CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 453

_id caadria2015_213
id caadria2015_213
authors Kornkasem, Sorachai and John B. Black
year 2015
title CAAD, Cognition & Spatial Thinking Training
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 561-570
doi https://doi.org/10.52842/conf.caadria.2015.561
summary The current study explored different spatial training methods and investigated the sequence of processed-based mental simulation that was facilitated by various structures of external spatial representations, including 3D technology in Computer Aided-Architectural Design (CAAD), spatial cues, and/or technical languages. The goal was to better understand how these components fostered planning experiences and affected spatial ability acquisition framed as the formation of spatial mental models, for further developing spatial training environments fundamental to Science, Technology, Engineering, and Mathematics (STEM) education, specifically for architecture education and cognition. Two experiments were conducted using a between-subjects design to examine the effects of spatial training methods on spatial ability performance. Across both studies learners improved in their spatial skills, specifically the learners in the 3D-augmented virtual environments over the 3D-direct physical manipulation conditions. This study is built upon the work in the fields of computer-user interface, visuospatial thinking and human learning.
keywords Spatial thinking training; cognitive processes; CAAD.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2015_247
id ecaade2015_247
authors Garcia, Manuel Jimenez and Retsin, Gilles
year 2015
title Design Methods for Large Scale Printing
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 331-339
doi https://doi.org/10.52842/conf.ecaade.2015.2.331
wos WOS:000372316000039
summary With an exponential increase in the possibilities of computation and computer-controlled fabrication, high density information is becoming a reality in digital design and architecture. However, construction methods and industrial fabrication processes have not yet been reshaped to accommodate the recent changes in those disciplines. Although it is possible to build up complex simulations with millions of particles, the simulation is often disconnected from the actual fabrication process. Our research proposes a bridge between both stages, where one drives the other, producing a smooth transition from design to production. A particle in the digital domain becomes a drop of material in the construction method.The architect's medium of expression has become much more than a representational tool in the last century, and more recently it has evolved even beyond a series of rules to drive from design to production. The design system is the instruction itself; embedding structure, material and tectonics and gets delivered to the very end of the construction chain, where it gets materialised. The research showcased in this paper investigates tectonic systems associated with large scale 3D printing and additive manufacturing methods, inheriting both material properties and fabrication constraints at all stages from design to production. Computational models and custom design software packages are designed and developed as strategies to organise material in space in response to specific structural and logistical input.Although the research has developed a wide spectrum of 3D printing methods, this paper focuses only on two of the most recent projects, where different material and computational logics were investigated. The first, titled Filamentrics, intends to develop free-form space frames, overcoming their homogeneity by introducing robotic plastic extrusion. Through the use of custom made extruders a vast range of high resolution prototypes were developed, evolving the design process towards the fabrication of precise structures that can be materialised using additive manufacturing but without the use of a layered 3D printing method. Instead, material limitations were studied and embedded in custom algorithms that allow depositing material in the air for internal connectivity. The final result is a 3x2x2.5m structure that demonstrates the viability of this construction method for being implemented in more industrial scenarios.While Filamentrics is reshaping the way we could design and build light weight structures, the second project Microstrata aims to establish new construction methods for compression based materials. A layering 3D printing method combines both the deposition of the binder and the distribution of an interconnected network of capillaries. These capillaries are organised following structural principles, configuring a series of channels which are left empty within the mass. In a second stage aluminium is cast in this hollow space to build a continuous tension reinforcement.
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=07a6d8e0-6fe7-11e5-9994-cb14cd908012
last changed 2022/06/07 07:51

