CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2015_012
id caadria2015_012
authors Nakama, Yuki; Yasunobu Onishi and Kazuhisa Iki
year 2015
title Development of Building Information Management System Using BIM toward Strategic Building Operation and Maintenance
doi https://doi.org/10.52842/conf.caadria.2015.397
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 397-406
summary Facility management is aimed at energy saving, increasing the lifespan of buildings, enhancing the satisfaction of facility users and reducing running costs. To that end, it is important to grasp the conditions of the building in detail, and to analyze them one by one in order to execute building operation and maintenance strategically. However, conventional CAFM is insufficient. Therefore, we developed a system (called Building Information Management System) to utilize BIM data made in BIM-CAD on a Web site. We used groupware to support the system and an information platform that enables flexible management of a great variety of maintenance information. In addition, we developed an environmental measurement module and built a structure to sensor information automatically by using a development system. For quality maintenance, detailed information of building operation and maintenance is both from human input and sensors. The proposed method analysis of a building and provides the foundation for strategic control of maintenance.
keywords BIM, FM, Groupware, Web application, Sensor
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2015_205
id cf2015_205
authors Oliveira, Eduardo; Kirley, Michael; Kvan, Tom; Karakiewicz, Justyna and Vaz, Carlos
year 2015
title Distributed and heterogeneous data analysis for smart urban planning
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 205.
summary Over the past decade, ‘smart’ cities have capitalized on new technologies and insights to transform their systems, operations and services. The rationale behind the use of these technologies is that an evidence-based, analytical approach to decision-making will lead to more robust and sustainable outcomes. However, harvesting high-quality data from the dense network of sensors embedded in the urban infrastructure, and combining this data with social network data, poses many challenges. In this paper, we investigate the use of an intelligent middleware – Device Nimbus – to support data capture and analysis techniques to inform urban planning and design. We report results from a ‘Living Campus’ experiment at the University of Melbourne, Australia focused on a public learning space case study. Local perspectives, collected via crowdsourcing, are combined with distributed and heterogeneous environmental sensor data. Our analysis shows that Device Nimbus’ data integration and intelligent modules provide high-quality support for decision-making and planning.
keywords smart city, smart campus, middleware, data fusion, urban design, urban planning.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_204
id cf2015_204
authors Psyllidis, Achilleas; Bozzon, Alessandro; Bocconi, Stefano and Bolivar, Christiaan Titos
year 2015
title A platform for urban analytics and semantic data integration in city planning
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 204.
summary This paper presents a novel web-based platform that supports the analysis, integration, and visualization of large-scale and heterogeneous urban data, with application to city planning and decision-making. Motivated by the non-scalable character of conventional urban analytics methods, as well as by the interoperability challenges present in contemporary data silos, the illustrated system – coined SocialGlass – leverages the combined potential of diverse urban data sources. These include sensor and social media streams (Twitter, Instagram, Foursquare), publicly available municipal records, and resources from knowledge repositories. Through data science, semantic integration, and crowdsourcing techniques the platform enables the mapping of demographic information, human movement patterns, place popularity, traffic conditions, as well as citizens’ and visitors’ opinions and preferences about specific venues in a city. The paper further demonstrates an implemented prototype of the platform and its deployment in real-world use cases for monitoring, analyzing, and assessing city-scale events.
keywords urban analytics, semantic integration, crowdsourcing, ontologies, SocialGlass, urban computing, smart cities.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_53
id ecaade2015_53
authors Duro-Royo, Jorge; Mogas-Soldevila, Laia and Oxman, Neri
year 2015
title Physical Feedback Workflows in Fabrication Information Modeling (FIM) - Analysis and Discussion of Exemplar Cases across Media, Disciplines and Scales
doi https://doi.org/10.52842/conf.ecaade.2015.2.299
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 299-307
summary Novel digital fabrication platforms enable the design and construction of materially sophisticated structures with high spatial resolution in manufacturing. However, virtual-to-physical workflows and their associated software environments are yet to incorporate such capabilities. Our research sets the stage for seamless physical feedback workflows across media, disciplines and scales. We have coined the term Fabrication Information Modeling (FIM) to describe this approach. As preliminary methods we have developed four computational strategies for the design and digital construction of custom systems. These methods are presented in the context of specific design challenges and include a biologically driven fiber construction algorithm; an anatomically driven shell-to-wearable translation protocol; an environmentally-driven swarm printing system; and a manufacturing-driven hierarchical fabrication platform. We discuss and analyze these four challenges in terms of their capabilities to integrate design across media, disciplines and scales through concepts such as multi-dimensionality, media-informed computation and trans-disciplinary data.
