CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 230

_id sigradi2017_098
id sigradi2017_098
authors Zorzón, Cecilia Verónica; María Elena Tosello, Luis Gustavo Gonçalves Costa, Lucas Baisch, Figueiredo
year 2017
title Procesos creativos y colaborativos mediatizados. Caso Expo 3D/20. [Creative and collaborative mediated processes. Expo 3D / 20 Case.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.684-691
summary This research documents the results of an international collaborative artistic production. The "Expo 3D / 20" initiative emerged from the celebration of the 20th Conference of the Ibero-American Digital Graphic Society, held in Buenos Aires in 2016. Each work represents one of the twenty editions of the conference, starting from the reinterpretation and resignification of their subjects, graphics, papers, etc., and were made using different digital techniques, or mixed techniques that combine analog and digital procedures. This article aims to examine, evaluate and quantify the results of the collaborative experience, and reflect on the interactions and creative potential of crowdthinking.
keywords Crowdthinking; Digital design; Collaborative process; Collaborative art; Maker culture.
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2016_673
id sigradi2016_673
authors Baquero, Pablo; Calixto, Victor; Orciuoli, Affonso; Vincent, Charles
year 2016
title Simulation and prototyping benefits on digital fabrication [Teaching experience on previous workshops]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.981-985
summary This paper explains how parametric methods are informed by simulation and prototyping, methods that were deployed during some series of digital fabrication workshops, their evolution and specifically with the objective of fabricating using combination of materials and CNC techniques, such as, 3d printing, laser cutting and milling machine. Teaching these workshops were the results of simulating and prototyping with students from the Biodigital Master (ESARQ UIC 2016) and a workshop done during Sigradi (Florianopolis 2015).
keywords Teaching, 3D printing, Milling, Patterns, Collaboration, Fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_073
id ecaade2016_073
authors Borhani, Alireza and Kalantar, Negar
year 2016
title Material Active Geometry - Constituting Programmable Materials for Responsive Building Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.639
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 639-648
summary This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.
wos WOS:000402063700069
keywords Programmable Material; Material Active Geometry; Flexible Textile Structures; Responsive Building Skins; Flexible yet Rigid
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_199
id ecaade2016_199
authors Caetano, In?s and Leit?o, António
year 2016
title Using Processing with Architectural 3D Modelling
doi https://doi.org/10.52842/conf.ecaade.2016.1.405
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 405-412
summary Although programming was considered a specialized task in the past, we have been witnessing an increasing use of algorithms in the architectural field, which has opened up a wide range of new design possibilities. This was possible in part due to programming languages that were designed to be easy to learn and use by designers and architects, such as Processing. Processing is widely used for academic purposes, whereas in the architectural practice it is not as used as other programming languages due to its limitations for 3D modeling. In this paper, we describe the use of an extended Processing implementation to generate three 3D models inspired in existing case studies, which can be visualized and edited in different CAD and BIM applications.
wos WOS:000402063700045
keywords Generative design; Programming; Processing; 3D modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia23_v1_166
id acadia23_v1_166
authors Chamorro Martin, Eduardo; Burry, Mark; Marengo, Mathilde
year 2023
title High-performance Spatial Composite 3D Printing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-171.
summary This project explores the advantages of employing continuum material topology optimization in a 3D non-standard lattice structure through fiber additive manufacturing processes (Figure 1). Additive manufacturing (AM) has gained rapid adoption in architecture, engineering, and construction (AEC). However, existing optimization techniques often overlook the mechanical anisotropy of AM processes, resulting in suboptimal structural properties, with a focus on layer-by-layer or planar processes. Materials, processes, and techniques considering anisotropy behavior (Kwon et al. 2018) could enhance structural performance (Xie 2022). Research on 3D printing materials with high anisotropy is limited (Eichenhofer et al. 2017), but it holds potential benefits (Liu et al. 2018). Spatial lattices, such as space frames, maximize structural efficiency by enhancing flexural rigidity and load-bearing capacity using minimal material (Woods et al. 2016). From a structural design perspective, specific non-standard lattice geometries offer great potential for reducing material usage, leading to lightweight load-bearing structures (Shelton 2017). The flexibility and freedom of shape inherent to AM offers the possibility to create aggregated continuous truss-like elements with custom topologies.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2016_079
id ecaade2016_079
authors Cheng, Chi-Li and Hou, June-Hao
year 2016
title Biomimetic Robotic Construction Process - An approach for adapting mass irregular-shaped natural materials
doi https://doi.org/10.52842/conf.ecaade.2016.1.133
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 133-142
summary Beaver dams are formed by two main processes. One is that beavers select proper woods for constructing. The other one is that streams aggregate those woods to be assembled. Using this approach to construction structure is suitable for natural environment. In this paper, we attempt to develop a construction process which is suitable for all-terrain construction robot in the future. This construction process is inspired by beavers' construction behavior in nature. Beavers select proper sticks to make the structure stable. We predict that particular properties of sticks contribute gravity-driven assembly of wood structure. Thus, we implement the system with machine learning to find proper properties of sticks to improve selection mechanism of construction process. During this construction process, 3D scanner on robotic arm scans and recognizes sticks on terrain, and then robot will select proper sticks and place them. After placement, the system will scan and record the results for learning mechanism.