_id ecaade2015_136
id ecaade2015_136
authors Makki, Mohammed; Farzaneh, Ali and Navarro, Diego
year 2015
title The Evolutionary Adaptation of Urban Tissues through Computational Analysis
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 563-571
doi https://doi.org/10.52842/conf.ecaade.2015.2.563
wos WOS:000372316000063
summary The use of evolutionary solvers in design has introduced the potential of dealing with multiple conflicting objectives under a single design model. The experiments presented in this paper employ an evolutionary solver towards the generation of a 4x4 urban superblock in the city of Barcelona, one of the highest population density cities in Europe. The superblock is based on Cerda's iconic 8-sided block and takes three conflicting objectives into account, aiming not only to achieve a high density proposal but one that considers block relations, as well as green space throughout the city. The design is based on principles of evolutionary science, generating a population of solutions, whose individuals are ranked and selected based on a fitness criteria. Rather than aiming to reach a single 'optimal' solution, the model produces a population of solutions that are optimized in relation to the design environment.
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2016_809
id caadria2016_809
authors Nakapan, Walaiporn
year 2016
title Using the SAMR Model to transform mobile learning in a History of Art and Architecture Classroom
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 809-818
doi https://doi.org/10.52842/conf.caadria.2016.809
summary This paper presents the progress of a pilot classroom, which uses mobile devices to enhance instructor-student classroom interac- tions and students’ learning of the History of Art and Architecture. The main objective of this research was to find a way of improving classroom activities, for the coming year, by making the best possible use of technology to enable students to learn more successfully and improve their understanding of the lesson content. In this paper, class- room activities during 2014 and 2015 are analysed using the SAMR Model coupled with Bloom’s revised taxonomy and the EdTech Quin- tet Model. In addition, a plan for the redesign and improvement of ac- tivities in 2016 is proposed, the effectiveness of the SAMR model at improving in class activities is discussed and a perspective on how to develop the classroom using the “SAMR ladder” is included. The re- sults show that in 2015, 25% of the students in the class achieved an A grade, and less than 5% were graded F compared to 26% in 2012.
keywords Design education; mobile-based learning; History of Art and Architecture; SAMR model
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_100
id ecaade2015_100
authors Braumann, Johannes and Brell-Cokcan, Sigrid
year 2015
title Adaptive Robot Control - New Parametric Workflows Directly from Design to KUKA Robots
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 243-250
doi https://doi.org/10.52842/conf.ecaade.2015.2.243
wos WOS:000372316000029
summary In the past years the creative industry has made great advancements in the area of robotics. Accessible robot simulation and control environments based on visual programming systems such as Grasshopper and Dynamo now allow even novice users to quickly and intuitively explore the potential of robotic fabrication, while expert users can use their programming knowledge to create complex, parametric robotic programs. The great advantage of using visual programming for robot control lies in the quick iterations that allow the user to change both geometry and toolpaths as well as machinic parameters and then simulate the results within a single environment. However, at the end of such an iterative optimization process the data is condensed into a robot control data file, which is then copied over to the robot and thus loses its parametric relationship with the code that generated it. In this research we present a newly developed system that allows a dynamic link between the robot and the controlling PC for parametrically adjusting robotic toolpaths and collecting feedback data from the robot itself - enabling entirely new approaches towards robotic fabrication by even more closely linking design and fabrication.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9d9da7bc-70ef-11e5-b2fd-efbb508168fd
last changed 2022/06/07 07:54

_id ecaade2015_303
id ecaade2015_303
authors Coroado, Luís; Pedro, Tiago, D'Alpuim, Jorge, Eloy, Sara and Dias, MiguelSales
year 2015
title VIARMODES: Visualization and Interaction in Immersive Virtual Reality for Architectural Design Process
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 125-134
doi https://doi.org/10.52842/conf.ecaade.2015.1.125
wos WOS:000372317300014
summary The complexity of today´s architecture solutions brings the need to integrate, in the design process, digital tools for creation, visualization, representation and evaluation of design solutions. This paper proposes the adoption of a new Virtual Reality (VR) tool, referred to as VIARmodes, to support the architectural design process with an improved communication across different specialities, towards the facilitation of the project decision process. This tool allows a complete visualization of the design, specifically useful during the detailed design phase, including the architecture design and of other engineering specialities, progressively and interactively adapting the project visualization to the information needed for each discipline. With a set of 3 different visualization modes simulated in real scale within a Virtual Environment (VE), and adopting natural human-computer interaction by using speech, the system allows a team of architect and engineers, to visualize and interact with the proposed design during a collaborative design brief. We carried a usability evaluation study with 12 architects. The study showed that the tool was perceived to be effective and its use efficient during the design process, especially during the detailed design phase.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4129cbae-70c8-11e5-be63-27454208986c
last changed 2022/06/07 07:56

