CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 591

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
doi https://doi.org/10.52842/conf.caadria.2017.551
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2015_222
id ecaade2015_222
authors Barczik, Guenter
year 2015
title Differentiated Continuity and Mutual Support - How Intersecting and Unrolling Operations, Made Manageable through CAD, Facilitate Richer and More Effective Spatial Articulations
doi https://doi.org/10.52842/conf.ecaade.2015.1.389
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 389-393
summary The two geometric operations of intersecting shapes with one another and unfolding complex shapes into flat patterns have through CAD software been changed from challenge to triviality. Thus, combinations of shapes that have eluded designers for the difficulty of their handling are now at the hands of everybody who is able to use common CAD packages. We investigate what this can mean for architectural design.
wos WOS:000372317300042
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=a6fef7a2-7022-11e5-abe6-338fd23b59eb
last changed 2022/06/07 07:54

_id cf2015_331
id cf2015_331
authors Brodeschi, Michal; Pilosof, Nirit Putievsky and Kalay, Yehuda E.
year 2015
title The definition of semantic of spaces in virtual built environments oriented to BIM implementation
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 331-346.
summary The BIM today can be a provider of inputs to performance analysis of different phenomena such as thermal comfort, energy consumption or winds. All these assessments are fundamental to the post occupation of the building. The attainment of approximate information of how the future building would behave under these conditions will reduce the waste of materials and energy resources. The same idea is used for evaluating the users occupation. Through simulation of human behavior is possible to evaluate which design elements can be improved. In complex structures such as hospital buildings or airports is quite complex for architects to determine optimal design solutions based on the tools available nowadays. These due to the fact users are not contemplated in the model. Part of the data used for the simulation can be derived from the BIM model. The three-dimensional model provides parametric information, however are not semantically enriched. They provide parameters to elements but not the connection between them, not the relationship. It means that during a simulation Virtual Users can recognize the elements represented in BIM models, but not what they mean, due to the lack of semantics. At the same time the built environment may assume different functions depending on the physical configuration or activities that are performed on it. The status of the space may reveal differences and these changes occur constantly and are dynamic. In an initial state, a room can be noisy and a moment later, quiet. This can determine what type of activities the space can support according to each change in status. In this study we demonstrate how the spaces can express different semantic information according to the activity performed on it. The aim of this paper is to simulate the activities carried out in the building and how they can generate different semantics to spaces according to the use given to it. Then we analyze the conditions to the implementation of this knowledge in the BIM model.
keywords BIM, Virtual Sensitive Environments, Building Use Simulation, Semantics.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2015_217
id ecaade2015_217
authors Davis, Felecia and Dumitrescu, Delia
year 2015
title What and When Is the Textile? Extending the Reach of Computation through Textile Expression
doi https://doi.org/10.52842/conf.ecaade.2015.2.417
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 417-426
summary The authors of this article argue for 'making time appear' in computational materials and objects so that it can be used to help people become aware of their relation to their environments. [Hallnäs & Redström 2001] As more computational and responsive materials come into play when designing architectural spaces designers might consider opening up the dimension of time to 'make time appear' rather than disappear. [Hallnäs & Redström 2001] Computational materials are materials which transform expression and respond to inputs read by computer programs. Making time appear can have many uses particularly in applications where people can be helped by the awareness of unfolding of time, where the temporality is linked to transformative body experience rather than project efficiency or collapsing distance. If architects, designers, engineers and others could begin to consider and use time as a way to promote reflection then it would be possible to design materials which could expand human thinking through the material itself.
wos WOS:000372316000048
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=44daf674-70d7-11e5-8041-1b36fa35af4a
last changed 2022/06/07 07:56