wos WOS:000372316000035
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e41927e2-6fe7-11e5-a181-5b730dc456c4
last changed 2022/06/07 07:55

_id caadria2015_170
id caadria2015_170
authors Chen, Yu Chen and Chao-Ming Wang
year 2015
title The Research of Human-Computer Interaction by Combining Affective Computing into Chinese Calligraphy Art
doi https://doi.org/10.52842/conf.caadria.2015.055
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 55-64
summary Calligraphy is one of the important cultures in Chinese world. The rich strokes, structures and forms make the Chinese calligraphy an art. As the writing script is closely correlated to the emotions of the writer, a lot of scholars explore the correlation between the Chinese calligraphy lines and affect from the perspectives of psychology and art. In this study, it introduces the affective-computing technology and combines the digital media from the perspective of Chinese calligraphy and emotions, to develop an interactive calligraphy-art device. It re-interprets the Chinese calligraphy art with the digital tool and installs the pulse sensor and pressure sensor in the Chinese pen brush, so as to detect the user’s pulse and writing power. Moreover, it converts the physiological signals into affect and provides visual feedback in real time, which includes the changes and motions of the Chinese calligraphy lines. The study proposes contacting the traditional Chinese calligraphy with a new human-computer interaction mode. With the visual feedback effect during the interaction, it allows the user to know the close correlation between the Chinese calligraphy and the emotions. Through the work, the Chinese calligraphy art can be carried forward.
keywords Chinese Calligraphy Art; Human-Computer Interaction; Affective Computing.
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2015_169
id ecaade2015_169
authors Nakama, Yuki; Onishi, Yasunobu and Iki, Kazuhisa
year 2015
title Development of Building Information Management System with Data Collecting Functions based on IoT Technology
doi https://doi.org/10.52842/conf.ecaade.2015.1.647
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 647-655
summary Facility management is aimed at energy saving, increasing the lifespan of buildings, enhancing the satisfaction of facility users and reducing running costs. To that end, it is important to grasp the conditions of the building in detail, and to analyze them one by one in order to execute building operation and maintenance strategically. However, conventional CAFM is insufficient. Therefore, we developed a system (called Building Information Management System) to utilize BIM data made on a Web site. We used groupware to support the system and an information platform that enables continuous management of a great variety of maintenance information. In addition, we developed a system to input information of building operation and maintenance using a mobile device on the site of checking and patrolling so as to reduce the burden of inputting information. A sensor network is used to acquire building operation and maintenance information to enhance building operation and maintenance. We also developed a system to automatically input sensing information into the building information for Building Information Management System, and to connect it with a 3D model. It has therefore become easier to collect the large amount of information necessary for strategic building operation and maintenance.
wos WOS:000372317300070
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=0d63b958-7021-11e5-a1ec-00190f04dc4c
last changed 2022/06/07 07:59

_id cf2015_242
id cf2015_242
authors Vanz, Elena and Karakiewicz, Justyna
year 2015
title Pedestrian as generator: Implementing a stand-alone piezo power generating device in the urban context
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 242.
summary During the past decade the implementation of energy harvesting sensor technology, at micro scale, has occurred due to the rapid growth of low-powered device usage, such as mobile phones, laptops, and the development of LED lights significantly increasing in efficiency. Studies have demonstrated that the ability of this technology to harvest energy from the human body, such as footfalls, can be used in the generation of electricity. Piezoelectric sensor technology has been investigated for this purpose, due to its significant advancement in the efficiency and its application in a variety of designs. This research investigates how pedestrians can become generators of their own service, through the use of piezoelectric sensor technology, in the form of safety lighting. Proposed urban design scenarios explore the opportunity implementing a piezo power-generating device along high traffic pedestrians pathways in the City of Melbourne (Australia), evaluating real time and storage options, considering harvesting the energy during the day and using it at night time when needed.
