CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 103

_id ascaad2016_047
id ascaad2016_047
authors Algeciras-Rodríguez, José
year 2016
title Trained Architectonics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 461-468
summary The research presented here tests the capacity of artificial-neural-network (ANN) based multi-agent systems to be implemented in architectural design processes. Artificial Intelligence algorithms allow for a new approach to design, taking advantage of its generic functioning to produce meaningful outcomes. Experimentation within this project is based on Self-Organizing Maps (SOMs) and takes advantage of its behavior in topology to produce architectural geometry. SOMs as full stochastic processes involve randomness, uncertainty and unpredictability as key features to deal with during the design process. Following this behavior, SOMs are used to transmit information, which, instead of being copied, is reproduced after a learning (training) process. Pre-existent architectural objects are taken as learning models as they have been considered masterpieces. In this context, by defining the SOM input set, masterpieces become measurement elements and can be used to set a distance to the new element position in a comparatistic space. The characteristics of masterpieces get embedded within the code and are transmitted to 3D objects. SOM produced objects from a population with shared characteristics where the masterpiece position is its probabilistic center point.
series ASCAAD
email
last changed 2017/05/25 13:33

_id caadria2016_797
id caadria2016_797
authors Agusti?-Juan, Isolda and Guillaume Habert
year 2016
title An environmental perspective on digital fabrication in architecture and construction
doi https://doi.org/10.52842/conf.caadria.2016.797
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 797-806
summary Digital fabrication processes and technologies are becom- ing an essential part of the modern product manufacturing. As the use of 3D printing grows, potential applications into large scale processes are emerging. The combined methods of computational design and robotic fabrication have demonstrated potential to expand architectur- al design. However, factors such as material use, energy demands, du- rability, GHG emissions and waste production must be recognized as the priorities over the entire life of any architectural project. Given the recent developments at architecture scale, this study aims to investi- gate the environmental consequences and opportunities of digital fab- rication in construction. This paper presents two case studies of classic building elements digitally fabricated. In each case study, the projects were assessed according to the Life Cycle Assessment (LCA) frame- work and compared with conventional construction with similar func- tion. The analysis highlighted the importance of material-efficient de- sign to achieve high environmental benefits in digitally fabricated architecture. The knowledge established in this research should be di- rected to the development of guidelines that help designers to make more sustainable choices in the implementation of digital fabrication in architecture and construction.
keywords Digital fabrication; LCA; sustainability; environment
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2016_014
id ascaad2016_014
authors Ahmed, Zeeshan Y.; Freek P. Bos, Rob J.M. Wolfs and Theo A.M. Salet
year 2016
title Design Considerations Due to Scale Effects in 3D Concrete Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 115-124
summary The effect of scale on different parameters of the 3D printing of concrete is explored through the design and fabrication of a 3D concrete printed pavilion. This study shows a significant gap exists between what can be generated through computer aided design (CAD) and subsequent computer aided manufacturing (generally based on CNC technology). In reality, the 3D concrete printing on the one hand poses manufacturing constraints (e.g. minimum curvature radii) due to material behaviour that is not included in current CAD/CAM software. On the other hand, the process also takes advantage of material behaviour and thus allows the creation of shapes and geometries that, too, can’t be modelled and predicted by CAD/CAM software. Particularly in the 3D printing of concrete, there is not a 1:1 relation between toolpath and printed product, as is the case with CNC milling. Material deposition is dependent on system pressure, robot speed, nozzle section, layer stacking, curvature and more – all of which are scale dependent. This paper will discuss the design and manufacturing decisions based on the effects of scale on the structural design, printed and layered geometry, robot kinematics, material behaviour, assembly joints and logistical problems. Finally, by analysing a case study pavilion, it will be explore how 3D concrete printing structures can be extended and multiplied across scales and functional domains ranging from structural to architectural elements, so that we can understand how to address questions of scale in their design.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ascaad2016_043
id ascaad2016_043
authors Alacam, Sema; Orkan. Z. Güzelci
year 2016
title Computational Interpretations of 2D Muqarnas Projections in 3D Form Finding
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 421-430
summary In the scope of this study, we developed an algorithm to generate new 3D geometry (interpretation) of a given or generated planar projection of a muqarnas in a digital 3D modelling software (Rhinoceros), its visual scripting environment (VSE) Grasshopper and also the Python programming language. Differing from traditional methods, asymmetrical form alternatives are examined. In other words, 2D projections of muqarnas were only used as an initial geometrical pattern for generative form finding explorations. This study can be considered an attempt to explore new relations, rules and vocabulary through algorithmic form finding experiments derived from 2D muqarnas projections.