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2015_099
id cf2015_099
authors Dickinson, Susannah
year 2015
title Hybrid Connections: Computational Mapping Methodologies for Mexico City
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 99-111.
summary The digital age is facilitating an ever increasing trend of globalized language and culture. Environmental issues are no longer a static concept as climate change and population growth force concepts of adaptability. What does this mean for the academy? How do we educate students to contemplate future urban scenarios and make some organization out of this more dynamic, complex future? The following paper seeks to disseminate a spring 2014 design studio at The University of Arizona where these issues were addressed, with Mexico City as a test bed. Computation has become a vital tool in the organizational process of these complex issues and big data. Various digital tools and platforms were explored in the studio to determine which ones would be most useful in modeling, mapping, designing and processing some of the complex relationships that are present in urban environments today.
keywords digital methodologies, urban design, complexity, hybridized networks, adaptability
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2015_11.196
id sigradi2015_11.196
authors Duarte, Rovenir Bertola
year 2015
title The injection of analog streams in algorithms: a “sin” of UNStudio
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 672-676.
summary After the proliferation of script programs in architecture seems clear the possibility of transformation of the architectural design process and paradigm shift. According Carpo, the approach of writing architecture and code brings us to the “variability of paradigm” (Carpo, 2011b). Although it is premature to talk about paradigm shifts can speculate on the proliferation of a more codified kind of thinking. So, what are the consequences of this thinking more structured and encoded, for architectural design? Is it possible to graft something not coded language in a binary environment such as digital? The UNStudio experience and Deleuze’s ideas seem to reveal some way (the “sin”).
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
doi https://doi.org/10.52842/conf.caadria.2019.1.553
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac201513104
id ijac201513104
authors Holzer, Dominik
year 2015
title BIM and Parametric Design in Academia and Practice: The Changing Context of Knowledge Acquisition and Application in the Digital Age
source International Journal of Architectural Computing vol. 13 - no. 1, 65–82
summary This paper explores the consequences of the use of Building Information Modeling (BIM) and Parametric Design on contemporary architectural practice and associated changes to the roles and responsibilities therein. Knowledge changes associated to new skill-sets of young graduates and their positioning among experienced professionals will be analysed. On one hand the paper will scrutinise how the use of BIM and Parametric design challenges design and delivery of projects, on the other hand the paper will reflect on the extent academic institutions can or should respond to the challenges. What are the opportunities inherent to these changes in practice? How should they influence current academic curricula that include computational design and digital architecture? Based on targeted interviews with recent graduates who entered practice, a number of responses to the challenges and opportunities will be presented by the author for further consideration.
series journal
last changed 2019/05/24 09:55

_id eaea2015_t2_paper06
id eaea2015_t2_paper06
authors Iliou, Romain
year 2015
title Modernity and School Architecture of the Thirties in France. A Complex Parenthesis of Progress and Hope Today Vanished
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.177-185
summary From the analysis of the project of preservation and rehabilitation of the “groupe scolaire” Karl Marx (1932) in Villejuif designed by André Lurçat, it was possible to bring into light the existence of a corpus of homogenous constructions, which unfortunately did not receive a fair recognition until today. It consists in a group of elementary schools – nursery and primary – designed and built during the 1929 -1939 decade, located in close Paris’ suburb, and among which most of them keep their original purpose today. Regrettably, their vicissitudes altered their image and actual perception, and consequently their meaning escapes us, their importance, what they can communicate to us as testimonies of a period of strong ideological conflicts, where the claimed modernity of these buildings seemed to announce the freeing of the man from class struggle. The aims of this study are to question about the value of this heritage, to try to bring out its meaning and to envision which would be the mechanisms that should allow modifying its actual blurred and wrong perception.
keywords school architecture history; preservation of architectural heritage; Paris’ suburb development
series EAEA
email
last changed 2016/04/22 11:52

