CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2016_637
id sigradi2016_637
authors Castro Arenas, Cristhian; Miralles, Monica
year 2016
title Naturaleza, Sinergia, Tensegridad y Biotensegridad, ?es 1 + 1 = 4? [Nature, Sinergy, Tensegrity and Biotensegrity, ?is 1 + 1 = 4?]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.118-122
summary The optimization of resources in nature has stimulated the creation of strategies to facilitate the interchange of energy, matter and information. Observation of these natural phenomena allowed Fuller to develop the concept of Tensegrity Systems in the 50's, generating a growing integration of multidisciplinary views on this subject. In this paper Tensegrity is postulated, given its peculiar synergistic qualities, as a paradigmatic and emergent concept in the projectual disciplines, both as a type of system displaying reciprocal interactions between a given number of nodes, and as a structural system with potential applications in multiple, evolving, scientific-technological fields.
keywords Sinergy; Tensegrity; Biotensegrity; Fuller; Systems
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia16_206
id acadia16_206
authors Devadass, Pradeep; Dailami, Farid; Mollica, Zachary; Self, Martin
year 2016
title Robotic Fabrication of Non-Standard Material
doi https://doi.org/10.52842/conf.acadia.2016.x.g4f
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp
summary This paper illustrates a fabrication methodology through which the inherent form of large non-linear timber components was exploited in the Wood Chip Barn project by the students of Design + Make at the Architectural Association’s Hooke Park campus. Twenty distinct Y-shaped forks are employed with minimal machining in the construction of a structural truss for the building. Through this workflow, low-value branched sections of trees are transformed into complex and valuable building components using non-standard technologies. Computational techniques, including parametric algorithms and robotic fabrication methods, were used for execution of the project. The paper addresses the various challenges encountered while processing irregular material, as well as limitations of the robotic tools. Custom algorithms, codes, and post-processors were developed and integrated with existing software packages to compensate for drawbacks of industrial and parametric platforms. The project demonstrates and proves a new methodology for working with complex, large geometries which still results in a low cost, time- and quality-efficient process.
keywords parametric design, craft in digital communication, digital fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id sigradi2016_555
id sigradi2016_555
authors Fernández Colombo, Mónica Inés; Bonvecchi, Liliana Telma; Granero, Adriana Edith; Brignone, Mabel Clara
year 2016
title Aprendizaje Basado en Problemas + Innovación Tecnológica [Problem-based learning + Technological Innovation]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.938-943
summary Collaboration between government agencies and academia seeks to facilitate a comprehensive approach by city representatives and stakeholders. Internet and social media connectivity may be applied as a self-organization tool. The response of architecture to the public space needs to consider hybrid spaces that combine digital and physical, representations, allowing urban experiences that are enhanced by virtual data imprinted on existing physical information. The study of these aspects may be the purpose of future city projects or become a form of communication of government proposals to the neighbors, beyond the scope of the discipline.
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia23_v3_39
id acadia23_v3_39
authors Goti, Kyriaki; A. Scelsa, Jonathan; Rossi, Natalia; Wang, Wei; Palaci, Arthur
year 2023
title Bric(k)olage: Spoliated Masonry C+D Waste
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The 2016 US Environmental Protection Agency reported that 23.1 million tons of broken pieces of concrete waste are annually discarded from new construction sites (EPA -2) and in example states in the north american context only 6.6% of C&D concrete is recycled; the rest is thrown out in landfills as it is labeled “contaminated or too hard to process on a large scale.” (CT DOE 25) Relatively little investigation has occurred in how this material could reappear in the architectural project that might honor its intrinsic broken quality as a part of its materiality within a life-cycle of continual usage. This project speaks towards a problematic Habit of the Anthropocene in how we construct buildings placing intrinsic cultural value on new parts over the broken and old due to economic efficiencies.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id ecaade2016_083
id ecaade2016_083
authors Hansen, Ellen Kathrine, Mullins, Michael Finbarr and Triantafyllidis, Georgios
year 2016
title Dynamic Light as a Transformational Tool in Computer-aided Design
doi https://doi.org/10.52842/conf.ecaade.2016.1.275
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 275-282
summary New lighting technologies may fulfill a need for holistic design methods by offering opportunities for both architects and engineers to apply methods and knowledge from media technology that combine daylight and interactive light, in order to complement and deepen an understanding of context. The framework combines daylight and interactive light and includes human needs analysis, spatial understanding, qualitative analysis, qualitative tests and visual assessments. A transdisciplinary model termed the "Architectural Experiment" is applied in a specific case by combining serial, parallel and iterative processes which include contextual analysis, architectural design, simulation, C++ programming, implementation of the dynamic smart-film diffuser, programming of voltage ranges on Arduino boards, rapid prototype construction and lighting technology.