series ASCAAD
email
last changed 2017/05/25 13:33

_id sigradi2016_564
id sigradi2016_564
authors Alló, Leticia; Pazmino, Ana Veronica
year 2016
title Design de Contrabaixo Elétrico e Aplicaç?o da Prototipagem 3D [Electric Bass Design and Application of 3D Prototyping]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.986-990
summary The objective of this study is to show the development of a bass with the application of rapid prototyping and manufacturing process. During the development of the product was used Solid Works software to model instrument, which was subsequently embodied in a 3D printer. The article presents the iterative development that involves: test, analyze and improve the prototypes. As a result the article presents a bass model with some requirements such as innovation, customization, acoustics and ergonomics
keywords Prototyping; Contrabass; 3D printing.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_673
id sigradi2016_673
authors Baquero, Pablo; Calixto, Victor; Orciuoli, Affonso; Vincent, Charles
year 2016
title Simulation and prototyping benefits on digital fabrication [Teaching experience on previous workshops]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.981-985
summary This paper explains how parametric methods are informed by simulation and prototyping, methods that were deployed during some series of digital fabrication workshops, their evolution and specifically with the objective of fabricating using combination of materials and CNC techniques, such as, 3d printing, laser cutting and milling machine. Teaching these workshops were the results of simulating and prototyping with students from the Biodigital Master (ESARQ UIC 2016) and a workshop done during Sigradi (Florianopolis 2015).
keywords Teaching, 3D printing, Milling, Patterns, Collaboration, Fabrication
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_724
id sigradi2016_724
authors Bomfim, Carlos Alberto Andrade; Lisboa, Bruno Teixeira Wildberger; Matos, Pedro Cesar Correia de
year 2016
title Gest?o de Obras com BIM – Uma nova era para o setor da Construç?o Civil [Construction Management with BIM – A new era for the Construction sector]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.556-560
summary The update in the design process associated with a constant search for efficient construction methods, budgets and actual schedules, passes through common terms the planning engineering and constructability, rationalization and integration. This article is based on literature review on the topic and interview with the experience of BIM core of a company in Brazil. BIM involves more than just 3D modeling and is also commonly defined into more dimensions, such as 4D (time), 5D (cost), 6D (the built - operation) and 7D (sustainability). The use of BIM can now be considered a reality that will promote changes to Construction.
keywords Project Management; Construction Management; Digital Modeling; Design Process; Simulation
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_073
id ecaade2016_073
authors Borhani, Alireza and Kalantar, Negar
year 2016
title Material Active Geometry - Constituting Programmable Materials for Responsive Building Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.639
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 639-648
summary This paper is part of a body of research developing an exploratory dialogue between the built form and the environment, via experimentation with performative geometry and material. Here, geometry is considered a design material with the specific capacity to contribute to the performative aspects and kinetic capabilities of building skins.This work opens with a review of emerging opportunities for architects to design materials. It then discusses the concept of Material Active Geometry (MAG) as a means of designing new properties for existing materials. This is followed by a discussion of MAG principles that inform the concepts of flexibility and rigidity in a 3D-printed textile called Flexible Textile Structure (FTS). This research characterizes two FTS types and discusses their potential to be employed in building skins; it also considers combinatory approaches to computational models and physical prototyping. The work concludes with a discussion of the advantages of using FTS, and provides a trajectory for future research in the field of responsive materials and systems.
wos WOS:000402063700069
keywords Programmable Material; Material Active Geometry; Flexible Textile Structures; Responsive Building Skins; Flexible yet Rigid
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia16_154
id acadia16_154
authors Brugnaro, Giulio; Baharlou, Ehsan; Vasey, Lauren; Menges, Achim
year 2016
title Robotic Softness: An Adaptive Robotic Fabrication Process for Woven Structures
doi https://doi.org/10.52842/conf.acadia.2016.154
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 154-163
summary This paper investigates the potential of behavioral construction strategies for architectural production through the design and robotic fabrication of three-dimensional woven structures inspired by the behavioral fabrication logic used by the weaverbird during the construction of its nest. Initial research development led to the design of an adaptive robotic fabrication framework composed of an online agent-based system, a custom weaving end-effector and a coordinated sensing strategy utilizing 3D scanning.The outcome of the behavioral weaving process could not be predetermined a priori in a digital model, but rather emerged out of the negotiation among design intentions, fabrication constraints, performance criteria, material behaviors and specific site conditions. The key components of the system and their role in the fabrication process are presented both theoretically and technically, while the project serves as a case study of a robotic production method envisioned as a soft system: a flexible and adaptable framework in which the moment of design unfolds simultaneously with fabrication, informed by a constant flow of sensory information.
