CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 591

_id caadria2015_015
id caadria2015_015
authors Melenbrink, Nathan and Nathan King
year 2015
title Fulldome Interfacing
doi https://doi.org/10.52842/conf.caadria.2015.221
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 221-230
summary The ability to communicate design intent to potential users, clients, and communities is fundamental to the process of architectural design. Conventionally, this need is addressed through phased submissions of drawings, renderings, animations, and physical models—all with the intention of representing space and its constituent elements. Recent technological advancements however—including tools like those produced by OculusTM—have begun to present new opportunities for spatial representation through the use of simulated 3D environments that are both convenient for the design team and readily accepted by clients and end users. While immersive technologies do present novel representational opportunities, current workflows position the potential at the conclusion of the design process, not as part of it. The project presented here moves beyond mere representation and positions simulated 3D environments within the design process itself. To this end, an integrated real-time computational workflow that enables the use of simulated spatial experience as an iterative design tool was developed in order to create the illusion of being in a space while it is being designed and allowing experientially informed decision making. The Fulldome Interface creates a collaborative immersive environment that utilizes a novel computational design workflow (linking the parametric GrasshopperTM for RhinocerosTM design environment to the Unity3DTM gaming engine) that responds in real-time through dome-based stereoscopic projection that can be experienced by multiple occupants simultaneously.
keywords Immersive; fulldome; real-time; interface; parametric design
series CAADRIA
email
last changed 2022/06/07 07:58

_id cf2015_124
id cf2015_124
authors de Souza, Douglas Lopes; Martinez, Andressa Carmo Pena and Santos, Denise de Mônaco
year 2015
title The Potential Use of Laser Scanner in Urban Contexts
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 124-134.
summary 3D laser scanner is an instrument that employs LiDAR technology to map out objects in space by means of remote detection. In Architecture, digital mapping through 3D laser scanning mainly aims at creating digital surface models based on instant recordings of still objects, whereas lived spaces such as squares, streets, and urban surroundings presuppose the presence of people on the move. This paper presents some preliminary results of an investigation on the use of 3D laser scanning in urban contexts. It seeks to examine experimental data on moving people obtained in point clouds and discuss their operationalization possibilities and limitations. The main goal of this investigation is to assess the potential of this technology for use as a research tool and in city-scale design processes.
keywords 3D laser scanning technology, motion modeling, geometrical modeling, computational tools, urban survey.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_11
id ecaade2015_11
authors Langenhan, Christoph and Petzold, Frank
year 2015
title Beyond the Bubble - Computer-aided Topological Analysis and Parametric De-sign of Room Configurations in University Education
doi https://doi.org/10.52842/conf.ecaade.2015.1.237
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 237-243
wos WOS:000372317300025
summary In the early stages of the design process, the conceptual idea of the envisaged building and its design parameters is still vague and incomplete. While the built environment, the end product of this design process, can be represented concretely in the form of drawings or computer models, the initial design idea can usually only be formulated abstractly, for example as schematic functional descriptions or as topological constellations of spaces. In this paper we discuss the use of reference projects to support the design process along with ways of formalising spatial configurations and their use in the design process, and examine how these can be supported using software tools. We discuss the elaboration of requirements for such software tools and their implementation as plug-in to facilitate a seamless process from analysis to evaluation in a parametric design environment. By way of example, we describe selected functionality of a plug-in developed for “Grasshopper” and “Rhino 3D” to support the design process in the early conceptual stages.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=d451cf80-702d-11e5-911a-5b8eac8e4692
last changed 2022/06/07 07:52

_id sigradi2015_11.142
id sigradi2015_11.142
authors Lima, Fernando; Paraízo, Rodrigo Cury; Kos, Jose Ripper
year 2015
title Generative approaches in urban planning: optimization experiments for Transit Oriented Development principles
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 649-656.
summary This article focuses on the use of computational tools to provide dynamic assessment and optimized arrangements while planning and discussing interventions in urban areas. The objective is to address the use of algorithmic systems for evaluating and generating urban morphologies guided by Transit Oriented Development (TOD) principles. TOD is an urban development model that considers geometric and measurable parameters for designing sustainable cities. It advocates the creation of compact mixed-use neighborhoods within walking distance to a variety of transportation options and amenities, seeking to result on optimized infrastructure provision and energy efficient low-carbon districts. This paper presents algorithmic experiments for proposing a rapid-transit district, by the optimization of its urban morphology and services’ location, providing an accurate and efficient TOD principles-oriented modelling.
keywords Generative design, Transit Oriented Development, Optimization
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2015_171
id ecaade2015_171
authors Thompson, Emine Mine
year 2015
title City “is” Real-time
doi https://doi.org/10.52842/conf.ecaade.2015.1.501
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 501-510
wos WOS:000372317300054
summary Taking advantage of ICT tools and techniques for city administration whether it is for urban planning activities or for transport solutions or many others, is not a new concept. However in order to a city to be classified as “smart”, a synthesis of intelligence that transcends mere utilization is essential. As part of an ongoing research, this paper analysed the increasing use of ICT and sensing technologies in cities by examining this new way of city governing in a critical perspective. Existing projects and initiatives were investigated to find out to what extend and how these tools are being employed by cities. The advantages and the current shortcomings of real-time city also discussed in order to understand viability of using these tools.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=6e55a5d4-70d8-11e5-b787-1b6b0621b542
last changed 2022/06/07 07:58