_id acadia15_173
id acadia15_173
authors Erdine, Elif
year 2015
title Generative Processes in Tower Design: Simultaneous Integration of Tower Subsystems Through Biomimetic Analogies
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 173-184
doi https://doi.org/10.52842/conf.acadia.2015.173
summary The research presented in the paper formulates part of the methodological approach of a recently completed PhD thesis. The principle aim of the thesis is to achieve simultaneous integration of tower subsystems which can coherently adapt to their internal and external context during the initial phases of the design process. In this framework, the tower subsystems are grouped as the structural system, floor system, vertical circulation system, facade system, and environmental system. The paper focuses on the implementation of the specific biomimetic analogies towards the integration of tower subsystems through computationally generated dynamic systems. The biomimetic analogies are the mechanical and organizational properties of branched constructions, the mechanical properties of the bamboo stem, and the micro-structure of the porcupine quill/ hedgehog spine. Each biomimetic analogy is described in relation to the design domain. Methods of employing the mathematical and geometrical principles of the biomimetic analogies during design explorations are elaborated. Outcomes of the design output are outlined and discussed with a concentration on achieving tower subsystem integration, differentiation, and co-adaptation properties.
keywords Tower, integration, biomimetics, minimal detours, bamboo stem, porcupine quill, hedgehog spine, generative
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia15_451
id acadia15_451
authors Jyoti, Aurgho
year 2015
title High Rise Morphologies: Architectural Form Finding in a Performative Design Search Space of Dense Urban Contexts
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 451-467
doi https://doi.org/10.52842/conf.acadia.2015.451
summary A routine is a fixed program, a sequence of actions regularly followed. And the concept can be adapted at different levels in the understanding of the dynamics of cities. Today's built environments are in fact increasingly characterized by series of iterations daily performed by infrastructures, networks, buildings, and people ? as part of a well-structured pattern of components. In this sense, the city becomes a system that not only creates routine, but also pushes its urban mechanisms, its architectural spaces, and its human interactions towards performance, efficiency and the 'standard.' A-priori and top-down implementations of new technologies emphasize routine-based built environments, leaving almost no room for the (extra)ordinary. But how can the spaces, infrastructures, and places that define the social experience of tangible environments not incorporate elements of inherent spontaneity, informality, and even error that let us break routine patterns?
keywords Architectural Form Finding, Optimisation, Performative Design Environment, Urban Daylight, Solar Irradiation, Direct Sunlight, Point Cloud, Voxelised Colonies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id cf2017_111
id cf2017_111
authors Kepczynska-Walczak, Anetta; Pietrzak, Anna
year 2017
title An Experimental Methodology for Urban Morphology Analysis
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 111.
summary The paper presents results of a research conducted in 2015 and 2016 at Lodz University of Technology. It proposes a purpose and context fit approach towards the automation of urban data generation based on GIS tools and New Urbanism typologies. First, background studies of methods applied in urban morphology analysis are revealed. Form-Based Code planning, and subsequently Transect-Based Code are taken into account. Then, selected examples from literature are described and discussed. Finally, the research study is presented and the outcomes compared with more traditional methodology.
keywords GIS, Urban morphology, Spatial analysis, Decision support systems, Urban design, Data analytics, Modelling and simulation
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ecaade2015_21
id ecaade2015_21
authors Klemmt, Christoph and Bollinger, Klaus
year 2015
title Cell-Based Venation Systems
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 573-580
doi https://doi.org/10.52842/conf.ecaade.2015.2.573
wos WOS:000372316000064
summary Venation structures in leaves fulfil both circulatory as well as structural functions within the organism they belong to. A possible digital simulation algorithm for the growth of venation patterns based on the leaf surface has been described by the Department of Computer Science at the University of Calgary.Cell-based growth algorithms to generate surface meshes have been developed by biological and medical scientists as well as artists, in order to gain an understanding of developmental biology or to generate artistic form. This paper suggests the combination of the two algorithms in order to generate the morphologies of leaves and other structures while at the same time generating the corresponding venation system.The resulting algorithm develops large non-manifold mesh structures based on local rules of division of the individual cells. The venation system develops in parallel based on the flow of the plant hormone auxin from those cells towards the start point or petiole of the leaf. Different local behaviours of the cells towards their adjacent neighbours, towards their rules of division and towards the rules of developing veins have been investigated. The eventual aim of the algorithms is their application as tools to develop architectural and structural morphologies.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=29c4389a-6e8f-11e5-8666-279b88fbd56c
last changed 2022/06/07 07:52

