains fragmentary: historical, technical, legal data and diagnostics do not contribute to an integrated and multidisciplinary approach. These sets of problems are particularly pronounced in architectural assets. In order to cope with these needs, the paper illustrates the results of a research dedicated to the identification of strengths and weakness of two important information systems: SIGeC/web and SICaR/web. Both are provided by the Italian Ministry for Cultural Heritage and Tourism (MIBACT). These databases are particularly useful and active tools, to encourage not only the knowledge of Italian heritage, but also their management. Furthermore, it will incline experts from a different background towards unexplored fields and people, who are not expert, in a deeper understanding of the cultural heritage.
keywords information systems; valorisation; interoperability; defence heritage
series EAEA
email
last changed 2016/04/22 11:52

_id acadia15_274
id acadia15_274
authors Fougere, Daniel; Goold, Ryan; Velikov, Kathy
year 2015
title Pneuma-Technics // Methods for Soft Adaptive Environments
doi https://doi.org/10.52842/conf.acadia.2015.274
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 274-283
summary This work-in-progress paper explores the opportunity to rethink the relationships architecture has with the environment and human behavior. Adaptive systems are gaining traction in the discourse as relationships between the built environment, the natural environment and its users evolve over time. This project, Pneuma-Technics, investigates pneumatic methods in the built environment, composite materials and components, computation, physical computing and sensory actuation. The objective is to advance a developing typology of responsive systems: a breathing architecture that is sensitive to its changing environment. Pneuma-Technics is actuated breath in built form - pneuma, the Greek word for “to breath,” and technics, the Greek word for technique/craft in art. The project imagines the potentials of a soft, interactive surface that allows for the passage of light, air, and human vision, yet maintains enclosure and insulation as necessary for architectural performance. These innovations project new futures onto traditional methods of architectural production and engage in nontraditional materials to develop unique environments. Pneuma-Technics’ is a body of research that consists of tangible experiments for the advancement of soft environments. However, we design for these potential futures as materials, methods, and collaborative action evolve the discourse toward adaptive technologies.
keywords Pneumatics, Soft Robotics, Adaptive Architecture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id cf2015_487
id cf2015_487
authors Garcia, Sara and Romão, Luís
year 2015
title A design tool for generic multipurpose chair design
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 487.
summary Product classes share the same basic abstract layout, despite their great diversity. The present paper intends to (de)code the variety of types embedded in the class of multipurpose chairs. The contribution of this research is the development of a generative design tool, to be used at the conceptual chair design stage. A framework of five stages is proposed: (1) sample definition, considering chairs with a large diversity of types; (2) analysis of the syntax and semantics of the class through ontological classification; (3) development of a generic shape grammar, innovatively applied to product design; (4) implementation of a digital tool, that provides an interface to manipulate the chair components visualized in a 3D digital model; and (5) user evaluation of the program, in order to draw conclusions on the usability and usefulness of the tool and to collect inputs for further developments.
keywords Multipurpose chairs, ontology, generic shape grammars, generative design tool, user experience.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
doi https://doi.org/10.52842/conf.caadria.2019.1.553
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia15_371
id acadia15_371
authors Hatefnia, Navid; Ghobad, Marjan
year 2015
title Computing Outdoor Comfort Based on CBE Thermal Comfort Calculation for Ashrae-55
doi https://doi.org/10.52842/conf.acadia.2015.371
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 371-480
summary Environmental analysis as part of the initial design process, affords precise consideration of the bioclimatic human conditions within the environmental local context. The daily growth in inter alia knowledge of effective parameters in environmental conditions, quality weather data, human thermo-physiology studies – all contribute to improving the potential for achieving a relatively accurate analyses of environmental conditions by overlaying and computing all the climatic and thermo-physiological data. This paper describes a digital method for examining different points in the same context by computing all the input data available to understand the corresponding human comfort condition levels, thus leading to better decision-making at early design stages. Information about the site, climate, human thermo-physiology and behavioral aspects among others are collected where each data parameter is matched and analyzed to the context of every node on the model through a series of specific computational algorithms. Thereafter, the data from the nodes are statistically cleaned, classified and integrated based on the CBE thermal comfort calculation for ASHRAE-55. The results obtained using this method, can be tailored according to the desired outcomes. The proposed method identifies effective factors for human comfort condition improvement for different points on the context. It also provides a means to priorities specific parameters so that they can be manipulated for optimal digital design solutions, ie. Aligned to the desired conditions in the specific parts of the site with the aim of optimize outdoor space usage.
keywords Micro-Climate, Outdoor Comfort, Urban Design, Environmental Aspects, Bio-Climatic Conditions
series ACADIA
type normal paper
email
last changed 2022/06/07 07:49

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 29HOMELOGIN (you are user _anon_969635 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002