wos WOS:000402063700015
keywords Biomimetic Design; Machine Learning; Natural Material; Point Cloud Analysis; Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2016_805
id sigradi2016_805
authors Cormack, Jordan; Sweet, Kevin S.
year 2016
title Parametrically Fabricated Joints: Creating a Digital Workflow
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.412-417
summary Timber joinery for furniture and architectural purpose has always been identified as a skill or craft. The craft is the demonstration of hand machined skill and precision which is passed down or developed through the iteration of creation and refined reflection. Using digital fabrication techniques provides new, typically unexplored ways of creating and designing joints. It is as if these limitations which bind the ratio of complexity and use are stretched. This means that these joints, from a technical standpoint, can be more advanced than historically hand-made joints as digital machines are not bound by the limitations of the human. The research investigated in this paper explores the ability to create sets of joints in a parametric environment that will be produced with CNC machines, thus redefining the idea of the joint through contemporary tools of creation and fabrication. The research also aims to provide a seamless, digital workflow from the flexible, parametric creation of the joint to the final physical fabrication of it. Traditional joints, more simple in shape and assembly, were first digitally created to ease the educational challenges of learning a computational workflow that entailed the creation and fabrication of geometrically programmed joints. Following the programming and manufacturing of these traditional joints, more advanced and complex joints were created as the understanding of the capabilities of the software and CNC machines developed. The more complex and varied joints were taken from a CAD virtual environment and tested on a 3-axis CNC machine and 3D printer. The transformation from the virtual environment to the physical highlighted areas that required further research and testing. The programmed joint was then refined using the feedback from the digital to physical process creating a more robust joint that was informed by reality.
keywords Joinery; digital fabrication; parametric; scripting; machining
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_191
id ecaade2016_191
authors Di Mascio, Danilo, Chiuini, Michele, Fillwalk, John and Pauwels, Pieter
year 2016
title 3D Digital Reconstructions of Lost Buildings - A first critical framing
doi https://doi.org/10.52842/conf.ecaade.2016.2.511
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 511-520
summary This paper presents a first critical framing of 3D digital reconstructions of lost buildings, hence focusing on reconstructions using 3D models. This critical framing is constituted by reflections on definitions, concepts, methodologies and digital technologies. Much experimentation in the digital reconstruction of lost buildings has produced valuable results during the last twenty years, but the variety of methods, software types, and purposes should be reorganized into clear operational protocols to allow sharing of information and collaboration across disciplines. We have therefore investigated the diverse approaches towards digital reconstructions of lost buildings and found that digital reconstructions are not typically aimed at simple visualizations: they are often further developed in virtual environments, information systems and tools for simulations and analysis. In this sense they are not products but instruments for further research and/or heritage conservation. Counter the large number of theoretical positions, methods and tools specific to different disciplines, such as architecture and archaeology, we can find the almost total absence of a comprehensive critical assessment. This paper, which is part of a larger project, intends to open and articulate a debate on how to define, analyze and critically systematize the methodologies for the digital reconstruction of lost buildings.
wos WOS:000402064400051
keywords Digital reconstruction; lost buildings; 3d modelling; information systems; virtual environments.
series eCAADe
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id ijac201614201
id ijac201614201
authors Dorta, Toma?s; Gokce Kinayoglu and Michael Hoffmann
year 2016
title Hyve-3D and the 3D Cursor: Architectural co-design with freedom in Virtual Reality
source International Journal of Architectural Computing vol. 14 - no. 2, 87-102
summary Hybrid Virtual Environment 3D (Hyve-3D) is a system that allows architectural co-design inside Virtual Reality by a new model of interaction through a 3D cursor. It augments the concept of the cursor to better interact with three- dimensional virtual spaces, rethinking it as a drawing/control plane and viewpoints inside the virtual world. Handheld tablets intuitively manipulate 3D cursors. Users can simultaneously access their individual complementary views on the tablets as personal windows into the shared immersive display. They can concurrently sketch in three dimensions, transform, and manipulate three-dimensional objects using the tablets as tangible props and collectively navigate the scene using the tablet as a 3D trackpad. The system implementation and co-design assessments of different settings are presented.
