CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 591

_id ecaade2015_130
id ecaade2015_130
authors Asl, Mohammad Rahmani; Stoupine, Alexander, Zarrinmehr, Saied and Yan, Wei
year 2015
title Optimo: A BIM-based Multi-Objective Optimization Tool Utilizing Visual Programming for High Performance Building Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 673-682
doi https://doi.org/10.52842/conf.ecaade.2015.1.673
wos WOS:000372317300073
summary Within the architecture, engineering, and construction (AEC) industry, the application of multidisciplinary optimization methods has been shown to reach significant improvements in building performance compared to conventional design methods. As a result, the use of multidisciplinary optimization in the process of design is growing and becoming a common method that provides desired performance feedback for decision making. However, there is a lack of BIM-based multidisciplinary optimization tools that use the rich information stored in Building Information Models (BIM) to help designers explore design alternatives across multiple competing design criteria. In this paper we introduce Optimo, an open-source visual programming-based Multi-Objective Optimization (MOO) tool, which is developed to parametrically interact with Autodesk Revit for BIM-based optimization. The paper details the development process of Optimo and also provides the initial validation of its results using optimization test functions. Finally, strengths, limitations, current adoption by academia and industry, and future improvements of Optimo for building performance optimization are discussed.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2015_3.370
id sigradi2015_3.370
authors Bem, Gabriel Moraes de; Pupo, Regiane Trevisan
year 2015
title Printing the environment for visually impaired users: a systematic review
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 148-152.
summary This paper presents the results of a systematic review of 13 databases that aimed to identify which rapid prototyping techniques (RP) have been applied to development of tactile maps and tactile models. For this purpose were adopted the key words tactile map; tactile model; tactile scale model; additive manufacturing; digital fabrication; and rapid prototyping. Only 11 results deal with the PR in the manufacture of the devices. As a result of four cases reviewed, there are benefits from psychological and learning fields and also technical such as the resolution of the elements, its legibility and quality control in manufacturing.
keywords Visually Impaired User, Mobility, Way finding, Digital Prototyping
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2015_92
id ecaade2015_92
authors Daher, Elie; Kubicki, Sylvain and Halin, Gilles
year 2015
title A Parametric Process for Shelters and Refugees’ Camps Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 541-548
doi https://doi.org/10.52842/conf.ecaade.2015.2.541
wos WOS:000372316000061
summary Many situations related to natural environment and human activities increase the risk related to housing and create a demand for rapid post-disaster solutions. The solutions implemented by both the non-governmental organizations (NGOs) and the local and national organizations should fulfill the requirements of the temporarily displaced populations. However post-disaster design faces many challenges in its process making the response always more complex. At the same time, computer-based design is a growing approach in both architectural practice and research. The research described in this paper aims to help in finding solutions to design issues by addressing the potential of computer-based architectural design support. It is applied to shelter and camp development and takes into account physical, contextual and climatic parameters. The outcome is a design process for shelter and camp, which has been validated by a parametric prototype experiment in a case study. This should support humanitarian teams and contribute to enhancing the quality of design as well as to reducing the time required for the design and construction processes.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=02a874e6-6e90-11e5-8511-3bb4258a8962
last changed 2022/06/07 07:56

_id eaea2015_t2_paper04
id eaea2015_t2_paper04
authors Frank, Tim; Luke, Christina; Roosevelt, Chris
year 2015
title Envisioning our First-Principles Predecessors: Legacies of Climatization in Ancient Anatolian Structures
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.152-164
summary The homogenization of our current building culture makes vernacular structures around the world extremely vulnerable to desuetude and calls to question how new forms of representation can highlight alternative facets of our built heritage. This paper explores the changing nature of heritage interpretation and offers new methods in representing vernacular structures, highlighting their exquisite atmospheric disposition through the use of state-of-the-art computer simulation programs. The ancient Anatolian region and its vast inventory of exemplary antiquities serves as the site of investigation, encompassing an area that stretches from the western Aegean coastline to the south eastern plain. The results of this study indicate that the intensified development density of these building complexes produce unique models of collective living, establishing a rich inventory of intermediary spatial types that inflect the daily and seasonal variations of the temperate Anatolian climate.