keywords Piezoelectric sensor technology, micro-scale distributed generation, public space.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id acadia15_297
id acadia15_297
authors Vasey, Lauren; Baharlou, Ehsan; Dörstelmann, Moritz; Koslowski; Marshall Prado, Valentin; Schieber, Gundula; Menges, Achim; Knippers, Jan
year 2015
title Behavioral Design and Adaptive Robotic Fabrication of a Fiber Composite Compression Shell with Pneumatic Formwork
doi https://doi.org/10.52842/conf.acadia.2015.297
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 297-309
summary This paper presents the production and development of an adaptive robotically fabricated ber composite compression shell with pneumatic formwork as a case study for investigating a generative behavioral design model and an adaptive, online mode of production. The project builds off of previous research at the University of Stuttgart on lightweight ber composite structures which attempts to reduce the necessary formwork for fabrication while simultaneously incorporating structural, material and fabrication logics into an integrative computational design tool. This paper discusses the design development and fabrication work ow of the project, as well a set of strategies which were developed for online robotic programming in response to live sensor data.
keywords Behavioral Fabrication, Behavioral Robotics, Agent Based Computation, Online Control, Biomimetics, Pneumatics, Signal Processing, Fibre Based Composites
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia15_263
id acadia15_263
authors Ahlquist, Sean
year 2015
title Social Sensory Architectures: Articulating Textile Hybrid Structures for Multi-Sensory Responsiveness and Collaborative Play
doi https://doi.org/10.52842/conf.acadia.2015.263
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 263-273
summary This paper describes the development of the StretchPLAY prototype as a part of the Social Sensory Surfaces research project, focusing on the design of tactile and responsive environments for children with Autism Spectrum Disorder (ASD). The project is directed specifically at issues with sensory processing, the inability of the nervous system to filter sensory input in order to indicate an appropriate response. This can be referred to as a “traffic jam” of sensory data where the intensity of such unfiltered information leads to an over-intensified sensory experience, and ultimately a dis-regulated state. To create a sensory regulating environments, a tactile structure is developed integrating physical, visual and auditory feedback. The structure is defined as a textile hybrid system integrating a seamless knitted textile to form a continuous topologically complex surface. Advancements in the fabrication of the boundary structure, of glass-fiber reinforced rods, enable the form to be more robustly structured than previous examples of textile hybrid or tent-like structures. The tensioned textile is activated as a tangible interface where sensing of touch and pressure on the surface triggers ranges of visual and auditory response. A specific child, a five-year old girl with ASD, is studied in order to tailor the technologies as a response to her sensory challenges. This project is a collaboration with students, researchers and faculty in the fields of architecture, computer science, information (human-computer interaction), music and civil engineering, along with practitioners in the field of ASD-based therapies.
keywords Textile Hybrid, Knitting, Sensory Environment, Tangible Interface, Responsive systems and environments
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia16_362
id acadia16_362
authors Beesley, Philip; Ilgun, Zeliha, Asya; Bouron, Giselle; Kadish, David; Prosser, Jordan; Gorbet, Rob; Kulic, Dana; Nicholas, Paul; Zwierzycki, Mateusz
year 2016
title Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning
doi https://doi.org/10.52842/conf.acadia.2016.362
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 362-371
summary This paper describes the development of a sentient canopy that interacts with human visitors by using its own internal motivation. Modular curiosity-based machine learning behaviour is supported by a highly distributed system of microprocessor hardware integrated within interlinked cellular arrays of sound, light, kinetic actuators and proprioreceptive sensors in a resilient physical scaffolding system. The curiosity-based system involves exploration by employing an expert system composed of archives of information from preceding behaviours, calculating potential behaviours together with locations and applications, executing behaviour and comparing result to prediction. Prototype architectural structures entitled Sentient Canopy and Sentient Chamber developed during 2015 and 2016 were developed to support this interactive behaviour, integrating new communications protocols and firmware, and a hybrid proprioreceptive system that configured new electronics with sound, light, and motion sensing capable of internal machine sensing and externally- oriented sensing for human interaction. Proprioreception was implemented by producing custom electronics serving photoresistors, pitch-sensing microphones, and accelerometers for motion and position, coupled to sound, light and motion-based actuators and additional infrared sensors designed for sensing of human gestures. This configuration provided the machine system with the ability to calculate and detect real-time behaviour and to compare this to models of behaviour predicted within scripted routines. Testbeds located at the Living Architecture Systems Group/Philip Beesley Architect Inc. (LASG/PBAI, Waterloo/Toronto), Centre for Information Technology (CITA, Copenhagen) National Academy of Sciences (NAS) in Washington DC are illustrated.