_id cf2015_203
id cf2015_203
authors Karakiewicz, Justyna ; Burry, Mark and Kvan,Thomas
year 2015
title The next city and complex adaptive systems
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 203.
summary Urban futures are typically conceptualized as starting anew; an urban future is usually represented as a quest for an ideal state, replacing the status quo with visionary statement about ‘better’ futures. Repeatedly, propositions reinvent the way we live, work and play. The major urban innovations for the changing cityscape from the last 100 years, however, have opportunistically taken advantage of unprecedented technical developments in infrastructure rather than be drawn from architectural inventions in their right, such as telecommunications, services, utilities, point-to-point rapid transit including the elevator. Howard’s Garden City therefore presaged the suburb, just as Le Corbusier et al proposed the erasure of significant sections of inner city Barcelona and Paris to replace them with the newly contrived towers; the city reformed as the significantly more mobile and dense ‘Ville Radieuse’. More recently Masdar emerged from virgin sand and Milton Keynes from pristine pasture, serving as counterpoints to the paradigm of erasure and rebuild. Despite all these advances in technology and science, little has changed in the paradigm of urban form; the choices we have today are largely restricted to the suburban house or the apartment in the tower. Should the “next city” offer an alternative vision for the future, and what new design processes are required to realize the next city?
keywords Urban futures, Complex Adaptive Systems, parametric urbanism.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ascaad2010_097
id ascaad2010_097
authors Kenzari, Bechir
year 2010
title Generative Design and the Reduction of Presence
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 97-106
summary Digital design/fabrication is slowly emancipating architectural design from its traditional static/representational role and endowing it instead with a new, generative function. In opposition to the classical isomorphism between drawings and buildings, wherein the second stand as translations of the first, the digital design/fabrication scenario does not strictly fall within a semiotic frame as much as within a quasi biological context, reminiscent of the Aristotelian notion of entelechy. For the digital data does not represent the building as much it actively works to become the building itself. Only upon sending a given file to a machine does the building begin to materialize as an empirical reality, And eventually a habitable space as we empirically know it. And until the digital data actualizes itself, the building qua building is no more than one single, potential possibility among many others. This new universe of digital design/fabrication does not only cause buildings to be produced as quick, precise, multiply-generated objects but also reduces their presence as original entities. Like cars and fashion items, built structures will soon be manufactured as routinely-consumed items that would look original only through the subtle mechanisms of flexibility: frequent alteration of prototype design (Style 2010, Style 2015..) and “perpetual profiling” (mine, yours, hers,..). The generic will necessarily take over the circumstantial. But this truth will be veiled since “customized prototypes” will be produced or altered to individual or personal specifications. This implies that certain “myths” have to be generated to speed up consumption, to stimulate excessive use and to lock people into a continuous system which can generate consumption through a vocabulary of interchangeable, layered and repeatable functions. Samples of “next season’s buildings” will be displayed and disseminated to enforce this strategy of stimulating and channeling desire. A degree of manipulation is involved, and the consumer is flattered into believing that his or her own free assessment of and choice between the options on offer will lead him or her to select the product the advertiser is seeking to sell. From the standpoint of the architect as a maker, the rising upsurge of digital design and fabrication could leave us mourning the loss of what has been a personal stomping ground, namely the intensity of the directly lived experiences of design and building. The direct, sensuous contact with drawings, models and materials is now being lost to a (digital) realm whose attributes refer to physical reality only remotely. Unlike (analogue) drawings and buildings, digital manipulations and prototypes do not exercise themselves in a real space, and are not subjected in the most rigorous way to spatial information. They denote in this sense a loss of immediacy and a withering of corporal thought. This flexible production of space and the consequent loss of immediate experience from the part of the designer will be analyzed within a theoretical framework underpinned mainly by the works of Walter Benjamin. Samples of digitally-produced objects will be used to illustrate this argument.
series ASCAAD
email
last changed 2011/03/01 07:36