keywords vernacular heritage; passive climatization; computational simulation
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_158
id ecaade2015_158
authors Kim, Do-Young; Jang, DoJin and author), Sung-AhKim
year 2015
title A Symbiotic Interaction of Virtual and Physical Models in Designing Smart Building Envelope
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 633-642
doi https://doi.org/10.52842/conf.ecaade.2015.2.633
wos WOS:000372316000070
summary The building needs to be designed to minimize its environmental footprint and to be sufficiently adaptive to changing indoor and outdoor environmental conditions. The smart building envelope is an interactive system which is adaptive to environmental conditions by transforming its shape and functions. This is a kind of machine, not like a traditional building component, which should be based on integrated engineering design methods in addition to the exploration of formal aesthetics. As artistic genius or technical skill alone cannot not fully support the design of such a novel product, the design needs to be systemized by introducing a product development method such as prototyping in other industries. Prototyping needs to be integrated in school environment, even if it requires fundamental reconfiguration of current computer-based design studios. This paper aims at proposing a teaching methodology for educating the prototyping-based design of smart building envelope system in digital design studio. This methodology allows novice designers to operate interactions between virtual-physical models. And sketches are used to share ideas to other collaborators such as programming, mechanical operations without technical knowledge. The interactions between virtual-physical models and sketches contribute to not only complement virtual models and physical models, but also achieve high-performance of smart building envelope practically.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=215b1984-6e90-11e5-9ee8-00190f04dc4c
last changed 2022/06/07 07:52

_id ecaade2015_172
id ecaade2015_172
authors Mark, Earl and Zita Ultmann
year 2015
title Environmental Footprint Design Tool - Exchanging GIS and CAD Data in Real Time
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 217-223
doi https://doi.org/10.52842/conf.ecaade.2015.1.217
wos WOS:000372317300023
summary The pairing of CAD and GIS data creates an opportunity to connect an architectural design process more immediately with its environmental constraints. Yet the GIS data may be too overwhelmingly complex to be fully used in CAD without computer-assisted methods of highlighting relevant information. This paper reports on the implementation of an integrated environment for three-dimensional design geometrical modeling and obtaining environmental impact feedback. The project focused on enhancements to the data exchange and on the development of a related set of tools. While the technologies of CAD and GIS may rely on separate representational models,in combination they can provide a more complete view of the built and natural environment. The challenge in integration is that of bridging analytical methods and database formats used in the two technologies. Our approach is rooted in part in constraint based design methods well established in CAD (e.g., Sketchpad, Generative Components, CATIA). Within such CAD systems geometrical transformations may be intentionally constrained to help enforce some previously made design decisions. Although this current implementation modestly relates to geometrical constraints, the use of probabilistic risk values is more central to its methodology.
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2015_6.237
id sigradi2015_6.237
authors Thaler, Anelise; Fialho, Francisco Antônio Pereira
year 2015
title Interaction design: Approach for user-centered educational games
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 223-230.
summary Design current fetching constantly for products that satisfy the necessities increasing of the human being, conceives new products looking for to take care of the expectations of the users, of satisfactory, constant form that it is possible to connect in any place. It is possible still to create educative games that assist in the assimilation of new knowledge of trustworthy and constant form. The objective of this article is to raise the hypothesis of fetching constantly for products that motivate and satisfy the necessities increasing of the human being, conceives new products looking for to take care of the expectations of the satisfactory form. From this premise it is possible still to create educative games that assist in the assimilation of new knowledge of trustworthy and constant form from the satisfaction and motivation. However, the games have gained recognition as a half greater of what its original conception. The Games had entered in the context of the learning in areas as language, mathematics, science, computers, training, among others, with this development and ampler acceptance, the pure functions and right of games are gaining adoption expanded in applications non-game.