keywords Co-design, virtual reality, human-computer interaction, 3D cursor and 3D sketching
series journal
last changed 2016/06/13 08:34

_id ascaad2016_009
id ascaad2016_009
authors Elbasdi, Gulay; Sema Alaçam
year 2016
title An Investigation on Growth Behaviour of Mycelium in a Fabric Formwork
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 65-74
summary Most progress in designing mycelium-based material to date has been made by using petri dish and 3d printed geometries. In this study, reshaping capabilities of mycelium-based materials using fabric formwork is being discussed. This ongoing study is the result of a series of experiments about mycelium-based material that aims to investigate its potentials as free- form geometry. In this paper, we aim to make a comparison between initial and end shapes by implementing digital and analogue tools based on mycelium-based fabric formwork experiment. The physical experiment setup consists of different initial geometry alternatives and the deformation will be observed and measured numerically by time-based recording on top and section views. With the help of digital tools, experiments will be documented as a process of formation. We aim to discuss the potential of the usage of mycelium as a binding agent in free form geometry since mycelium acts as natural self-assembling glue. By doing so, structural potentials of the material, which is strengthened by mycelium hyphae, were examined. This study aims to contribute to the design research studies and scientific knowledge together to integrate living systems into the material design as encouraging collaborative interdisciplinary research, thereby positioning designer as a decision-maker from the very beginning of material design process.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ascaad2016_007
id ascaad2016_007
authors Elsayed, Mohamed; Osama Tolba and Ahmed Elantably
year 2016
title Architectural Space Planning Using Parametric Modeling - Egyptian National Housing Project
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 45-54
summary The Egyptian government resorts to prototype housing for low-income citizens to meet the growing demand of the housing market. The problem with the prototype is that it does not meet specific needs. Consequently, users make modifications to the prototype without professional intervention because of the high cost. This paper discusses an automatic multi-stories space planning tool that helps low-income citizens to modify their prototype housing provided by the government. Social, spatial and functional design aspects were set in the original design prototype by an architect. The proposed tool simulates spaces spatial locations in the original design by simulating the analogy of mechanical springs through an interactive simulation of a parametric model. The authors developed the used algorithm in the generative design tool Grasshopper and the live physics engine Kangaroo, both working within the Rhino 3D environment. The algorithm has two versions, one-floor level version and two floors version targeting the wealthier users. Results indicate that this tool integrates with the exploratory nature of the design process even for non-professional users. The authors designed a tool that will help the users to study the effect of the desired modifications against the originally provided prototype, it also makes it easier for users to express their requirements to a professional designer, conserving time and financial cost.
series ASCAAD
email
last changed 2017/05/25 13:13

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id acadia16_352
id acadia16_352
authors Farahi, Behnaz
year 2016
title Caress of the Gaze: A Gaze Actuated 3D Printed Body Architecture
doi https://doi.org/10.52842/conf.acadia.2016.352
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 352-361
summary This paper describes the design process behind Caress of the Gaze, a project that represents a new approach to the design of a gaze-actuated, 3D printed body architecture—as a form of proto-architectural study—providing a framework for an interactive dynamic design. The design process engages with three main issues. Firstly, it aims to look at form or geometry as a means of controlling material behavior by exploring the tectonic properties of multi-material 3D printing technologies. Secondly, it addresses novel actuation systems by using Shape Memory Alloy (SMA) in order to achieve life-like behavior. Thirdly, it explores the possibility of engaging with interactive systems by investigating how our clothing could interact with other people as a primary interface, using vision-based eye-gaze tracking technologies. In so doing, this paper describes a radically alternative approach not only to the production of garments but also to the ways we interact with the world around us. Therefore, the paper addresses the emerging field of shape-changing 3D printed structures and interactive systems that bridge the worlds of robotics, architecture, technology, and design.
keywords eye-gaze tracking, interactive design, 3d printing, smart material, programmable matter, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id sigradi2016_779
id sigradi2016_779
authors Granero, Adriana Edith; Paganini, Ana Livia; Hölzel, Gabriel
year 2016
title Creación asistida por tecnología [Assisted creation by technology]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.285-289
summary This research explores the integration and use of applications, digital devices and social networks for the creation of architectural design. We propose a teaching model for teaching morphological architectural representation with different models but integrated. On the study will show the sequence of activities linked to the different models and work on them. For activity using social networks of all kinds, the implementation of 3D printing peripherals, the use of own design uses three significant companies are encouraged: Autodesk, Graphisoft & Mc. Neel.