wos WOS:000402063700031
keywords Design Tools, CAAD Education, Design Concepts ; Lighting Design
series eCAADe
email
last changed 2022/06/07 07:50

_id lasg_whitepapers_2016_262
id lasg_whitepapers_2016_262
authors Jenny E. Sabin, Martin Miller, Daniel Cellucci & Andrew Moorman
year 2016
title ColorFolds: eSkin + Kirigami - From Cell Contractility to Sensing Materials to Adaptive Foldable Architecture
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 262 - 275
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:02

_id sigradi2016_694
id sigradi2016_694
authors Santos, Denise Mônaco dos; Martinez, Andressa Carmo Pena; Souza, Douglas Lopes de; Brinati, Paôla de Moraes
year 2016
title Interfaces em Aç?o: sobre interaç?es e layers comunicacionais nas práticas de projeto remoto [Interfaces in action: about interactions and layers of communication in remote design practices]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.129-135
summary This paper explores two communication processes involved in making remote projects: (i) the process related to the intervention and interaction (direct and exclusive) with the digital models jointly made; and (ii) the process that takes place between members of the project team. It discusses the qualities of collaborative interactions in remote design processes based on the analysis of practical experience of three Brazilian research groups working collaboratively: the NÓ.Lab UFV, the Nomads.usp USP and Algo+Ritmo UFMS.
keywords Online Collaboration; Virtual Design Studio; Parametric Modeling, Hybrid Model of Interaction, CSCW
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia16_326
id acadia16_326
authors Wit, Andrew; Ng, Rashida; Zhang, Cheng; Kim Simon
year 2016
title Composite Systems for Lightweight Architectures: Case studies in large-scale CFRP winding
doi https://doi.org/10.52842/conf.acadia.2016.326
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 326-331
summary The introduction of lightweight Carbon Fiber Reinforced Polymer (CFRP) based systems into the discipline of architecture and design has created new opportunities for form, fabrication methodologies and material efficiencies that were previously difficult if not impossible to achieve through the utilization of traditional standardized building materials. No longer constrained by predefined material shapes, nominal dimensions, and conventional construction techniques, individual building components or entire structures can now be fabricated from a single continuous material through a means that best accomplishes the desired formal and structural objectives while creating minimal amounts of construction waste and disposable formwork. This paper investigates the design, fabrication and structural potentials of wound, pre-impregnated CFRP composites in architectural-scale applications through the lens of numeric and craft based composite winding implemented in two unique research projects (rolyPOLY + Cloud Magnet). Fitting into the larger research agenda for the CFRP-based robotic housing prototype currently underway in the “One Day House” initiative, these two projects also function as a proof of concept for CFRP monocoque and gridshell based structural systems. Through a rigorous investigation of these case studies, this paper strives to answer several questions about the integration of pre-impregnated CFRP in future full-scale interventions: What form-finding methodologies lend themselves to working with CFRP? What are the advantages and disadvantages of working with pre-impregnated CFRP tow in large-scale applications? What are efficient methods for the placement of CFRP fiber on-site? As well as how scalable is CFRP?