_id cf2017_111
id cf2017_111
authors Kepczynska-Walczak, Anetta; Pietrzak, Anna
year 2017
title An Experimental Methodology for Urban Morphology Analysis
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 111.
summary The paper presents results of a research conducted in 2015 and 2016 at Lodz University of Technology. It proposes a purpose and context fit approach towards the automation of urban data generation based on GIS tools and New Urbanism typologies. First, background studies of methods applied in urban morphology analysis are revealed. Form-Based Code planning, and subsequently Transect-Based Code are taken into account. Then, selected examples from literature are described and discussed. Finally, the research study is presented and the outcomes compared with more traditional methodology.
keywords GIS, Urban morphology, Spatial analysis, Decision support systems, Urban design, Data analytics, Modelling and simulation
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ecaade2015_114
id ecaade2015_114
authors Roggema, Rob and Nikolay, Popov
year 2015
title Swarm Planning: Development of Generative Spatial Planning Tool for Resilient Cities
doi https://doi.org/10.52842/conf.ecaade.2015.1.519
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 519-527
wos WOS:000372317300056
summary In dealing with unexpected impacts of climate change current spatial planning tools are irresponsive and inflexible. The outcomes of applications of these tools are very limited in number, producing static plans that if implemented are very vulnerable to climate hazards. Therefore, an innovative generative tool has been developed to support spatial planning which results in designs that are responsive and adjustable to unexpected, simulated changes. The development of the generative tool is informed by swarm planning theory, and by contemporary generative approaches in urban design and planning. The generative tool is modeled as an Agent-Based System and utilizes versions of the canonical flocking algorithm. The agents are abstract cubical units of space that represent building envelopes. The agents exist and work within an environment that represents a site in terms of topography, land value, and available/buildable land. The agents receive information from the environment and act upon this information. The unexpected climate impact is a simulated flood, which affects both the environment and the agents. The outputs of the tool are generated 'bottom-up' in order to study emergent spatial configurations, as massings of building units.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=205afb0c-7107-11e5-9c2a-17072d6ddcaa
last changed 2022/06/07 07:56

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id cf2015_135
id cf2015_135
authors Cuperschmid, Ana Regina M.; Ruschel, Regina C. and Monteiro, Ana Maria R. de G.
year 2015
title Augmented Reality: Recognition of Multiple Models Simultaneously
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 135-154.
summary The problem at hand is to ensure that the perception by means of Augmented Reality (AR) is hence reliable and opinions resulting from a Participatory Design (PD) mediated by this technology could be incorporated into the design solution. This paper presents the evaluation of multiple 3D models recognition in AR, with or without an auxiliary projection. Leisure area designs involve urban equipment of various dimensions that are visualized simultaneously. Therefore, it was necessary to verify if the participants were capable of recognizing them and which would be the best way to visualize: exclusively with the iPad screen or with the iPad associated with an external projection – to verify whether the visualization using an external projection would amplify the visualization area. The results obtained in the evaluation were used to improve the AR application and also, to develop guidelines for the AR use in a PD.
keywords Augmented Reality, Recognition, User Experience Evaluation.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id eaea2015_t2_paper08
id eaea2015_t2_paper08
authors Di Mascio, Danilo
year 2015
title Analytical Drawings of Architectural Built Heritage
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.199-208
summary The following paper provides reflections on the importance of analytical drawings in the process of understanding the architectural built heritage together with relevant aspects to analyse, theories and tools to produce them. The role of these graphic works is to analyse, document and communicate only a few aspects of the building. The main aim is to undertake an analysis through the use of one or more drawings representing the graphic translation of an analytical thought. The piece of writing presents a theoretical approach and examples of analytical drawings produced during previous researches, using CAD and 3d modelling software, to investigate some tangible and intangible characteristics of the architectural heritage.
keywords analytical drawings; 3d modelling; architectural heritage
series EAEA
type normal paper
email
more admin
last changed 2016/08/16 08:29

