CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2016_147
id caadria2016_147
authors Feist, S.; G. Barreto, B. Ferreira and A. Leita?o
year 2016
title Portable generative design for building information modelling
doi https://doi.org/10.52842/conf.caadria.2016.147
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 147-156
summary Generative Design (GD) is a valuable asset for architecture because it provides opportunities for innovation and improvement in the design process. Despite its availability for Computer-Aided De- sign (CAD), there are few applications of GD within the Building In- formation Modelling (BIM) paradigm, and those that exist suffer from portability issues. A portable program is one that will not only work in the application it was originally written for, but also in others with equivalent results. This paper proposes a solution that explores porta- ble GD in the context of BIM. We also propose a set of guidelines for a programming methodology for GD, adapted to the BIM paradigm. In the end, we evaluate our solution using a practical example.
keywords Building information modelling; generative design; porta- bility; programming
series CAADRIA
email
last changed 2022/06/07 07:55

_id ascaad2016_030
id ascaad2016_030
authors Güler, Büsra; Hülya Yasak
year 2016
title Experimental Geometry - Redefining way of design by human factor
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 275-280
summary Designing by rules and limitations can minimize the variations of design generation. The paradigm demonstrates how design concepts could be formed and produced by humans as an experience. A system, both digitally and physically, built as a spatial environment offers a tool to compare possible design products by people themselves. At the same time, it offers an opportunity to understand the implications of user interface and to compare technologies that further bridge the digital and physical. We also discuss conceptual foundations of the design process, interaction, collaboration, gamification, in an attempt to explore geometry and its potentials.
series ASCAAD
email
last changed 2017/05/25 13:31

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