keywords intedisciplinary/collaborative design, intelligent environments, artificial intelligence, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_7.146
id sigradi2015_7.146
authors Cargill, Cristián Canto; Pinto, Eduardo Hamuy
year 2015
title EMOVERE Creative Project: Digital Synesthetic Organism
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 276-282.
summary EMOVERE, interdisciplinary project that aims at creating innovative interactive performance, brings together dance, sound and image. Bio-data related to emotions, heart and respiratory rate, are mediated by dancers and gives them control over music and video- mapping on stage. A creative process occurs through successive approaches, where technical possibilities are systematically explored until controlled, then body expression is lead by Alba Emoting, building an artistic discourse. Video-mapping is used for lighting purposes, creating a visual atmosphere for dancers. Fusion of media on stage creates synesthetic scenery where physical and digital aspects combine and interact in a codependent relationship.
keywords Performance Interactiva, Escenografía, Danza, Video Mapping, Bio-Dat
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadia19_360
id acadia19_360
authors Dackiw, Jean-Nicolas Alois; Foltman, Andrzej; Garivani, Soroush; Kaseman, Keith; Sollazzo, Aldo
year 2019
title Cyber-physical UAV Navigation and Operation
doi https://doi.org/10.52842/conf.acadia.2019.360
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 360-367
summary The purpose of this paper is to present a work in progress pertaining to drone pose estimation and flight calibration. This paper intends to underline the increasing importance of determining alternative path planning instruments through accurate localization for Unmanned Aerial Vehicles (UAVs) with the purpose of achieving complex flight operations for the emerging applications of autonomous robotics in surveying, design, fabrication, and on-site operations. This research is based on the implementation of novel technologies such as Augmented Reality (AR), Robot Operating System (ROS), and computational approaches to define a drone calibration methodology, leveraging existing methods for drone path planning. Drones are equipped with measurement systems to provide geo-location and time information such as onboard Global Positioning System (GPS) sensors, and Inertial Measurement Units (IMU). As stated in previous research, to increase navigation capabilities, measurements and data processing algorithms have a critical role (Daponte et al. 2015). The outcome of this work in progress showcases valuable results in calculating and assessing accurate positioning for UAVs, and developing data exchanges in transmission, reception, and tracking.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2015_193
id ecaade2015_193
authors Eloy, Sara; Ourique, Lázaro, Pedro, Tiago, Resende, Ricardo, Dias, MiguelSales and Freitas, João
year 2015
title Analysing People's Movement in the Built Environment via Space Syntax, Objective Tracking and Gaze Data
doi https://doi.org/10.52842/conf.ecaade.2015.1.341
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 341-350
summary In this paper we use analysis tools from Space Syntax and objective observation of the human behaviour, to understand the impact of landmarks in the walking patterns of users of spaces. Our case study was a large exterior public open space (University Campus), in which participants could walk freely and simultaneously be tracked by several sensors. We carried Space Syntax analysis for this space, and then collected Global Positioning System (GPS) tracking information and used a mobile eye-tracking device to acquire eye gaze information. The collected data allowed us to map and analyse each subject behaviour in the public space. A more specific analysis was done to four selected landmarks that, according to the Space Syntax analysis, were the ones with higher integration values. Results indicate that landmarks with such higher integration values show also a larger count of fixations and saccades of gaze interaction.
