CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia16_24
id acadia16_24
authors Savov, Anton; Buckton, Ben; Tessmann, Oliver
year 2016
title 20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
doi https://doi.org/10.52842/conf.acadia.2016.024
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 24-33
summary The paper follows research in engaging groups of non-trained individuals in the creation of architectural designs using games and crowdsourcing for human-directed problem-solving. With the proposed method, architectural experts can encode their design knowledge into custom-developed multiplayer gameplay in Minecraft. Non-expert players then are constrained by this gameplay which guides them to create unique architectural results. We describe a method with three components: guiding rules, verification routines and fast feedback. The method employs a real-time link between the game and structural analysis in Grasshopper to verify the designs. To prove the viability of these results, we use robotic fabrication, where the digital results are brought to reality at scale. A major finding of the work is the suite of tools for calibrating the balance of influence on the resulting designs between the Experts and the Players. We believe that this process can create designs which are not limited to parametrically optimal solutions but could also solve real-world problems in new and unexpected ways.
keywords robot-human collaboration, digital fabrication, gaming in design, big data
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id ijac201614103
id ijac201614103
authors Savov, Anton; Oliver Tessmann and Stig Anton Nielsen
year 2016
title Sensitive Assembly: Gamifying the design and assembly of fac?ade wall prototypes
source International Journal of Architectural Computing vol. 14 - no. 1, 30-48
summary The article describes a method for gamifying the design and assembly of computationally integrated structures built out of discrete identical blocks. As a case study, the interactive installation Sensitive Assembly was designed and built at the Digital Design Unit (Prof. Dr Oliver Tessmann) at the Technische Universita?t of Darmstadt and exhibited during the digital art festival NODE 2015 in Frankfurt in 2015. Sensitive Assembly invites people to play a Jenga-like game: starting from a solid wall, players are asked to remove and replace the installation’s building blocks to create windows to a nurturing light while challenging its stability. A computational system that senses the current state of the wall guides the physical interaction and predicts an approaching collapse or a new light beam breaking through. The installation extends the notion of real-time feedback from the digital into the physical and uses machine-learning techniques to predict future structural behaviour.
keywords Gamification, prediction, feedback, interaction, assembly
series journal
last changed 2016/06/13 08:34

_id acadia16_224
id acadia16_224
authors Schwinn, Tobias; Krieg, Oliver David; Menges, Achim
year 2016
title Robotic Sewing: A Textile Approach Towards the Computational Design and Fabrication of Lightweight Timber Shells
doi https://doi.org/10.52842/conf.acadia.2016.224
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 224-233
summary Unlike any other building material, timber has seen numerous innovations in design, manufacturing, and assembly processes in recent years. Currently available technology not only allows architects to freely shape building elements but also to define their micro- or macroscopic material make-up and therefore the material itself. At the same time, timber shells have become a focus of research in wood architecture by rethinking both construction typologies and material application. Their main advantage, however, also poses a challenge to its construction: As the shell is both the load-bearing structure as well as enclosure, its segmentation and the individual segment’s connections become increasingly important. Their complex and often differentiated geometries do not allow for standardized timber joints, and with decreasing material thickness, conventional connection techniques become less feasible. The research presented in this paper investigates textile strategies for the fabrication of ultra-lightweight timber shells in architecture. Specifically, a robotic sewing method is developed in conjunction with a computational design method for the development of a new construction system that was evaluated through a large-scale prototype building.
keywords textile connection, robotic fabrication, timber construction, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2016_084
id ecaade2016_084
authors Tessmann, Oliver, Rumpf, Moritz, Eisenbach, Philipp, Grohmann, Manfred and Äikäs, Topi
year 2016
title Negotiate My Force Flow - Designing With Dynamic Concrete Formwork
doi https://doi.org/10.52842/conf.ecaade.2016.1.093
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 93-102
summary A composite system, made from layers of perforated plywood and latex film, together with ropes and rubber seals, performs as a flexible concrete formwork. In our research we investigated whether such a system could yield more than only one single repetitive concrete form. We sought to reduce the amount of material consumed by conventional formwork and we conceived formwork as part of the design process rather than a technical means during construction. We worked as a team of architects, structural engineers and artists and through the confluence of computational design, digital fabrication, material simulation and prototyping.
wos WOS:000402063700011
keywords Dynamic formwork; concrete; flexible mould
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac201614104
id ijac201614104
authors Wood, Dylan Marx; David Correa, Oliver David Krieg and Achim Menges
year 2016
title Material computation—4D timber construction: Towards building-scale hygroscopic actuated, self-constructing timber surfaces
source International Journal of Architectural Computing vol. 14 - no. 1, 49-62
summary The implementation of active and responsive materials in architecture and construction allows for the replacement of digitally controlled mechanisms with material-based systems that can be designed and programmed with the capacity to compute and execute a behavioral response. The programming of such systems with increasingly specific response requires a material-driven computational design and fabrication strategy. This research presents techniques and technologies for significantly upscaling hygroscopically actuated timber-based systems for use as self-constructing building surfaces. The timber’s integrated hygroscopic characteristics combined with computational design techniques and existing digital fabrication methods allow for a designed processing and reassembly of discrete wood elements into large-scale multi element bilayer surfaces. This material assembly methodology enables the design and control of the encoded direction and magnitude of humidity-actuated responsive curvature at an expanded scale. Design, simulation, and material assembly tests are presented together with formal and functional configurations that incorporate self-constructing and self-rigidizing surface strategies. The presented research and prototypes initiate a shift toward a large-scale, self-construction methodology.
keywords Hygroscopic, self-forming, computational design, autonomous actuation, wood structures
series journal
last changed 2016/06/13 08:34

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