keywords form finding, winding, cfrp, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id caadria2016_777
id caadria2016_777
authors Aditra, Rakhmat F. and Andry Widyowijatnoko
year 2016
title Combination of mass customisation and conventional construction: A case study of geodesic bamboo dome
doi https://doi.org/10.52842/conf.caadria.2016.777
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 777-786
summary With the development of advance fabrication, several digi- tal fabrication approaches have been developed. These approaches en- able better form exploration than the conventional manufacturing pro- cess. But, the built examples mostly rely on advance machinery which was not familiar or available in developed country where construction workers are still abundant. Meanwhile, much knowledge gathers in the field practice. This research is aimed to explore an alternative con- struction workflow and method with the combination of mass custom- ization and conventional construction method and to propose the structure system that emphasized this alternative workflow and meth- od. Lattice structure was proposed. The conventional construction method was used in the struts production and mass customization method, laser cutting, and was used for connection production. The algorithmic process was used mainly for data mining, details design, and component production. The backtracking was needed to be pre- dicted and addressed previously. Considerations that will be needed to be tested by further example are on the transition from the digital pro- cess to the manual process. Next research could be for analysing the other engineering aspect for this prototype and suggesting other struc- tural system with more optimal combination of conventional construc- tion and mass customization.
keywords Mass customisation; algorithmic design; digital fabrication; geodesic dome; lattice structure
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_615
id sigradi2016_615
authors Almeida , Rafael Goffinet de; Santos, Fábio Lopes Souza
year 2016
title Um olhar sobre a relação entre sujeitos e meios técnicos: O público como construção social mediada [Looking at the relationship between subjects and technical means: The audience as mediated social construction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.872-879
summary This article analyses some of the proposals produced in the late 1970´s by the American contemporary artist Dan Graham, in which he uses technical means to investigate the audience´s perception and behavior. The questions raised highlight reciprocity phenomena and identity constructions – factors that affect our experience and behavior in contemporary cities daily life. All of these issues derive from Graham´s investigations of the main information and communication technologies (media) produced at that time, and which continue to offer reflections on current relationship between technical means and the subject – that is, his/her condition as audience, observer, spectator or user.
keywords Dan Graham; Contemporary art; Contemporary Architecture and City; Technical means; Contemporary spatiality
series other
type normal paper
email
last changed 2017/06/21 14:49

_id sigradi2023_508
id sigradi2023_508
authors Barber, Gabriela and Lafluf, Marcos
year 2023
title Videomapping laboratory. Systematization of experiences 2016-2022
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 843–854
summary This article synthesizes the result of a systematization and analysis of videomapping carried out in “Laboratorio de Visualización Digital Avanzada” in the period 2014-2022, taking as a source the information collected in the investigation "(Lafluf, 2020), it is updated by integrating new experiences and new interpretations. Likewise, the article aims to provide a structured way to describe and analyze videomapping projects, keeping in mind three axes: context project, mapping project, and mapping event. These categories refer to a strategy developed within the methodological framework of the master's thesis "Videomapping en los proyectos del Laboratorio de Visualización Digital Avanzada de la Facultad de Arquitectura Diseno y Urbanismo (Udelar). Caso de estudio: Videomapping Patrimonio Anglo" (Lafluf, 2020) as well as in other investigations to describe the videomapping. Once this set of videomapping projects has been presented, general considerations are made to analyze the surveyed cases.
keywords New Media Art, video mapping, New Media, Architecture, Projection Mapping
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2016_434
id sigradi2016_434
authors Campos, Gisela Belluzzo de; Espíndola, Fábio
year 2016
title Design gráfico-sonoro em projetos interativos em tecnologias livres [Graphic-sound design in interactive projects with free technologies]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.699-703
summary This article discusses the relationship between sound and image in design projects that use the programming language. The knowledge of these projects bring contributions to the graphic design in an expanded context in which graphic-visual messages are transmitted in different media and environments and hypermedia platform where sound participate actively such as applications for mobile devices, projections on walls, installations in augmented reality, websites and vignettes. Another issue to consider is the possibility of involvement of other players in real time or acting for the co- edition of message.