keywords Interaction Design, Game Design, User-centered Design, Game Elements
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade2015_241
id ecaade2015_241
authors Herneoja, Aulikki; Pihlajaniemi, Henrika, Österlund, Toni, Luusua, Anna and Markkanen, Piia
year 2015
title Remarks on Transdisciplinarity as Basis for Conducting Research by Design Teamwork in Real World Context through Two Case Studies of Algorithm Aided Lighting Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 61-70
doi https://doi.org/10.52842/conf.ecaade.2015.2.061
wos WOS:000372316000009
summary The definition of Research by Design (RD) as a research methodology is not yet well established. RD takes its position not only as a research method next to the 'traditional' sciences but also in relation to the creative design practice, where transdicsiplinarity is in essential role. Rather than defining architecture being transdisciplinary in itself, we see beneficial to conduct research together with various disciplines concerning the complexity of the life-world. Also in this interdisciplinary research group we are willing to hold on the designerly way of knowledge production. Of our practical experience working in an interdisciplinary research group shared values, research project management together with participation with evaluative aims were the most challenging aspects. At its best, attempt for genuine transcdisciplinarity was beneficial and rewarding, though sometimes challenging. We would like to target the discussion how we architects, as researchers identify in an interdisciplinary research group conducting transdisciplinary research.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=33cc5b92-6e8f-11e5-b6d3-1f476c2fddef
last changed 2022/06/07 07:49

_id cf2015_279
id cf2015_279
authors Abdelmohsen, Sherif M. and Massoud, Passaint M.
year 2015
title Making Sense of those Batteries and Wires: Parametric Design between Emergence and Autonomy
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 279-296.
summary This paper reports on the process and outcomes of a digital design studio that integrates parametric design and generative systems in architectural and urban design projects. It explores the interrelationship between the emergence of innovative formal representations using parametric design systems on the one hand, and design autonomy; more specifically the conscious process of generating and developing an architectural concept, on the other. Groups of undergraduate students working on an architectural project are asked to identify a specific conceptual parti that addresses an aspect of architectural quality, define strategies that satisfy those aspects, and computational methodologies to implement those strategies, such as rule-based systems, self-organization systems, and genetic algorithms. The paper describes the educational approach and studio outcomes, discusses implications for CAAD education and curricula, and addresses issues to be considered for parametric and generative software development.
keywords Parametric modeling, generative design, emergence, autonomy, design exploration, CAAD curriculum.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
doi https://doi.org/10.52842/conf.acadia.2015.263
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2015_8.143
id sigradi2015_8.143
authors Arcari, Etiene do Amaral; Pereira, Alice Theresinha Cybis; Junior, Roque Costacurta; Mansano, Isadora
year 2015
title Interoperability: A challenge for the Parameterized Modeling Process of Architectural details and its materialization
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 341-349.
summary This article describes and analyzes experiments conducted during the development of the master’s work entitled “Parameterized Modeling of Accessibility Design Details: Work Flow In order to have reusability, interoperability and materialization”. Such experiments intended to investigate and verify the potential of interoperability between different architecture software. It was verified the possibility of materialization and reuse of models, where the details worked with a new guise through the context of developing and creating a project in which it was inserted. The difficulties of accessing, sharing and editing data and information were evaluated. The results obtained allowed to identify features and limitations related to the models and their formats.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia15_161
id acadia15_161
authors Baharlou, Ehsan; Menges, Achim
year 2015
title Toward a Behavioral Design System: An Agent-Based Approach for Polygonal Surfaces Structures
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 161-172
doi https://doi.org/10.52842/conf.acadia.2015.161
summary The following research investigates the development of an agent-based design method as an integrative design tool for polygonal surface structures. The aim of this research is to develop a computational tool that self-organizes the emergence of polygonal surface structures from interaction between its constitutive lattices. This research focuses on the ethological level of morphogenesis that is relevant to the animal or insect societies, whereby agents mediate the material organizations with environmental aspects. Meanwhile, behavior-based approaches are investigated as a bottom-up system to develop a computational framework in which the lower-level features constantly interact. The lower-level features such as material properties (e.g., geometric descriptions) are abstracted into building blocks or agents to construct the agent’s morphology. The abstracted principles, which define the agent’s morphology, are aggregated into a generative tool to explore the emergent complexities. This exploration coupled with the generative constraint mechanisms steers the collective agents system toward the cloud of solutions; hence, the collective behaviors of agents constitute the polygonal surface structures. This polygonal system is a bottom up approach of developing the complex surface that emerges through topological and topographical interaction between cells and their surrounding environment. Subsequently, the integrative system is developed through agent-based parametric modelling, in which the knowledge-based system as a top-down approach is substituted with the agent system together with its morphological features and significant behaviors.