_id caadria2015_233
id caadria2015_233
authors Fernando, Ruwan and Robin Drogemuller
year 2015
title Recapitulation in Generating Spatial Layouts
doi https://doi.org/10.52842/conf.caadria.2015.199
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 199-207
summary The noted 19th century biologist, Ernst Haeckel, put forward the idea that the growth (ontogenesis) of an organism recapitulated the history of its evolutionary development. While this idea is defunct within biology, the idea has been promoted in areas such as education (the idea of an education being the repetition of the civilizations before). In the research presented in this paper, recapitulation is used as a metaphor within computer-aided design as a way of grouping together different generations of spatial layouts. In most CAD programs, a spatial layout is represented as a series of objects (lines, or boundary representations) that stand in as walls. The relationships between spaces are not usually explicitly stated. A representation using Lindenmayer Systems (originally designed for the purpose of modelling plant morphology) is put forward as a way of representing the morphology of a spatial layout. The aim of this research is not just to describe an individual layout, but to find representations that link together lineages of development. This representation can be used in generative design as a way of creating more meaningful layouts which have particular characteristics. The use of genetic operators (mutation and crossover) is also considered, making this representation suitable for use with genetic algorithms.
keywords Generative Design, Lindenmayer Systems, Spatial Layouts
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2015_336
id ecaade2015_336
authors Koenig, Reinhard
year 2015
title CPlan - An Open Source Library for Computational Analysis and Synthesis
doi https://doi.org/10.52842/conf.ecaade.2015.1.245
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 245-250
wos WOS:000372317300026
summary Some caad packages offer additional support for the optimization of spatial configurations, but the possibilities for applying optimization are usually limited either by the complexity of the data model or by the constraints of the underlying caad system. Since we missed a system that allows to experiment with optimization techniques for the synthesis of spatial configurations, we developed a collection of methods over the past years. This collection is now combined in the presented open source library for computational planning synthesis, called CPlan. The aim of the library is to provide an easy to use programming framework with a flat learning curve for people with basic programming knowledge. It offers an extensible structure that allows to add new customized parts for various purposes. In this paper the existing functionality of the CPlan library is described.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=ebe47ae4-702d-11e5-b15e-17078d1d5730
last changed 2022/06/07 07:51

_id caadria2015_069
id caadria2015_069
authors Lin, Chieh-Jen
year 2015
title Design Criteria Modeling
doi https://doi.org/10.52842/conf.caadria.2015.479
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 479-488
summary This paper proposed an ontology-based parametric modeling tool, “Design Criteria Modeling (DCM),” which applies a graphic predicative tool and semantic ontologies of architectural topology. DCM was intended to help architects in representing, exploring, and validating design criteria with parametric 3D model at the early design stage. By applying a reasoner of semantic ontology, architects could use DCM to determine whether conceptual models meet the semantic ontology of proposed design criteria.
keywords Architectural information modeling; architectural design criteria; semantic ontology; parametric design.
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2015_8.77
id sigradi2015_8.77
authors López, Juan Camilo Isaza; Alvarado, Rodrigo García; Siade, Iván Cartes
year 2015
title Integrated modeling of residential complexes with high hydric performance
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 328-335.
summary One of the most important natural resources for the urban sustainability is water. For this reason, the incorporation of appropriate strategies to manage water resources from buildings and urban planning is necessary. In this work a series of parametric criteria are defined, with which by using design software it proposed generating optimal forms in certain scenarios for high hydric performance in urban residential complexes. The examples developed demonstrates strong influences of dwelling density by the construction block and permeable outdoor surfaces, as well as local infrastructure for water recovering.
keywords Parametric Modeling, Hydric Performance, Water Use, Sustainable Neighborhoods
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2015_148
id ecaade2015_148
authors Moleta, Tane
year 2015
title SPACE FOR GAMES - Exploring Acquisition of Space Planning Skills through the Use of Real Time Strategy Games
doi https://doi.org/10.52842/conf.ecaade.2015.2.041
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 41-45
wos WOS:000372316000006
summary Real Time Strategy games enjoy worldwide popularity. Success in this genre of games requires a high degree of skill in spatial and temporal organisation. These skills are typically built upon a foundation characteristic of an iterative workflow. An iterative workflow is also a desirable behaviour in the design studio of architecture students allowing for a greater understanding of parameters embedded within the design and ultimately leading to better learning outcomes. This paper discusses the potential of Real Time Strategy Games and draws connections between successful player attributes found specifically in Tower Defence Games and how these could be used to introduce skills required in the planning of architectural space.
series eCAADe
email
last changed 2022/06/07 07:59