wos WOS:000372317300037
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4c23b54e-702b-11e5-b1b2-53e73ebc791b
last changed 2022/06/07 07:55

_id acadia15_371
id acadia15_371
authors Hatefnia, Navid; Ghobad, Marjan
year 2015
title Computing Outdoor Comfort Based on CBE Thermal Comfort Calculation for Ashrae-55
doi https://doi.org/10.52842/conf.acadia.2015.371
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 371-480
summary Environmental analysis as part of the initial design process, affords precise consideration of the bioclimatic human conditions within the environmental local context. The daily growth in inter alia knowledge of effective parameters in environmental conditions, quality weather data, human thermo-physiology studies – all contribute to improving the potential for achieving a relatively accurate analyses of environmental conditions by overlaying and computing all the climatic and thermo-physiological data. This paper describes a digital method for examining different points in the same context by computing all the input data available to understand the corresponding human comfort condition levels, thus leading to better decision-making at early design stages. Information about the site, climate, human thermo-physiology and behavioral aspects among others are collected where each data parameter is matched and analyzed to the context of every node on the model through a series of specific computational algorithms. Thereafter, the data from the nodes are statistically cleaned, classified and integrated based on the CBE thermal comfort calculation for ASHRAE-55. The results obtained using this method, can be tailored according to the desired outcomes. The proposed method identifies effective factors for human comfort condition improvement for different points on the context. It also provides a means to priorities specific parameters so that they can be manipulated for optimal digital design solutions, ie. Aligned to the desired conditions in the specific parts of the site with the aim of optimize outdoor space usage.
keywords Micro-Climate, Outdoor Comfort, Urban Design, Environmental Aspects, Bio-Climatic Conditions
series ACADIA
type normal paper
email
last changed 2022/06/07 07:49

_id acadia15_110
id acadia15_110
authors Marcu, Mara; Tang, Ming
year 2015
title Data Mapping and Ornament in Digital Craft
doi https://doi.org/10.52842/conf.acadia.2015.110
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 110-120
summary With an ever-increasing index of digital artifacts, we have begun to exhaust variation as an adaptive technique. The problem with incremental modulation (here understood as sequential and slowly progressing change of a set of parameters within a field condition) is that in essence it leads to morphologically equivalent and, hence, repetitive patterns of habitation. While the role of variation proved key in pushing forward an essential body of research testing and optimizing principles of mass customization, its residual effects become critically disconcerting. This paper presents an investigation of tectonic mutations for the generation of form, seen through data simulation experiments and machining artifacts. Through several projects we investigate the effects of ornament created as a result of the new relationship between generative modeling, simulation, and fabrication in the digital age. Subject to (de)generative mutation techniques, ornament can be under-stood as a result of overlaid data, whether the data is performance related or not, in both massing and surface conditions. This new working methodology will mitigate between the incertitude regarding time, history and memory, and by reinventing their relation it will reassess ornament’s agency within the digital culture. Design methods are extended by exploring, collecting, analyzing, and representing data through various materialization processes. Design is therefore reconsidered as being injected with the concepts of data driven design and dependent on the inter-play between performance and aesthetics. In this way, we consider the footprint - or the subsequent impact - of the human onto the nonhuman using artificial intelligence as a medium. These intentionally or accidentally engraved layers of information begin to describe potential trajectories of novel survival modes in the Anthropocene.
keywords Data mapping, ornament, generative modeling, simulation, CNC fabrication, degenerative mutation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia15_343
id acadia15_343
authors Roudavski, Stanislav
year 2015
title Sketching with Robots
doi https://doi.org/10.52842/conf.acadia.2015.343
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 343-355
summary Today, human activities constitute the primary environmental impact on the planet. In this context, commitments to sustainability, or minimization of damage, prove insufficient. To develop regenerative, futuring capabilities, architectural design needs to extend beyond the form and function of things and engage with the management of complex systems. Such systems involve multiple types of dynamic phenomena – biotic and abiotic, technical and cultural – and can be understood as living. Engagement with such living systems implies manipulation of pervasive and unceasing change, irrespective of whether it is accepted by design stakeholders or actively managed towards homeostatic or homeorhetic conditions. On one hand, such manipulation of continuity requires holistic and persistent design involvements that are beyond natural capabilities of human designers. On the other hand, practical, political or creative implications of reliance on automated systems capable of tackling such tasks is as yet underexplored. In response to this challenge, this paper considers an experimental approach that utilised methods of critical making and speculative designing to explore potentials of autonomous architecture. This approach combined 1) knowledge of animal architecture that served as a lens for rethinking human construction and as a source of alternative design approaches; 2) practices of creative computing that supported speculative applications of data-driven and performance-oriented design; and 3) techniques of robotics and mechatronics that produced working prototypes of autonomous devices that served as props for critical thinking about alternative futures.