keywords Agent-Based System, Behavioral-Based System, Polygonal Surface Structures, Self-Organization and Emergence
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2015_293
id ecaade2015_293
authors Batliner, Curime; Newsum, MichaelJake and Rehm, M.Casey
year 2015
title Live: Synchronous Computing in Robot Driven Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 277-286
doi https://doi.org/10.52842/conf.ecaade.2015.2.277
wos WOS:000372316000033
summary Challenging our contemporary understanding of representation and simulation in architecture SCI-Arc has been developing a unique digital/physical design platform where the relationships between humans, machines and matter are constantly in flux re-calibrating, reshuffling, reordering aligning digital and physical and vis versa. The robot as a technology takes an important role in these new ideation environments. “Live” is an applicaton which enables real-time robotic control and grants the robot substantial agency situating it as an interactive design tool that immediately responds to designed signal and sensor inputs in its environment. Current research explores interactive environments, gesture based human-machine interactions and autonomous agent driven design programs.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6fff29ba-6fe7-11e5-a661-eb66006fc007
last changed 2022/06/07 07:54

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
doi https://doi.org/10.52842/conf.acadia.2016.362
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia15_195
id acadia15_195
authors Belesky, Philip; Monacella, Rosalea; Burry, Mark; Burry, Jane
year 2015
title A Field in Flux: Exploring the Application of Computational Design Techniques to Landscape Architectural Design Problems
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 195-202
doi https://doi.org/10.52842/conf.acadia.2015.195
summary Landscape architectural design problems are under-served by the current canon of computational design techniques. More investigations into modeling landscape phenomena would improve the capabilities of designers working in this field. This paper introduces some of the problems specific to the intersection of computational design and landscape architecture through a case study in generating planting plans using parametric techniques. This illustrates issues of temporality, complexity, and dynamism that distinguish land form from built form alongside the opportunities and challenges found in adapting computation to the design of natural systems.
keywords Landscape modeling, ecological modeling, landscape architecture, systems design, environmental simulation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email
last changed 2019/08/07 14:03

_id ecaade2015_317
id ecaade2015_317
authors Cavieres, Andres and Gentry, Russell
year 2015
title Masonry Regions: A New Approach for the Representation of Masonry Walls in BIM Applications
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 585-595
doi https://doi.org/10.52842/conf.ecaade.2015.1.585
wos WOS:000372317300063
summary The article describes the theoretical approach for the development of computational representations of masonry walls based on the concept of regions. A masonry region is intended to support the description of various levels of detail pertaining to a masonry wall assembly, capturing the evolution and complexity of design information from early conceptual stages down to construction and operation. Since different wall types are characterized by a different set of domain-specific requirements, a special emphasis is put on a flexible strategy for classification of different types of view-dependent masonry regions. This classification will provide the foundation upon which masonry specific parametric modeling and rule-checking applications can be elaborated in the future. It will also provide the basis for the definition of model views necessary for particular data queries and exchanges between design stakeholders. The article introduces the concept of regions, and discusses its implications and future steps.