_id ecaade2015_253
id ecaade2015_253
authors Ligler, Heather and Economou, Athanassios
year 2015
title Entelechy I - Towards a Formal Specification of John Portman's Domestic Architecture
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 445-452
doi https://doi.org/10.52842/conf.ecaade.2015.1.445
wos WOS:000372317300048
summary John Portman's work attracts much interest, although little scholarship exists that directly engages his contribution in formal composition. Most of the discussion of Portman's architecture tends to focus on his commercial work and hotels, although a key to understanding his work is found in his personal domestic projects where he has had the freedom to explore his architectural ideas. This study focuses on his first residence, Entelechy I, to begin outlining his design principles formally. The ambition is to open up the whole question of his architectural contribution in the United States and at large.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_109
id ecaade2015_109
authors Markusiewicz, Jacek, Strzala, Marcin and Koszewski, Krzysztof
year 2015
title Modular Light Cloud. Design, Programming and Making - Towards the Integration of Creative Actions
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 91-101
doi https://doi.org/10.52842/conf.ecaade.2015.2.091
wos WOS:000372316000012
summary Modular Light Cloud is an installation that is conceived to explore the boundaries of architecture and art. Its interactivity is a metaphor of mutual influences that derive from activities performed in space - associated with motion, sound and light.It is an experimental project focused on the integration of architectural elements, structure, information technology, performing arts, electronics and digital fabrication in architectural education.The project was completed in a two-week student workshop in collaboration with a contemporary dance artist. The students were taught the basics of parametric design, programming of electronic components and digital fabrication during tutorial classes. The making process combined three stages of development: design, construction and programming of interaction.The final form consists of two irregular spatial trusses made of aluminum profiles connected with 3d printed nodes. The profiles are equipped with LED strips and electronic components: light sensors, sound and communication between them. These systems control the intensity of light emitted by the diodes based on the inputs.The result is a working prototype presented as interactive installation featuring contemporary dance artist. It was displayed at art festivals and other events.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e17b2300-6f83-11e5-836f-4becdc2939a0
last changed 2022/06/07 07:59

_id ijac201513205
id ijac201513205
authors Nahmad Vazquez, Alicia and Wassim Jabi
year 2015
title A Collaborative Approach to Digital Fabrication:A Case Study for the Design and Production of Concrete ‘Pop-up’ Structures
source International Journal of Architectural Computing vol. 13 - no. 2, 195-216
summary The research presented in this paper utilizes industrial robotic arms and new material technologies to model and explore a prototypical workflow for on-site robotic collaboration based on feedback loops. This workflow will ultimately allow for the construction of customized, free-form, on-site concrete structures without the need for complex formwork. The paper starts with an explanation of the relevance of collaborative robotics through history in the industry and in architecture. An argument is put forward for the need to move towards the development of collaborative processes based on feedback loops amongst the designer, the robot and the material, where they all inform each other continuously. This kind of process, with different degrees of autonomy and agency for each actor, is necessary for on-site deployment of robots. A test scenario is described using an innovative material named concrete canvas that exhibits hybrid soft fabric and rigid thin-shell tectonics. This research project illustrates the benefits of integrating information-embedded materials, masscustomization and feedback loops. Geometry scanning, parametric perforation pattern control, computational analysis and simulation, and robotic fabrication were integrated within a digital fabrication deployment scenario. The paper concludes with a detailed report of research findings and an outline for future work.
series journal
last changed 2019/05/24 09:55

_id ecaade2015_297
id ecaade2015_297
authors Park, James and Economou, Athanassios
year 2015
title The Dirksen Variations - Towards a Generative Description of Mies's Courthouse Language
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 453-462
doi https://doi.org/10.52842/conf.ecaade.2015.1.453
wos WOS:000372317300049
summary A generative description of Mies van der Rohe's courthouse language is presented in the form of a shape grammar. The grounding of the work is based on a set of 135 sketches produced by the office of Mies during the design process of the Everett McKinley Dirksen United States Courthouse in Chicago, and documented in the Mies van der Rohe Archive at the Museum of Modern Art. The work here postulates a set of 39 unique courthouse designs all showcasing distinct variations of the courtroom type in the Miesian language and re-casts them in two-dimensional diagrams to make their differences and similarities transparent. A series of spatial relations between five types of spaces are extracted, including courtrooms, circulation networks, vertical cores, office spaces, and support spaces, and are deployed to specify the shape rules of the grammar. A set of conventions to specify how the two-dimensional diagrams represent three-dimensional models is briefly outlined to prepare the ground for the implementation of the grammar in a three-dimensional shape grammar interpreter.
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia15_343
id acadia15_343
authors Roudavski, Stanislav
year 2015
title Sketching with Robots
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 343-355
doi https://doi.org/10.52842/conf.acadia.2015.343
summary Today, human activities constitute the primary environmental impact on the planet. In this context, commitments to sustainability, or minimization of damage, prove insufficient. To develop regenerative, futuring capabilities, architectural design needs to extend beyond the form and function of things and engage with the management of complex systems. Such systems involve multiple types of dynamic phenomena – biotic and abiotic, technical and cultural – and can be understood as living. Engagement with such living systems implies manipulation of pervasive and unceasing change, irrespective of whether it is accepted by design stakeholders or actively managed towards homeostatic or homeorhetic conditions. On one hand, such manipulation of continuity requires holistic and persistent design involvements that are beyond natural capabilities of human designers. On the other hand, practical, political or creative implications of reliance on automated systems capable of tackling such tasks is as yet underexplored. In response to this challenge, this paper considers an experimental approach that utilised methods of critical making and speculative designing to explore potentials of autonomous architecture. This approach combined 1) knowledge of animal architecture that served as a lens for rethinking human construction and as a source of alternative design approaches; 2) practices of creative computing that supported speculative applications of data-driven and performance-oriented design; and 3) techniques of robotics and mechatronics that produced working prototypes of autonomous devices that served as props for critical thinking about alternative futures.
keywords Intelligent robots, animal architecture, synthetic ecology
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id sigradi2015_6.366
id sigradi2015_6.366
authors Silva, Giorgio Gilwan da; Freire, Robson; Gonçalves, Marília Matos; Sauthier, Guilherme
year 2015
title Usability analysis according to the standard of recommendations ISO 9241 - A case study
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 256-261.
summary This study investigates Trello’s application interface usability, together with users, in accordance with ISO 9241, part 10. Quantitative, exploratory and descriptive research were used and the sample itself consisted of 6 design professionals. The questionnaire was formulated aiming towards finding the application’s strengths and weaknesses, according to the principles: Suitability to the task; Self-description; Controllability; Accordance with the Users Expectations; Error Tolerance; Support to Individualization and Learning Suitability. The evaluation of the application usability obtained a high degree of use satisfaction for achieving effectiveness, for the system’s resources efficiency and for the user satisfaction in finding easy ways to use every tool the system offers.
keywords Usability, Interaction, Application, Mobile
series SIGRADI
email
last changed 2016/03/10 10:00