keywords Graphic design; sound; image; free technologies
series SIGRADI
email
last changed 2021/03/28 19:58

_id ascaad2016_045
id ascaad2016_045
authors Dahadreh, Saleem; Rasha Alshami
year 2016
title The Four F's of Architecture - A conceptual framework for understanding architectural works
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 439-450
summary This paper presents a conceptual framework for understanding architectural works. This framework provides an understanding of an architectural building through qualitatively discerning the complexity of issues involved in its design and enabling their systematic integration into a theoretical construct. The premise behind this framework is that in design a better understanding of ‘what’ to design leads to a more informed base to ‘how’ to design. Using a grounded theory method, the paper postulates an ontological framework that recasts the Vitruvian triad of utilitas, venustas, and firmitas into spatial, intellectual, and structural forms respectively, and more importantly expands the triad to include context and architectural thinking as formative ideas, as integral components in any architectural work, thus closing a gap that existed in many frameworks dealing with architecture. The paper concluded that this framework offers a level of robust understanding of architecture that can be used in structuring the generation of architectural form as well as the description and analysis of existing works of architecture. Its value exceeds theory framing and extends towards architectural pedagogy as a theoretical framework in teaching design studio.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2021_345
id sigradi2021_345
authors Felipe, Bárbara L. and Nome, Carlos
year 2021
title Digitally Prefabricated Houses: A Comparative Analysis of Executed Projects
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 967–980
summary In Brazil, the application of wood in contemporary constructions is concentrated in the south and southeast. However, the entire country has area for cultivation and forest management, which is favorable for expansion in such applications. Wood is capable of absorbing CO2 and consumes little energy in production and manufacturing. During the COVID-19 pandemic, the deficiencies of the building typologies became evident. This research aims to analyze digitally executed prefabricated houses such as Instant House (1), Digitally Fabricated House (2) by Sass, and WikiHouse (3) by Parvin; under the categories of Cardoso (2016): modulation, reversibility, and flexibility. The deductive method was used to investigate assumptions among the three case studies; and grounded in scientific literature to analyze and collect data. In general, the solutions studied enabled customizable systems allied to wood panels, modules, and fittings as generators of architectural form.
keywords casa pré fabricadas digitalmente, fabricaçao digital, design paramétrico, arquitetura paramétrica
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2016_002
id ecaade2016_002
authors Ferreira, Maria da Piedade, Kretzer, Andreas, Duarte, José Pinto, Stricker, Didier, Schenkenberger, Benjamin, Weber, Markus and Toyama, Takumi
year 2016
title De Humani Corporis Fabrica - Fabricating Emotions through Architecture
doi https://doi.org/10.52842/conf.ecaade.2016.1.501
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 501-507
summary This paper describes an experiment that took place as the last day of the elective course "De Humani Corporis Fabrica - Fabricating Emotions through Architecture". The goal of the Experiment was to evaluate the emotional experience of 1:1 scale architectural settings. The Experiment was part of the research for a PhD thesis which describes the relationship between architecture and the body since Vitruvius until the current theories of embodiment. The referred to thesis proposes the incorporation of the corporeal practices of performance art in the teaching of Architecture and combines these with the use of emotion measurement methodologies in order to evaluate the experience of architectural space and design objects during the design process. Psycho-physiological changes in the body's sensory perception during the performances were evaluated through the combined use of biometric technology (e-health platform), a Presence Questionnaire and a SAM chart. The course was attended by 4 students who participated as subjects in the Experiment. The Experiment had the technical support of the DFKI - Deutsches Forschungszentrum für Künstliche Intelligenz, which provided the machinery necessary to collect the biometric data during the Experiment and the knowledge needed to process them.
wos WOS:000402063700055
keywords Corporeal Architecture; Performance Art; Emotion Measurement; Pedagogy
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2016_006
id ecaade2016_006
authors Gomaa, Mohamed and Jabi, Wassim
year 2016
title Evaluating Daylighting Analysis of Complex Parametric Facades
doi https://doi.org/10.52842/conf.ecaade.2016.2.147
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 147-156
summary Lighting analysis tools have proven their ability in helping designers provide functional lighting, increase comfort levels and reduce energy consumption in buildings. Consequently, the number of lighting analysis software is increasing and all are competing to provide credible and rigorous analysis. The rapid adoption of parametric design in architecture, however, has resulted in complex forms that make the evaluation of the accuracy of digital analysis more challenging. This study aims to evaluate and compare the performance of daylighting analysis in two industry standard software (Autodesk Revit and 3ds Max) when analysing the daylighting of complex parametric façade patterns. The study has shown that, generally, both Revit and 3ds Max underestimate illuminance values when compared to physical scaled models. 3ds Max was found to outperform Revit when simulating complex parametric patterns, while Revit was found to outperform 3ds Max when simulating simple fenestration geometries. As a general conclusion, the rapid progress of parametric modelling, integrated with fabrication technologies, has made daylighting analysis of complex geometries more challenging. There is a need for more sophisticated algorithms that can handle the increased level of complexity as well as further verification studies to evaluate the accuracy claims made by software vendors.
