CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 382

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
doi https://doi.org/10.52842/conf.acadia.2017.102
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2015_285
id ecaade2015_285
authors Lopes, João V.; Paio, Alexandra, Beirão, José N., Pinho, Eliana Manuel and Nunes, Luís
year 2015
title Multidimensional Analysis of Public Open Spaces - Urban Morphology, Parametric Modelling and Data Mining
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 351-360
doi https://doi.org/10.52842/conf.ecaade.2015.1.351
wos WOS:000372317300038
summary Public open spaces (parks, squares and other gathering places) can only be grasped from a simultaneous view of their attributes. In an ongoing Phd research project we propose to overcome the limitations of traditional-descriptive urban morphology methods in dealing with this simultaneity derived from their many shapes, functions, uses and relations within the urban structure. After developing the relations between formal attributes and intangible spatial properties, their identity and proximity may be disclosed by multivariate statistical analysis and data mining techniques. We outline a multidimensional method for the synchronic analysis and classification of the public open spaces departing from a research corpus of 126 Portuguese urban squares, whose analysis is intended to interactively (re)define it. The work done so far is presented, which comprises: (i) firming the concepts, criteria and attributes to extract; (ii) survey on theories, methods and spatial analysis tools and shortcomings identification; (iii) adaptation and/or creation of new methods and tools; (iv) creation of databases from CAD and GIS environments; (v) research on multivariate analysis, data mining and data visualization techniques.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=975efcfa-7029-11e5-a1a9-9786dd4d89a9
last changed 2022/06/07 07:59

_id ijac201513202
id ijac201513202
authors Su; Zhouzhou and Wei Yan
year 2015
title Creating and Improving a Closed Loop: Design Optimization and Knowledge Discovery in Architecture
source International Journal of Architectural Computing vol. 13 - no. 2, 123-142
summary This paper presents computational methods for creating and improving a closed loop of design optimization and knowledge discovery in architecture. It first introduces a design knowledge-assisted optimization improvement method with the technique - offline simulation - to reduce the computing time and improve the efficiency of the design optimization process utilizing architectural domain knowledge. It then describes a new design knowledge discovery system where design knowledge can be discovered from optimization through an automatic data mining approach. The discovered knowledge has the potential to further help improve the efficiency of the optimization method, thus forming a closed loop of improving optimization and knowledge discovery. The demonstration and validation of both methods are presented in the context of a case study with parametric form-finding for a nursing unit design with two design objectives: minimizing the nurses’ travel distance and maximizing daylighting performance in patient rooms.
series journal
last changed 2019/05/24 09:55

_id eaea2015_t3_paper02
id eaea2015_t3_paper02
authors Acacia, Simonetta; Casanova, Marta
year 2015
title Recording and Publishing to Ensure Informed Choices for Future Generations
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.290-298
summary The paper presents the practical example of an information system applied to the built heritage, in particular to the Albergo dei Poveri, a monumental complex in the city of Genoa. A huge number of data and information have been organized in one database, in order to provide a synthesis of the building, acquainted with its complexity, and at the same time allow an in-depth knowledge; the graphical visualization by means of GIS eases to query the database. The final purpose of this work is to publish the project as a web-GIS that will allow all the interested parts to easily access and consult the wide knowledge and use it to make well-informed decisions about the conservation of built heritage.
keywords GIS; knowledge; historical building
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2024_35
id ecaade2024_35
authors Agkathidis, Asterios; Song, Yang; Symeonidou, Ioanna
year 2024
title AI-Assisted Design: Utilising artificial intelligence as a generative form-finding tool in architectural design studio teaching
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 619–628
doi https://doi.org/10.52842/conf.ecaade.2024.2.619
summary Artificial Intelligence (AI) tools are currently making a dynamic appearance in the architectural realm. Social media are being bombarded by word-to-image/image-to-image generated illustrations of fictive buildings generated by tools such as ‘Midjourney’, ‘DALL-E’, ‘Stable Diffusion’ and others. Architects appear to be fascinated by the rapidly generated and inspiring ‘designs’ while others criticise them as superficial and formalistic. In continuation to previous research on Generative Design, (Agkathidis, 2015), this paper aims to investigate whether there is an appropriate way to integrate these new technologies as a generative tool in the educational architectural design process. To answer this question, we developed a design workflow consisting of four phases and tested it for two semesters in an architectural design studio in parallel to other studio units using conventional design methods but working on the same site. The studio outputs were evaluated by guest critics, moderators and external examiners. Furthermore, the design framework was evaluated by the students through an anonymous survey. Our findings highlight the advantages and challenges of the utilisation of AI image synthesis tools in the educational design process of an architectural design approach.