keywords Natural education, interaction, educational innovation, Gamefulness, architectural education, higher education
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_589
id caadria2016_589
authors Grigoriadis, Kostas
year 2016
title Translating Digital to Physical Gradients
doi https://doi.org/10.52842/conf.caadria.2016.589
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 589-598
summary As the practice of using notations to translate from two to three-dimensions is becoming superseded by the direct relaying of building information digitally, the separation between designing and building is diminishing. A key aspect in lessening further this divi- sion, is heterogeneous materiality that supersedes component thinking and effectively tectonics. Being an embodiment of the redundancies of tectonic assembly, a curtain wall detail has been redesigned with a heterogeneous and continuous multi-material using CFD. The main research problem following this redesign has been the conversion of material data from the CFD program into a 3D-printable format and in order to achieve a closer linkage between design and building. This has been pursued by initially converting the fused material parameters into fluid weight data and eventually into RGB colour values. The re- sulting configuration was output initially as a multi-colour print and effectively fabricated in a multi-material.
keywords Multi-materials; CFD; 3D-printing; autography
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
wos WOS:000402063700054
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2016_029
id ascaad2016_029
authors Hassan, Ramzi; Frode Saetre and Knut Andreas Oyvang
year 2016
title Trends and Practices Using 3D Visualizations for Large-Scale Landscape Projects in Norway
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 269-274
summary New advances in 3D modelling and visualization tools for large-scale landscape and construction projects have been achieved recently. The introduction of the new 3D digital modelling and visualization tools, e.g. CAD, VR, GIS and BIM initiated a huge shift in the way planners and designers develop, communicate and present project scenarios. This paper outlines the challenges, new trends and workflows connected to the use of new tools and how it’s been practiced and experienced by professionals and stakeholders as observed in Norway. The observation shows that the latest developments are providing new potentials for performing better communication and collaboration. Planners could now demonstrate many aspects of a project which exceed the usual minimum requirements. An important functionality is the capability to work with huge amount of data-sets for large-scale projects which were previously almost impossible to work with.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ijac201614205
id ijac201614205
authors Leitao, Anto?nio; Ines Caetano and Hugo Correia
year 2016
title Processing architecture
source International Journal of Architectural Computing vol. 14 - no. 2, 147-157
summary Programming promotes creative freedom but might require considerable effort to learn. The Processing language was created to simplify this learning process. Due to its graphical capabilities, the language has become very popular among the electronic arts and design communities. Unfortunately, this popularity could not be extended to the architecture community, which relies on traditional heavyweight computer-aided design and building information modeling applications that cannot be programmed using Processing. As a result, it becomes difficult for architects to take advantage of Processing. To solve this problem, we propose an implementation of Processing that runs in the context of the most used computer-aided design tools in architecture. Our implementation allows Processing to generate two- or three-dimensional models that are directly usable for architectural work. To this end, we also propose extensions to the language, including three-dimensional modeling primitives that dramatically simplify the effort needed for developing large and complex architectural models with Processing.
keywords Generative Design, Programming, Processing, Architecture, 3D Modeling
series journal
last changed 2016/06/13 08:34

_id ecaade2016_238
id ecaade2016_238
authors Meagher, Mark and Langley, Phillip
year 2016
title TopoBIM: Web-based Spatial Topology for Early Design Participation
doi https://doi.org/10.52842/conf.ecaade.2016.2.663
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 663-672
summary TopoBIM is a 3D web-based viewer for BIM data that facilitates the capture of stakeholder knowledge related to project requirements and constraints in early design. The software provides an interface for viewing 3D models and data for selected room types and adding topological annotations. The use of topological representation is proposed as a method for facilitating knowledge capture, allowing decisions about the details of plan layout to be deferred and widening the potential for participation in the early stage design process. Topological representation is widely employed in the engineering disciplines, but is not commonly used as a means of capturing schematic information in early design. TopoBIM is proposed as a methodology and workflow for the introduction of topology in early design, and as an example of lightweight, bespoke software that informs design by allowing stakeholders to perform specific tasks using BIM data, without the constraints and limiting complexity of BIM authoring environments.
wos WOS:000402064400067
keywords Early design; Topological representation; Participation; BIM; Knowledge capture
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2016_203
id ecaade2016_203
authors Michalatos, Panagiotis and Payne, Andrew
year 2016
title Monolith: The Biomedical Paradigm and the Inner Complexity of Hierarchical Material Design
doi https://doi.org/10.52842/conf.ecaade.2016.1.445
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 445-454
summary This paper discusses our ongoing research into hierarchical volumetric modeling and the external forces which are motivating a shift from the traditional boundary representation (also known as BREP) that has thus far dominated design software toward a more flexible voxel-based representation capable of describing complex variable material distributions. We present Monolith; a volumetric modelling application which explores hybrid forms of digital representations and new design workflows that extend a designer's ability to describe the material properties of a 3d model at the mesoscopic and even microscopic scales. We discuss the inherent complexities in volumetric modelling and describe the design opportunities which heretofore were unavailable using existing techniques.
wos WOS:000402063700049
keywords hierarchical materials; multi-material 3d printing; voxels
series eCAADe
email
last changed 2022/06/07 07:58

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