keywords soft systems, agent-based systems, robotic fabrication, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2016_199
id ecaade2016_199
authors Caetano, In?s and Leit?o, António
year 2016
title Using Processing with Architectural 3D Modelling
doi https://doi.org/10.52842/conf.ecaade.2016.1.405
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 405-412
summary Although programming was considered a specialized task in the past, we have been witnessing an increasing use of algorithms in the architectural field, which has opened up a wide range of new design possibilities. This was possible in part due to programming languages that were designed to be easy to learn and use by designers and architects, such as Processing. Processing is widely used for academic purposes, whereas in the architectural practice it is not as used as other programming languages due to its limitations for 3D modeling. In this paper, we describe the use of an extended Processing implementation to generate three 3D models inspired in existing case studies, which can be visualized and edited in different CAD and BIM applications.
wos WOS:000402063700045
keywords Generative design; Programming; Processing; 3D modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia23_v1_166
id acadia23_v1_166
authors Chamorro Martin, Eduardo; Burry, Mark; Marengo, Mathilde
year 2023
title High-performance Spatial Composite 3D Printing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-171.
summary This project explores the advantages of employing continuum material topology optimization in a 3D non-standard lattice structure through fiber additive manufacturing processes (Figure 1). Additive manufacturing (AM) has gained rapid adoption in architecture, engineering, and construction (AEC). However, existing optimization techniques often overlook the mechanical anisotropy of AM processes, resulting in suboptimal structural properties, with a focus on layer-by-layer or planar processes. Materials, processes, and techniques considering anisotropy behavior (Kwon et al. 2018) could enhance structural performance (Xie 2022). Research on 3D printing materials with high anisotropy is limited (Eichenhofer et al. 2017), but it holds potential benefits (Liu et al. 2018). Spatial lattices, such as space frames, maximize structural efficiency by enhancing flexural rigidity and load-bearing capacity using minimal material (Woods et al. 2016). From a structural design perspective, specific non-standard lattice geometries offer great potential for reducing material usage, leading to lightweight load-bearing structures (Shelton 2017). The flexibility and freedom of shape inherent to AM offers the possibility to create aggregated continuous truss-like elements with custom topologies.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2016_079
id ecaade2016_079
authors Cheng, Chi-Li and Hou, June-Hao
year 2016
title Biomimetic Robotic Construction Process - An approach for adapting mass irregular-shaped natural materials
doi https://doi.org/10.52842/conf.ecaade.2016.1.133
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 133-142
summary Beaver dams are formed by two main processes. One is that beavers select proper woods for constructing. The other one is that streams aggregate those woods to be assembled. Using this approach to construction structure is suitable for natural environment. In this paper, we attempt to develop a construction process which is suitable for all-terrain construction robot in the future. This construction process is inspired by beavers' construction behavior in nature. Beavers select proper sticks to make the structure stable. We predict that particular properties of sticks contribute gravity-driven assembly of wood structure. Thus, we implement the system with machine learning to find proper properties of sticks to improve selection mechanism of construction process. During this construction process, 3D scanner on robotic arm scans and recognizes sticks on terrain, and then robot will select proper sticks and place them. After placement, the system will scan and record the results for learning mechanism.
wos WOS:000402063700015
keywords Biomimetic Design; Machine Learning; Natural Material; Point Cloud Analysis; Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2016_805
id sigradi2016_805
authors Cormack, Jordan; Sweet, Kevin S.