keywords AI, GAI, Generative Design, Design Education
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
doi https://doi.org/10.52842/conf.acadia.2015.263
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2015_10.177
id sigradi2015_10.177
authors Angelo, Alex Garcia Smith; Manna, Ilaria La; Hernandez, Oscar; Valdiviezo, Marlon; Lastras, Alejandra Díaz de León; Salazar, Oscar Ivan Campo; Montezuma, Vanessa; Zubieta, Marco
year 2015
title Fab Lab and Multiculturalism in Latin America: The Fab Lat Kids case and the project “Emosilla”
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 551-557.
summary This paper expresses a lecture of the experience of an investigation carried by a group of Latin American Fab Labs dedicated to the promotion of the use of modeling, digital fabrication, and network communication as tools of educational and social development of children in latin culture. This study is based on online workshop typologies with a methodological perspective that included local technological adaptations, data gathering, and exchange of knowledge on the fab lab network.
keywords Design, Digital Manufacturing, Society, Technology Learning, Collaborative Network
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia15_123
id acadia15_123
authors Askarinejad, Ali; Chaaraoui, Rizkallah
year 2015
title Spatial Nets: the Computational and Material Study of Reticular Geometries
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 123-135
doi https://doi.org/10.52842/conf.acadia.2015.123
summary Reticular systems are in many aspects a distinct taxonomy of volumetric geometries. In comparison with the conventional embodiment of a ‘volume’ that encapsulates a certain quantity of space with a shell reticular geometries emerge from the accumulation of micro elements to define a gradient of space. Observed in biological systems, such structures result from their material properties and formation processes as well as often ‘simple’ axioms that produce complex results. In micro or macro levels, from forest tree canopies to plant cell walls these porous volumes are not shaped to have a singular ‘solution’ for a purpose; they provide the fundamental geometric characteristics of a ‘line cloud’ that is simultaneously flexible in response to its environment, porous to other systems (light, air, liquids) and less susceptible to critical damage. The porosity of such systems and their volumetric depth also result in kinetic spatial qualities in a 4D architectural space. Built upon a ‘weaving’ organization and the high performance material properties of carbon fiber composite, this research focuses on a formal grammar that initiates the complex system of a reticular volume. A finite ‘lexical’ axiom is consisted of the basic characters of H, M and L responding to the anchor points on the highest, medium and lower levels of the extruding loom. The genome thus produces a string of data that in the second phase of programming are assigned to 624 points on the loom. The code aims to distribute the nodes across the flat line cloud and organize the sequence for the purpose of overlapping the tensioned strings. The virtually infinite results are then assessed through an evolutionary solver for confining an array of favorable results that can be then selected from by the designer. This research focuses on an approximate control over the fundamental geometric characteristics of a reticular system such as node density and directionality. The proposal frames the favorable result of the weave to be three-dimensional and volumetric – avoiding distinctly linear or surface formations.
keywords Reticular Geometries, Weaving, Line Clouds, Three-dimensional Form-finding, Carbon fiber, Prepreg composite, Volumetric loom, Fiberous Materials, Weaving fabrication, Formal Language, Lexical design, Evolutionary solver
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2015_380
id cf2015_380
authors Barekati, Ehsan; Clayton, Mark J. and Yan, Wei
year 2015
title A BIM-compatible schema for architectural programming information
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 380.
summary Architectural programming, although a key part of AECFM processes, has not been well integrated into Building Information Modeling (BIM). Having access to architectural programming information throughout the lifecycle of a building can add value to design evaluation, facility management, renovation and extension. There is not currently a comprehensive and standard data model to store architectural programming information. Our research is producing a universal format for an architectural program of requirements (UFPOR) that can connect the architectural programming information to the IFC BIM schema. The result is a data model for architectural programming that is inherently interoperable with BIM standard schema. A graphical user interface facilitates data creation and manipulation. The schema and effectiveness of the bridging fields has been tested by entering the content of three two different architectural programming documents into the UFPOR database.