_id cf2015_061
id cf2015_061
authors van Stralen, Mateus de Sousa and Cezarino, Cristiano
year 2015
title Woka: Towards a dialogical design of future cities
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 61-76.
summary This paper presents an experiment on an open source construction system named Woka, which allows anyone to design and produce dwellings using standard CNC techniques. Woka was developed as a dialogical design process that empowers self-builders to act in a more autonomous way, expanding the traditional role of design practice and the way buildings are created. The advent and popularization of new design and fabrication processes have encouraged a flux of new theories and project strategies based on computing, each with its promise of changing the architectural practice. Some of these resulted in intellectually seductive; visually provocative and complex shaped architectures, generating a new formal repertoire, but doesn’t indicate a paradigm shift in the process of production of architectural space, still based on authorship. Woka challenges this traditional process proposing dialogue as a design approach, shifting the focus from the object to intersubjectivity, amplifying the potential for novelty to arise.
keywords Parametric design, digital fabrication, dialogical design, autonomous building
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_230
id ecaade2015_230
authors Yazici, Sevil
year 2015
title A Course on Biomimetic Design Strategies
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 111-118
doi https://doi.org/10.52842/conf.ecaade.2015.2.111
wos WOS:000372316000014
summary Although redesigning curricula by integrating the CAD tools into architectural education has been an ongoing interest, a new understanding towards solving design problems holistically should be investigated in architectural education. Because natural systems offer design strategies to increase performance and effectiveness with an extensive formal repertoire; incorporating multi-faceted biomimetic principles into the design process is necessary. It is critical to increase skills of students towards algorithmic thinking, as well as to deal with performance issues and sustainability. This paper aims to discuss an undergraduate elective course titled “Sustainable Design and Environment through Biomimicry” which was taught by the author in architectural degree program of Ozyegin University Faculty of Architecture and Design in Fall 2014-2015. Following the exploration of individual research topics, findings were implemented into design problems. The challenges encountered in the teaching process and future lines of the work are discussed in the paper.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c96be63a-6f80-11e5-8f6b-e7a3874d691b
last changed 2022/06/07 07:57

_id ecaade2015_55
id ecaade2015_55
authors Chen, KianWee; Janssen, Patrick and Schlueter, Arno
year 2015
title Analysing Populations of Design Variants Using Clustering and Archetypal Analysis
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 251-260
doi https://doi.org/10.52842/conf.ecaade.2015.1.251
wos WOS:000372317300027
summary In order to support exploration in the early stages of the design process, researchers have proposed the use of population-based multi-objective optimisation algorithms. This paper focuses on analysing the resulting population of design variants in order to gain insights into the relationship between architectural features and design performance. The proposed analysis method uses a combination of k-means clustering and Archetypal Analysis in order to partition the population of design variants into clusters and then to extract exemplars for each cluster. The results of the analysis are then visualised as a set of charts and as design models. A demonstration of the method is presented that explores how self-shading geometry, envelope materials, and window area affect the overall performance of a simplified building type. The demonstration shows that although it is possible to derive general knowledge linking architectural features to design performance, the process is still not straightforward. The paper ends with a discussion on how the method can be further improved.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=09a711e6-70f5-11e5-af69-2b8082624d42
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