year 2016
title Parametrically Fabricated Joints: Creating a Digital Workflow
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.412-417
summary Timber joinery for furniture and architectural purpose has always been identified as a skill or craft. The craft is the demonstration of hand machined skill and precision which is passed down or developed through the iteration of creation and refined reflection. Using digital fabrication techniques provides new, typically unexplored ways of creating and designing joints. It is as if these limitations which bind the ratio of complexity and use are stretched. This means that these joints, from a technical standpoint, can be more advanced than historically hand-made joints as digital machines are not bound by the limitations of the human. The research investigated in this paper explores the ability to create sets of joints in a parametric environment that will be produced with CNC machines, thus redefining the idea of the joint through contemporary tools of creation and fabrication. The research also aims to provide a seamless, digital workflow from the flexible, parametric creation of the joint to the final physical fabrication of it. Traditional joints, more simple in shape and assembly, were first digitally created to ease the educational challenges of learning a computational workflow that entailed the creation and fabrication of geometrically programmed joints. Following the programming and manufacturing of these traditional joints, more advanced and complex joints were created as the understanding of the capabilities of the software and CNC machines developed. The more complex and varied joints were taken from a CAD virtual environment and tested on a 3-axis CNC machine and 3D printer. The transformation from the virtual environment to the physical highlighted areas that required further research and testing. The programmed joint was then refined using the feedback from the digital to physical process creating a more robust joint that was informed by reality.
keywords Joinery; digital fabrication; parametric; scripting; machining
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaadesigradi2019_561
id ecaadesigradi2019_561
authors Cress, Kevan and Beesley, Philip
year 2019
title Architectural Design in Open-Source Software - Developing MeasureIt-ARCH, an Open Source tool to create Dimensioned and Annotated Architectural drawings within the Blender 3D creation suite.
doi https://doi.org/10.52842/conf.ecaade.2019.1.621
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 621-630
summary MeasureIt-ARCH is A GNU GPL licensed, dimension, annotation, and drawing tool for use in the open source software Blender. By providing free and open tools for the reading and editing of architectural drawings, MeasurIt-ARCH allows works of architecture to be shared, read, and modified by anyone. The digitization of architectural practice over the last 3 decades has brought with it a new set of inter-disciplinary discourses for the profession. An attempt to utilise 'Open-Source' methodologies, co-opted from the world of software development, in order to make high quality design more affordable, participatory and responsible has emerged. The most prominent of these discussions are embodied in Carlo Raitti and Mathew Claudel's manifesto 'Open-Source Architecture' (Ratti 2015) and affordable housing initiatives like the Wikihouse project (Parvin 2016). MeasurIt-ARCH aims to be the first step towards creating a completely Open-Source design pipeline, by augmenting Blender to a level where it can be used produce small scale architectural works without the need for any proprietary software, serving as an exploratory critique on the user experience and implementations of industry standard dimensioning tools that exist on the market today.
keywords Blender; Open-Source; Computer Aided Design ; OSArc
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2016_415
id caadria2016_415
authors Crolla, Kristof and Adam Fingrut
year 2016
title Protocol of Error: The design and construction of a bending-active gridshell from natural bamboo
doi https://doi.org/10.52842/conf.caadria.2016.415
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 415-424
summary This paper advocates alternative methods to overcome the impossibility of realising ‘perfect’ digital designs. It discusses Hong Kong’s 2015 ‘ZCB Bamboo Pavilion’ as a methodological case study for the design and construction of architecture from unprocessed natu- ral bamboo. The paper critically evaluates protocols set up to deal with errors resulting from precise digital design systems merging with inconsistent natural resources and onsite craftsmanship. The paper starts with the geometric and tectonic description of the project, illus- trating a complex and restrictive construction context. Bamboo’s unique growth pattern, structural build-up and suitability as a bending- active material are discussed and Cantonese bamboo scaffolding craftsmanship is addressed as a starting point for the project. The pa- per covers protocols, construction drawings and assembly methods developed to allow for the incorporation and of large building toler- ances and dimensional variation of bamboo. The final as-built 3d scanned structure is compared with the original digital model. The pa- per concludes by discussing the necessity of computational architec- tural design to proactively operate within a field of real-world inde- terminacy, to focus on the development of protocols that deal with imperfections, and to redirect design from the virtual world towards the latent opportunities of the physical.