keywords BIM, Architectural Programming, Data Modelling, Interoperability, IFC.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
doi https://doi.org/10.52842/conf.acadia.2016.362
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2015_8.192
id sigradi2015_8.192
authors Braida, Frederico; Rosa, Ashiley Adelaide; Silva, Izabela Ferreira; Homem, Diogo Machado; Jardim, Artur da Silva
year 2015
title The exploration of the projetual world of the building blocks through the interactive digital game Minecraft
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 371-377.
summary This article proposes a reflection on the possibilities of using games that explore architectural design world of building blocks applied to the universe of Architecture and Urbanism design, both from a literature search and through empirical data collected from a workshop coordinated by the Research Group of Languages and Expressions of Architecture, Urbanism and Design. The objective is to highlight the possibilities and limitations of using the projetual world of building blocks as an academic material for Architecture and Urbanism, especially after the experience of the interactive game Minecraft based on the Grammar Shape.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2015_100
id ecaade2015_100
authors Braumann, Johannes and Brell-Cokcan, Sigrid
year 2015
title Adaptive Robot Control - New Parametric Workflows Directly from Design to KUKA Robots
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 243-250
doi https://doi.org/10.52842/conf.ecaade.2015.2.243
wos WOS:000372316000029
summary In the past years the creative industry has made great advancements in the area of robotics. Accessible robot simulation and control environments based on visual programming systems such as Grasshopper and Dynamo now allow even novice users to quickly and intuitively explore the potential of robotic fabrication, while expert users can use their programming knowledge to create complex, parametric robotic programs. The great advantage of using visual programming for robot control lies in the quick iterations that allow the user to change both geometry and toolpaths as well as machinic parameters and then simulate the results within a single environment. However, at the end of such an iterative optimization process the data is condensed into a robot control data file, which is then copied over to the robot and thus loses its parametric relationship with the code that generated it. In this research we present a newly developed system that allows a dynamic link between the robot and the controlling PC for parametrically adjusting robotic toolpaths and collecting feedback data from the robot itself - enabling entirely new approaches towards robotic fabrication by even more closely linking design and fabrication.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=9d9da7bc-70ef-11e5-b2fd-efbb508168fd
last changed 2022/06/07 07:54

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_7.146
id sigradi2015_7.146
authors Cargill, Cristián Canto; Pinto, Eduardo Hamuy
year 2015
title EMOVERE Creative Project: Digital Synesthetic Organism
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 276-282.
summary EMOVERE, interdisciplinary project that aims at creating innovative interactive performance, brings together dance, sound and image. Bio-data related to emotions, heart and respiratory rate, are mediated by dancers and gives them control over music and video- mapping on stage. A creative process occurs through successive approaches, where technical possibilities are systematically explored until controlled, then body expression is lead by Alba Emoting, building an artistic discourse. Video-mapping is used for lighting purposes, creating a visual atmosphere for dancers. Fusion of media on stage creates synesthetic scenery where physical and digital aspects combine and interact in a codependent relationship.
keywords Performance Interactiva, Escenografía, Danza, Video Mapping, Bio-Dat
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2015_384
id cf2015_384
authors Cursi, Stefano; Simeone, Davide and Toldo, Ilaria
year 2015
title A semantic web approach for built heritage representation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 384.
summary In a built heritage process, meant as a structured system of activities aimed at the investigation, preservation, and management of architectural heritage, any task accomplished by the several actors involved in it is deeply influenced by the way the knowledge is represented and shared. In the current heritage practice, knowledge representation and management have shown several limitations due to the difficulty of dealing with large amount of extremely heterogeneous data. On this basis, this research aims at extending semantic web approaches and technologies to architectural heritage knowledge management in order to provide an integrated and multidisciplinary representation of the artifact and of the knowledge necessary to support any decision or any intervention and management activity. To this purpose, an ontology-based system, representing the knowledge related to the artifact and its contexts, has been developed through the formalization of domain-specific entities and relationships between them.
keywords Built Heritage, Knowledge-based model, Ontology-based systems, Building Information Modeling, Semantic web technologies.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_190
id cf2015_190
authors Datta, Sambit
year 2015
title Accuracy and Ambiguity: Geometric reconstruction of a seventh century stone temple in Hanchey, Cambodia
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 190-202.