_id cf2015_464
id cf2015_464
authors Narahara, Taro
year 2015
title Architecture meets gaming and robotics: Creating interactive prototypes and digital simulations for architects
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 464.
summary This paper presents an approach to producing an interactive physical kinetic prototype and its digital simulation for architects using a series of proposed methods. Conventional architectural CAD applications alone are not always sufficient for illustrating ideas for adaptable and responsive architecture that can conditionally change its states over time. The use of technologies from game design and robotics has a potential to extend the role of architects beyond merely providing static formal design solutions to various spatial problems. The paper introduces methods for rapid prototyping and real-time interaction between physical kinetic prototypes and a digital application environment for simulation using readily available commodity hardware, such as Arduino microcontrollers, 9g servo motors, Kinect sensors, and Unity 3D game engine software with its computational physics. The paper also presents case studies using the approach and discusses possible applications and assessment of this approach.
keywords Interactive prototypes, simulation, game engine, robotics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_8.239
id sigradi2015_8.239
authors Nisenbaum, Marcio; Kós, José Ripper
year 2015
title The study of Urban Acoustics through Digital Processes: New approaches to developing a Methodology
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 378-383.
summary This paper aims to discuss different possibilities and methodologies within the field of urban acoustics and the use of digital tools. As an attempt to integrate quantitative methods, such as sound mapping and noise control, with qualitative approaches, such as the soundscape studies, new strategies based on performance oriented design will be addressed. The notion of sonic effect as an important tool for integrating different perspectives will hence be discussed as a possible instrument for structuring generative design experiments. A theoretical framework and a possible design workflow are further drawn to possibly articulate future studies.
keywords Soundscape, Noise Mapping, Sonic Effect, Acoustics, Computational Design
series SIGRADI
email
last changed 2016/03/10 09:56

_id cf2015_205
id cf2015_205
authors Oliveira, Eduardo; Kirley, Michael; Kvan, Tom; Karakiewicz, Justyna and Vaz, Carlos
year 2015
title Distributed and heterogeneous data analysis for smart urban planning
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 205.
summary Over the past decade, ‘smart’ cities have capitalized on new technologies and insights to transform their systems, operations and services. The rationale behind the use of these technologies is that an evidence-based, analytical approach to decision-making will lead to more robust and sustainable outcomes. However, harvesting high-quality data from the dense network of sensors embedded in the urban infrastructure, and combining this data with social network data, poses many challenges. In this paper, we investigate the use of an intelligent middleware – Device Nimbus – to support data capture and analysis techniques to inform urban planning and design. We report results from a ‘Living Campus’ experiment at the University of Melbourne, Australia focused on a public learning space case study. Local perspectives, collected via crowdsourcing, are combined with distributed and heterogeneous environmental sensor data. Our analysis shows that Device Nimbus’ data integration and intelligent modules provide high-quality support for decision-making and planning.
keywords smart city, smart campus, middleware, data fusion, urban design, urban planning.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_250
id ecaade2015_250
authors Parthenios, Panagiotis; Mania, Katerina and Petrovski, Stefan
year 2015
title Reciprocal Transformations Between Music and Architecture As a Real-Time Supporting Mechanism in Urban Design
doi https://doi.org/10.52842/conf.ecaade.2015.1.493
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 493-499
wos WOS:000372317300053
summary The more complex our cities become the more difficult it is for designers to use traditional tools for understanding and analyzing the inner essence of an eco-system such as the contemporary urban environment. Even many of the recently crafted digital tools fail to address the necessity for a more holistic design approach which captures the virtual and the physical, the immaterial and the material. Handling of massive chunks of information, classification and assessment of diverse data is nowadays more crucial than ever before. We see a significant potential in combining the fields of composition in music and architecture through the use of information technology. Merging the two fields has the intense potential to release new, innovative tools for urban designers. This paper describes an innovative tool developed at the Technical University of Crete, through which an urban designer can work on the music transcription of a specific urban environment applying music compositional rules and filters in order to identify discordant entities, highlight imbalanced parts and make design corrections. Our cities can be tuned.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=3ca02f64-70d8-11e5-adc5-5392ac8ecb2b
last changed 2022/06/07 08:00

_id sigradi2015_10.317
id sigradi2015_10.317
authors Pereira, Alice T. Cybis; Reis, Luisa Eug?nia dos; Yamaguchi, Adriele Marie
year 2015
title The Strategy Plan of TEAR_AD: Network for Teaching and Learning Technology in the areas of Architecture and Design
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 596-601.
summary This paper describes the beginning of a project called TEAR_AD: Network for Teaching and Learning Technology in the areas of Architecture and Design. Such project aims to support the problem of Professors, Lecturers, and students lack of knowledge about a whole set of technologies that can turn a project more precise and responsive in terms of constructibility, sustainability and general performance. They have problems in keeping updated about those technologies and, in consequence, do not apply them in their practices. In order to explain the strategic plane of the project, that consists in the first part of the Garrett Methodology for Experience Design, the identification of Personas, representing the target public, the use of the benchmarking to identify possible features to be used in the system, and so on, are described. Considerations about how to pursue the implementation and maintenance of the designed system are outlined.
keywords Virtual Reality, Immersive Simulation, Spatial Design, Virtual Sketching, Design Instruction
series SIGRADI
email
last changed 2016/03/10 09:57

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