_id sigradi2017_095
id sigradi2017_095
authors Kirschner, Ursula
year 2017
title A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project [A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.659-665
summary What are frontier zones in contemporary urban cities? This research project was developed in cooperation with an interdisciplinary group of researchers and students from Brazil and Germany and launched with an International Summer School in São Paulo in 2015. Its aim was to explore and invent urban spaces using the method of documentary film making as a medium to provide new insights and readings of the contemporary city. In Germany we analyzed these film productions by examining the main topics of the frontier zones in São Paulo. The method of documentary film making was once again chosen for the hermeneutic interpretation.
keywords Perception of space; documentary film making; hermeneutic analysis
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2015_82
id ecaade2015_82
authors Long, Nels; Greenstein, and Dane Clemenson
year 2015
title Buoyant Memory - Neuroscience for a Virtual Architecture
doi https://doi.org/10.52842/conf.ecaade.2015.1.055
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 55-60
summary Gravity prescribes a very specific maxim for the built environment represented by the horizontal layer cake we are all so familiar with. This is contrasted by designs such as the International Space Station where no floor is present and every surface provides some function whether storage, data display and instrumentation or biological support infrastructure. Because of the homogeneity of approach to each surface an astronaut requires literal markers to orient oneself within the vessel. Very seldom within the natural, earth-bound environment does one find oneself in a situation where “up” is a questionable vector. What happens when architecture is translated to the virtual. What is the role of the architect or of his or her architecture in a virtual universe. Would a virtual architecture itself not become a social engine, its social context being that of online gaming, crowdfunding and social media? This engine's main role being the creation of architecturally inspiring gathering spaces for learning, playing and community building.
wos WOS:000372317300006
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
doi https://doi.org/10.52842/conf.acadia.2015.211
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2015_176
id caadria2015_176
authors Oh, Youngeun and Hyunsoo Lee
year 2015
title Perceived Emotional Effects of Digital Pattern in Façade Design
doi https://doi.org/10.52842/conf.caadria.2015.623
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 623-630
summary This study raises the question of what the emotional significance of the digital patterns has and attempts to provide an answer to such a question. The purpose of this study is to propose a direction to effectively support the façade designs of buildings by understanding the emotive design characteristics of the patterns. This study explains the design patterns on façade designs. There are five types of digital patterns which include applied patterns, perforated patterns, layered patterns, cast patterns, and tiled patterns. Among those patterns, perforated patterns are focused in further detail. This study deals with identifying emotional effects of perforated design patterns. The emotional word ‘asymmetrical’ and ‘irregular’ shows the high average of the emotional value. In the bipolar adjectives, the high emotional value is ‘irregular-regular’ and ‘asymmetrical-symmetrical’. Therefore, the final design characteristics of the perforated patterns are ‘regularity’ and ‘symmetry’. This means to be able to use the perforated patterns in order to be perceived a building façade design as the regular and symmetrical emotional effect. In this paper, it is worth analyzing design characteristics of a building façade by the support of the digital technologies and discussing the utilization of design characteristics derived. This study has contributed to the process and method of deriving the analysis results.
keywords Façade Design; Digital Pattern; Perforated Pattern; Emotional Effects
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
doi https://doi.org/10.52842/conf.acadia.2020.1.668
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id eaea2015_t2_paper14
id eaea2015_t2_paper14
authors Rynkowska-Sachse, Anna
year 2015
title Architectural Means of Expression in the Creation of Contemporary Heritage Interpretation Centres and Their Role in Envisioning Heritage. Examples from South Africa
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.259-267
summary Heritage Interpretation Centres are specially created facilities for evaluation of the cultural and/or natural heritage of a given area and its transformation into an educational, cultural or tourism product. Approach to heritage and architectural means of expression in the creation of contemporary Heritage Interpretation Centres and the impact on users, especially European ones, are presented on the example of buildings from South Africa (The Mapungubwe Interpretation Centre, Alexandra Interpretation Centre, Freedom Park). Field studies of selected buildings allowed an assessment of how effective and easy to read the message of cultural heritage was for people from the outside, and by what architectural means it was possible.
keywords Contemporary Heritage Interpretation Centre; architectural means of expression; South Africa
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_175
id ecaade2015_175
authors Schaffranek, Richard and Harald, Trapp
year 2015
title Automated Generation of Heuristics for Design
doi https://doi.org/10.52842/conf.ecaade.2015.2.483
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 483-492
summary The crisis of architecture is a crisis of form, therefore new approaches and definitions are necessary. The children´s game of Hide-and-Seek seems extremely relevant to learn the complex interplay of social interaction and space. What if its hiding places were to be designed by an architect? Is there a method to relate the rules of the game to the number, design and layout of its obstacles in such a way as to create a successful game?A possibility to tackle this problem is the use of metaheuristic solvers. But even for the simple game of Hide-and-Seek, their use is confined to cases with a very limited set of obstacles and players, since the time needed to calculate the fitness function increases rapidly. To overcome this we suggest the use of statistical methods to develop a heuristic fitness function based on properties which can be directly computed from the values of the genotype. The resulting function makes is possible to solve the given problem using a metaheuristic solver not only for the simple cases with 3 or 4, but also for those with n obstacles.
wos WOS:000372316000055
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2015_6.237
id sigradi2015_6.237
authors Thaler, Anelise; Fialho, Francisco Antônio Pereira
year 2015
title Interaction design: Approach for user-centered educational games
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 223-230.
summary Design current fetching constantly for products that satisfy the necessities increasing of the human being, conceives new products looking for to take care of the expectations of the users, of satisfactory, constant form that it is possible to connect in any place. It is possible still to create educative games that assist in the assimilation of new knowledge of trustworthy and constant form. The objective of this article is to raise the hypothesis of fetching constantly for products that motivate and satisfy the necessities increasing of the human being, conceives new products looking for to take care of the expectations of the satisfactory form. From this premise it is possible still to create educative games that assist in the assimilation of new knowledge of trustworthy and constant form from the satisfaction and motivation. However, the games have gained recognition as a half greater of what its original conception. The Games had entered in the context of the learning in areas as language, mathematics, science, computers, training, among others, with this development and ampler acceptance, the pure functions and right of games are gaining adoption expanded in applications non-game.
keywords Interaction Design, Game Design, User-centered Design, Game Elements
series SIGRADI
email
last changed 2016/03/10 10:01

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