summary Modeling the fragmented and heavily eroded remains of early temple architecture poses several challenges in accurate reconstruction of shape and form from digitally acquired datasets. This paper describes a collection of stepwise ad-hoc modeling methods that can re-assemble ambiguous and fragmentary evidence to provide a robust and empirical platform for the reconstruction of ruined temples. The paper presents the results of the method and the degree of accuracy and ambiguity in the acquisition, processing and reconstruction phases. A key aspect of the method is the maintenance of multiple “ground truths” from plural sources of partial evidence. Key findings of the paper demonstrate early results from the manipulation of geometric modeling primitives based on point collections, an advance in extending the classical tools of architectural analysis and comparison. The problem of accuracy and ambiguity in these methods and their algorithmic implementation is the subject of further investigation.
keywords Digital data acquisition, flexible modeling, heritage reconstruction and visualization
series CAAD Futures
email
last changed 2015/06/29 07:55

_id caadria2015_185
id caadria2015_185
authors De Oliveira, Maria João and Vasco Moreira Rato
year 2015
title From Morphogenetic Data to Performative Behaviour
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 765-774
doi https://doi.org/10.52842/conf.caadria.2015.765
summary This paper presents part of CORK’EWS, a research work developed within the framework of the Digital Architecture Advanced Program 2012/13 at ISCTE-IUL. The main goal of this investigation was to develop a parametric, customizable and adaptive wall system designed for environmental performance. Moreover, the system is based on standard industrial products: expanded cork blocks produced by Amorim Insulation industries. CAD/CAM resources were the essential tools of the research process, where fundamental and practical knowledge is integrated to understand the microstructure morphological properties of the raw material – cork – and its derivate – natural expanded cork. These properties were upscale and adapted to create a wall with an optimized solar control environmental performance. The result is a digitally fabricated prototype of a new customizable industrial product, adaptable to specific environmental conditions and installation setups being therefore easily commercialized. From microstructural morphology to macroscale construction, the research explores new application possibilities through morphogenesis and opens new possible markets for these customizable products.
keywords Morphogenesis; performance; shading systems; cork.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2015_209
id caadria2015_209
authors de S. Moreira, Lorena C. and Regina C. Ruschel
year 2015
title Augmented Reality Promoting Time Tunnel
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 261-270
doi https://doi.org/10.52842/conf.caadria.2015.261
summary This paper presents an Augmented Reality application intended to establish a link to site history, approaching cultural heritage issues simulating the metaphor of time tunnel. It presents an initiative to bring technology to the end user, in order to rescue the past through AR of a plaza with cultural importance that suffered intervention with time. The work was developed as an exercise of a Virtual Reality class in a Graduate Program. The class exercise involved understanding uses of AR, development of AR applications and user perception of the built environment through the augmented lenses provided by AR applications. The method proposed for the exercise was the field study developed in seven steps: AR scope definition, preliminary exploration, AR application formulation, data collection and user perception evaluation. Four AR applications were developed and evaluated: 360 panorama and an overlap image, 3D object, and video with historic information. On site, users demonstrated surprise with the experiment and no difficulty of use, however transposition to the significant record of a past time varied with AR application and simplification of implementation.
keywords Augmented Reality; Heritage visualization; Cultural Heritage.
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2015_124
id cf2015_124
authors de Souza, Douglas Lopes; Martinez, Andressa Carmo Pena and Santos, Denise de Mônaco
year 2015
title The Potential Use of Laser Scanner in Urban Contexts
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 124-134.
summary 3D laser scanner is an instrument that employs LiDAR technology to map out objects in space by means of remote detection. In Architecture, digital mapping through 3D laser scanning mainly aims at creating digital surface models based on instant recordings of still objects, whereas lived spaces such as squares, streets, and urban surroundings presuppose the presence of people on the move. This paper presents some preliminary results of an investigation on the use of 3D laser scanning in urban contexts. It seeks to examine experimental data on moving people obtained in point clouds and discuss their operationalization possibilities and limitations. The main goal of this investigation is to assess the potential of this technology for use as a research tool and in city-scale design processes.
keywords 3D laser scanning technology, motion modeling, geometrical modeling, computational tools, urban survey.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

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