keywords Bamboo; bending-active gridshells; physics simulation; form-finding; indeterminacy
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2016_431
id sigradi2016_431
authors Dantas, Paulo Victor de Farias; Ribeiro, Thiago Rafael Rodrigues; Bruscato, Underléa Miotto; Silva, Fabio Pinto da
year 2016
title Protótipo de dispositivo facilitador para digitalizaç?o 3D por fotogrametria com smartphones [Prototype of a facilitating device for photogrammetric 3D acquisition with smartphones]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.297-304
summary This paper presents the prototyping of a facilitating device for photogrammetric 3D acquisition with smartphones. It aims to deliver basic photogrammetry knowledge and a low-cost do-it-yourself alternative to commercial 3D scanning systems, consisting of interlocked laser cut parts and free third-party software. The proposed device was tested, and the resulting 3D model was qualitatively compared to those obtained by a handheld photogrammetry approach, a conoscopic laser scanning device, and a portable structured-light scanning device. The proposed device provides camera stabilization and homogenous distribution of image acquisition which result in improved 3D reconstruction quality, compared to a handheld approach
keywords Digital fabrication; 3D scanning; Close-range photogrammetry; Fab Lab; Facilitating devices
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2016_191
id ecaade2016_191
authors Di Mascio, Danilo, Chiuini, Michele, Fillwalk, John and Pauwels, Pieter
year 2016
title 3D Digital Reconstructions of Lost Buildings - A first critical framing
doi https://doi.org/10.52842/conf.ecaade.2016.2.511
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 511-520
summary This paper presents a first critical framing of 3D digital reconstructions of lost buildings, hence focusing on reconstructions using 3D models. This critical framing is constituted by reflections on definitions, concepts, methodologies and digital technologies. Much experimentation in the digital reconstruction of lost buildings has produced valuable results during the last twenty years, but the variety of methods, software types, and purposes should be reorganized into clear operational protocols to allow sharing of information and collaboration across disciplines. We have therefore investigated the diverse approaches towards digital reconstructions of lost buildings and found that digital reconstructions are not typically aimed at simple visualizations: they are often further developed in virtual environments, information systems and tools for simulations and analysis. In this sense they are not products but instruments for further research and/or heritage conservation. Counter the large number of theoretical positions, methods and tools specific to different disciplines, such as architecture and archaeology, we can find the almost total absence of a comprehensive critical assessment. This paper, which is part of a larger project, intends to open and articulate a debate on how to define, analyze and critically systematize the methodologies for the digital reconstruction of lost buildings.
wos WOS:000402064400051
keywords Digital reconstruction; lost buildings; 3d modelling; information systems; virtual environments.
series eCAADe
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id ecaade2016_164
id ecaade2016_164
authors Dobiesz, Sebastian and Grajper, Anna
year 2016
title Animating the Static. Case Study of The Project "Urbanimals" - Enhancing play in the cities through an augmented and interactive environment
doi https://doi.org/10.52842/conf.ecaade.2016.1.691
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 691-700
summary This article delineates the process of developing the project "Urbanimals" - an interactive installation designed and realised in Bristol, UK, in 2015. As the case study research, it draws attention to the difficulties in designing interactive structures in urban spaces - from an architects' idea to a construction stage. There are four areas that are being investigated: (1) Modelling interactions, (2) Negotiating locations and logistics, (3) Developing hardware and (4) Performing the on-site observations. The project draws from the idea of Smart City (SC) as the concept of the urban environment with a certain level of responsiveness through implementing a technology-driven matter that expands city offer perceivable, but gentle and not hindering way. It highlights the possible applications of projection technology and the utilisation of the 3D modelling software which provides complex tools for creating animations, movements and interactions with future users. The article gives clues how to design more engaging interactions and how to deal with implementing them in public realm.
wos WOS:000402063700074
keywords Smart Cities; Interactive Architecture; public realm; art installations
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201614201
id ijac201614201
authors Dorta, Toma?s; Gokce Kinayoglu and Michael Hoffmann
year 2016
title Hyve-3D and the 3D Cursor: Architectural co-design with freedom in Virtual Reality
source International Journal of Architectural Computing vol. 14 - no. 2, 87-102
summary Hybrid Virtual Environment 3D (Hyve-3D) is a system that allows architectural co-design inside Virtual Reality by a new model of interaction through a 3D cursor. It augments the concept of the cursor to better interact with three- dimensional virtual spaces, rethinking it as a drawing/control plane and viewpoints inside the virtual world. Handheld tablets intuitively manipulate 3D cursors. Users can simultaneously access their individual complementary views on the tablets as personal windows into the shared immersive display. They can concurrently sketch in three dimensions, transform, and manipulate three-dimensional objects using the tablets as tangible props and collectively navigate the scene using the tablet as a 3D trackpad. The system implementation and co-design assessments of different settings are presented.
keywords Co-design, virtual reality, human-computer interaction, 3D cursor and 3D sketching
series journal
last changed 2016/06/13 08:34

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