keywords Intelligent robots, animal architecture, synthetic ecology
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id cf2015_175
id cf2015_175
authors Sauda, Eric; Beorkrem, Chris; Souvenir, Richard; Lanclos, Donna and Spurlock Scott
year 2015
title Intelligent Architectural Settings Using a Computer Vision Based Visual Analytic Interface
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 175-189.
summary This paper presents a framework to enable the understanding and designing of interactive architectural settings. We present our work in interactive public displays in the lobbies of university building, demonstrating both the design and evaluative dimensions. We identify the need for a method to understand meaningful behavior in architectural settings. We then present a unique approach combining computer vision and ethnography in a visual analytic interface using the SENSING Toolkit, a computer vision framework for collecting and storing long-term, large-scale human motion, and VALSE (Visual Analytics for Large-Scale Ethnography) an interactive, visual analytic interface called designed to allow domain experts to query and understand the data. Finally, we propose a new concept of media rich spaces that we call intelligent architectural settings.
keywords Smart buildings, computer vision, ethnography, visual analytics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_87
id ecaade2015_87
authors Angelova, Desislava; Dierichs, Karola and Menges, Achim
year 2015
title Graded Light in Aggregate Structures - Modulating the daylight in designed granular systems using online controlled robotic processes
doi https://doi.org/10.52842/conf.ecaade.2015.2.399
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 399-406
summary The research project proposes an online-controlled robotic process that allows for grading light in aggregate structures using photometric analysis. It investigates the potential of designing specific daylight qualities through the behaviour-based robotic fabrication of the aggregate system. Two key methods are developed: the digital fabrication of the structure and a photometric analysis technique which is used as a sensor input for the robotic sensory interface. In its first part, the paper presents a series of photometric experiments on aggregate wall- and dome-structures. In its second part, the focus is laid on robotic manufacturing of these aggregate structures and the interactive fabrication of specific light conditions. To conclude further areas of research into emergent design processes with aggregates are outlined.
wos WOS:000372316000046
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4161e07e-6fe8-11e5-baaf-1fc96b3e1b94
last changed 2022/06/07 07:54

_id sigradi2015_13.316
id sigradi2015_13.316
authors Ariza, Inés; Gazit, Merav
year 2015
title On-site Robotic Assembly of Double-curved Self-supporting Structures
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 746-753.
summary Robotic assembly of architectural structures has been an area of research for a few decades. Yet, current methods impose a large number of constraints on the geometry of those structures. In this paper we introduce a method for robotic assembly that enables the construction of double curved self-supporting structures. Latest research challenges have focused on the assembly of sophisticated brick structures and on sensor feedback systems for handling accuracy. We propose an alternative strategy to tackle tolerance handling in complex structures that rely on geometry. The intelligence of the system lies in two main aspects: a subdivision technique that incorporates the robot’s constraints as well as the structural equilibrium of the structure during each step of assembly, in order to omit the use of scaffolding; and a match between geometric information and the robot’s movements in a robot programming environment. As a proof of concept, we fabricated a portion of a full-scale double-curved structure. The structure was assembled without scaffolding by a portable KUKA KR10 on a randomly picked site. This project aims to demonstrate an easy and simple method for robotic assembly that enables the realization of digitally generated complex geometries as concrete complex structures.
keywords Robotic Assembly, Self-supporting Structure, On-site Assembly, Double Curvature, Construction Tolerances
series SIGRADI
email
last changed 2016/03/10 09:47

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