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2015_005
id cf2015_005
authors Celani, Gabriela; Sperling, David M. and Franco, Juarez M. S. (eds.)
year 2015
title Preface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 5-13.
summary Since 1985 the Computer-Aided Architectural Design Futures Foundation has fostered high level discussions about the search for excellence in the built environment through the use of new technologies with an exploratory and critical perspective. In 2015, the 16th CAAD Futures Conference was held, for the first time, in South America, in the lively megalopolis of Sao Paulo, Brazil. In order to establish a connection to local issues, the theme of the conference was "The next city". The city of Sao Paulo was torn down and almost completely rebuilt twice, from the mid 1800s to the mid 1900s, evolving from a city built in rammed-earth to a city built in bricks and then from a city built in bricks to a city built in concrete. In the 21st century, with the widespread use of digital technologies both in the design and production of buildings, cities are changing even faster, in terms of layout, materials, shapes, textures, production methods and, above all, in terms of the information that is now embedded in built systems.Among the 200 abstracts received in the first phase, 64 were selected for presentation in the conference and publication in the Electronic Proceedings, either as long or short papers, after 3 tough evaluation stages. Each paper was reviewed by at least three different experts from an international committee of more than 80 highly experienced researchers. The authors come from 23 different countries. Among all papers, 10 come from Latin-American institutions, which have been usually under-represented in CAAD Futures. The 33 highest rated long papers are also being published in a printed book by Springer. For this reason, only their abstracts were included in this Electronic Proceedings, at the end of each chapter.The papers in this book have been organized under the following topics: (1) modeling, analyzing and simulating the city, (2) sustainability and performance of the built environment, (3) automated and parametric design, (4) building information modeling (BIM), (5) fabrication and materiality, and (6) shape studies. The first topic includes papers describing different uses of computation applied to the study of the urban environment. The second one represents one of the most important current issues in the study and design of the built environment. The third topic, automated and parametric design, is an established field of research that is finally becoming more available to practitioners. Fabrication has been a hot topic in CAAD conferences, and is becoming ever more popular. This new way of making design and buildings will soon start affecting the way cities look like. Finally, shape studies are an established and respected field in design computing that is traditionally discussed in CAAD conferences.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_17
id ecaade2015_17
authors Conti, Zack Xuereb; Shepherd, Paul and Richens, Paul
year 2015
title Multi-objective Optimisation of Building Geometry for Energy Consumption and View Quality
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 287-294
doi https://doi.org/10.52842/conf.ecaade.2015.1.287
wos WOS:000372317300031
summary In property development, the view quality contributes significantly to the property value. In many cases, the architect is constrained by the property developer to take full advantage of the view by designing large glazed facades ignoring the consequence on the energy consumption of the building caused by the conflicting orientation of the view. This paper presents a design tool to help the architect interactively explore different building and window geometries that trade-off energy consumption (kWh) and view quality (€). This design tool allows interaction with parametric building geometry, simulation of energy consumption and view quality, and an optimisation search engine. The simulation of the view quality quantifies a view according to the visibility and quality of its contents by using a novel view-scoring method. The design tool is tested with both north-oriented and south-oriented views and produces a Pareto front from which resulting geometries are visualised.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=5681d860-702e-11e5-b00a-0bb98a953a02
last changed 2022/06/07 07:56

_id cf2015_384
id cf2015_384
authors Cursi, Stefano; Simeone, Davide and Toldo, Ilaria
year 2015
title A semantic web approach for built heritage representation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 384.
summary In a built heritage process, meant as a structured system of activities aimed at the investigation, preservation, and management of architectural heritage, any task accomplished by the several actors involved in it is deeply influenced by the way the knowledge is represented and shared. In the current heritage practice, knowledge representation and management have shown several limitations due to the difficulty of dealing with large amount of extremely heterogeneous data. On this basis, this research aims at extending semantic web approaches and technologies to architectural heritage knowledge management in order to provide an integrated and multidisciplinary representation of the artifact and of the knowledge necessary to support any decision or any intervention and management activity. To this purpose, an ontology-based system, representing the knowledge related to the artifact and its contexts, has been developed through the formalization of domain-specific entities and relationships between them.
keywords Built Heritage, Knowledge-based model, Ontology-based systems, Building Information Modeling, Semantic web technologies.
series CAAD Futures
email
last changed 2015/06/29 07:55

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