wos WOS:000402064400014
keywords Daylighting analysis evaluation; Parametric patterns; Revit; 3ds Max; Complex façades
series eCAADe
email
last changed 2022/06/07 07:51

_id architectural_intelligence2023_11
id architectural_intelligence2023_11
authors Hua Chai & Philip F. Yuan
year 2023
title Hybrid intelligence
doi https://doi.org/https://doi.org/10.1007/s44223-023-00029-w
source Architectural Intelligence Journal
summary Alongside shifts in the technological landscape, the origin of creativity in architectural design has been consistently evolving. According to French philosopher Bernard Stiegler, the architectural design process is never individualistic but rather shaped by the complex interaction between human creativity and what he terms the “pre-individual milieu”, the synthesis of various factors such as cultural heritage, technological innovation (Stiegler, 2016). Over the last three decades, the emergence of digital technologies such as the Internet of Things, virtual reality, and artificial intelligence has significantly enhanced the dynamism and diversity of human–machine communication. With the advancement of digital technologies in the field of architecture, artificial intelligence, machine intelligence, and material intelligence are increasingly integrated into the creative process. In the form of hybrid intelligence, this shift expands the scope of architectural creativity and creative agency beyond the mere intelligent landscape of the human mind. As suggested by architectural theorist Antoine Picon, “another possibility is to consider the pairing of man and machine as a new composite subject……This proposition is suggested by various contemporary reflections on computer technologies and their anthropological dimension” (Picon, 2011).
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id cf2017_111
id cf2017_111
authors Kepczynska-Walczak, Anetta; Pietrzak, Anna
year 2017
title An Experimental Methodology for Urban Morphology Analysis
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 111.
summary The paper presents results of a research conducted in 2015 and 2016 at Lodz University of Technology. It proposes a purpose and context fit approach towards the automation of urban data generation based on GIS tools and New Urbanism typologies. First, background studies of methods applied in urban morphology analysis are revealed. Form-Based Code planning, and subsequently Transect-Based Code are taken into account. Then, selected examples from literature are described and discussed. Finally, the research study is presented and the outcomes compared with more traditional methodology.
keywords GIS, Urban morphology, Spatial analysis, Decision support systems, Urban design, Data analytics, Modelling and simulation
series CAAD Futures
email
last changed 2017/12/01 14:37

_id cf2017_567
id cf2017_567
authors Kim, Ikhwan; Lee, Injung; Lee, Ji-Hyun
year 2017
title The Expansion of Virtual Landscape in Digital Games: Classification of Virtual Landscapes Through Five principles
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 567-584.
summary This research established classification system which contains five principles and variables to classify the types of the virtual landscape in digital games. The principles of the classification are Story, Space Shape, Space and Action Dimension, User Complexity and Interaction Level. With this classification system, our research group found the most representative types of virtual landscape in the digital game market through 1996 to 2016. Although mathematically there can be 288 types of virtual landscape, only 68 types have been used in the game market in recent twenty years. Among the 68 types, we defined 3 types of virtual landscape as the most representative types based on the growth curve and a number of cases. Those three representative types of virtual landscapes are Generating / Face / 3D-3D / Single / Partial, Providing / Chain / 3D-3D / Single / Partial and Providing / Linear / 2D-2D / Single / Partial. With the result, the researchers will be able to establish the virtual landscape design framework for the future research.
keywords Digital Game, Virtual Landscape, Game Design, Game Classification
series CAAD Futures
email
last changed 2017/12/01 14:38

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